+ Common Core Concepts +
Thursday, July 23
+ inload: Painting Legio Tempestus Stormlords +
Thursday, February 6
+ inload: Oil dot filters +
+ Toll the Great Bell Twice! +
+ With push of button, fire the engine and spark turbine into life. +
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| + [Insert heavy metal song pun here +] |
+ Precision strike: cutting it close +
Two days to go, and as you can see above, the oils are on and drying. The nice thing about oils is their long working time. There's no rush, and no stress (well, no additional stress about timings!), so you can gently tick through the session, and find them perfectly workable at the end. I used a couple of techniques here: oil dot filters, and washes.
The washes are done almost exactly as with acrylics: thin the paint down and apply with a brush. The main difference is that I suggest you use rather less oil paint than you would acrylic paint as they'll take much longer to dry. Oil dot filters, however, are a new technique to the blog, so here's the rundown:
+ Oil dot filters +
Once that was done, I swapped to a goat hair fan brush [+noosphericexloadlink embedded+], as these are relatively cheap and sturdy. I loaded this with thinner (I used Sansodor [+noosphericexloadlink embedded+]).
I then slowly and steadily drew the fan brush directly downwards over each panel in turn. This draws the oil paint downwards from each dot, softening and creating gentle streaks. At the bottom of the area, lift the brush away, wipe it on a cloth, and repeat until the effect is as you want it. The more brushstrokes you use, the more oils will be drawn away. The key is to work steadily and evenly, and always in one direction.
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| + The finished result – compare this with the pre-oils version below. + |
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| + Strike to enlarge. + |
+ Oil filter keynotes +
- Ventilate Throw open a window. Odourless or not, solvents in the respiro-sacs aren't very good for you.
- Cede control When stippling, don't worry about an even effect or coverage. Slight variation across the surface looks more natural and pleasing. Likewise, having some dots containing more paint than others will give variety of tones in the streaks.
- Adapt Remember that the Titan is not locked in the pose you've chosen, so look at the panel and decide on the direction before working straight down to the base. Rainfall and similar weathering will carry dirt and grease straight down whever possible, so consider where 'down' is likely to be for the majority of the time.
- Vary You can also do oil filters in circles or more random directions to add interest to flat areas.
+ The Maniple +
+ Old Three Skulls +
+ Ferratus Tertius +
+ Fors Clavigera +
+ Praeterita Carnivorus +
+ What next? +
Monday, January 13
+ inload: Red for the Iron Skulls +
+ Painting Titans red +
+ Thought for the day: Words of praise will never perish; nor a noble name. +

+ What's good for the goose is good for the gander +
+ What difference does it make? +
All of this begs the fundmantal question – what's the point in shading and highlighting? The answer to that is a sense of scale. By exaggerating the tints and shades, we can simulate how light falls on a very large object, giving the illusion that this model figure is huge.Monday, September 9
+ inload: Legio Metalica plans and preparation +
+ Delving into the depths +
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| + Onto the planning tables + |
- Cool poses
- Using Retrohammer schemes on modern models
+ Planning a Maniple +
+ The results +
+ Warlord 1 +
- Free armament
+ Warlord 2 +
- Gatling blaster
- Power Fist
- Volcano cannon and vortex missile
+ The Reavers +
- Reaver 1: Clavigera/Ferratus Primus
- Vulcan Mega-bolter
- Chainfist
- Barrage Missile
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| Clavigera/Ferratus Primus |
+ Not an easy loadout to translate to the modern game. The Chainfist is straightforward, but the Barrage Missile Launcher no longer exists, and the Vulcan Megabolter isn't an option for Reaver arms (for some reason). Gatling blaster seems a simple change; and an Apocalypse Missile Launcher could work for the carapace. +
- Reaver 2: Carnivore/Ferratus Secundus
- Multi-launcher
- Turbo-laser
- Turbo-laser
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| Carnivore/Ferratus Secundus |
+ By far the easiest to bring into the modern game; this is simply a case of using an Apocalypse Missile Launcher on the carapace and Laser Blasters on the arms. +
- Reaver 3: Castigator
- Turbo-laser
- Gatling blaster
- Warp Missile
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| Castigator |
- Reaver 4: Ferratus Tertius
- Vulcan Mega-bolter
- Inferno gun
- Plasma cannon
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| Ferratus Tertius |
+ Spoiler warning for a twenty-odd year old battle report, Poor Ferratus Tertius gets downed by a faceful of alien goo that pretty much melts his legs off! +
+ Weapons-wise, Ferratus Tertius is the most problematic of all: none of his weapons exist for Reavers in the modern game, so there are a few options. The heat-based Inferno gun could be reimagined as a Melta Cannon (also having the advantage of providing some much-needed finishing punch to the group); a conversion of this using parts from the new Warhound Melta Lance might be fun. The Vulcan Mega-bolter will have to be treated as for Clavigera at the top – and given the awkwardness of this, I think I might simply use the excuse to swap things out for something completely different and otherwise lacking to the Maniple in-game, like a volcano cannon. +
+ The Plasma cannon on the carapace no longer exists, but it does offer a great opportunity to swap in a modern weapon like the Graviton Destructor – something different would be fun, and the silhouette is evoactive of the bulbous plasma cannon... +
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