Wednesday, October 7

+ inload: Bloodsong V2 development +

+ Bloodsong V2 development +



+ Bloodsong, the expansion that provides rules for Eldar and Orks in Adeptus Titanicus, has been out in the wild for some months now, and with plenty of useful feedback rolling in, I thought I'd start outlining what's in the works for version 2. +

+++

+ What's brought on the enthusiasm? +

Partly notes, comments and feedback from the broader commuinty, and partly some fun Titanicus gaming with the PCRC gang at Warhammer World – Legio Tempestus in their first Walk; alongside Lucifer216's Legio Infernus and facing Stuntwedge's Legio Valorum and Omricon's Legio Sisyphus:


A defeat for the Warmaster's forces, but a good time had by all – except for my poor xenos-loving comrades, who haven't got any official rules for xenos. Bloodsong to the rescue!


+ If you've not heard of Bloodsong, this Adeptus Titanicus expansion  with rules for Orks and Eldar is available for free on Google docs here: [+noosphericexloadlink embedded+] +

    +++

    + What's planned for Bloodsong v2? +

    With official Adeptus Titanicus and Legions Imperialis news and releases a bit thin on the ground at the moment, it's nice for the community to keep up the enthusiasm – and in that spirit, here's what's coming up for the Orks and Eldar in version 2.

    • Updates, clarifications and corrections 
      • Built up over the past few months from comments and emails from users, these will be folded into the text and any particularly notable ones summarised at the end of the book. 
      • When using the cards and terminals, you'll be able to identify the new ones by the V2 note (currently they have v1.5, as circled in magenta below).


    • Background and pictures for ork and Eldar
      • To help with conversions and identifying equipment, there'll be a lore section which shows what the various weapons are – which will also help to explain why certain things work as they do mechanically.
      • I'll include some sample Ork and Eldar names drawn from old background, to give some help when creating your Titans/Gargants.
    • Stratagems and Princeps trait equivalents for Orks and Eldar
      • These are currently missing from the rules, and will add some much-needed depth to the project, and opportunities for players.
    • Rules and background for two/three War-clans and two/three Waa!-orks
      • Fir Iolarion (Eagles Born of Fire)
        • Lugganath
        • Blue and gold
      • Fir Lirithion (Hearts Armoured for Battle)
        • Iyanden
      • Fir Farillecassion (Watchers Over Ancient Wrongs) 
        • Biel-Tann
      • Fir Dinillainn (Protectors of the Gallen) 
        • Saim-Hann
      • Waa-Gharkhul
        • The Great Crusade met a number of extremely powerful ork strongholds, including that of Overlord Urrlak Urg. Gharkhul Blackfang was eventually defeated by the Emperor himself; but his forces were on the verge of defeating the combined efforts of three Space Marine Legions.
      • Waa-Morgoth (Ghaslakh Xenohold)
        • Inventive and pragmatic, Morgoth Maultoof was an up-and-coming Warboss during the outbreak of the Horus Heresy. His forces were the purported reason for the deployment of both the Ultramarines and Word Bearers – even though the xenohold was not then notable. With the attack foiled from within, Morgoth's forces went on to swell in size during the Heresy period, and became a blight on the recovering Imperium during the Great Scouring and beyond.
      • Waa-Shagrudd
    • Rules for Supa-stompas/Mekboy Gargants/Steam-Gargants
      • A new terminal and background for these.

    + Tell me more... +

    + Terminology +

    I've had a few requests for Eldar Craftworld or Ork clan rules, so I wanted to flag why I'm using 'War-clans' and 'Waa-Orks' as Legio equivalents:
    • I don't want to force playstyles and colour schemes together – if you want a straightforward aggressive approach for your orks, you shouldn't be forced to paint them as Goffs (for example).
    • War-clans and Waa-orks have historical precedence, and I'm including as many references to 'canon' stuff as possible – which hopefully makes it more likely for people to give a 'homebrew' set of rules a go. 
      • Apart from anything else, digging through old rulesets and White Dwarf issues to find one-off references is fun!
    • Using different terminology helps to keep things clear and avoid confusion between background and mechanics.
    Happily, while the War-clans have their own schemes and backgrounds, the original designers note that Eldar Titans (and ork Gargants) are frequently painted in Craftworld/Clan colours, so if you do prefer that approach, it'll work perfectly.


    I haven't quite decided on which War-clans and Waa-Orks to concentrate on, so if you have particular favourites for one reason or another, do let me know. I'm currently erring towards just two of each on the basis that it'll be a bit more manageable for publishing and playtesting – and a similar model to that of the Adeptus Titanicus sourcebook expansions – but will reassess as I go.

    +++

    + Stratagems and Princeps traits +

    Currently the Bloodsong rules suggest using the Blackshields allegiance for the purposes of traits and stratagems, but this is a bit unsatisfactory. I'd prefer to have something more fitting for the xenos while still fitting within the existing rules. Creating something entirely new would be fun, but the further the project strays from the Adeptus Titanicus ruleset, the more likely something shonky will happen – and the harder players will find it to convince skeptical potential players to give it a try.

    So, with that borne in mind, I'm looking to have a shortlist of between a dozen and a score of both Eldar and Ork stratagems; some of which will be tweaks to existing Imperial/Traitor ones, and others will be completely new, and aimed at reinforcing the existing design concepts.

    The equivalents to Princeps traits are already mentioned in v1.5:


    ... so these should integrate fairly smoothly, with a couple of faction-specific twists. For example, the old background made it clear that the Boss of the Mob always had to be in command of the biggest Gargant in the Mob, while the sneaky space elves have a bit more flexibility in who's in charge.

    The plan is to follow the precedent of the existing rules, so a D6 table for each faction, along with D3 tables for the individual War-clans and Waa-orks. 

    + What's not included? +

    I've had some requests for Knights, Stompas, squiggoths etc., but they're a lower priority for me – partly for the reasons of time and scope outlined above, but also because the Knights rules in general are rather awkward for Adeptus Titanicus, and they add a further layer of playtesting complexity. Knight-equivalents may come in a future version, but for the moment, don't hold your multi-lung on that account. If you're desperate to field some cool Eldar Knight models or Ork Stompas, I suggest you use counts-as rules with Imperial Knights.

    Similarly, I've had questions about, or toyed with rules for, Necrons, Squats, Tau, Tyranids etc.; but want Bloodsong to remain a tighter, cleaner and self-enclosed project – for the sake of time as much as anything. 

    Expanding things would just make everything take longer and become exponentially more complex, so it will remain just the classic 40k xenos twosome for the moment. However, I'd encourage anyone who fancies developing a project like this to go ahead with their take on different factions, too!

    +++

    + More Gargants +

    With that out of the way, I do want to include as much variety as possible for Xenos, and the smallest War Engines for the orks are notable in their absence in v1.5, so I thought I'd pop a brief explanation of why, and what the plan is. 

    The smallest Gargants first appeared in White Dwarf 152 as Mekboy Gargants – the personal ride of the Mekboy(s) who realised the Boss was going to take the field in the 'proper' Gargant – during Epic: Space Marine second edition (SM2) and included some fun options. 

    Mekboy Gargants disappeared in the streamlined Epic: 40,000 (E40k) and Epic: Armageddon (E:A) which included Supa-Stompas – described as a half-way house between Gargants and Stompas. These models were roughly the same size as the old Mekboy Gargant, and my suspicion is that they were Jervis Johnson's way of letting players field their Mekboy Gargant models in the streamlined E:A – just check out the colour text at the top.


    As you can see, the rules here have a lot more in common with a Gargant (power fields, multiple damage capacity) than the tank-sized Stompas do, so I think they'll fit more smoothly into the AT ruleset.

    (As an aside, this was all then made even more complicated by the appearance of Stompas and Gorkanaut/Morkanauts in 40k – as the 40k Stompa is much closer to the Supa-Stompa, while the 'Nauts are pretty close to what Epic had as Stompas.)

    ... and to round off the collection, here's the Steam Gargant from the Feral Ork list – the biggest and nastiest and steam-poweriest thing that the Feral Orks could produce:


    This was in Gav Thorpe's Swordwind supplement for E:A, which provided no small inspiration for the approach I've taken in Bloodsong. Compare the Steam Gargant to the Supa-Stompa, and you'll see that the two are very similar in terms of stats.

    So what? Well, trying to squeeze all three into the earler version of Bloodsong as separate entities seemed daft. Not only would you end up with three near-identical Terminals, I wasn't sure at the time whether they'd be best treated as equivalents to Knights or Titans. Since we're leaving Knights out, and  the rules on inspection lean towards them being Titans (albeit little ones) it then seemed fitting to spend the time to work out how to incorporate them into the modern game.

    + Brainstorming the new unit +

    Having decided to fold these various stompa/gargants into one entry, I wanted to make sure that I'm leaving it flexible enough that you can have a unit that best matches your preference, whatever your vintage – this follows the same logic as the Eldar Phantom being subdivided into the old Spectre and Shade types, so there'll probably be a similar Designer's note to explain this..

    I'm leaning towards rationalising the background to explain that these smaller Gargants are created when either time, materials or technology are lacking; and taking a leaf in terms of game mechanics from the Kustom Jobs that are used by the Mega Gargant. These are extra spaces on the Terminal, a little like the Warmaster's Ancillary Subreactor though the ork ones are optional. For the Mega-Gargant and potentially this new Gargant, the Kustom Jobs allow the player to add extras from past versions of the game that otherwise don't fit, like the kustom forcefield or Gaze of Gork/Mork.

    Having these as purely optional means that you can take a plain Gargant with two weapon systems – i.e. like the Supa-Stompa; add an extra system like the Steam Gargant's Fist of Gork; or do something more unusual, opening up the space for the Mekboy Gargant.

    Mechanically, I think this should be fairly straightforward and add some more character to the Orks. These will be around Warhound scale, but rather than being faster, their battlefield role will be more varied. There's potential for fun with squadrons – I can see that being a good angle for  giving Supa-stompas some character beyond 'cheap' – while the Mekboy Gargant can be support-oriented.

    The big question, really, is the name – and I'd very much like to hear what term you would use for these mini-Gargants/Supa-Stompas. I'm leaning toward Supa-Stompas

    +++



    Thursday, September 24

    + inload: Tempestus Maniple nearly ready to walk +

    + inload: Stormlords prepare +


    Ahead of their maiden game – alongside Infernus, and against Legios Sisyphus and Astorum – the maniple is receiving some detailing. I've been adding lots (and lots) of tiny chequers, stripes and black panels to the Titans, and they're starting to come together.



    My occulobes felt like they were falling out last night while painting the cheques on Tabellus Defixion's carapace armour, so I called it a night; but am planning to go back and fill the rest of that panel. 

    As an aside, I'm really glad that GW finally released the Lucius-Alpha head. I know it's a terribly minor thing, and has no in-game effect or anything... but that's part of why I'm pleased. It's nice to have visual options to distinguish things.

    Speaking of which, a closer look will reveal the non-standard armour panels. I've mixed and matched the plastics with this set of Traitor Armour Plates, designed by Argonaut and sold by Battle Bling. The aim was to get an asymmetrical look to the Titan – I've always liked the subtle creeping in of corruption during the Horus Heresy (I like shades of grey in the Loyalist/Traitor divide), and asymmetry provides a subtly chaotic look.




    I was clearly feeling enthused about cheques when it came to painting Son of Sarum! Deciding where to put them – and how many panels to apply them to – is a matter of taste. Having spent ages highlighting and shading the blue, it can feel a bit wasteful to then cover them over, so I went picked my least favourite panels: those where I felt the highlighting/shading wasn't quite as clean or neat. That way I don't feel bad about covering them up.

    The black and white chequers look quite stark; the plan is to soften them in alongside the rest with some burnt sienna oils. This red-brown will link together the various colours, while also making the blue pop.

    Monday, September 14

    + inload: Updating models +

    + inload: Profugon Iratus gets a refit +

    + 'Done is better than perfect' is a phrase I trot out every so often – hackneyed or not, I think there's a lot of truth in getting models completed rather than hemming and hawwing about the last touches. Doing your best is definitely admirable, but not if it's getting in the way of a sense of satisfaction in a job well done. This is particularly apposite for miniatures in acrylics, as the medium's perfect to come back and update to update, tweak, improve or fix. +

    + Profugon Iratus back in the workshop +

    And that's exactly what I've done here, replacing an old conversion with a 3D printed part. I was in two minds about the conversion – a combination of a Warlord head top with the bottom of a 40-scale Knight:



    The new part is a 3D print of a classic Reaver head that GW have clearly lost the STC for. With a new Reaver kit now out, complete with a new plastic head, I was hoping to see their take on the classic long-snouted look, but – alas – it's another minor variant on the existing ones.

    Fortunately the community have come to the rescue, with a series of beautiful variants that have been variously available from Cults3D, Battle Bling and currently, Vanguard Miniatures [+noosphericinloadlink embedded+]. This particular version, with the wonderfully over-the-top chainsaw face close combat attachment, is called the 'Champion'.


    I've been painting this up while waiting for washes to dry on my Tempestus Maniple – I find the relief of actually completing something really helps when you're stuck into a long slog.


    The scheme is that of the Vigilants (Legio Maximal) the pet Legio of the Maximal Fire team. The Titan was painted up as support for my Salamanders at one of their events, which detailed the battle for Nabed-Paleae, their Legio homeworld. I thought it would be a shame for there to be no Titans from the Legio involved, so wanted to paint one up for theme. 

    The white and orange scheme with black banners denotes he's (probably) a Loyalist – the Traitor contingent has orange and black armour, with white banners.

    Once dry, I simply popped off the old head and glued the new one in place:


    ... and he's all ready to walk in the service of the Emperor. Little updates like this can make all the difference. While I was pleased with the paintjob on the original, since these conversion bits have become available, I've been tempted to replace my conversion with one. The conversion was my version of the original – but I think the 3D sculpt beats mine into a cocked hat.



    +++

    Here are some more glamour shots of the finished model. The variant armour is by the multi-talented (and very nice chap) @argo_jasonm, who you can – and should! – follow on Instagram.








    Monday, September 7

    + inload: Legio Tempestus maniple update +

     + Storm warning +


    + A quiet ol' August has seen me beavering away on projects aside from the hobby desk, but I have been sneaking an hour or two here or there to crack on with my Adeptus Titanicus Stormlords (Legio Tempestus) project – so time for an update. +

    +++

    + Building and painting +


    The last bits and bobs for the foreseeable arrived over the weekend, including this bog-standard Reaver head for Scythian. With a teetering, twisted pile of Titanicus bits and bobs, I was sure I'd have the default head somewhere, but 'twas not to be. Normally I'd have just used another style or pinched one from another Titan to repaint, but turns out I hadn't magnetised any in this style, and it needs to match the 40k-scale one.


    You'll notice – hopefully – that the head has received some paint, too. I've been playing about with some various blues, and have landed on a blue that leans ever so slightly green – primarily to distinguish it from my Ultramarines and give it a slightly sinister air. Compare the (painted) blue on the head and missile launcher with the sprayed basecoat on the carapace and shoulder pads.


    The palette I'm using is Prussian blue hue from Golden, Prussian Blue from Vallejo Model Color (and you can see why looking at the paint colour, rather than the name on the label is key), and Citadel's Hoeth blue, which I think is a reference to an elf city, but sounds rather like something throwing up.



    That all works up to give this effect, which I'm pleased with. The chequers are a mix of Army Painter cold white with a hint of Prussian blue hue and Citadel Rhinox hide. This takes off the brightness and stops them looking too stark. I like the way the chequers fade in slightly to the surface in the shadows – one of my little bugbears is individually highlighted and shaded chequers, which always makes me think of a quilt.

    This colour forms the base for the scheme, and I'll be working back to pick out some off-white and off-black panels on each Titan to look a bit more 'Storm Lordsy'.

    +++

    + Urtica Morifolia +

    This Warhound is acting as a tester for the scheme, and seems to be working well. The trim is all Runelord brass, my go-to metallic of the moment. It'll be shaded and highlighted up to a silver eventually.


    This chap is pretty much ready for the next stage – transfers, varnish and oils. I'm going to get all of them to this stage, which is game-ready (the even is in three weekends time, and I'm going to be busy), and make an assessment on whether I can get the properly polished off in time.


    The nameplate (from Battlebuilder, if you fancy one of your own – use the code MournStarfall for 10% off) was sprayed gold (from Colour Forge), then drybrushed a lighter gold before being washed with Seraphim sepia. Once dry, I painted the panel black (well, actually a very dark mix of Prussian blue hue and burnt sienna), then picked out the name in a yellow ochre (Iyanden Darksun, maybe?) before adding white to highlight the top and bottom parts of the words.


    Finding a balance for the stripes and chequers is fun – but I do need to make sure I leave space for transfers, too. Lots to bear in mind, which makes Titans require a bit more planning and forethought than my usual approach. 


    +++

    + Beachhead 2027 +

    ... and in related news, I was able to secure a ticket to the Beachhead event run by Maximal Fire. I last went to this in 2025 – you can read more through this noospheric inloadlink [+noosphericinloadlink embedded+] and searching for my Iron Skulls (Legio Metalica) maniple.

    Suffice to say that I had a great time, and since serendipity is smiling down and I'll have a new maniple to take along, I couldn't resist taking down the blues. I'll be writing more about plans and preparations on the Warhounds 2 Warmasters noospheric note [+noosphericexloadlink embedded+], as they're running a Road to Beachhead series of articles, so keep an eye out there.

    You'll probably get substantially more useful tactical info from the other contributors, but I hope you enjoy!

    +++

    In the meantime, here are some more WIP shots of my Maniple:
















    Wednesday, August 5

    + inload: Stormlords (Legio Tempestus) Maniple +

    + A Right Handful +


    + The heart of a Reaver Titan is its plasma reactor. Daubed in Martian mud and consecrated with plasma-fire, its first firing – ignitio initialis – is a moment of great tension. Fierce local animals are sacrificed and given as burnt offerings: the greater the predator, then greater the chance of placating the Machine God and investing the God-Engine with a powerful and suitable anima machina, or 'Machine Spirit'. +

    + Such rituals are few and far between, and often end in failure, the plasma reactor running unsteadily for a time before puttering out, or failing to kindle at all. While disappointing, this is not necessarily a cause of dismay for the techpriesthood. A worthy Machine Spirit, the theory goes, will naturally demand more time and effort to coax into occupying a potential God-Engine – and better a slower, more puissant result than a meek or petty Machine Spirit haunting the Engine. +

    + The Reaver Titan dubbed Faultfinder was notable for requiring seven rituals before its plasma heart kindled. Even prior to the Horus Heresy it was known for its arrogant, uncooperative nature – and only the promise of hunting its equals seemed to bring out its more effective qualities...

    +++

    + Painting Tempestus +

    Ticking along, ticking along...


    Last night I worked up the blue and white panels on this Reaver. Originally built as a support Titan for the Legio Sumer-Nikator, I glued the guns onto this Reaver rather than magnetising them). My thinking was that he would only ever be used alongside a load of other Reavers, and would encourage me to try some fun, less 'competitive' armaments.

    The actual result? He sat on a shelf in the garage, gathering dust while more flexible magnetised hulls skipped the queue. 

    +++

    His time, it seems, has come. I'm still in two minds as to whether to free one or both arms to magnetise them, or lean into the pig-headed decision I made and build that into this Reaver's story. The lesson? Theme and background can come from funny places.


    The colour is built up from Vallejo Model Color Prussian blue through Macragge blue, Teclis blue and Hoeth blue. It's come out a little chalkier than I would have liked, but hopefully a glaze or two will smooth things out.

    I also need to play around with the arrangement of blue and white panels, but figured I'd get everything layered down so I have a clean surface to work on. Chequered and white panels will be added to break up the swathe of blue; I have some transfers on their way to help with this.

    The warp missile is a placeholder; the current list has an apocalypse missile launcher in its place – but since I'm painting blue, I thought I may as well use the opportunity to paint some weapons that have languished almost as long as this particular hull.

    Always worth paying attention to do your best work on the back – after all, that's what you'll be seeing most of the time you're playing!

    +++

    + The naming of Titans +

    I've been working up some names for the maniple. As exloaded previously, I really enjoy naming, so it was fun to muse over things for a few days and let things come to mind. They can percolate and you almost inevitably end up bringing in some quite unrelated ideas.

    Warlord: Tabella Defixionis

    Warbringer Nemesis: Son of Sarum

    Reaver: Scythian

    Reaver: Faultfinder

    Warhound: Urtica Morifolia 

    +++

    + We interrupt this inload for a commercial break +

    And if you're naming titans and want to have some nameplates of your own, remember that the lovely team at Battle Builder can sort you out. They're now doing both physical prints that they post out, and also STLs if you'd prefer to print them yourself.

    ... and if you're feeling generous, using this affiliate link will help support both the +Death of a Rubricist+ and Some Things Are Best Left Forgotten blogs by having some pennies from your order come over here.

    You can use my discount code, 'MournStarfall' for 10% off, too.

    [/END {shameless ad-break}=TRUE]
    +++


    +++

    + Big and bigger +

    Work also progresses with the big version of Scythian, too.




    Thursday, July 23

    + inload: Painting Legio Tempestus Stormlords +

    + Storm brewing +


    + [inloadfeedVAL={plans for a Legio Tempestus maniple, and some painting colour theory}//] +

    +++

    The PCRC are off to Warhammer World! In a few weeks! And I've decided to paint up a new Titanicus maniple!

    ...which means, after the initial excitement fades, I need to get planning and painting – gulp! 

    +++

    + Theoretical: so why a new Maniple? +

    Not that I ever need an excuse to paint more giant robots, but this Tempestus project has been bubbling away at the back of my mentat-unit for a while. In building the 40k-scale Scythian [+noosphericinloadlink embedded+], I've felt that my approach to painting might benefit from a little more planning and experimentation, and what better place to try things out than on a mini version of the Titan? 

    Secondly, it'll help dig into the backlog of poor unpainted God-Engines spoiling for war; and thirdly it'll give me some Traitors to face off against my Metalica Titans [+noosphericinloadlink embedded+] for classic 'red vs blue' games – ideal for anyone who wants to try out the game.

    +++

    + A change is as good as a rest +

    With that in mind, I want this maniple to have a notably different approach to the Metalica one. That was a Fortis maniple: heavy Titans that benefit from sticking together. This Tempestus maniple will be led by the models that are ready to paint, and I'll then work outwards from there to give the maniple an identity.

    Because I tend to prefer simple, robust and reliable approaches, at the moment I'm considering either an Axiom or Precept maniple. Both have minor benefits to Command Rolls and/or Orders, which is easy to keep track of. Both also include a variety of Titan types for interest. 

    With a fringe benefit of being easy for new players to understand (in case they're used for teaching games), I hope this maniple will also let me play around with some weapon loadouts based purely on 'rule of cool'. My Metalica Titans were an homage to the 90s studio ones featured in various battle reports, and so the weapon choices were dictated by the originals. Here I can just have fun with stuff that's dubiously effective, but awesome and leaning into the fun of Adeptus Titanicus.

    With a Warlord, Warbringer Nemesis, Reaver and Warhound to play around with, this is a great opportunity to try fielding more of the newer weapons that weren't around in the initial release. I've had great fun with the graviton guns on my Metalica Engines, and think it'll be fun to try some newer stuff.

    +++

    + Practical: Painting the Stormlords of Legio Tempestus +

    The first on the blocks are a Warhound, Urtica Morifolia, and a Reaver, Faultfinder. These are testbeds for the Legio Tempestus scheme I'll be using on their bigger-scale brother, Scythian (time allowing there'll be a mini-me Scythian included in this group).


    These were already primed black with the metals picked out, and I've established the blue with Prussian blue (I'm using Golden fluid acrylics for this basecoat).

    'Proper' Prussian blue is a rich, deep inky blue that – unfortunately – doesn't show up very well on screen. It has the pigment code PB27, and has slightly greenish undertones. It's used in oils and watercolours where it's intensity, transparency and richness makes it great for glazing. 

    In acrylics, however, it's usually use a hue (that is, a combination of other pigments that closely match the inspiration) made from phthalocyanine blue, because the pigment doesn't play well with the binder. That's the case with this Golden acrylics version, which uses: PBk9, PB15:0, and PV23 in combination. 

    What does this mean? Well, all paints contain impurities – that's why mixing lots of colours together tends to result in mud. If you use paints that start with lots of pigments, there's more going on and it's harder to get clean, vibrant mixes as certain pigments start to overpower others or combine in unexpected ways. That's not normally a problem for everyday painting – particularly if you want a grimy, earthy feel – but I'd quite to to try getting a nice intense blue.

    I'd usually add yellow to highlight Prussian blue in oils or watercolours because of its greenish undertone, but because the Golden acrylics version is a hue that contains a violet pigment (PV23), I think adding green will make things murky. 

    Adding white will make it chalky and lose the transparency. The combination of pigments in the Golden acrylic Prussian blue means it's semi-transparent, rather than transparent... which means that it's not quite so good for glazing. This combination of things gives us a dilemma!


    Fortunately, the nature of acrylics means that we can layer things cleanly, and that's the approach I'm experimenting with here. I'll leave the Prussian blue as a vivid underlayer and build up the blue gradually with 

    Faultfinder here has Citadel's Macragge blue layered over the Prussian blue. Annoyingly, Citadel – like most miniature painting ranges – don't publish their pigment codes, so we're forced to rely on our eye. I think that Macragge blue is based on cobalt blue, which is a neutral (neither red-leaning and warm nor yellow-leaning and cool) blue. That means I can add pretty much any lighter-toned colour to tint it without muddying things. White is the safest option, but that will reduce its saturation, making it more of a pastel.


    You can see in the pict-capture below the effect of one layer of thinned Macragge blue on the top part of the the rear panel (top left of the picture), and the untouched underlying Prussian blue on the lower part. It's a bit blotchy at the moment, so it'll need another layer or two of highlighting to get a smooth finish.


    Once that's done, the plan is to go back over the whole area with glazes of Prussian blue to enrich the colour, knock back the chalkiness and bind the area together.

    I can then varnish the area and apply any transfers, before re-varnishing and applying oils for weathering. 




    + Gaming +

    Sharing the picture of a Warhound with a turbolaser and inferno gun raised some eyebrows from Omricon, but as these are magnetised, I'll be able to play around. At the moment I'm thinking pairing shield-stripping Swarmer Missiles with a Graviton Destructor would make Urtica Morifolia a versatile hunter. 

    Both have a high long range (38in and 40in), meaning the Warhound can hang back to support the other Titans or dart in opportunistically. At closer range, the Swarmer has a negative modifier, but if it's getting that close the plan will be to push forward under the targets' shields and use the graviton to make things awkward. Crucially, neither weapon is draining, meaning the notoriously short Warhound reactor track can used for movement and shields.

    I will probably pair Urtica with Faultfinder on the field, as the two Volcano cannon build is probably going to struggle to defend itself!