Showing posts with label Antona Australis. Show all posts
Showing posts with label Antona Australis. Show all posts

Friday, February 10

+ inload: Legio Validus rules +

 + Legio Validus +


+ Had an 1,250pt game of Adeptus Titanicus last night, which was a blast. No pict-captures, I'm afraid, as I was busy juggling rules, terminals and all sorts. I had a Warlord, Warbringer and Reaver, and was facing a Warlord, two Reaves and a Warhound. A very enjoyable game, which ended in my defeat – but close 'til the end, and full of cinematic moments. +

+ I was lending out some of my Titans, so it was mostly a Legio Sumer-Nikator civil war, but – as the Sons of the Temple currently lack any Warhounds – I did a quick get-you-by paintjob on the next Warhound for Validus. +

+ Basic colours in place; tabletop ready +

+ Some more work and the Warhound will be a little more refined, like this Reaver. +

+ I also took the opportunity to update the lore and rules for Legio Validus on the PCRC website [+noosphericinloadlink embedded+], and so here's how they work:

Legio Validus are a loyalist Crusade Legio force for Adeptus Titanicus, and use the following rules:
  • Legio Trait: Masters of Defence
    • After being charged and attacks have been resolved, the Titan can make a move of up to 3in within rear arc at full speed, then take one point of heat.
  • Legio Trait: Elite Magos
    • Reroll a single repair dice in the damage control phase.
  • Legio Strategem: Locomotive Override (1)
    • A Titan of scale 9 or 10 can use this in the combat phase to turn up to 180 degrees and then suffer 1 point of Critical Damage to its legs. Note it’s Critical Damage, not a Hit, so you don’t advance the track.
  • Legio Wargear: Plasma Rifling
    • A global upgrade on a Titan, applying to all Laser or Plasma weaponry for 15 points. It allows you to push to give +6” to the short and long range of those weapons.


+ You'll spot a rather glaring Eye of Horus on this Loyalist Engine's shoulder pad – a relic of when the Engine was earmarked for Sumer-Nikator, before I realised I'd probably get more value if I had two smaller Legios than one big one. While the pad could be explained in background terms, I think I'll probably just replace it at some point. +

Tuesday, May 25

+ inload: Adeptus Titanicus battle report – Great Ash Forge +

+ The Battle of Great Ash Forge +

+ An Adeptus Titanicus battle report +

'Aye, I remember Auberon,' muttered the old priest, his augmitter continuing to emit an errant tic-tic-tic as he paused to draw on the pipe. 'We spent fourteen weeks picking spalling out of the Cathedral after Father Victory fell.' He paused to tamp the smouldering fauxbacco down with one of his right thumbs. The neophytes waited, shifting uneasily, their new implants pink and raw. At length, the techpriest looked up, and the glittering iris-lenses of his eyes slowly cycled open. Perfect sapphire crystal, they seemed to see far past the courtyard; reliving, perhaps, the devastation of the war.


+ Game: Adeptus Titanicus, 2,500pt
+ Combatants: Legio Kerberos, Legio Nikator (Sons of the Temple)
+ Theatre: Ashdown ForgeForgeworld Minoris: Auberon, Spinther Subsector [+noosphericexloadlink embedded+], Antona Australis
+ Mission: Seize and Hold, on a staggered front.


+++

Background: It is a peculiarity of the Adeptus Mechanicus that concepts of honour and loyalty are critical – any Magos uncovered in falsifying a dataset or reducing the truthvaluesum of a material quality would be humiliated; possibly excommunicated by forcible disbarring from the greater noospheric net, for example – while simultaneously the group tolerates extremes of physical and doctrinal drift. Forces that would be immediately declared heretical for their beliefs, practises or even appearance in the wider Imperium are allowed, by and large, to exist unmolested. +

+ It is thus that the arks of The Sons of the Temple – late of the proscribed Forge World Sumer-Nikator – roam from place to place, pursuing their visionary-led goals with no official santion against them from Mars. They move as they please, descending onto worlds and demanding succour from the faithful. One such unfortunate host region was the Smelts, a group of minor Forges in Antona Australis. A damp and drizzly world, the constant heat of the sweltering manufactora swathes great regions of the planet in a constant mist; laden with sensor-baffling aluminium and more esoteric trace elements. +

+ Nominally the world lies under the protection of Legio Validus, but with the Kings in Yellow deployed resisting the ongoing expansion of the Brightsword Protectorate in the rimwards region of the sector, ancient compacts compelled Legio Kerberos to respond to the invasion. Auberon might be a minor Forge in the great scheme of things, but allowing a rival Mechanicus agency – particularly one around which swirled rumours of flirtation with forbidden datascreeds – a foothold in the profitable region was doubleplusundesirable... +

+++

+ It was with great pleasure that I was able to host my friends for a day of gaming, synthohol and fish and chips. We caught up, talked rubbish, and played Adeptus Titanicus... And we started gaming again with a bang!  Lucifer 216 and I played an ambitious 3,000pt Titan battle. The size of the game took it above the 'Epic Clash' game size; the largest recommended in the book – never let it be said that the PCRC do things by halves! +

+++

+ In the red corner: Legio Kerberos +

+ My pictures don't do the beautiful glossy red and gold of Kerberos justice, let alone pick out the intricate and beautiful freehand webs and skulls – but trust me when when I say that this was a stunning force to face, and a treat to play against. +

+ Lucifer216 brought a Maniple of two Warlords, two Reavers, three Knight Lancers and Zeus, a Warmaster. A significant force that were deployed to drive off the encroaching Legio Nikator presence from the planet. Such a show of force was sure to dissuade any renegades chancing their hand... wasn't it? +

  • Myrmidon Maniple
    • 'The End of All Things', Finis Omnium  Warlord Titan with Sunfury plasma annihilator, Belicosa volcano cannon, apocalypse missile  launchers. Equipped with ranging auspexes.
    • 'Father Victory' – Warlord Titan - with Sunfury plasma annihilator, Belicosa volcano cannon, paired laser blasters. Equipped with ranging auspexes.
    • Gloriae Ultio – Reaver Titan with laser blaster, gatling blaster, apocalypse missile launcher
    • Megaera – Reaver Titan with melta cannon, chainfist, turbo-laser  destructor
  • Zeus Alastor – Warmaster Titan with two Suzerain class plasma destructors, two apocalypse missile arrays, revelator missile launcher. Equipped with infusive supercoolant, and ranging auspexes.
  • House Temporis – 3 Cerastus Knight-Lancers


The Kerberos forces were well-prepared, having deployed ensuring one of the planet's many Void Shield Relays were nearby (this was effectively free, owing to the Forge World rules from the mission cards); and having ample Plasma Reserves (two of them, in fact). Forward-ranging Skitarii support forces had also seeded the area around the Cathedral of the Omnissiah Incoherent with Thermal Mines.

+++

+ In the, uh... slightly less red corner: Legio Nikator +


+ Woe to the city of Great Ash Forge, for The Sons of the Temple had deployed in force themselves. A long column of Titans walked in from the plains: two Maniples of their Titans – an Extergimus band of three Warlords and a Warbringer was supported by a Corsair group of three Reavers. +

+ With neither force prepared to withdraw, the rivals began warily to advance into the outskirts of the mist-shrouded city, closing the gap. Great swirling bubbles of force coaslesced around each Titan as void shields were lit, and the air became pregnant with the deep prickly hum of charging macro-las weaponry. +

  • Corsair Maniple
    • 'Old Spiteful' Senex Codomannus – Reaver Titan with two laser blasters, and apocalypse missile launcher. Princeps Senioris – Dominant Strategist.
    • Dura-Yurobus – Reaver Titan with melta cannon, apocalypse missile launcher and laser blaster.
    • Megasthenes Dura – Reaver Titan with two gatling blasters, and vulcan megabolter.
  • Extergimus Maniple
    • Coropedion – Warlord Titan with macro gatling blaster, paired laser blasters, and belicosa volcano cannon. Princeps Senioris; upgraded with Tracking gyroscopes.
    • 'The Manifest Law' Ipsus Granicus – Warlord Titan with Arioch titan power claw, paired laser blasters, sunfury plasma annihilator. Upgraded with Tracking gyroscopes and ablative armour. Veteran Princeps.
    • Dread Hellespontion – Nemesis Warbringer with two volcano cannons and Mori quake cannon. Upgraded with Tracking gyroscopes and Seismic Auspex.
    • Gaugamela – Warlord Titan with mori quake canon, apocalypse missile launchers and sunfury plasma annihilator.
Typical of its straightforward and bellicose nature, 'The Manifest Law' bore an Overcharged Cannon (I used Battlebling's Plasma Burner model for this upgrade). The Manifest Law was commanded by a Veteran Princeps; and fifth-columnists within the Forge had not only arranged for a Communications Relay to supply information to the invaders, but had also exloaded False Intel to Kerberos.

+++

+ 'Visual contact, Princeps!' +


+ Kerberos won the coin flip for setting up, and we deployed the objectives roughly clustered around the courtyard of the Cathedral. Once we'd done that, Teutates Polassar, Princeps Senioris of the venerable Reaver Senex Codommanus – known to its allies and enemies alike as 'Old Spiteful' – deployed his expertise as Dominant Strategist, claiming the first turn. +


+ Kerberos had deployed in a serried line, largely in the open. Canny planning meant that they had been able to set up a killing floor as Nikator Engines emerged from behind the cathedral. Brooding and massive, the Warmaster clanked into place last, looming from the mist over the main Administratum bloc. Nikator, meanwhile, had pushed two Reavers to the right flank, with the Warbringer and Old Spiteful on the left; and the three Warlords as a tough hinge in the centre. +


+ New intel trickled in through the local noosphere, revealing that one of hte objectives was further from Kerberos than they had thought... As warhorns blared on both sides, the Reavers strode into action. Moving at full stride, first Megasthenes Dura and then Dura-Yurobus made for the worker habs at the upper right of the battlespace; trusting in speed, distance and obscuring mist to keep them safe. +


+  One of Kerberos' Warlords, Father Victory, advanced cautiously. The Dread Hellespontion had no such compunction, launching a quake cannon shell that detonated amidst the densely packed Engines on the left. As the Reaver braced for impact, the remaining Kerberos Warlord lumbered away, a shield stripped. A broken Lancer was revealed, and the survivors stumbled dizzily away, towards the cover of the tall communications tower. The effects of the shell slowed them considerably – and the typically vindictive shots of Old Spiteful finished them off. +

+ Missiles streaked out at long range as Gaugamela opened early fire on the looming Warmaster, stripping shields. +


+  Roaring aggressively, Ipsus Grancius threw caution to the wind and began advancing at full stride, the experimental plasma blaster on its right arm leaving a retinal trail on all witnesses. Distant shots licked out between combatants, but besides shimmering contrails and the rainbow shudder of void shield banks straining, no substantital damage was caused, save to the central Kerberos Reaver, Gloriae Ultio, whose shields collapsed entirely. +

+ Eager to take the fight to the enemy, the Princeps of Zeus Alastor emerged protectively from behind the Administratum Bloc. Stepping in front of the Bloc, missiles  began to streak out and impact on the advancing Warlord's shields; followed by licks of plasma from the colossal arm batteries. Swathed by clouds of smoke and superheated steam, the Princeps tapped its infusive supercoolant, allowing a satisfied smile as red reactor dials cooled to green ready lights. +


+ As the Warmaster concentrated on Ipsus Granicus, the Reavers  continued their advance, Dura-Yurobus firing bursts at Zeus Alastor to continue battering at its shields. Gaugamela planted its feet firmly and rocketed barrage after barrage of missiles at Zeus Alastor, following up. Under this covering fire, Coropedion's veteran Princeps, Hamilcar Syphax, coolly ignored the Warmaster in favour of picking on the vulnerable Reaver. +

+ Directing its fire at Gloriae Ultio, the Warlord's weapons caused a broad spread of damage – thanks in no small part to the Maniple's scorched earth approach – but was unable to land a killing blow. The Ultio was staggered but still in the fight. +


+ Even as Dread Hellespontion's quake shells arced over the cathedral towards them, Finis Omnium and Father Victory turned their fire on Ipsus Granicus, whose shields blew out spectacularly, shattering the windows on the northern hab-blocks. Gloriae Ultio began to pull back, but it would prove too late... +

+ With the mechanical snarl of a denied brawler, Ipsus Granicus slowed to a walk. There was no way to reach the unsure safety of combat with Zeus Alastor, so the Princeps made a calculated decision to place itself between the undamaged Coropedion and the Warmaster. Trusting to fate, the Ipsus Granicus turning its overcharged cannon onto the Ultio. Swaying and smouldering, the damaged Reaver was torn apart by hammering super-maximal plasma fire. A roar went up from the Nikator ranks: Engine Kill! +


+ Worse was to come for Kerberos, as Gloriae Ultio's wounded machine sprit lashed out, its weapons flaring even as it fell. Close-range laser fire washed over Father Victory's shields, which collapsed. A massive dust cloud erupted as the Reaver fell, plastering Father Victory in funereal ash. + 

+ Such injury would not go unavenged. Both Warlords opened up on Ipsus Granicus, the ablative armour absorbing some of the fury before breaking away. Great gouges were torn out of the Nikator Engine's legs, body and head, but seemingly miraculously the Titan stood, swaying as its stabilisers wavered crazily. +



+ With Ipsus Granicus wavering but standing, Coropedion was hidden from Zeus Alastor – and the two flanking Reavers pounced on the unshielded Warmaster. Together with carefully directed fire from Gaugamela, the three Nikator Engines conspired to damage both shoulder missile banks and one of the plasma destructors. A quake cannon shell slammed the Warmaster backwards into the Administraum Bloc – but none of this would move Zeus Alastor's from its intended path. +

+ Straightening, it raised its remaining arm weapon to finish off the wavering Warlord in front of it. Washed over with powerful bolts of maximal fire energy, Ipsus Grancius collapsed to the floor, with a groan of slumping metal. Its unstable and overcharged plasma annihilator detonated, washing Coropedion, Zeus Alastor and Dura-Yurobus alike; though besides a couple of collapsed shields, no damage was done. +  

+ Megaeros, the surviving Kerberos Reaver, abandoned its steady advance towards Senex Codomannus and Dread Hellespontion, instead moving to claim the objective shifted at the start of the conflict. +


+ 'An eye for an eye,' muttered the Belicosa Moderatus on Coropedion, as Princeps Syphax ordered the execution of Father Victory in vengeance. To the surprise of all, it proved a killing blow, the overcharged bolt of energy striking the unshielded Kerberos Engine and setting off a colossal chain reaction that broke open Father Victory's plasma reactor. With a colossal explosion that rocked the city, a roiling white-hot cloud expanded, engulfing the nearby Finis Omnium. Bypassing the undamaged Warlord's shields, the plasma destroyed the second Warlord too! +

+ With two of the strategic points firmly in Nikator hands, and Kerberos' forces gutted, the red-armoured survivors retreated into the mist, leaving the crowing Sons of the Temple bellowing their victory. +

+++


+ A startling and enjoyable game with plenty of cinematic moments, I had a ball – I think Coropedion deserves some sort of marking to record killing two Warlords with one shot! To me, that certainly marked the turning point. Prior to that, I felt that I had the advantage, but one that was swiftly ebbing away as the Warmaster and close combat Reaver got into position. Had the game gone on with Finis Omnium intact, I think Kerberos could have claimed the fourth objective; and from there, it would have been an uphill battle for me to drive them off as a swiftly-repairing Warmaster menacingly advanced. +

+ Thanks to Lucifer216 for a very enjoyable game. I'm looking forward to further games against Kerberos, where perhaps the famed elite Warhounds might prove the bane of Nikator's ponderous Engines... I think the mission generation created by the cards was really good, and would thoroughly recommend their use. +


Tuesday, September 10

+ inload: Order of Solar Ascendant +

+ Adepta Sororitas Order of Solar Ascendant



+ The Order of Solar Ascendant are one of the numerous Ordos Minoris of the Adepta Sororitas that maintain a presence in Antona Australis. +


+ Disposition +

+ Established during the Fourth Scallop Star Purges (M37.778–789), the Order venerates the Crone of Iocaste, an historical figure whose tale became conflated with a number of local folkloric sources. The Crone herself, Badam Kaur, was an eyeless and earless mutant; who nevertheless came to lead a minor Imperial Crusade against the forces of the Archenemy. Beatified in M39, the historical Crone – a divisive and thoroughly fascinating mass of contradictions – has become lost in the shifting sands of Imperial records; and is now venerated simply as Saint Iocanthe, a flawless beautiful and scrupulously virtuous being who was martyred during the end of the Hesiod Romantic Rebellion. +


+ The Order maintains a number of Missions, both in Antona Australis itself and the neighbouring Prodigium Os Sector, but its largest grouping is the Commandery based in the Sarum system. +



+++


+ Tinctures and Seals +

+ The Order of Solar Ascendant clad their followers in a split scheme; half their armour black as night; the other half bathed in the light of Sol, which the Order venerates as a symbol of the God-Emperor's beneficence. Their surplice-cloaks are the blue of the night sky, marked with symbolic star-markings that denote the Emperor's watchful eye over all of his worlds. +

+ As is perhaps inevitable, given the sheer size and exhausting weight of Imperial records, the Order's heraldry bears similarities to many other uniforms in Imperial records. This is far from exceptional. Of particular note, however, is the fact that the scheme is not merely similar, but identical to that of the short-lived Frateris Constantium – a formation that last operated in M35, during the Alien Wars of the Nova Terra Interregnum.


'The principal military force of the Nova Terran branch of the Adeptus Ministorum, the Frateris Constantium formed a mirror to the Nova Terran Army. Both were precociously well armed and equipped by their Adeptus backers, but where the NTA attracted the more puritanical, the Frateris Templar were swelled by those who sought ritual and reliability in a world of swiftly-changing fortunes. '
[+appendnote+: A number of ancient texts indicate that the organisation of the Frateris Constantium was the direct inspiration for the later Frateris Templar, under the infamous Eccleisarchs of later Millennia – +authorident: Unfortunus Veck+ +]
+ What significance this has – and if indeed this is naught but coincidence –has been the subject of Inquisitorial investigation by the aforementioned Unfortunus Veck during the Sun King of Cepheus affair. Records are currently cloistered for Scarlet-level Inquisitorial staff and above. + 


+++

+ Representatives: Callistus and Makemeet +



+ Sisters Callistus and Makemeet are typical Errant examples of the Order; trusted Battle Sisters that are deputised as bodyguards to important Ecclesiarchal representatives. They are tasked with ensuring the physical and spiritual safety of those under their aegis. Service as a Sororitas Errant-Solar is necessary to progress within the order; though outwardly seeking such promotion is regarded as sinful. An Ordinate of the Solar Ascendant must be nominated by her Superiors to such a task. +


+ The symbol of the Order is a rising Solar disc, bathing the unworthy world in the light of the Emperor. This pict-capture shows the star-patterned cloaks well. +





+ Sister Callistus +



+ Sister Makemeet +

Thursday, August 1

+ inload: Painting the Manifest Law +

+ Painting Ipsus Granicus +


+ Following the same approach as for Senex Codommanus [+noosphericinloadlink embedded+], I've been gradually working my way over a pair of Warlords for Legio Nikator. +


+ Preparations for the Halicarnas Campaign continue. Three Legios have now pledged to walk, and more are potentially coming. Above is the Ipsus Granicus at the start of the evening, around 8.30pm; and below you can see the result at 10ish. It's sometimes surprising what a difference a couple of hours can make; which only adds support to the idea that fifteen minutes a day can really help cut down on your backlog. +



+ Using a fairly scattergun approach, I've really enjoyed hopping from area to area, swapping between laying down base coats and detailing whenever I felt my enthusiasm dip. + 


+ With the Halicarnas campaign [+noosphericinloadlink embedded+] kicking off this weekend, I've been trying to balance speed and effect. These are, after all, expensive models, and I want to enjoy painting them. I've therefore concentrated on getting the base and upper carapace done, as these are the most obvious areas in play. +


+ I've really been going for it with a meaty, painterly approach to the application. I want this to look like a vintage oil painting – broken lines, deep contrasts, and moody atmosphere. The image above shows two white areas – one weathered (carapace), the other (arm plate) with just a basecoat. +


+ Still a bit unsure about the balance of colours used here – I think there's too much of the blue accent – but that's the joy of this exploratory approach: you can simply overpaint and carry on. This balancing and rebalancing builds up depth of tone and really gets you involved in the practical flow of painting, rather than getting analysis paralysis. +

+ Compare the Titan's lower left leg in the image above with the one further up – you'll see I bisected the blue side with an orange area to help reduce the blue impact. +


 + From this angle, the white and orange looks right to me – and it's worth noting that this stage is early days. I think it'll be okay to field, but if I can get some more done it'll be vastly improved. +


+ Not least to add is a macro-Gatling blaster that arrived yesterday (along with a quake cannon and a squat). I was a bit concerned the resin cannon would feel odd or not fit quite correctly, but it's virtually perfect. Nice one Forge World! +

Monday, July 29

+ inload: Halicarnas campaign opening+

+ Missive: Legio Petition – Halicarnas +



Dataspool: Princeps Senioris grade and above2907019.M41Checkdate: N/A / InternalPriority: Crimson


My lord,

Amphimachus the Thin, the Planetary governor of Halicarnas [+noosphericinloadlink embedded+], has requested our aid:
With entreaties and memoria of our lasting friendship, we request, most regretfully and humbly, the aid of your Titan Legion. The deployment of a Maniple of your most puissant and glorious Legio would surely terrify potential rebels into submission, and firmly restate the glory and influence of the house of Amphimachus in this time of our need. We ask you to look to our previous service and association [in-Legio subset report: trade – net positive; political – net negative] and pray that the Throne guides you well in speedy submission to my appeal.

+++

Our agents have revealed the following:

Over the course of the past three generations, long-established trade pacts have thinned for Halicarnas as allied Imperial worlds and nearby Forgeworlds – including our own sponsors – have found new trading partners. This has led to deepening recession, periodic famine and unrest on the world. In defiance of the Planetary Governor’s edicts, it is believed that elements of the Halicarnan government have been prompted to look beyond their traditional routes for growth. Rumours of smuggling, grey-market trading and even forbidden non-human contracts have grown commonplace in the months since.

+ Go-Xi of Xoa +
Were Amphimachus to be deposed cleanly and quickly, it is possible that a successor would be able to improve things. We have identified House Xoa as the most capable and creative of potential successors. Seemingly upstanding, Xoa are best set to ascend to the Halicarnassan governorship; and indeed served as Planetary Governors for two centuries in the recent past before being dethroned by forces loyal to the Amphimachans. Xoa’s current head, Go-Xi, has forged some promising new trading routes – a rarity for this world. While caution must be advised, as their inward-looking nature in recent years makes them an unknown quantity, the House of Xoa has become exceptionally outward-looking and entrepreneurial.

Many – though not all – of Amphimachus’ subordinates have grown increasingly corrupt, while Amphimachus himself has remained steadfast and honest to the point of stubbornness. Despite the straitened times, the house of Amphimachus has proven stubbornly loyal to the Imperium. He, like his ancestors, has paid the Tithes in full and on time every generation – though at an increasing cost to his authority and the populace. The reactionary, stoic and spartan nature of Amphimachus himself means he still commands personal respect from his people, suffering as he does alongside them.

+ Assessed-optimal landing zone +
Make no mistake, despite its political isolation, Halicarnas is an important planet, providing succour for a number of nearby systems, including critical worlds [+noosphericinloadlink embedded+]. It also acts as a warning station ahead of corewards aggression into the sector. Its current predicament is regrettable and requires action. It is for you to decide whether it is the fault of the governor, and what the best way is to re-invigorate the fortunes of this world.

+++



The Grand Master of the Legio has granted you authority to Walk; ceding a portion of the Legion’s power to use as you see fit.
  • Declare (by reply) whether you will defend the House of Amphimachus, support a coup in favour of the House of Xoa, or sit out this conflict.
  • Create a campaign list of no more than 4,000 pts (remember to keep some in reserve!).
  • Titans should be named, to help tracking.
  • Submit the list to the campaign organiser, along with your Titan Legion’s name, before Friday.

+++

+ Copies of this message have gone out to the potential players in this campaign; we now await to see the responses of each force. +

+ I've deliberately avoided the 'loyalist' and 'traitor' labels; I'm hoping we get to explore the grey areas a bit more. +

Friday, June 14

+ inload: 40k Battle report – Tensions over Neues Tremo part II +



+ This is the second part of a Warhammer 40,000 (8th edition) battle report. The first datasquirt can be found here [+noosphericinloadlink embedded+]

+ There are six objectives; three on each side, including one on the board edge of each player. At the end of the third or subsequent turns, a commander can claim victory if he has achieved at least two of the following objectives, and the other commander has achieved fewer.
  • Blitzkrieg: Capture the objective on the enemy board edge.
  • Take and Hold: Capture at least two objectives on the enemy table half.
  • Defend the Flag: Hold all objectives on the friendly table half.
  • They Shall Not Pass: No enemy units completely within the friendly table half.
  • Break their spirit: Completely destroy the opponent's most expensive unit (in this case, a Leman Russ squadron for Lamb's World [30PL]; and a unit of Vorax [24PL] for the Bezoans.
+++

+ The veteran Caef Whittaker commanded the Lamb's World 18th during the battle. +

+ Late turns and end of game +

+ The battle was in full swing. On the face of it, the Guard seemed to have the upper hand; having thinned out the Skitarii for fewer losses of their own. The sides had traded a flyer each (Valkyrie for a Vulturax); but the armour was otherwise largely unscathed – and the Guard's part thanks in no small part to the jury-rigging strategem and the ministrations of the Slav Nasr Enginseers repairing the damage caused by the Vulturax. +

+ However, early turns tend to favour the long-ranged Guard; and the Skitarii were getting into a position that would begin to favour them. Their armour and heavy servitors were all but untouched. It would perhaps be decided by whether the Guard could place the killing blow before the Bezoans got their specialists into position. +

+++ 


Aware that objectives must be taken, the Leman Russ squadron divided; two tanks pushing up the central road to see off the Archmagos and her Dunestriders and provide support for the advancing infantry. Their attendant techpriests scuttled along in the tanks' shadow.



In the centre, the Guard advance more cautiously, the weight of their lasrifle fire increasing at the barks of Caef Whittaker and his staff. The attached Ratling snipers take shots of opportunity, knocking down individual electropriests.



On the right, things were tense. The Commissar led an officer and his command squad forward, ready to engage the Vorax if the ogryns' strength failed. The remainder of the platoon tried to ignore the nearby melee and continued to provide fire support into the centre; mortar shells and sniper fire whistling downfield.




The Rapiers and heavy bolters, so far held in reserve, moved to shore up the right flank; ready to open up on the robots.



...but it was in the centre where the conflict would be decided. The electropriests rounded the corner of the shrine, haloed in dreadful auras that set the Lamb's Worlders' teeth on edge. The objective became contested.



Archmagos Toshiba snarls and orders her remaining forces forwards. The Kataphracts abandon the rearmost objective and lend weight of fire to the Dunestriders. The concerted fire from the Mechanicus forces all but knocks out the Tank Commander (centre of the Lamb's World army), and it crawls into cover, smouldering. In the centre, the electropriests reduce the melta gun specialist squad to dust and ash.



The surviving Vulturax, having warily moved back into the cover of the ruined manufactorum. The Guard infantry that are picking their way into the factory flinch as the hovering drone sends a glittering beam through a window. It strikes the Tauros Venator; which just about remains mobile.



The Guard's next barrage proves decisive, small arms and infantry support weapons causing heavy casualties to the Skitarii infantry, and the tanks and artillery destroying one of the Dunestriders and many of the heavy servitors.



The Guard shift to secure the objectives nearer their side. Whittaker himself pushes forward, urging the men and women under his command onwards with great bellows and encouragement.



As the smoke clears, the Guard infantry advance, claiming the manufactorum. The smouldering Venator sweeps in, heavy las-fire warding off the heavy servitors. Victory became clear; and the Guard cheered to see the Bezoans turn and pick their way backwards, retreating from the field.

+++

+ Objectives

  • Blitzkrieg: Capture the objective on the enemy board edge. 
  • Take and Hold: Capture at least two objectives on the enemy table half. [Lamb's World objective secured]
  • Defend the Flag: Hold all objectives on the friendly table half. [Lamb's World objective secured]
  • They Shall Not Pass: No enemy units completely within the friendly table half. [Lamb's World objective secured]
  • Break their spirit: Completely destroy the opponent's most expensive unit (in this case, a Leman Russ squadron for Lamb's World [30PL]; and a unit of Vorax [24PL] for the Bezoans.


+ Outcome: Victory for Lamb's World +




+ Thoughts on the battle +

+ I think I held the advantage from a relatively early stage – but that the final result was flattering to my generalship. In truth, I suspect it was largely a combination of hot dice on my side, and familiarity with my army that told in the end. + 

+ This was the first time I've used a Manticore, and it was a lot of fun. The pressure you can exert with such long-range indirect fire was, I suspect, part of the reason the Vorax battle-automata were deployed opposite. As a result, I was able to bog down these heavy hitters with the ogryns. Had they been more centrally placed, I suspect I would have had to have been much more cautious in my advance with my infantry, as these robots would have chewed through squad after squad. However, hindsight is always 20:20; and had the ogryns failed to make it in, things might have been very different; allowing the Ad Mech to exploit the opening and achieve their Blitzkrieg objective. +

+ Perhaps the overall downfall of the Bezoans here was their inability to put pressure on a particular point. Fearing the heavy weapons of the Kataphractii servitors, I avoided the open ground; and the terrain then played to the infantry's favour, sheltering them while they moved up to capture the objectives. I though Lucifer216 did well to avoid the central road turning into a killing ground – despite me having twice as many big tank guns, he managed to keep his Dunestriders hidden and repaired, and drawing the fire of my armour. +

+ Anyway, a thoroughly enjoyable game against an ever-gracious player; and a visual feast. Lucfier216's Bezoans are a beautiful army, and I'm hoping we can get another game in soon. I'm told the Bezoans will be returning with heavier forces – and given what their light robots can do, Whittaker will have to pull something very special out of the bag to secure victory next time! +

+ END DATASCREED +