inload: Silver Stars

 + Forbidden, not Forgotten +

+ I've lined up a 'War of the False Primarch' game against Bob Hunk's exceptional Flesh Eaters [+noosphericexloadlink embedded+] – so the Silver Stars are back on the workbench. +

+ We're aiming for a 500pt game – and as is traditional, neither of us have 500pts-worth for our respective armies (well, unless you count the is-he-isn't-he Primarch, but I think that might be a little unbalancing, even for our narrative-style gaming!) 

+ As a result, we're frantically slapping some paint on – the pict-capture above shows an array from first colours being blocked in (on the left) all the way through to finished bar the basing. +

+ It's been a while since I've worked on them, which proves just how useful it is to have a blog with the recipes on! 


+inload: Salamanders notes +

+ inload: Salamanders, advance! +

+ Building the squad +

+ Quick build of a second marine, using bits I had lying around – but I wasn't sure the heavy bolter was quite right, so that's been taken off and will likely be swapped for something else. +

+ The arms and torso are made using the same process I used for my Iron Warriors of Officio Monstrosa. The step-by-step tutorial, if you want to have go yourself, is here: [+noospherinloadlink embedded+] +

+ The legs are an iterative development of my old approach for converting 'truescale' marines. Rather than being based on Terminators, the legs use a Heavy Intercessor/Gravis base with greenstuff work (above). I haven't worked up a tutorial for that yet, but if there's interest I'll aim to do one for the next one I make. +


+ Here's a quick comparison of how my older process – the Ultramarine Ancient on the right – compares with the new. This isn't a deliberate decision to simply enlarge models for the sake of size, but rather new materials and my own development allowing me to better capture the image I have in my mind of Salamanders in particular. +

+ That mental image has the Salamanders being notably, but not excessively, larger than most other marines, and generally having a bit more variance in their ranks. This chap is probably as big as they'll get; as I want to be able to mix and match these marines with those based on Primaris etc.. My aim it to give a more custom, artificer-made and personal feel than the very uniform, structured and formal look I wanted for my Ultramarines. +


+ A particular appeal +

+ I like the dichotomy between the slightly more humane attitude of the Salamanders and their monstrous appearance, and this seems a nice way to nod to that – as well as allowing me to be a lot more free with my modelling, and enjoy the creativity. As to the inspiration, I've been gathering my thoughts, so figured I'd tap them out here for discussion and later reference. +


+ Musing on the composition of the army, I thought I'd start gathering some ideas and turning them over. The Salamanders 'thing' (or strategic disposition, if you prefer) during the Second Armageddon War was protecting supply lines and patrolling the ash waste desert: +

While the Ultramarines defended the beleaguered hive cities of Armageddon and the Blood Angels assaulted the Orks head-on, the Salamanders lent their strength to the protection of Imperial supply convoys and refugee columns, ensuring the safety of the civilians caught up in the war. This was a task often neglected by the other Imperial forces fighting on Armageddon. The actions of the Salamanders in defending the Imperial citizens of the beleaguered world from the massive Greenskin onslaught has often been held up as a shining example of the role of the Adeptus Astartes in the protection of the Imperium.

+ ...which could be used as the theme for the force. I rather like the idea of playing against type and having some Salamanders bikes, or perhaps a mounted force – which had been the original inspiration for this army. As it stands, I think small steps are the best way, and constructing a Kill Team seems a modest ambition. +


+ Who's Who in the Second War for Armageddon? +
We've definitely got the 1st, 2nd and 5th Companies to pick from.
  • While the Salamanders don't operate in a fully Codex manner, I think it'd be fairly safe to say that the 2nd Company probably represents the core of the army, with the 1st, 5th and possibly 6th there in support.
  • The 6th Company are fighting in the Tochran Crusade in 943.M41 (i.e. during the height of the war on Armageddon), and are very badly mauled, losing forty Battle Brothers – a third of their strength. It's odd for a Reserve Company to be fighting on its own, so I'm going to guess that the Tochran Crusade involved one of the other Battle Companies (3rd or 4th)
    • We can thus also likely discount He'Stan making an appearance – though it's not beyond the realm of possibility, I do like to focus on lesser-known characters where possible.
  • As Tu'Shan is present, there's probably quite a substantial amount of the 1st, too. So, probably knocking on 200+ Salamanders – a not inconsiderable army.
I'll go with 2nd Company for the first squad, then, but I rather like the idea of having a few 5th Company Reservists somewhere involved...


Potential Dramatis Personae

  • Captain Pellas Mir'san of the 2nd Company, Winter Blade, Defender of Nocturne – Noted swordsman; might be fun to base him on the 3rd edition Captain with power sword, who appeared in Codex: Armageddon. Noted as old.
  • Captain N'Kelm of the 2nd Company – An alternative to the FW and GW studio option, N'Kelm is from Nick Kyme's Salamanders books; he replaced Mir'San in one Codex, but Mir'san later reappeared. I toyed with having him as a Lieutenant, but unfortunately there's a third (deceased) Captain of the 2nd Company mentioned as his predecessor. I think I'll probably square this circle by picturing N'Kelm as being Mir'san's predecessor, and the events of the Salamanders book preceding Badab and Armageddon; an approach which keeps things as internally consistent as possible.* 
  • Captain Mulcebar of the 5th Company –
  • Master Apothecary Harath Shen, Defender of the Final Vault– Another Badab veteran noted as surviving, he's not strictly part of the 2nd Company. Given the Chapter's recent losses, he might be better off staying on Nocturne to oversee the new implantations – but equally an argument could be made 

Pyre of Glory – Battlebarge

An artwork of the period – I'll need to find some orks to scrap with!

It has, however, struck me that you could do a cool whole project based on the Salamanders' lack of successors, and odd contradictions within the lore like this. 

I'm picturing the Salamanders' original role (as part of the 'trefoil legions') being intended to monitor chronological and dimensional anomalies and displacements: those caused by warp travel shenanigans and so forth, and dealing with the various 'time travel' weirdnesses of things like the Hrud, Necrons and Orks.

The forlorn hope/suicidal tendences of the 'Dragon Warriors' are intentionally fostered in order to ensure that things are dealt with there and then, and for the Marines in question to self-immolate (not literally!) in combat to minimise potential problems with polluting the timeline. 

Just as Vulcan was set as a guard on the Imperial webway, so his Astartes are set as guards on time and space itself. Why have they no successors? Simple – they are all present, but slightly time- or dimensionally shifted. 

+ inload: Painting Salamanders green +

+ In The Dust Of Armageddon +

+ Feeling a bit agitated over the weekend, so took it out on this chap, a Salamanders marine who's been waiting patiently for paint. While not finished, he's coming along quite nicely, so thought I'd show him off to garner some ideas and thoughts. +

+ This particular marine has had an odd history of paint, having been undercoated with Halford’s brown and painted with olive green oils; but he has since been left to dry/oxidise, then reprimed with GW’s wraith one spray, a sort of warm off-white. Alas, the can was down to its dregs, so it was a rather patchy and necessarily zenithal coat – that is, largely limited to a top-down spritz. +

+ As a test model, I’m not too fussed about this, as I’m happy to spend a bit more time on him. For future models, I’ll want to streamline the process, so will start from a clean and even base of wraithbone or white. +


+ Painting Salamanders Chapter green +

+ Thematically, the background for this model, and any little force that might emerge from it, is going to be set during the Second Armageddon War (M41.941–943). Not only does this have fond memories for me – being the then-current GW 'thing' as I was growing up – but I've also already got a Steel Legion force and the Blood Angels Third Company, which are likewise eminently suitable for the period. Moreover, plenty of ork opponents! +

+ I had toyed with a Horus Heresy period – you can read about this here [+noosphericinloadlink embedded+], but I think I'm more likely to be using these in 40k. They can also do double-duty in the PCRC's Badab War Kill Team games [+noosphericinloadlink embedded+]. It also allows me a pretty full range of armour marks, as Salamanders are famed for their skill with a hammer and anvil, and make their own armour. +

+ This Salamander is clad in the remnants of in a suitably patchwork Heresy suit. While the bulk is production Mark V, there's a Mark II power plant, Mark III vambrace (perhaps some honorific or personalised bit) and a left arm that's more modern – perhaps Mark VII. +

+ Painting the green + 

1_ The green starts as a flat coat of Warpstone Glow – I need to apply around three coats to get coverage over the patchy undercoat. 

2_ This was then washed with Thraka Green.

3_ Once dry, this was re-layered in areas of highlight with Warpstone Glow. The paint doesn't have great coverage, but that actually serves to make a smoother blend.

4_ Highlights were then blended in on areas near the light source using an even mix of Warpstone Glow and Moot Green.

5_Once dry, a wash of Drakenhof Nightshade was applied all over. This blue wash serves to mute the yellow tinge of the Moot Green a bit, and help blend things in.

6_ Once dry, sharper highlights were applied with a ~1:3 Warpstone Glow and Moot Green mix, and followed up with smaller point highlights of the same mix with a little white added.

+ Painting the grey +

+ This isn't yet finished, but since it was very simple, I thought I'd record the first stages here. It's simply Army Painter Dark Stone for the soft joints, shoulder pads and details, washed over with Nuln Oil. +

+ The holster and pouches were a later addition – he looked a little wasp-waisted – which is why they've just got a Halfords grey undercoat. +


+ The heraldry and finishing will take quite a bit of research (and creativity!), I think, but I'm looking forward to populating those big flat plates with various markings. If you've got a favourite Company that you'd like to see me tackle, or have a lore snippet that you think might be fun to see included or nodded to, please do let me know. +

+ In closing, I'll just note that I'm rather pleased with the eye lenses. This is something I toyed with on the lights on my Catachan gun truck, which I painted to look like glass – that is, with greys. +

+ I thought this might suit the Salamanders and help give a 'calm and collected' look to the marines, while also not fighting too much with any bright orange and yellow markings. +

+ I've still not quite decided how I'm going to tackle the 'glowing red eyes' thing, and thought it'd be a fun little detail to have that glow emerging from otherwise clear lenses; perhaps as a bright ember in the very centre. I'll play around a bit more to see how that works; but I reserve the right to switch if it looks a bit duff! +


inload: Catachan Goliath Guntruck complete

+ 'Nutcracker' + 


'The Leman Russ Company? Yer talkin' about using a sledgehammer to crack a nut, Colonel.'

'You have a better idea, Captain?'

+ All polished off +

+ Like Judith Kerr's Mog being given an egg for breakfast, I am very pleased to have this fun project at a stage where I'd be happy to show it off. +

+ Most of last night's efforts were turned towards the banner and the base. I repositioned the awkward branch that was obscuring the technpriest, then got to work with static various grasses, fluffy flock to represent lichen, and birch seeds to look like fallen leaves. These were variously secured with superglue and PVA. For the drifts of birch seeds, I painted on watered-down PVA and sprinkled them in. I'm sure there's a better/more secure way of attaching them, but it's eluding me. I should probably do some research and experiment for future projects. +

+ Perched precariously on the too-small plinth, I'm still hoping the bigger one will both {answerAVL='a') arrive in time, and {answerAVL='b') be the right size. I don't fancy trying to trim the base to size after the fact! +

+++APPENDEDIT – it has arrived. Woot!+++


+ This shows how the moving the branch has opened up the space a bit. I'm a little conflicted on this, as I really liked the look of the tree before – but ultimately, the base needs to serve the content, not the other way round. +

+ I'm still not delighted with the banner, which is annoying as it's one of the focal points, so perhaps I'll refine it a little further. I'm also wondering if those bumps below the rear lights are also intended to be lights. I'd interpreted them as some sort of metal blister or access port, but do they look weird? I don't want them to look like traffic lights... +


+ 2nd Company Command Squad – the crew +

+ In the famed understatement of Mustermaster-General Klous fon Saynt of the Adeptus Munitorum, 'Catachans don't work like other Regiments'. The name of their infamous Deathworld on an Army docket is as likely to be met with groans of frustration as sighs of relief as the Navy or Guard Commanding Officers realise that they will be working with these incredibly capable but frequently truculent – and often deliberately antagonistic – soldiers. +

+ The 634th are an unremarkable Catachan Regiment, combining some 15,000 soldiers that operate across various specialisms. Now designated a 'mixed infantry' force, the 'Ever-Readies' have been fortunate in operating close enough to Catachan to have been reinforced on a number of occasions and remained largely homogenous – never a certainty for an Imperial Guard force. This has meant that the Regiment has benefitted from an intake of – amongst other groups – specialist combat engineers. These Catachan men and women built on their own experience of trapping and wayfaring, and have received specialist training and equipment since induction into the Guard. +

+ The 2nd Company began as a standard Light Infantry force, but has since been equipped to operate as Armoured Cavalry – that is, entirely mounted. Its relatively large cadre of Combat Engineers also means that it is able to function as a pseudo-siege force, and it is to the 2nd Company that the Regiment turns when defence is required. +

+ In charge of these warriors is Colonel Carl Oakland, a number of whose relatives are dotted throughout the 634th. Beneath the Colonel, command is split amongst the Majors and Captains of the various Companies – which are then so diverse as to exclude useful categorisation. +

'The things I seen out there in the green, man... You wouldn't believe half of 'em.'


inload: Warhammerfest T-2

+ Finishing touches – T-2 days to Fest +

+ I'm working on a Catachan guntruck as my maiden entry for Warhammerfest, and – wonder of wonders – I think I'm going to have it finished in time, rather than scrambling at the very last second. +

+ Above you can see a detail of the Goliath's nickname – I took the idea for the rather swanky style of handwriting – and speech marks – from photographs  of tanks from the Second World War. I've used a lot of real-world reference for this project; for the Imperial Guard in particular I think it suits them to have clear antecedents – it's how these are swathed and blended into the 40k milieu that makes them interesting. +


+ What's new? +

+ Since the last inload, I've added the squirrel marking I explained there – shown in the pict-capture above prior to oil glazes. Besides that, most of the changes were to the crew – fairly subtle additional detailing and refinement of their equipment. The major addition is the base. +

+ A scenic base is, I think, very important to give some context and narrative to the vehicle, so I've created a section of jungle trail. It was with some trepdiation that I approached this, as I don't have much experience with this aspect of modelling. Still, the best teacher is experimentation, so I got stuck in. +

+ The underlying structure of the base is layers of corkboard overlaid with Polyfilla. While wet, I added fine sand and embedded some small twigs and debris. I also added a large root that I fortuitously dug up while gardening a few weeks ago. It makes a good basis for a nice twisted jungly tree. This was secured to the cork using superglue before adding the Polyfilla. +

+ Once it had all dried, I painted a layer of watered-down PVA over the whole thing to seal it. Once that had dried, I sprayed it successively with black, and brown spray, then used some more directed khaki and olive touches – the former for the trail, and the latter for the surrounding undergrowth. I was aiming for a fairly subtle modulation +

+ After polishing off as much of the vehicle and crew as I could (I'm still waiting for the oils on the flag to dry to add the finishing touches), I attacked the base with a variety of earthy brown and green oil paints to vary the broad areas of colour that were in place after the spraying. +

+ This was a nice quick job – lucky, as it was getting late, and I'm determined not to be dead on my feet for the actual event! Before turning it, I couldn't resist getting a couple of shots of everything in place. The plinth base is a temporary one – a larger one is (rather nail-bitingly) in the post, so I'm crossing my mechadendrites that it arrives in time. +

+ Not only is it a treat to see your model looking more as it'll appear, this stage is proving very useful, as it will give me a chance to make some tweaks. The base is not yet finished; I want to add lots of static grass to brighten things up, add a sense of life and bring in some tonal contrast to make the vehicle pop. +

+ If time allows, I'd also like to add some little details like a skull-headed bird, some evidence of an enemy (perhaps a sunken skull or an Eldar soulstone?) or a signpost, to give some sense of purpose to the piece. Then again, perhaps we're edging into diorama territory here... + 

+ For the moment, I'll leave you with these work-in-progress shots. Here you can see the idea of the base – to give a sense of speed and forward motion, with the vehicle just about carrying itself over the lip of the textured area, and into space. +

+ Note here how the multilaser and flag lead the eye back in, and up towards the tree. I'm also pleased with the contrast between the wet, churned-up dark red-tinged mud on the trail and the dried, grey-yellow mud between the rutted tracks. I've used the same colours on the ground, tree and rocks – forest routes like this tend to merge into similar colours, and having everything so cohesive ensures the eye isn't drawn away from the vehicle. +

+ I always think it's a good sign when you find yourself grinning at a piece you've done. It's far from perfect, but I really feel like I've pushed myself and learned a lot in the process (with more to come!). Most importantly, I've genuinely enjoyed it. It's been a really engaging, enjoyable and engrossing project for me. I'm glad I spent all this time, thought and energy on it, whatever the result. +

+ *Vroom vroom beep beep!* +

+ This shot's a good example of how important it is to balance the markings. Too subtle initially, and they'd be lost when subsequent glazes are added. Too bold, and they'll stick out like a sore thumb. Too many, and you'll create a confusing finish; too few and it'll be a bit boring. Have I struck the magic balance? I dunno – but that's why it's good to have a day or two to ponder and consider in the cold light of day. +

+ Deciding something's finished is always a tricky call to make. You can keep on refining and tweaking and fixing – but these aren't always improvements, and it's possible to overwork the piece. Let me be clear that I don't think that's the case here – I can see quite a few little bits and bobs that could do with tidying up... + 

+ This shot shows my major concern at this point – the banner. It's just not coming together. At root, it's because I don't like the raised symbol on it. It's obtrusive, a bit (dare I say?) clichéd, and not particularly cleanly sculpted – the leaves of the laurel wreath in particular are blurry and soft. I should, perhaps, have cleaned it off earlier in the process, but you live and learn. +

+ It's perhaps too late to sub it out, so I'm going to have to adapt and overcome. The second problem with it, which is entirely self-inflicted, is that I've gone for a yellow field, which means I've made a rod for my own back in terms of colours. At the moment, I'm leaning towards adding some chequerboarding freehand and a black heralcic pale (that is, a vertical stripe down the centre) to give the skull and company sigil some contrast. + 

+ The other concern is that the big branch is obscuring the view of the techpriest. I do like the branch, but perhaps I need to move it elsewhere on the tree so it's less obtrusive. +

+ So, there we are. This is likely to be the last inload before Warhammer Fest, so wish me luck in getting this finished, and I'll see you on the other side. If you're planning to make the trip up, do let me know – would be great to put some faces to names. +


+ inload: Cracking nuts the Catachan way +

+ 634th Catachan 2nd Co. Command Vehicle 'Nutcracker' +


+ T–4 days 'til I set off for Warhammer Fest, and I'm on the closing stretch with the Catachan Guntruck I'm taking along. Last night I started polishing off the details: things like the various lights and wires, as well as the markings. + 

+ The lighting's a bit stark (an unusually bright morning!), but perhaps the most obvious addition here is the multilaser, which came from the new Sentinel. More subtle bits include the wiring leading up to the multilaser turret, and the hazard marking on the turret itself. One of the things I'm weirdly pleased with is the blue cap on the reserve promethium tank (the grey box behind the front wheel). I've been keeping an eye out for little details like this on real-world vehicles to add some verisimilitude to this boxy truck filled with space muscle-men +. 

+ Theoretical +

+ I took a trip to the Tank Museum a few years back, and remember the various organisational markings being bold and simple and clear. They seemed a great thing to add – and offered an opportunity to add some colour and interest to what is otherwise a muted green box. It would also allow me to make clear this is a 40k vehicle, not a real-world one. +

+ The aim, then, for these markings is to give the impression that the vehicle is official, standardised and part of the grinding greater Imperial organisation – but have enough 'pop' to look good at scale. +

+ I've tried to apply the markings with some sense of how people of the same scale would interact with them. From the point of view of realism, there's little point in having these markings unreadable to someone at eye level. Equally, this has to be balanced against the fact this is a model meant to be judged, and so the markings have got to not be hidden away from the judges. +

+ The round squad marking on the door, shown above, is a good example of having the marking at the right placement for the crew. The only people who need to refer to this marking are the various squads who are assigned to Goliaths, so it's relatively small, and only appears on the door. In the company mustering point, anyone from squad 1 (for example), will know this isn't their ride – but that's not particularly important in a battlefield context. +

+ Things that do need to be immediately identifiable during combat are the Regimental and Company markings, as these are what will help friendly forces identify them at distance and at speed. These are therefore larger and more prominent than the squad marking. The big red and yellow square on the front here is also present on the back – whichever way it's travelling, friendly forces will immediately know not to fire. +

+ Partially hidden behind the multilaser's flash suppressor (or whatever the thing at the front is) above is the Regiment's number – 634. This is repeated on the front left of the cab, as shown below; though unfortunately the terribly over-exposed pict-capture here makes it almost invisible... I promise it's there! This is rendered in a simple white stencil-style effect, because it's not particularly necessary for it to be legible for anyone in the field: it's more for the Quartermaster or similar. +

+ Annoyingly washed-out in these pictures, I also painted the various lights and lenses, and am pleased with how they look. I opted for a blue-grey for these, as a balance between real headlights where they're turned off, and being interesting to look at as a model. The blue-grey also complements the orange used for the reinforced armourglass windscreen and windows. +

+ With slightly better lighting here, you can see the start of the leather effect on the knife holster and gunstrap, too. These will be built up with repeated layers of washes and stippling. Note also the company marking on the rear left-hand side, visible from the back and from the left of the vehicle. +

The banner remains one of the things to tackle, and I'll likely start on that tonight. I really wish GW did blank banners again, even if just as an option. It's annoying to have the sculpted-on detail force you in a certain direction. I'll use the red and yellow of the Company marking on the pennant banner, but probably as a red top and yellow bottom because a diagonal will look odd on the swallow-tail shape.+


+ To do +

+ All of the markings need to be bedded into the scheme, and this will be achieved with oil washes. Before that, however, I'm going to make the Company marking a bit more interesting with some freehand – and this is a good example of how I've tried to balance having a plan with actually having fun while painting. + 

+ While I knew any such marking would need to be simple and iconic, I haven't really had a strong idea of what would go on there. Consulting the old Imperial Guard tank marking guide threw up some ideas of swords or skulls, but these are so iconic as to almost be meaningless. I wanted mine to stand out a little more. +

+ Taking some inspiration from the Regimental nickname, the 'Ever-Readies', I did some research on animals that symbolised readiness, and have decided to go for a squirrel. Not a particularly fierce creature, perhaps, but it has lots of cultural resonance – variously as a messenger or as a symbol of preparedness, alertness, wit and initiative – all qualities that well-represent the Catachans. +

+ From what little I've read, it seems certain Native American groups see the squirrel as quick-witted and energetic. Given that the Catachans are clearly a 40k pastiche of Vietnam War-era US marines, it seemed fitting to have an oblique nod to America without taking the viewer out of 40k – and the squirrel icon will allow me to include a wonderfully retro 40k Easter Egg – the ptera-squirrel – and give me a dreadful (and fittingly coarse) pun of 'Nutcracker' as the crew's name for the tank itself. +

+ Pict-credit: Flaticon [+noosphericexloadlink embedded+] +

+ The image above is going to act as the basis for the icon, which will be applied to the red and yellow square below (and the one at the front). +

+ Here's a last shot of the techpriest in position, mainly because I really like him as a detail of the overall composition, but also because it better shows the in-life appearance of the lights on the back (note here that the lower brake lights are in red, rather than the blue-white of the others). +

+ A quick checklist:
  • Banner
  • Leather
  • Develop the company markings
  • Glaze of oil
  • Flak jackets
  • Gun casing and equipment highlights on the crew
  • Weathering
  • Polyfilla and texture on the base.
+ Actually, yikes – that's quite a lot to do! +

+ inload: Golden Demon entry – Catachan Guntruck +

+ Catachan 'Ever-ready' 634th – and the road to Warhammerfest +

+ Painting continues apace on the the gun-truck; and it's the reason for the recent lack of inloads – it's taking me quite some time! In a week-and-a-half's time I'll be heading up to Manchester for Warhammerfest along with some of the droogs from the PCRC. It's also the first time I'll be entering a model into a painting competition – Golden Demon. +

+ In all honesty, I've deliberately always steered away from competitions because I find it counter-productive to my way of working, and why I paint. I usually only paint to please myself; for commission work (the closest equivalent I can think of to painting for an competition) for example, I really have to steel myself to sit down and actually do some painting. Otherwise it's all procrastination and planning and delaying... anything other than actually sitting down and enjoying it! +

+ Here then, I decided I'd try a bit of a change of mindset. Rather than over-focussing on the end result to the detriment of enjoying the process, I'm trying to treat this Golden Demon entry more as an excuse to paint a model to the best of my abilities – and in my own style [+noosphericinloadlink embedded+]. I harbour no illusions that I'll win anything – but equally I don't want to regard that as defeat: if I am happy with the finished model, then I'll count the whole exercise as a success. More importantly, I'll have enjoyed the time spent doing it, explored some new ideas and techniques, and generally had a healthy amount of harmless fun. +


+ Painting the Goliath +

+ I had vaguely intended to hold off posting updates in favour of a grand surprise reveal – but then thought that's precisely the sort of approach that adds unneeded pressure on the enjoyment of my hobby time. As a result, I haven't got an exhaustive set of photographs, but I did take some pictures to show the PCRC and get their feedback. I also find it handy to use photographs as reference for shading and lighting, so a combination of these are shown below. +

+ I set myself some goals for this project. Breaking things down helped to make things a bit easier to approach:
  • Try painting in sub-assemblies
  • Explore oils more
  • Ask for feedback
  • Be more patient with vehicles
  • Create a complex base.
+ As I had built the model a while back without the intention of using it for competition purposes, it was already fully-assembled. I therefore kicked off by roughly snapping carefully removing the Command Squad from the Goliath – I didn't fancy trying to get my best painting on the back recesses of a leg (or whatever) cramped behind a bit of the tank. +

+ I then successively used Halford's brown and Tamiya olive drab spray paint to basecoat the model, figuring this would minimise both brushmarks and loss of detail. It would also serve to give some very early zenithal highlighting. After that, I began blocking in the major colours. I took a lot of inspiration from real-world military vehicles, but coupled that with industrial/everyday lorries and so forth to avoid it being a complete sea of olive green. +

+ While the first lot of oils dried on the tank, I turned my attention to the figures. I love painting skin, and where better to try to push myself than at what I consider my strength? Each of the figures had an evening or two dedicated to their skin, to make sure it's as good as I can make it. +

+ A key part of this was the variety of skin tones. Not only does this add realism, but it also helps the eye to work across the model. Note above how the skintones start out from the same light base colour, and are then developed through a number of washes and glazes to build up warmth and depth. +

+ The same figures, as they currently stand. I've used a common palette for the majority of the project, and that's to ensure harmony across the piece as a whole. The Command Squad remains unattached to the vehicle at the moment (hence the broken handrail!), but I keep popping them back in to ensure the light and colours are working. +

+ Another before-and-after, here's the 'golden angle' – the way the piece is meant to be viewed. The stubber, flagpole and aerial all serve to stop your eye drifting across the tank, and instead point back down to it, framing it. +

+ These are taken in rather poor lighting, but even here you can see the difference the glazes are making to the tank – and how the decidely non-realistic 40k-gothic accents of the yellow and red help to create hot spots and catch the eye. +

+ My intention is to complement these with retro 70s orange lenses on the windscreen. I had intended a more realistic blue-grey glass look, but on reflection think that I want to make sure the tank draws some attention, too. +

+ Back at the earlier stage, you can see the remaining two members of the command squad – and again compare this base skintone with how they later develop. +

+ I mentioned the Golden Angle above, but I've worked hard to ensure wherever you look at it, there's some narrative and interest. Much of the detailing work will be to enhance the implied story of the vehicle and place it in a warzone in the far future. +

+ The tyres aren't very glamorous, but are worth a mention as they've had lots of oil work on them. Not quite happy yet, but I don't think I'll be able to polish them off 'til I get the base worked up. +

+ A shot from the front shows the textural work. This is a combination of physical texture (created by agitating the surface with polystyrene cement to get a cast-iron look) and visual texture – that is, variation in hue, value and saturation on flat surfaces to create the impression of detail. +

+ This textural work is in contrast to freehand texture, which will – I hope! – enhance what's there. This will include the vehicle's markings, regimental badge, campaign markings and similar. I'll be attempting to sit these into the texture, and then work back over with more oils and weathering to ensure they work as an integral part of the design. +

+ This shot shows the Techpriest Enginseer. Not part of the original build, I added him (her? it?) for a number of reasons:
  • As noted above, I wanted the piece to work from all angles, and the techpriest emerging from the cabin gives a focal point to this angle. The warm orange robes stand out and – I hope – will keep the judge's eyes on the entry.
  • He adds some much-needed gothic weirdness to what's otherwise a fairly believable (well, for certain values of believable!) piece – and I want this to feel distinctly 40k, not just a generic sci-fi vehicle. 
  • He's valuable from a narrative perspective. Is he a WIP the Catachans are protecting? A simple attachment to the Command Squad? Here to inspect the vehicle? 
+ You'll note that, unlike the other figures, he's not interacting with anyone else; all his focus is on the vehicle, which he's fondly stroking. I felt that it was important to make him feel 'Other' and distanced from what could be his comrades. You'll note all the Catachans are turning their back on him – perhaps subconsciously – and my intention with that is to lean into that discomforting vibe that the tech-priests give off. +


+ What's left to do? +

+ Thus far, the painting's taken me three weeks, on and off in bursts. I think I'm getting there, and want to have it polished off this week so I have a week to step back and consider it in the round – and, of course, build and paint the base... *gulp* +

+ To hit that target, I've got to do the following:
  • Metallics and equipment  Gun casings, exhausts, knives, banner poles, vox etc. 
    • This stage also includes quickly converting and attaching the main gun. This was a heavy bolter from the old Heavy Weapon kit, but I've now got the new Sentinel and thought I might use something from there.
  • Flak jackets  I'll likely keep these a very dark green, similar in tone to how they currently appear.
  • Backpacks and stowage  I'm tempted to do these in a similar camouflage to the trousers. I'm pleased with those, but they're barely noticeable in the assembled kit.
  • Banner  This may get purple additions, but I'm rather liking the look as-is. I don't want to introduce too many colours, and so this may be purely yellow, or incorporate some red.
  • Markings  As mentioned above, I'm going to add some freehand identification markings here and there over the vehicle.
  • Lenses and armaglass  This includes the various headlights as well as weapon scopes – and the techpriest's eyes.

+ Still quite a bit to do, but I'm fairly confident I can 'git 'er done' as the 634th themselves might put it. If you've got any thoughts, suggestions for markings, questions or generally want to comment, please let me know here or on the Facebook group +Death of a Rubricist+ +

+ Oh – and wish me luck! :) +