+ inload: Adeptus Titanicus battle report – Great Ash Forge +

+ The Battle of Great Ash Forge +

+ An Adeptus Titanicus battle report +

'Aye, I remember Auberon,' muttered the old priest, his augmitter continuing to emit an errant tic-tic-tic as he paused to draw on the pipe. 'We spent fourteen weeks picking spalling out of the Cathedral after Father Victory fell.' He paused to tamp the smouldering fauxbacco down with one of his right thumbs. The neophytes waited, shifting uneasily, their new implants pink and raw. At length, the techpriest looked up, and the glittering iris-lenses of his eyes slowly cycled open. Perfect sapphire crystal, they seemed to see far past the courtyard; reliving, perhaps, the devastation of the war.


+ Game: Adeptus Titanicus, 2,500pt
+ Combatants: Legio Kerberos, Legio Nikator (Sons of the Temple)
+ Theatre: Ashdown ForgeForgeworld Minoris: Auberon, Spinther Subsector [+noosphericexloadlink embedded+], Antona Australis
+ Mission: Seize and Hold, on a staggered front.


+++

Background: It is a peculiarity of the Adeptus Mechanicus that concepts of honour and loyalty are critical – any Magos uncovered in falsifying a dataset or reducing the truthvaluesum of a material quality would be humiliated; possibly excommunicated by forcible disbarring from the greater noospheric net, for example – while simultaneously the group tolerates extremes of physical and doctrinal drift. Forces that would be immediately declared heretical for their beliefs, practises or even appearance in the wider Imperium are allowed, by and large, to exist unmolested. +

+ It is thus that the arks of The Sons of the Temple – late of the proscribed Forge World Sumer-Nikator – roam from place to place, pursuing their visionary-led goals with no official santion against them from Mars. They move as they please, descending onto worlds and demanding succour from the faithful. One such unfortunate host region was the Smelts, a group of minor Forges in Antona Australis. A damp and drizzly world, the constant heat of the sweltering manufactora swathes great regions of the planet in a constant mist; laden with sensor-baffling aluminium and more esoteric trace elements. +

+ Nominally the world lies under the protection of Legio Validus, but with the Kings in Yellow deployed resisting the ongoing expansion of the Brightsword Protectorate in the rimwards region of the sector, ancient compacts compelled Legio Kerberos to respond to the invasion. Auberon might be a minor Forge in the great scheme of things, but allowing a rival Mechanicus agency – particularly one around which swirled rumours of flirtation with forbidden datascreeds – a foothold in the profitable region was doubleplusundesirable... +

+++

+ It was with great pleasure that I was able to host my friends for a day of gaming, synthohol and fish and chips. We caught up, talked rubbish, and played Adeptus Titanicus... And we started gaming again with a bang! While Bob Hunk and Warmtamale explored what was going on in the Farpeak's End system as Tau and Crimson Fist patrols run into one another on the rolling hills of Csain Bastian, Lucifer 216 and I played an ambitious 3,000pt Titan battle. The size of the game took it above the 'Epic Clash' game size; the largest recommended in the book – never let it be said that the PCRC do things by halves! +

+++

+ In the red corner: Legio Kerberos +

+ My pictures don't do the beautiful glossy red and gold of Kerberos justice, let alone pick out the intricate and beautiful freehand webs and skulls – but trust me when when I say that this was a stunning force to face, and a treat to play against. +

+ Lucifer216 brought a Maniple of two Warlords, two Reavers, three Knight Lancers and Zeus, a Warmaster. A significant force that were deployed to drive off the encroaching Legio Nikator presence from the planet. Such a show of force was sure to dissuade any renegades chancing their hand... wasn't it? +

  • Myrmidon Maniple
    • 'The End of All Things', Finis Omnium  Warlord Titan with Sunfury plasma annihilator, Belicosa volcano cannon, apocalypse missile  launchers. Equipped with ranging auspexes.
    • 'Father Victory' – Warlord Titan - with Sunfury plasma annihilator, Belicosa volcano cannon, paired laser blasters. Equipped with ranging auspexes.
    • Gloriae Ultio – Reaver Titan with laser blaster, gatling blaster, apocalypse missile launcher
    • Megaera – Reaver Titan with melta cannon, chainfist, turbo-laser  destructor
  • Zeus Alastor – Warmaster Titan with two Suzerain class plasma destructors, two apocalypse missile arrays, revelator missile launcher. Equipped with infusive supercoolant, and ranging auspexes.
  • House Temporis – 3 Cerastus Knight-Lancers


The Kerberos forces were well-prepared, having deployed ensuring one of the planet's many Void Shield Relays were nearby (this was effectively free, owing to the Forge World rules from the mission cards); and having ample Plasma Reserves (two of them, in fact). Forward-ranging Skitarii support forces had also seeded the area around the Cathedral of the Omnissiah Incoherent with Thermal Mines.

+++

+ In the, uh... slightly less red corner: Legio Nikator +


+ Woe to the city of Great Ash Forge, for The Sons of the Temple had deployed in force themselves. A long column of Titans walked in from the plains: two Maniples of their Titans – an Extergimus band of three Warlords and a Warbringer was supported by a Corsair group of three Reavers. +

+ With neither force prepared to withdraw, the rivals began warily to advance into the outskirts of the mist-shrouded city, closing the gap. Great swirling bubbles of force coaslesced around each Titan as void shields were lit, and the air became pregnant with the deep prickly hum of charging macro-las weaponry. +

  • Corsair Maniple
    • 'Old Spiteful' Senex Codomannus – Reaver Titan with two laser blasters, and apocalypse missile launcher. Princeps Senioris – Dominant Strategist.
    • Dura-Yurobus – Reaver Titan with melta cannon, apocalypse missile launcher and laser blaster.
    • Megasthenes Dura – Reaver Titan with two gatling blasters, and vulcan megabolter.
  • Extergimus Maniple
    • Coropedion – Warlord Titan with macro gatling blaster, paired laser blasters, and belicosa volcano cannon. Princeps Senioris; upgraded with Tracking gyroscopes.
    • 'The Manifest Law' Ipsus Granicus – Warlord Titan with Arioch titan power claw, paired laser blasters, sunfury plasma annihilator. Upgraded with Tracking gyroscopes and ablative armour. Veteran Princeps.
    • Dread Hellespontion – Nemesis Warbringer with two volcano cannons and Mori quake cannon. Upgraded with Tracking gyroscopes and Seismic Auspex.
    • Gaugamela – Warlord Titan with mori quake canon, apocalypse missile launchers and sunfury plasma annihilator.
Typical of its straightforward and bellicose nature, 'The Manifest Law' bore an Overcharged Cannon (I used Battlebling's Plasma Burner model for this upgrade). The Manifest Law was commanded by a Veteran Princeps; and fifth-columnists within the Forge had not only arranged for a Communications Relay to supply information to the invaders, but had also exloaded False Intel to Kerberos.

+++

+ 'Visual contact, Princeps!' +


+ Kerberos won the coin flip for setting up, and we deployed the objectives roughly clustered around the courtyard of the Cathedral. Once we'd done that, Teutates Polassar, Princeps Senioris of the venerable Reaver Senex Codommanus – known to its allies and enemies alike as 'Old Spiteful' – deployed his expertise as Dominant Strategist, claiming the first turn. +


+ Kerberos had deployed in a serried line, largely in the open. Canny planning meant that they had been able to set up a killing floor as Nikator Engines emerged from behind the cathedral. Brooding and massive, the Warmaster clanked into place last, looming from the mist over the main Administratum bloc. Nikator, meanwhile, had pushed two Reavers to the right flank, with the Warbringer and Old Spiteful on the left; and the three Warlords as a tough hinge in the centre. +


+ New intel trickled in through the local noosphere, revealing that one of hte objectives was further from Kerberos than they had thought... As warhorns blared on both sides, the Reavers strode into action. Moving at full stride, first Megasthenes Dura and then Dura-Yurobus made for the worker habs at the upper right of the battlespace; trusting in speed, distance and obscuring mist to keep them safe. +


+  One of Kerberos' Warlords, Father Victory, advanced cautiously. The Dread Hellespontion had no such compunction, launching a quake cannon shell that detonated amidst the densely packed Engines on the left. As the Reaver braced for impact, the remaining Kerberos Warlord lumbered away, a shield stripped. A broken Lancer was revealed, and the survivors stumbled dizzily away, towards the cover of the tall communications tower. The effects of the shell slowed them considerably – and the typically vindictive shots of Old Spiteful finished them off. +

+ Missiles streaked out at long range as Gaugamela opened early fire on the looming Warmaster, stripping shields. +


+  Roaring aggressively, Ipsus Grancius threw caution to the wind and began advancing at full stride, the experimental plasma blaster on its right arm leaving a retinal trail on all witnesses. Distant shots licked out between combatants, but besides shimmering contrails and the rainbow shudder of void shield banks straining, no substantital damage was caused, save to the central Kerberos Reaver, Gloriae Ultio, whose shields collapsed entirely. +

+ Eager to take the fight to the enemy, the Princeps of Zeus Alastor emerged protectively from behind the Administratum Bloc. Stepping in front of the Bloc, missiles  began to streak out and impact on the advancing Warlord's shields; followed by licks of plasma from the colossal arm batteries. Swathed by clouds of smoke and superheated steam, the Princeps tapped its infusive supercoolant, allowing a satisfied smile as red reactor dials cooled to green ready lights. +


+ As the Warmaster concentrated on Ipsus Granicus, the Reavers  continued their advance, Dura-Yurobus firing bursts at Zeus Alastor to continue battering at its shields. Gaugamela planted its feet firmly and rocketed barrage after barrage of missiles at Zeus Alastor, following up. Under this covering fire, Coropedion's veteran Princeps, Hamilcar Syphax, coolly ignored the Warmaster in favour of picking on the vulnerable Reaver. +

+ Directing its fire at Gloriae Ultio, the Warlord's weapons caused a broad spread of damage – thanks in no small part to the Maniple's scorched earth approach – but was unable to land a killing blow. The Ultio was staggered but still in the fight. +


+ Even as Dread Hellespontion's quake shells arced over the cathedral towards them, Finis Omnium and Father Victory turned their fire on Ipsus Granicus, whose shields blew out spectacularly, shattering the windows on the northern hab-blocks. Gloriae Ultio began to pull back, but it would prove too late... +

+ With the mechanical snarl of a denied brawler, Ipsus Granicus slowed to a walk. There was no way to reach the unsure safety of combat with Zeus Alastor, so the Princeps made a calculated decision to place itself between the undamaged Coropedion and the Warmaster. Trusting to fate, the Ipsus Granicus turning its overcharged cannon onto the Ultio. Swaying and smouldering, the damaged Reaver was torn apart by hammering super-maximal plasma fire. A roar went up from the Nikator ranks: Engine Kill! +


+ Worse was to come for Kerberos, as Gloriae Ultio's wounded machine sprit lashed out, its weapons flaring even as it fell. Close-range laser fire washed over Father Victory's shields, which collapsed. A massive dust cloud erupted as the Reaver fell, plastering Father Victory in funereal ash. + 

+ Such injury would not go unavenged. Both Warlords opened up on Ipsus Granicus, the ablative armour absorbing some of the fury before breaking away. Great gouges were torn out of the Nikator Engine's legs, body and head, but seemingly miraculously the Titan stood, swaying as its stabilisers wavered crazily. +



+ With Ipsus Granicus wavering but standing, Coropedion was hidden from Zeus Alastor – and the two flanking Reavers pounced on the unshielded Warmaster. Together with carefully directed fire from Gaugamela, the three Nikator Engines conspired to damage both shoulder missile banks and one of the plasma destructors. A quake cannon shell slammed the Warmaster backwards into the Administraum Bloc – but none of this would move Zeus Alastor's from its intended path. +

+ Straightening, it raised its remaining arm weapon to finish off the wavering Warlord in front of it. Washed over with powerful bolts of maximal fire energy, Ipsus Grancius collapsed to the floor, with a groan of slumping metal. Its unstable and overcharged plasma annihilator detonated, washing Coropedion, Zeus Alastor and Dura-Yurobus alike; though besides a couple of collapsed shields, no damage was done. +  

+ Megaeros, the surviving Kerberos Reaver, abandoned its steady advance towards Senex Codomannus and Dread Hellespontion, instead moving to claim the objective shifted at the start of the conflict. +


+ 'An eye for an eye,' muttered the Belicosa Moderatus on Coropedion, as Princeps Syphax ordered the execution of Father Victory in vengeance. To the surprise of all, it proved a killing blow, the overcharged bolt of energy striking the unshielded Kerberos Engine and setting off a colossal chain reaction that broke open Father Victory's plasma reactor. With a colossal explosion that rocked the city, a roiling white-hot cloud expanded, engulfing the nearby Finis Omnium. Bypassing the undamaged Warlord's shields, the plasma destroyed the second Warlord too! +

+ With two of the strategic points firmly in Nikator hands, and Kerberos' forces gutted, the red-armoured survivors retreated into the mist, leaving the crowing Sons of the Temple bellowing their victory. +

+++


+ A startling and enjoyable game with plenty of cinematic moments, I had a ball – I think Coropedion deserves some sort of marking to record killing two Warlords with one shot! To me, that certainly marked the turning point. Prior to that, I felt that I had the advantage, but one that was swiftly ebbing away as the Warmaster and close combat Reaver got into position. Had the game gone on with Finis Omnium intact, I think Kerberos could have claimed the fourth objective; and from there, it would have been an uphill battle for me to drive them off as a swiftly-repairing Warmaster menacingly advanced. +

+ Thanks to Lucifer216 for a very enjoyable game. I'm looking forward to further games against Kerberos, where perhaps the famed elite Warhounds might prove the bane of Nikator's ponderous Engines... I think the mission generation created by the cards was really good, and would thoroughly recommend their use. +


10 comments:

  1. Dammit, this goes beyond any expectation. So awesome!!

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    1. Cheers Suber! I hope it's the first report of many this year :)

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  2. Excellent post-battle data-screed! 👍

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    1. Ta very much – happy to host a report of the Csain Bastian battle, if you cats got any pictures. It was a spectacular-looking game!

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  3. Great! I’m eager to exload other such data!
    I’m intrigued by the mission generator Tarot. In which database can be found?

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    1. More to come, I hope. The cards are the short-lived 'Open Engine War' card pack released by GW. As seems sadly usual, they sold out directly very quickly; but you can still find them through third parties or – for exorbitant prices – second hand. My advice would be to ask on noospheric nodes like Facebook trading groups. You might be lucky.

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  4. Super report. Is that a 6X4 table? We've a multiplayer 4 way AT game planned for 6 weeks time and its gonna be brutal. Also the first game of AT played not via the remote cameras!

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    1. Bit of an odd size – 5 x 4ft. Good luck with the AT game; would love to hear how it turns out.

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  5. What a lovely game, amazing God Engines. Great stuff!

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  6. Philip HutchinsonSaturday, May 29, 2021

    Great report! Looks amazing and a very fun game by the sounds of things. I pity those poor knights, facing off against all that firepower. They didn't stand a chance!

    It seems like you started off with an advantage in activations (unsurprising when facing a Warmaster), and that was compounded when you killed the Knights in the first turn. I can see the attraction of taking Knights with a Warmaster to pad out activations but it's very vulnerable to what happened in this game, particularly as Warmasters will generally appear in big games where there are lots of guns that can delete Knights and it will be very hard for them to hide.

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