+ inload: Orcs and the 'Footsore' 242nd +

+ Painting progress +

+ Out of nowhere, a band of orcs. I picked up a pack of the orc cards for Shadespire in a trade, and decided to dig through my box of bits to build my own version of Gurzag Ironskull's warband. Should work out quite handily, as the PCRC have picked up quite heavily on orcs! A few alternate sculpts should help to avoid duplication. +

From left to right: Not-Hakka; Not-Ironskull, Not-Bonekutta, Not-Basha
+ The orcs in the official warband are essentially what I know as Black Orcs; and I had a pile of those I bought for my much-delayed ork army (destined to be Skarboyz). However, I'd built and painted one or two as stock, just for the pleasure of painting them (they're great models), so these two provided the basis for Bonekutta and Basha, who are simply orcs with a double-handed axe and a pair of mauls respectively. The model on the right (Basha) needs a second maul to replace his cutlass, but is otherwise complete. The model second from right (Bonekutta) just needed a round base. +

+ The remaining two I built from scratch specifically. Hakka is a Black Orc with two axes, and a head swap from the new Age of Sigmar orc Brutes. Ironskull was the donor for that head, his own coming from the boarboyz set, which is oddly slightly larger than the standard brute one. Not wanting to have the leader as a stock model, I've swapped his rather crude-looking weapons for slightly less crude Black Orc ones, and left his armour off. THis necessitated a bit of sculpting work on the chest and back. +

+ Elsewhere on the painting table are these Iron Warriors, who have their basecoats complete, taking them to midway through part I of this tutorial [+noosphericinloadlink embedded+]. The next stage is developing the metal work and basically brightening them up a little. +

+ The five on the left are standard Tactical legionaries, the one on the right a Destroyer. +

+ inload: February's goals +

+ February's goals +

+ Not yet halfway through January, but I want to keep these goals realistic – enthusiasm ebbs and flows; but nothing stifles creativity like a deadline. Anyway, I've cracked the Iron Circle and Blood Bowl teams that were my main January painting goals; and have dug out some sprues for the Alien Wars building. With two weeks before the end of January, I'll be able  to work on them at my leisure, and have fun recreating the iconic Blood Angels army from White Dwarf+

+ What next, however? Well, I managed to pick up the orc cards for Shadespire for a song. I've got a handful of Black Orcs painted up that fit the henchmen of the orc gang well; and I have a fun plan to convert the leader. That's element I of the goal. +

+ Secondly, I'd like to clear up my painting backlog. The five Iron Warriors below will go a long way to 'tidying up' my gaming – at the moment, I've got awkwardly-sized squads, and no way of fielding Rapiers. These five will fill some gaps and let me play more easily. +

+ Thirdly? I think I'll keep that open. +

+ inload: Chaunterwick Unathletic ready for play +

+ First drive +

The team's moving out onto the pitch. After a push last night, I've got the squad ready for gaming. I hesitate to say absolutely finished – I'd like to punch up the red with some glazes, and I'm umming and ahhing about weathering – but they're certainly at a stage I'm happy with for a few games.

Numbering on both the front and the back helps with identification during gaming, so I've added high contrast flashes with the player's number on. These also look nice, of course! A few little details like this work wonders for making them appear like a sports team.

You won't have missed the names on the front of the base, either. These are visually distracting, but these are gaming pieces first and foremost, so I think they're worthwhile here. In the past, I've always found it adds hugely to the enjoyment of the game if I can think in terms of individuals rather than abstract pieces – and that applies to both sides. Victories are sweeter when 'such-and-such' scores a sweeping touchdown; and setbacks are softened if you can think in sports terms – 'so-and-so' stealing an interception from your pass is a more immersive result.

Distinguishing positional players is important, and I like to make it as easy for the other coach as possible. In addition to the differences in sculpt and pose, my blitzers all have a white frontpiece to their helm. This is the sort of decision you can make that doesn't compromise the uniformity of the team strip, but does avoid confusion, which is the bane of Blood Bowl. No-one likes seeing a critical play fail because you mistook the stormvermin for a gutter runner.

Fortunately, the sculpts of this team make distinguishing positionals relatively easy; the catcher and thrower here are good examples of how a change in pose and a few select details can help a sculpt to tell a story – in addition to having a ball sculpted on, the throwers share open-faced helms (in contrast with the barred helms of the linemen and blitzers), and their poses make them look lighter on their feet without charging (as with the blitzers). Similarly, the catcher is much more lightly armoured, and has an oven glove catcher's mitt that further emphasises his pose.

Here's the team photo. The throwers are my favourite sculpts; probably because their faces are more visible. You'll notice the ball on Jimmy Turnpike's base – it's easy to forget the other bits and bobs you need for the game; and I think it's a shame to have a pair of lovely teams playing with unpainted reroll counters, turn markers etc. As a result, I started painted those at the same time; though I'm afraid my eyelids drooped before finishing the re-roll marker!

+ inload: Blood Bowl – Chaunterwick Unathletic +

+ Return to the Tallowlands +

+ With the Iron Circle polished off [+noosphericinloadlink embedded+], part II of my short-term 2018 plans, detailed in inload #400 [+noosphericinloadlink embedded+] is in motion. After a push last night, the whole team is at a stage where I can turn to the enjoyable detailing. +

Excuse the slightly scary pupil-less eyes; still WIP!
+ Chaunterwick Unathletic's 'stadium', the Purefinder Bowl; capacity 1200(ish, depending on whether smaller spectators are willing to sit on larger spectator's shoulders) – isn't the most attractive, comfortable or practical playing field. You might expect a 'but' to append that last sentence, but there isn't one. +

+ A Catcher and two throwers: #7 Marius Magismet; #3 Jimmy Turnpike; and #1 Karljung Eastmoor (VC). +
+ With the exception of the Captain, Piritt Silvers, who is a slightly converted version of Forge World's Griff Oberwald, the team is the metal version released by Games Workshop in 2004. I bought a set years back, and regretted selling it on, so it's nice to have a set again. Nicer still to have it (nearly) painted! The original set was unusual for a GW release in that it had a full sixteen-man team, each with a unique sculpt. Mine has a duplicate, because I wanted a crouching scrimmage line (see below). +

+ The team's blitzers: #10 Harald Furness, #2 Piritt Silvers (C), and #13 Bobby Tuppence. +
+ Prior to the new plastics, this was the most up-to-date human set, though because it was received a limited release through the short-lived Fanatic subsidiary, it may be unfamiliar to some readers. The sculpts vary in quality. I think the throwers are fantastic, but there are huge inconsistencies within the set in terms of height, hand size and general bulk. +

+ Even taking into account differences in posture and physical variation, the set is a bit all over the place, particularly in the standing linemen, which I think are the weaker sculpts of the set; their poses a bit half-hearted. With that said, it does give the models great character and individuality; meaning that each one really does feel like a real person. +

+ Bruisers on the line of scrimmage: #5 Derby Welch, #4 Bartram Binks, and #12 Bryan Wobegone. +
+ One thing I didn't like about the set was the huge spikes and blades all over the models. Yes, they add to the over-the-top Blood Bowl feel, but to be honest, I think they look much better trimmed down – you can judge for yourself by comparing the unmodified Derby Welch (on the left) with Bryan Wobegone (on the right). Apart from anything else, I think easily-hidden knuckledusters and subtly sharpened rivets are much more in-keeping with the (admittedly fairly blurry) in-universe rules of having no weapons on the pitch. +

+ ...and the remaining linemen: #9 Ifor y Gyrdl, #8 'No-Hope' Nobbins, #6 Toby RIverbank, and #11 Colin Ap Scond. +
+ Part of the reason I like this set so much is that it's largely divorced from the Warhammer military. Most of the 3rd edition Blood Bowl releases took too many design cues from their respective Warhammer army (the High Elves were a particularly bad culprit), and lost the 2nd edition fantasy football charm. These have it back in spades, and it's interesting to note the similarities between these relatively unsophisticated sculpts and the new Griff model, who reads like a very slick update of the metals. +

+ What next? Well, I'm hoping to finish off the team this week, if not tonight, and then it's on to the next part of my short-term plan: a return to the Alien Wars [+noosphericinloadlink embedded+]; though perhaps with a quick diversion to the Iron Warriors – the PCRC are meeting up at the end of the month, and we've got a big game planned. +

+ inload: Heralds of Taurson +

+ Battle Automata +

+ Excuse the rather glarey pictures, please; it being the cold depths of Winter means that I rarely get time to shoot during daylight hours. Anyway, the Iron Circle are ready for battle; and none too soon, as Lucifer216's Knight Household – watch out for them in a future inload – are spoiling for a rematch following our last battle; the Confrontation at Coripaest [+noosphericinloadlink embedded+] +

+ Iron Circle +

+ The paint scheme's been described to death in previous inloads [+noosphericinloadlink embedded+], so I won't go over it much except to point out the little dangling skulls have red markings that match each Automaton's Muster markings (the yellow shape on the black pauldron). +

+ Having spent ages getting the 'IV' looking absolutely straight, I then immediately [SCRAPSHUNTERRORABORT]ed it up with some awkward muck/weathering. This pictcapture also shows the red eyes; an update on the previous iteration. I'm still in two minds about this, as I quite liked the black, hollow-eyed look, but it's definitely more eye-catching this way. My main concern is that I've ended up with purple, yellow and red accents. I'm half-tempted to repaint the eyes purple... but that's for another day, as I've got more to paint before then! +

+ Domitar +

+ In addition to the Iron Circle, I also took the opportunity to paint up a Domitar:

+ As is typical of such painting, being a relative afterthought meant that the scheme just seems to work better; no fussy accents, no over-thought additions... just a solid frame. In this instance, I think the red eyes work much better; as they haven't got anything to compete with (in contrast with the scattered details on the Iron Circle). +

+ When painting big models like his, it's easy for them to become focal points. As ever, I want my infantry to be the main attraction for the army, not the support; so I've tried to keep the models drab and serviceable – just right for Perturabo's Legion. +

+ MMXVIII Painting + 

+ With the Iron Circle sorted and the Blood Bowl team well on the way, that's my short-term 2018 painting off to a good start; and to keep it rolling on, I've decided to take up the ever-excellent Rob Hawkins' Wargame Hobby Bingo card challenge [+noosphericinloadlink embedded+] to keep things ticking over. Cheers for the idea, Rob – great concept! +

+ Given that the Iron Circle were almost complete, I don't think it's fair to use them for the card, but I think the Domitar will counts nicely for my 'Finish painting a model that's been in your to-do pile [...]' square. +

+ inload: Happy Annual Cycle +

+ So, M2.018, eh? +

+ You'll be safe here. +
+ Happy new year to you all; I hope 2018 is already proving prosperous and good for you and yours. Thanks for reading, too, of course. Whether you're a new reader or grizzled veteran, I hope to bring you some extra-diverting stuff this year. +

+ Ten Years of Truescale +

+ June of 2018 marks the ten-year anniversary of starting my Praetors of Calth blog on Warseer [+noospheric inloadlink embedded+], which is really where I started recording and detailing my way of building and painting miniatures. It's weird to read back through it – I see a lot of places where I could have improved things, and also a lot of stuff that I'm surprised I came up with! +

+ If you've got a spare dim January evening, please feel free to have a browse. It's quite a sprawling blog, as you might imagine of a nine-and-a-half years. I think it ended up being either the most-viewed or second most-viewed of the Warseer project logs, which I'm pleased with. +

+ Current plan update +

+ Anyway, I'm sure we've all got lots of plans for the year ahead. I detailed my short-term plans in the 400th inload [+noospheric inloadlink embedded+], a couple of weeks back. There I said I'd work on the Iron Circle, progress of which is through this inloadlink [+noospheric inloadlink embedded+], and shown here, too. + 

+ The other one (and a surprise Domitar) is also coming along nicely, though since it's essentially an earlier stage of the Iron Warrior painting scheme I've detailed before, I haven't bothered to show them here. +

+ The other thing I wanted to work on were Chaunterwick Unathletic, my Blood Bowl team, and while they're not completed, I think they're coming along nicely:

+ It's a fairly basic scheme – red primer, Rhinox Hide [query? Clarifier: the new 'Scorched Brown' equivalent] paint over a coarse pumice base, then slightly off-white mix of Vallejo White and a very pale green for the lower half (just enough to stop the white being too starched and clean). The four on the right are at this stage. +

+ This is then washed with Agrax Earthshade; the kneeling line of scrimmaging linemen is at this stage.  Once dry, I'm re-establishing the red with Vellejo Scarlet; the white armour plates with thinned glazes of Vallejo white; and the white fabric with a slightly off-white mix (after all, hard armour plates and fabric aren't going to look identical – especially after a wash). The two at the rear left are at this stage. +

+ The eventual look will be that of Jimmy Turnpike, who can currently be seen in the Corestack Relics gadget at the top right, or through this link [+noospheric inloadlink embedded+] if you're reading this on a data-slate. +

+ inload: Painting the Iron Circle WIP +

+ By Your Command +

+ The Iron Circle +

+ I reviewed the Domitar-Ferrum battle automata – better known as the Iron Circle – in an earlier inload [+noosphericinloadlink embedded+], in which I sang the praises of these characterful beasties. I find large models both technically more difficult to paint (my style doesn't lend itself to large flat areas), and more time-consuming. On top of that, as they were a gift, I wanted to do them justice – in truth, I found 'em, a bit intimidating! +

+ In the absence of am alternative strong idea for painting, I decided that consistency with the rest of the army was the best route, so used the same approach as I take for my Iron Warriors Infantry [+noosphericinloadlink embedded+]. Background-wise, I thought this fit well; as it nicely ties in with the Legion's primarch, Perturabo's, unsentimental view that both Astartes and Automata were equally tools to be used. Aesthetically, the stylistic differences between the Automata and my Astartes are smoothed by the use of a common scheme. +

+ These WIP pictures show one of the Circle at the end of a single painting session – roughly three hours. I was going to call them done, but as so often happens, stepping away suddenly reignites my interest, and there's a few tweaks I want to make; some of which were suggested by the PCRC (thanks chaps!) +

+ Primarily, I think the model lacks a strong focal point. Despite working up the tone on the faceplate further than the rest of the metal, the black eyes – a detail I included to give a soulless, dead feel – just don't quite work. Bob Hunk suggested I use the same blue eyes as for the rest of my infantry, so I'll give that a go. +

+ Similarly, Lucifer216 though the hammer could do with a bit more emphasis. I usually err from going over-the-top on glowing details as I prefer a grounded, realistic approach (well, insofar as giant robots are realistic), but in this case he's absolutely right. In truth, the hammer was a rush-job, and a few more minutes on it will go a long way to balancing the eye-catching impact of the yellow stripe on the shoulder pad. +

+ Theorectical +

+ Grimy, murky, threatening metal. I'm happy with the underlying steel/iron, but the gold need considerable work to add depth. +

+ The big flat plates of the shield scream out for freehand and detail, but I'm always wary about adding such detail to places like this. Not only is it a functional piece of equipment, rather than a decorative banner, but any strong detail here could easily draw attention away from the robot itself. This wouldn't be a big problem on this example, but if I add another member to the Circle with his shield to the fore, it could easily become distracting. +

+ With that said, leaving the area completely undecorated would be very boring. I've compromised by adding a relatively small Legion symbol in the centre (a flat transfer), and freehanding some hazard stripes on the bottom. This flash of colour is enough to add interest without going over-the-top. It was also an enjoyable break from all the metal! +

+ Being a special case, I spent more time on the metal than on a typical model in the army, and I am pleased with the discoloured, varied and naturalistic feel of it. However, spending so much time on the familiar steel was essentially procrastinating, and other areas of the model suffered for it. +

+ Practical +

+ The following areas need addressing:
  • Develop the eyes; perhaps paint them blue (to match), red (to contrast), or green (to complement) the rest of the army.
  • Work up the energy effect on the grav-hammer, and generally spend more time and thought on the weapon.
  • Build up the tonal contrast in the gold.

+ 8th Path Gaming +

+ If you're interested in using the Iron Circle in 8th edition, I've worked up a playtestable datasheet for them as part of my The Eightfold Path conversion [+noosphericinloadlink embedded+]:

+ Initital price (for two) is 15 power; I'd welcome any feedback or suggestions on points cost. +

+ Designer's notes +

+ The underlying principle here was to sensitively adapt the Kastelan – the only 8th ed. robot – datasheet to fit the Iron Circle. Effectively, to look at how the 8th ed. Castellax compares with both the 7th edition Castellax and the 7th ed. Kastelan (both coming from the same inspiration); then see how the 7th ed. Castellax compares with the 7th ed. Iron Circle and Domitar. +

Iron Circle 8th
M 8" (equal to Kastelan)
WS 3+ (based on higher WS in 7th)
BS 4+ (equal in 7th)
S 7 (based on higher S in 7th)
T 7 (equal in 7th)
W 6 (equal in 7th)
A 3 (equal in 7th)
LD 10 (higher in 7th; but a bit academic)
Sv 3+ (equal in 7th)

Graviton Maul
Range: melee Type: melee S: x2 AP:-3 D:3 Abilities: Crushing blow: on a to hit roll of a 6, make an additional attack with this weapon. This cannot produce a further additional attack.

Olympia pattern boltcannon 
Range: 36in Type: heavy 5 S:5 AP:-1 D:1 Abilities: none 
(7th: 36in, S5, AP4, heavy 5 pinning)

Karceri Battle Shield
Provides a 4+ invulnerable save to itself or any character within 3in. Note that if the character uses the save, the Iron Circle robot cannot use it.

+ inload: Nur. Na. Phom. +

The spindle trees here are long and whip-thin, and completely still. Even with half-a-ton of unman scratching its worm-ridden arsehole against the repellent bark with a look of idiot bliss, the ominous trees remain utterly, obscenely, inert.

Worse. Every single tree stretches high; maddeningly high, towards a sky as white and dead as a beached sea-ray. As though providing some cosmic balance with the impossible trees, it writhes. Flat and blank, and somehow in motion. The gelds studiously avoid looking at it.

It is in Drone's inhabitants. You can see it. As bullet enters meat, great heavy clouds of blood – slick and red and dark as sorrow – belch out. Along with their despairing, bovine screams, they weep out clouds of luminous... something.

We are Nur Na Phom. Humanity paradigmatic. Our gene-weave has been stripped and refined and engineered to survive; parsing away inherent weaknesses of our kin. Thus we survive our toxic homeworld – and thus we resist the moon-mist better than many.

Better. Not perfectly.


Other Martinets see – mock, accuse – flaws in individuals. I see further. This is not a flaw in our genescaping. Whatever is behind Drone's fecundity underlies the fundamental limits of humanity. This is beyond us.


+ The Monitor +

+ The euphemistic 'Monitors' have been assigned to many of the invading regiments, their tasks nebulous and unclear. Unlike the Nur of Na Phom, they certainly appear baseline human, and are thus cloaked and hooded, the better to ward off any miasmatic influence of the Moon of Drone. +

+ Their equipment, appearance and role clearly varies, but at whose command their Fell Osseous quills scrawl, and what they record, is anyone's guess. This example, bears one of the infamous Liber Negra of Aulos; on the leaves of which are recorded the writhing and esoteric lament of the transcendant being Yes+

+ Na Phom+

Na Phom geld with typical equipment.
+ The ritualistic and fatalistic culture of Nur No Phom stems from their wizened and artificially restricted gene pool; refined, cut down and stripped back savagely, in a desperate effort to trim away any potential vector for genetic poly-corruption; a response to an endemic threat that catastrophically altered the culture of the world; causing a mass extinction event that nearly saw the end of the colonists. +

+ Barely-legibale STC bank scrolls, studiously copied for generations – the originals long-lost – indicate that the people of Na Phom were force to abdicate genetic diversity in order to avoid extinction. A few strains of resistant humans were developed; that has been further winnowed by subsequent developments in the swamp-borne polyvirus. +

+ Today, all inhabitants of Nur Phom are all-but genetically identical; and regard themselves as ur-examples of humanity – a stable strain of being that is somehow 'more accurately human' than the rest of the Imperium. Given this opinion, one might expect the Na Phom to be arrogant or supercilious, but they are typically taciturn and stoic, sluggish and fatalistic. Most are entirely indifferent to their way of being, seeing little of note in it's disparity from the cultures around them. +

+ Such lack of diversity has its drawbacks. The Na Phom are catastrophically infertile, with barely one in two hundred able to procreate; and then only with a great deal of mechanical and medical oversight. As with their curious lack of interest in cultural self-reflection, so do few philosophies or cultures indigenous to Na Phom fetishise or even seem to value fertility, as one might expect. Instead, it is seen as a burdensome – even irksome – duty; with most Na Phom regarded the ability to excel in their duties, which are assigned in their early years, as the value to which to aspire. +

+ The Nur +

Gelds perfom most typical line infantry roles. 
+ The Nur form the military corps of Na Phom. Owing to the similarities between individuals, and a culture that emphasises excelling on behalf of others (for when those around you are closer than fraternal siblings, why not cooperate?) they operate as specialised medium infantry; working in groups of Gelds in support of Martinets. +

While they are genetically refined, their exceptionalism does not grant them particular advantages in combat. The Nur are not inherently stronger or resilient than other typical baseline humans.+

+ Their narrow but rigid band of genetic material is highly resistant to cancer and other genetic deviance, including that caused by low doses of alchaemical radiation. Combined with the strong immune defence built during a childhood on Na Phom does grant them some natural limited resistance to toxins, and a relatively quicker recovery time from traumatic injury; a trait exacerbated by the ready availability of blood transfusions, organ donation and the like. +

+ The Geld +

Gelded catechumen
+ Na Phom unable to breed are gelded in a coming-of-age ceremony; their generative organs irrepairably irradiated in order to reduce instances of tumorous growth. Gelds are more placid and obedient – though this makes them no less dangerous to the enemy – and operate in loose bands, directed by Martinets. +

+ The Nur rely on supporting air power and armour for heavier-duty strikes. Their standard-issue small arms are re-structured Chen-pattern las-spitters; light, rapid-firing but inaccurate – ideal for short-range firefights. +

+ Geld are not indentured. While most are largely indifferent to abstract concepts of freedom – being perfectly happy to serve alongside their peers – there is still a structure and rank system in place. This is mainly based on age and seniority. Younger Gelds join the ranks as catachumen; loosely equivalent to Whiteshields.

+ Martinets +

+ Marked out by genetic refinement, the skin of Martinets is rendered a soft, pastel blue redolent of ancient gods. Martinets direct and control swirling bands of Gelds, serving as an officer class. Despite the risks inherent to the military, and the continuing genetic shadow under which the population of Na Phom lives, Martinets continue to serve on the front line. +

Their presence on the battlefield undoubtedly has a ceremonial aspect to it, but there is also a societal reason many Martinets join the Nur: those who demonstrate military command ability are regarded as worthy of political tenure after their service is complete. +

Martinet on Unman

+ Unmen +

+ The polyvirus did not just attack mankind. Perhaps the great irony of Na Phom is that while their now-mythical STC system allowed them to manipulate their own genes to survive, the settlers were, for whatever reason, unable to maintain their partner species. +

+ Dogs, cattle, grox, birds and nearly all other higher lifeforms were wiped out by the virus, necessitating the back-breeding of analogues from resistant human stock. Today, manhounds, homo sub. equus and numerous other stabilised abhuman forms 'enjoy' an existence on Na Phom as 'unmen'; distinctly speciated by physical and cultural adjunct. +

+ Whether they remain blissfully ignorant of their lineage, or are somehow distantly aware of their stolen birthright, is a mystery that is unlikely to be resolved. +

+ inload: CD – Rubristic musings +


'400? That can't be right. Check again.'
+ DEPLOYAUDIO: Fanfare +
+ Launch: Rockets [extinctionevent/atomic/heat-seeking/chaff/warrocketajax/guided/celebratory] +
+ Launch: Rockets [extinctionevent/atomic/heat-seeking/chaff/warrocketajax/guided/celebratory] +

+ Having a breather every 100 posts is a nice chance to look back and take stock. It's been a busy year, and one in which I've completed a few projects, continued some ongoing ones, and failed miserably to do much with others. Since we're so close to the end of the year, I thought I'd use this opportunity to take stock of where my hobby has wandered this year. +

+ Thanks for all the fish +

+ Before that, I'd like to say thank-you. Getting feedback, comments and praise from the broader noosphere of the community has been invaluable, so please accept my blurt of appreciate praisecode:

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+ While I enjoy writing for the love of it, your comments and contact are invaluable in keeping this blog going, so please don't be shy in getting in contact. You can reach me through the COMMENTARY SUBMISSION ACCESS at the end of each post, and Death of a Rubricist has also grown outwards this year, burrowing its semi-sentient tendrils into Facebook [+noospheric inloadlink embedded+] and Instagram [+noospheric inloadlink embedded+]. You are most cordially invited. +


+ Projects: Active+

Officio Monstrosa/The Tzi'Na Crisis

I've had a surge of interest for my Iron Warriors, owing to some fun games of 8th edition. I've got twenty or so marines primed and ready for paint, and the Iron Circle are literally on the painting table.

The gaming group have also got a bit of movement on a new Chaos versus Tau campaign – the Tzi'Na Crisis – in which they'd fit nicely.


The sister blog for the PCRC's Necromunda expy [+noosphericinloadlink embedded+] is up and running, and I'm itching to get going on some old-school gang warfare.

To the left you can see some Dramatis Personae...

The Alien Wars

I had really hoped to get further with this, but alas, life has got in the way. Nevertheless, this is a really fun and relatively enclosed project, so I want to get on with it.

Apart from anything else, I've got a pile of marines that I'm itching to build! 

+ Projects: Complete +

Shadow War: Armageddon

A couple of very enjoyable standalone commissions – killteams of Iron Warriors and Night Lords – made up a lot of my modelling/painting time this year.

Nur Na Phom

I was also involved in Iron Sleet's Thorn Moon invitational, which is currently being revealed piece-by-piece over there [+noospheric inloadlink embedded+], so apologies for the teaser image. 

I've got an inload with more pic-captures and commentary ready to roll as soon as they appear on IS.


I finished building and painting a mob of Witchhunters for Shallowell (our Mordheim proxy), who have bumbled back and forth to geekends while enthusiasm is elsewhere. 

Within this category I'll also fold my dwarfs – PCRC buddy TrojanNinja has challenged me to a game in March, so the Throng of Nog will be on the move then – and Shadespire, a great standalone game. While not complete, finishing the painting is a definite side-project for a rainy day.

Heroes of the Aturi Cluster 

This fan-made spin-off of the popular X-wing game has really picked up steam amongst the PCRC, with Spectre squadron doing pretty well. The main game is fun, but I really enjoy the co-op aspect of this. 

Having just a single ship (the Y-wing named with a hint of irony Fancy-Fancy) that's all painted and packed in my painting case made this a great self-enclosed project that I was pleased to complete.

+ Projects: Bubbling under +

May You Live Forever

Iron Hands, White Scars, and random guardsmen; oh my! A narrative-driven catch-all project that I always love working on; the unfortunately-acronymed MYLF has suffered from always being pushed aside for a project I need for a game. While I can use Tithonus (currently lurking in the Corestack Relics box at top right) and his 'friends' for games, they're really more of an opportunity for me to play around with making models. You can follow the story here [+noospheric inloadlink embedded+]

The Leviathan on the left is getting impatient; but whether he ends up in the Iron Hands or Iron Warriors is up to fate... 

Court of the Sun King

Ah, poor Polyphy. Will you ever get painted? I hope so. Like May You Live Forever, I always want to dedicate more time to this than I really have available.

I'm going to push ahead and see if I can get the PCRC – or perhaps some of the noosphere's Inq28 gamers? – to play a few games with me. I've got some scenarios all prepped to run; just need some interested parties to indulge my storytelling hat. If you're in the UK (or are even visiting!) and fancy playing a sort of boardgame-cum-RP game on Cepheus, get in touch. 

The #polyphyrises invitational is much more humble than that of Iron Sleet but it remains open if you'd like to get involved. I've seen a couple of fantastic ones, that I'd like to host as a guest inload at some point soon. 

The Six Species Invitational

love Blood Bowl. Why don't I play it more often?

This is another frustrating project that probably just needs a weekend of dedicated painting to get completed, perhaps finishing Chaunterwick Unathletic will be my Sanguinalia Christmas project. 

+ In addition to the above, there are projects that have reached a natural plateau – the Praetors of Calth, the Guard of Lambs' World. These 'don't count', as they're effectively somnolent. I like having some a couple of armies I regard as complete; ready to be pulled out and played with/added to/adapted as the fancy takes me. +

+ As you can see, that's quite a lot of projects; no wonder my hobby time feels a bit busy! In order, then, my short-term plan is to tackle:
  • Finish the Iron Circle
  • Getting Chaunterwick Unathletic painted and played with
  • Something from the Alien Wars – more likely building than painting.

+ Of course, I'm sure I've missed some stuff – no mention of Epic/Titanicus here, for example (or The Eightfold Path, now I think of it). Is there anything I've posted or mentioned that you'd like to see? Let me know below. +


+ Marginalia, conclusions and a look ahead +

+ Overall, this has been a good year. I would like M3.018 to be one of slightly more disciplined consolidation, closing off a few projects and building on others, rather than the madcap hopping around of M3.017. +

+ I'd also like to get more involved in the noospheric community – playing, contributing, and meeting new and like-minded players – so if you've got a similar itch, perhaps we could organise a meet up at Warhammer World? Feel free to add some thoughts – and any suggestions for the blog in general – in the comments below. +

+ inload: Confrontation at Coripaest +

+ The Kehudo Spills is the first system of note with the Inner Isolation of Vectum, a region of space forbidden to Imperial travel. Of course, while Imperial ships do not travel inwards, the Archenemy forces within occasionally sally out... +

+ Such was the case as the embittered sons of Perturabo launched an attack from the Spills onto the isolated border world of Simmer, on the corewards and spinwards reach of the Invictus subsector. +

+ This attack was the first in a calculated series of assaults that formed the spearhead of the Archenemy fleet that came to be known as the Curdling Armada, a fleet that bypassed Imperial defences and travelled spinwards during late M41. +

+ Such a huge confluence of Archenemy vessels would have proven a significant – even catastrophic – threat to any Imperial subsector, but as it subsequently proved, the chaotic forces were after a specific prize – the Space Hulk Feverdream, which had entered the Tzi'Na Enclave, a portion of space newly claimed by the Tau... +

+ The opening moves that led to the subsequent Feverdream War, are detailed here:

[+inloadflow begin+] 

+ A couple of friends – Lucifer216 and Warmtamale – got together over the weekend for a few games, and we ended up playing a very enjoyable couple of games of 8th edition. I didn't make notes on this one, but playing against Lucifer216's beautiful Knight houses made for a visual feast that I wanted to share. +

The Footsore 242nd draw up a battleline through the outlying districts of Nanbred, one of Simmer's numerous manufacturing towns. 

+ Still being largely unfamiliar with 8th edition, I stuck with tried-and-tested infantry. The Iron Warriors all counted as Primaris marines (or Lieutenants, Captains etc.), and this worked beautifully well. +

+ Elements of House Temporis and the subservient House Nestis were present +
+ Fighting a full army of Knights with a 'standard' reinforced infantry list in earlier editions would have been a dreadfully boring game, with the infantry relegated to hiding and claiming objectives. In 8th, the Iron Warriors themselves could offer some useful support to the heavier-hitting armour. +

+ Knights loom over the battlefield, giving a great visual against the buildings and terrain. +

+ The line holds. +
+ 8th edition made for great-looking visuals, as there's no incentive to position models or vehicles awkwardly for some in-game advantage: you can just place them to look good! + 

+ This shot really shows the visual impact of fighting Knights – just check out the comparison with the three-storey building in the background! +

+ From infantry eye level, you have to Know No Fear to dare take on these huge fighting machines. +

+ House Nestis clashes with the savage forces of chaos. +
+ The game ended with a fairly conclusive victory for the 242nd, which leaves the way open for the Curdling Armada to advance on Tau space... keep an eye out for a new PCRC campaign. +


+ Access more dataflow on House Nestis: [+noospheric inloadlink embedded+]
+ Access more dataflow on House Temporis: [+noospheric inloadlink embedded+]
+ Access more dataflow on the 242nd Cohort: [+noospheric inloadlink embedded+]