Showing posts with label Titans. Show all posts
Showing posts with label Titans. Show all posts

Wednesday, April 23

+ inload: Bloodsong goes public +

+ Bloodsong complete + 

+ Free Adeptus Titanicus expansion with rules for Eldar Titans and Ork Gargants +

+ No time to waste? Just need the Google Drive link? +
+ Manifold access, my Princeps: [+noosphericexloadlink embedded+] +

+ Command new forces; engage new enemies! +

+++

+ Changes and updates +

... and now that everyone who just wants the free Bloodsong expansion has blithely closed this noospheric node, those that remain suckling on the datafeed can enjoy the inner secrets of the project.

Way back in 2018, shortly after the release of the new Adeptus Titanicus, I (rather fatefully) wrote:

I'll preface this by saying that these rules are only intended to tide players over until we get some official rules.

Well, seven years have passed, and not so much as a squeak from Games Workshop on any official rules for Eldar and Orks, so since 2023 I've been tinkering away on creating a full print-ready expansion for the game so xenos enthusiasts and those looking for a new Open Play challenge can get involved. 

The result is Bloodsong, which has gone through nine 'alpha' iterations, being playtested and tweaked in a small pool in various back rooms and on the + Death of a Rubricist + Facebook group (thanks for all feedback thus far!). It's now complete to the point that it's ready for more broad distribution, with everything from custom Command Terminals and Weapon Cards to instructions for how to print the 50pp booklet to the right size. Perhaps most importantly, it explains how to use the supplement with the official rules to create all-Eldar or all-Ork forces.

For anyone who's already been using the supplement, this new public version includes the following improvements:

  • Practical additions: 8 Maniple equivalents – 4 each for Eldar and Orks.
  • Extensive improvement and refinement of the Ork section, polishing it to match the Eldar. Clarification of suggested base sizes and conversion ideas for Gargants.
  • Mega Gargant rules clarifications.
  • Useability improvements: a table of contents, 'How to use this book' and development notes throughout.
  • Single page formatting (view it on Acrobat in two-page view with cover page)
  • Terminology tweaks – the Wraithtension table had started to annoy me, so it's now the Wraith Matrix table, which feels a bit more 'Eldar' to me.
+++

+ Find new enemies and allies for your Imperial and Traitor Titans for Open Play Titanicus! +

+ What's next? +

Next, I hope, is for the supplement to get more feedback from other gaming groups, which will help to tweak and adjust the points values to make for more fun and exciting games, and highlight any glaring clangers I've made.

Besides the nuts and bolts of the mechanics, my next priority is improving the look of the layout by adding some artwork and more background material: example Titan/Gargant pictures for the maniple equivalents, nicely styled in-action battle pictures, and some design flourishes to make it as professional as possible – I've been aiming to make it as user-friendly, polished and attractive as I can.

If you can help – either by supplying pictures of your own models, or suggesting artists I can ask, please do let me know in the comments, either here on the blog, or on the Facebook group – or through the Google Drive link:

+++

+ Tell me more! +

Glutton for punishment, eh? Want to know more about the process and past development? By using the [+insphere contentsieve+] at the top right of the page, you can search for Titanicus and read through all the various changes and designer's notes – here's a good start, if you fancy looking at the philosophy and process behind the project [+noosphericinloadlink embedded+].

+++

Wednesday, March 12

+ inload: Cassus Belli, Imperator Titan +

+ Cassus Belli, Imperator Titan +

'How like a god he is, that ancient machine, primal of his kind, the Imperator! His mighty fists, massive like two towers of destruction, laden with the doom of mankind's bitter foes. He watches over us now as battle joins, and in his shadow we shall advance upon our enemies and defeat them.'
+++

I have very kind and generous friends, and Lucifer216 is the master of artifice that has granted the Legio Metalica this magnificent creation. Even bereft of his upper towers, he's the biggest model I've ever worked on. He was 3D printed and given to me assembled, as shown:


... which meant I had little to do in terms of construction beyond a little gap filling. For this I used greenstuff, using the blade end of a modelling tool to cut and place small strips, then the blunt end to smooth and shape it.


The cold, hard, unforgiving light of day shows both the results of my cack-handed efforts, and some of the minor print damage. The material is pretty sturdy, with some flex, but the detail on the digital sculpt is perhaps a bit fine to translate well – this is the reason the towers are missing too: Lucifer216 found that the filigree of the stained glass windows simply didn't print well.

He's suggested substituting the towers with the Civitas Imperialis spires [+noosphericexloadlink embedded+] from the Titanicus range, which I think's a great idea.


This rear shot shows the repairs made to the plasma reactor breach. Note I've left the gap in the doors; it just seemed fitting – a  good space for a techpriest, perhaps? [+noosphericexloadlink embedded+]

+++

+ Painting +

There's no avoiding that this is a huge model, so I thought the best bet was just to get stuck in – otherwise he's going to lurk intimidatingly forever!

He's received a black undercoat, followed by brown and red zenithal sprays.



A scale shot to show the size of the beast:



Thursday, January 30

+ inload: Varnish, transfers and acrylic paint +

+ Heraldry and battered metal boilerplates +


+ The casting of propitious runes and god-engineering stumbles onwards as the time creeps closer to the Beachhead deadline. Today's inload looks at transfers on Titans, including bimblings on varnish. +

+++

+ Titan Maniple +


They're getting there. Slowly but surely, every day brings completion that little bit closer. I just hope it's in time! One weekend and sixish evenings to go, and still plenty to do to get them as I want.

With that said, they're at least playable at this point, so let's push panic to one side and enjoy the last steps. This inload [+noosphericinloadlink embedded+] has struck-through text to indicate which steps I've completed since then, and as you'll see it's mainly the banners left to go – though those will be finishing touches done after the oils washes are in place.


+ Transfers in place on the shoulder, ready to be softened in and integrated. +

+++

+ Adding transfers: theoretical +

I've used transfers here and there on different models and units, but generally prefer to freehand markings, as I enjoy the focus it brings me. For this project, however, I wanted to shake things up and try something new – and combining transfers and oils is something that I've rarely if ever done.

Having decided I was going to do it, I then needed to choose whether to use the iconographic or hyper-realist designs from the Metalica transfer sheet. I was really torn on this. On the one hand, the simpler icons seem more akin to practical markings to be used on an engine of war... but the more complex, detailed versions are more akin to devotional artworks that might appear on religious icons.

Since a Titan blurs these roles, I decided that it made sense to use the simpler stuff for more practical purposes: squadron marking and faction equivalents, which would be consistently placed lower down the Titans, so allies can quickly assess things in the fog of war. More complex, realistic artwork would be reserved for higher up the Titan, where such finery primarily serves decorative and heraldic purposes rather than practical ideas.


+++

+ Adding transfers: practical +

The process of getting transfers on is fairly simple:

_i +Preparation+  Paint your model to a finish you're happy with (e.g. highlighted and shaded).

_ii +Protect+  Apply a varnish – I used Winsor & Newton Professional spray varnish (matt finish) [+noosphericexloadlink embedded+]. Gloss is probably better for this stage, as it creates a smooth, glassy finish that means the transfers lie as flat as possible. However, I didn't want to splash out for a second can of varnish, and I want a matt finish eventually.

_iii  +Wetting+  Cut out the transfer (including the backing) and dip into the water pot. Let it get soaked, then place it on your palette while it loosens itself from the backing.

_iv  +Solution+  Use a brush to paint Microscale's Microset solution [+noosphericexloadlink embedded+] over the area you want to apply the transfer.

_v +Placement+   Bring the transfer and backing up to the area, and use a clean damp brush to gently slide the transfer across into the correct position. Try to avoid any bubbles.

_vi +Patience+   Allow to dry thoroughly. The transfer will now be in position, but will look glossy and the edges will often be obvious.

+ Transfer in place after stage vi – note the reflection of the light, and the circular shape of the transparent backing. +

_vii +Repetition+   Apply a second coat of Microset, working outwards from the centre of the transfer, and leave to dry. The solution softens the transfer and helps it adhere to the surface.

_viii +Integration+   Once completely dry, use a clean brush to apply Microscale's Microsol solution [+noosphericexloadlink embedded+] over the transfer. This partially dissolves the transfer, helping it to settle onto the surface and look painted on.

_ix +Sealing+   Once that's completely dry, apply a second coat of W&N spray varnish, and allow to dry to finish.

+++

+ All over bar the shouting +

That brings us to this stage (well, step 8), and as you can see, the transfers now look more settled in. Of note here is the effect that varnish has on the metallics – the matt sheen kills the reflectivity of the metallics. The result's not unpleasant, but it's worth bearing in mind if you've spent ages working on the metals. For these, they've deliberately been left as basecoats so that I can develop them later on.


It's worth noting that transfers and freehand painting aren't mutually exclusive, and nor are you restricted to the designs on the sheet. The example above is a very simple example of this – before the transfer on the left knee (right of picture) was applied, I painted on a yellow circle that would fit within the cog shape. Since part of the transfer is clear, the yellow shows through and looks like an integral part of the design.


Key to my plan is that the designs evoked (or even matched) the original inspiration – another reason why I went for the simpler, more iconic designs from the sheet for these parts.

 


For the larger areas on the Warlords – the big shoulder plates – I've instead gone for the more detailed versions. Still in two minds about the decision, but he who hesitates is lost, and all that. Steel Hammer, above, has this large Legio symbol on his shoulder, and a similar variant on the other side.


Old Three Skulls, being rather larger that the original, has received some additional nods to his name – a trifecta of skulls on the shoulder in the same arrangement as on the original's weapon banner, and three smaller yellow skulls running along the cockpit.

+++

+ Painting nameplates +

But it's not all transfers. I've also been doing some building and painting. First off, I built Fors Clavigera an alternative missile launcher to better evoke the Barrage Missile Launcher of the original.

The old models used the same weapons for carapace and arms (rather than having specific mounts for each), so as you can see below it's quite ungainly. I wanted to ensure it evoked the idea of the original, while having a similar feel to the other modern weapons.


I built it with a bits box dive. At the base is a magnetised Apocalypse Missile Launcher connector, so I can still swap it out if necessary. The mounting is from Battle Bling, and the larger parts are from the new Imperial Guard big artillery piece – one of the super-lascannons. This was trimmed down and carved into a shape to evoke the original. 

The upper armour is from a Reaver Power Fist – I cut the central part away and married them together, while the part with a cable near the front is a Reaver close combat weapon upper arm. Finally, the missile piece itself is a Leagues of Votann (new squats) piece, given to me by TrojanNinja (thanks!).


I sprayed and basecoated it, then popped it in place to see how it looked. You decide – does it look about right?


Elsewhere in the maniple, Praeterita Carnivorus (Carnivore to his friends) has had the armour and lenses of the cockpit painted, ready for oils and trim:


You'll also note here that I opted to add a yellow transfer rather than paint his groin completely yellow (as in the original). Just like the alterations to the carapace stripes, I thought this was a better, less distracting compromise between the original and the retrohammer remake.



And I also spent an enjoyable few minutes painting the chequers on Old Three Skulls' Power Claw:


This involved little more than thinned Scorched Brown paint, a fine-pointed brush, and time. I'm still in two minds on whether to continue the chequers over the 'knuckles' or not. What do you think?

+++

+ Painting nameplates +

I also started putting the base paint down on the nameplates. These are from Obsidian Forge [+noosphericexloadlink embedded+], and will sit on the magnetised terminals that I made for the force, so it's easier for both me and the other players to track which Titan is which.

The first stages I've taken to paint them are:

_i  Apply a brown undercoat – this gives a nice warm undertone.
_ii  Stipple Balthazar gold over the whole surface. Make sure you get a nice thin coat over the whole surface, including in the recesses within the text.
_iii  Work Seraphim Sepia wash into the recesses, leaving large areas clear.

+ End of stage _III +

More to come soon!

Thursday, January 9

+ inload: Metalica plans and preparation +

 + Toll the great bell once! +

+ Painting progress +

+ Sound the chime to rouse the Machine Spirits to wakefulness! +

+ I'll need to come up with a suitable Maniple name... +

When I decided to paint a new Titan maniple for the Beachhead event, I was aware that it was a pretty big task, and so it's proving! So... much... trim. 

The good news is that I'm finally getting to the end of the base painting. This has involved lots of subassemblies, of which I'm thoroughly sick; and so it's been a welcome milestone to be able to glue the [+SCRAPSHUNTERRORABORT+] things together at last, resulting in what you see here.

+++

+ Painting plans +

+ Here's my plan for getting these over the line. [+APPENDEDIT: I'll  be striking through bits that have been done since this inload was initially posted, so you can see my progress. +

_1  The next stage for all of them will be adding the black stripes to the white plates, and add some highlights and initial shading to the base coating. This will include panel lining, where appropriate. I'll use a purply-brown for the red, and a blue-grey midtone for the white.

Trying to visualise the eventual colour balance is a bit tricky – I know the oil washes and varnish will mute the colours somewhat, but I'm still having to force myself not to grime things up at this point. For this reason, the highlights probably need to be a bit brighter and pinker than looks right – as the yellow-tinged glaze/filter will warm it back up and bring it back to a neutral red. That's the theory, at least.

_2  After that, I'll add the transfers. Once those are in place, I'll varnish to protect the transfers – I'm still undecided on whether to use brush-on varnish to topically protect the transfers, or an overall spray.

_3  After that, we're onto the oils. My plan is to use burnt umber and raw sienna to bring some warmth, richness and visual texture to the large flat plates, and help the transfers sit in.

_4  I'll then switch over to the additional bits and bobs, so the oils have plenty of time (ideally a week or so) to dry/oxidise. These additional bits are:
  • Titan banners (between the legs)
  • Weapon banners
  • Terminal name plates – courtesy of Obsidian Forge [+noosphericexloadlink embedded+]
  • Three objective markers for primary missions: Secure and Hold and Salt the Earth
  • Three objective markers for primary missions: Asset Protection and Defend and Extract
  • Titan Honour Banner for primary mission: Honour thy Forebears
  • Two markers for secondary mission: Deny Them
  • Three markers (one Primary, two Secondary) for secondary mission: Glory and Honour
  • Six markers (one Shield, one Spear, two Alpha and two Beta) for secondary missions: Priority Assignment and A Matter of Honour.
_5 Polishing up the detail. This is basically everything else – but given a lot of the weathering, detailing and so forth will have been done previously, this should (touch wood) mainly involve polishing up the bases.

Quite a lot to do... Pass the brown paper bag for hyperventilation practice! I'll have to have a think about how I'll do the various markers.

+++

+ Specifics +

+ For quick reference and as an aide memoire, here are my notes for what specific details each Titan needs. +

This retrohammer project is an affectionate update, rather than a direct translation. As noted in earlier inloads, some of the weapon loadouts are now illegal or non-existent, so I'm having to make some concessions to modernity. The same will apply to the details of the painting. I want things to be recognisable, but also to take advantage of the larger, more detailed models. To that end, I'll be adapting bits here and there – these notes should flag the sort of decisions I'm making.


First up is Steel Hammer, Titan of Princeps Prime [sic.] Kurtiz Mannheim, who carked it during the Second War for Armageddon (whisper it low, but these are 40k-era Titans sneaking into a Heresy event).  As the only Titan without a studio equivalent, I've got a lot of freedom here. 
  • Black chevrons on shin, stripes on shoulders and above head.
  • Update left arm weapon – and redraft list! Shave points to bring in plasma?


Carnivore has had a name tweak to Praeterita Carnivorus. Evocative of the old name, but with a bit more over-the-top pomp and grandiosity of the modern game, it translates roughly to 'Past Carnivore', or 'Carnivore of things past' – a pun I couldn't quite resist. It's also a reference to the Victorian-era polymath John Ruskin, for reasons I'll expand on below. Praeterita was a sort-of biography; an elegy of a lost past – which seemed a fittingly pompous adjunct to this backward-looking project.

Here's the inspiration:

  • Paint left pauldron red.
  • Black chevrons on right pauldron.
  • Update right arm to laser blaster.
  • Black diamond and skull on right knee.
  • Black Opus Titanica symbol in yellow circle on right knee.
  • Yellow striped carapace – though I'm tempted to make this a three-colour stripe (white, yellow, black) to put a bit of space between this and the modern Fire Wasps scheme.
  • Yellow groin – perhaps with black transfer to avoid drawing the eye too much.
  • Titan banner (between legs) – black skull and two small black kill markings.
  • Moderatus banner (left arm): Legio symbol in centre on red field, surrounded by small black icons, surmounted by Opus Machina; all bordered in white and black chevrons.
  • Nail icon to add somewhere, along with reference to Lycurgus and Fortune.



Ferratus Tertius is the furthest along of the group, and has served as a bit of a testbed for things. I'm pleased with how he's coming along, though I am erring towards swapping out the Gatling blaster for something a bit more visually similar to the vulcan megabolter, like Battle Bling's cyclone mega-bolter [+noosphericexloadlink embedded+]. You'll note that I've painted the head white, rather than silver, for increased contrast. Heraldically, I reassure myself, it still reads as 'Iron Skull'.

Ferratus Tertius
  • Black diamond and skull on right knee.
  • Black Opus Titanica symbol in yellow circle on right knee.
  • Titan banner (between legs) – black skull and three small black kill markings.
  • Moderatus banner (right arm): Legio symbol in centre on red field, surrounded by small black icons, surmounted by Opus Machina; all bordered in white and black chevrons.
  • Repaint shoulder armour red.
  • Key icon, and reference to Odysseus to be added.


Fors Clavigera is my modern take on Clavigera/Ferratus Primus, and the reason for the John Ruskin nod. Fors Clavigera is a series of essays he published, which outlined his social economics and proto-environmentalism. 

The reference is the three 'Fors' by which the working man could influence things: force, fortune and fortitude – which are symbolised by Hercules' club; a nail (of Lycurgus – of Sparta fame); and a key (of Odysseus/Ulysses) respectively. 

The names of all three of these items are derived from 'Clava' – and so this is a good example of how you can dive into a cool but throwaway name and invest it with a bit more gravitas (or disappear entirely up your own rear end!). Incidentally, it also means that Clavigera is feminine, making this a God-Engine following the old naval tradition of referring to ships as 'she'.

Of all these titans, Clavigera is the one that I think least resembles the inspiration, and so I'm going to try my hand at converting a barrage missile (as seen below), and possibly replace the gatling blaster with an alternative.

  • Swap upper carapace for red; include white Aquilla.
  • Chainfist to be painted red.
  • Black stripes on shoulders.
  • Black diamond and skull on right knee.
  • Black Opus Titanica symbol in yellow circle on right knee.
  • Titan banner (between legs) – Opus Machina and five small black kill markings.
  • Moderatus banner (right arm): Legio symbol top centre on yellow field, surmounting black diamond flanked by Opus Titanicus symbols; all bordered in black.
  • Club icon, and reference to Hercules to be added.



At the other end of the column is Trismegistus the Great, affectionately known as 'Old Three Skulls', who is simply plodding along.


  • Powerfist to be painted with yellow and black chequers.
  • Black stripes on left shin (after strengthening white field and red trim).
  • Legio symbol skull on right knee.
  • Yellow Opus Titanica on left knee.
  • Titan banner (between legs) – to add?
  • Moderatus banner (right arm): Three black skulls on yellow field with red border.
+++

Monday, September 23

+ inload: Free weapon cards expansion for Adeptus Titanicus +

+ Archaeotech weapons for Adeptus Titanicus +

+ I've created some rules for weapons that haven't appeared in the current version of Adeptus Titanicus, but were in previous Epic games or editions. If you give them a go, I'd love to hear how you get on. +




+ A print-ready PDF version 'Archaeotech weapons v1' is available for free on the Death of a Rubricist Facebook group, under the 'Files' section. +

+++

+ Using the weapon cards +

+ For obvious reasons you shouldn't use these in Matched Play, but they should be fine for Open Play – just let the other player have first dibs! +

+ They'd also be fun to use in Narrative Play, where you might have them as reserve weapons brought out from mothballs/captured from the enemy/precious archeotech prizes from a grateful Forgefane. If you like sticking closely to the Matched Play rules even for casual games, I'd suggest that you use the following stratagem:

Experimental Warfare stratagem

ARCHAEOTECH STOCKPILE

> Play this Stratagem in the first Strategy phase of the first round //_

> You may purchase this Stratagem multiple times //_

> The player selects a Titan and replaces one of its Arm Weapons with those marked 'Archaeotech'; or one of its Carapace Weapons with one marked 'Archaeotech' //_

COST: 1

+ The file linked includes a Stratagem card with this text. +

+++

+ Designer's notes + 

+ Most of these weapons are fairly self-explanatory, and many are simply filling in gaps. It's not a complete list, and the selection is largely based on weapons that are available from third party sculptors, would be easy conversions, or simply tickled my fancy for various reasons. The Reaver- and Warlord-scale Inferno Guns, for example, are both there because Lucifer216 plays Legio Infernus (and flamerthrowers are awesome); while the Barrage Missile Launcher is included because it's on Clavigera, one of the Legio Metalica Titans I'm using as inspiration for a new Maniple+

+ The weapons fall into three categories:

+ 1: Location changes +

+ The Reaver arm weapons are simply the Warhound weapons transferred (e.g. Vulcan Mega-bolter); or the carapace version made available as an arm (e.g. Volkite Eradicator); or a halved version of the Warlord carapace weapon made available as a Reaver Arm (e.g. Turbo Laser-Destructor). These are included to allow you to recreate favourite Titans from the past. The arm-mounted Apocalypse Missile Launcher is a good example, as the three-missile support Titan was a classic option from Epic: Armageddon and earlier. These weapon stats/cost etc, are identical to those originals; which seems to be how the other official weapons available to multiple chassis work. + 


+ 2: Iterative creation +

+ Others are iterated versions of those weapons available to other Titan classes. These have all been designed conservatively, so they shouldn't displace any of the other existing weapons – they're intended as fun additions, rather than 'better'. +

+ The Inferno Cannon and Avernus-pattern Inferno Cannon are bigger versions of the Warhound Inferno Gun for the Reaver and Warlord respectively. Like the Warhound version, I suspect these are unlikely to see much use, but I hope they're fun to play with – particularly for Legio Infernus/Suturvora players! +

+ The Quake Cannon is a Reaver-scale version of the Mori Quake Cannon; the stats based on the changes between the Belicosa Volcano Cannon and Volcano Cannon. I reduced the blast size, but left the strength as-is, following the precedent of other solid-shot and laser weapons across chassis. +

+ The Ruinator Chainfist goes the other way – it's a Warlord-scale version of the Reaver Chainfist. I compared the Reaver Power Fist to the Arioch-pattern Power Claw, and then applied similar changes to the Reaver Chainfist to produce the Warlord-scale version. +

+ Finally, the Sumer-pattern Power Fist for the Warlord Titan. A very simple card to allow people to use the Vulcan mega-bolter on the back of the Arioch-pattern Titan Claw. While it never particularly bothered me (the justification that it contributes to the punching power seems fair enough), a close combat build is already unpopular on Warlords, so if this helps to encourage it a little more, that's a job well done, in my eyes! For clarity, the intention is that the Long Range stats only benefit from Rapid; not from Melee or Rending. +


+ 3: Retrohammer classics +

+ Barrage Missile Launcher – described as follows, this was a bit tricky to design, as weapons tend to be either good against shields, or good against armour. I plumped for a combination of special rules that make it either good at 'depleting void shields' (Shieldbane), or at damaging 'unshielded targets' (Rending, Ordnance). The downside to this wonder weapon (for it had to have at least one!) is that it is a 'one-shot support weapon', and is not as accurate as a standard Apocalypse Missile Launcher. +

+ source: White Dwarf 142 +

+ Kamaki-pattern Trident – almost certainly the likely inspiration for the Ursus claw, the original Trident was pure Warhammer 40k (see the original rules below), and I couldn't resist writing up some rules to allow the Reaver to take it, too. The increase in Strength makes it quite a bit scarier on the Reaver, but this is balanced against it being unlikely to be able to be used in a squadron, so the points increase is modest. +

+ source: White Dwarf 142 +

+ In addition to the Plasma Blastgun, the Reaver also gets access to the Plasma Annihilator. This is loosely based on the 'Plasma Cannon' from the original Adeptus Titanicus – a midway point between the Plasma Blastgun and Plasma Annihilator in the original AT; and intended as a midway point between the Plasma Blastgun and Sunfury Plasma Annihilator in the modern game. It is essentially the Sunfury with one fewer shot – and this is why its price is comparatively high. The name follows the pattern of similar weapons; losing the 'special' bit from the Warlord version. +

+++


 







Friday, September 13

+ inload: Eldar Titans in Adeptus Titanicus +

+ Rules for Eldar War-Clans in Adeptus Titanicus +

+ Bloodsong v0.8 – Designer's notes +

+ I've just uploaded version 0.8 of the Bloodsong pack to the Death of a Rubricist Facebook group. A direct link is here: [+noosphericexloadlink embedded+]. The files can be downloaded freely and shared as you like – as always, playtesting notes and feedback are welcome. +

+ Much like the models, the rules are getting gradually more polished. +

+ What's new? +

+ Quite a big update, this one:
  • Rules, weapon cards and terminal for the Warlock Titan
  • Updated Phantom rules based on player feedback
  • Expanded and overhauled the Battlegroup building/general rules to bring them more into line with the Matched Play Guide.
+ Sample of the insides. It's set up to print to A4 +

+ This supplement is now getting to the polishing stage. What's left to do are write up the Maniples (Conclaves), Titan Legion (War-clan) rules and Stratagems, one final beta playtest stage, and then illustrating it. +

+ If you're new to the project, please do take some time to search the blog for previous articles for Designer's notes; and as always, I welcome any feedback. +

+ Enjoy! +

+++

Monday, September 9

+ inload: Legio Metalica plans and preparation +

+ Delving into the depths +

+ Onto the planning tables +

+ With the theme of a new Titan maniple in mind, I've been enjoying musing and planning. Key ideas for the project are:
  • Cool poses
  • Using Retrohammer schemes on modern models
  • Lighting?
+ I'll be hitting up Bob Hunk for some advice on the feasibility of the latter – check out his tutorials on his blog here [+noosphericinloadlink embedded+] – as Titans strike me as a good 'big' model to play about on. +

+ The posing we've looked at in the previous couple of inloads, so today I'll focus on the research for the old paint schemes. +

+++

+ Planning a Maniple +

+ Battle Titans – Warlords, Warbringers and Reavers – are my jam. Now Adeptus Titanicus is at a mature stage, I'm coming round to Warhounds and Knights, but I definitely know that I want to field as many Battle Titans as I can fit into the 1,950 points limit for the Beachhead event. +

+ My research therefore started with looking up the old Titans.  I vaguely recalled a battle report having Reavers in. After a bit of noospheric scouring I stumbled upon this precious node [+noosphericexloadlink embedded+] which links all the Epic articles from White Dwarf. +

+ Armed with this I could check out the articles, roam the noosphere and gather all the data I needed! +

+ The results +

+ This is the initial list, with the Titans drawn from battle reports in issues 179 and 184, plus the Warlord Old Three Skulls, featured heavily in the Space Marine 2nd edition launch, and Steel Hammer mentioned in the Second War for Armageddon background.  Here's a rundown:

+ Warlord 1 +

Steel Hammer – Malleo Chalybis 
  • Free armament

+ No pict-capture of a model, therefore, for our gallant Princeps Senioris, but on the plus side, I've got completely free reign with Steel Hammer's armament. +

+++

+ Warlord 2 +

Old Three Skulls – Tricranium the Great 
  • Gatling blaster
  • Power Fist
  • Volcano cannon and vortex missile

+ Tricranium the Great, or 'Old Three Skulls' to his mates, was the Titan used to advertise Space Marine 2nd edition (SM2). One of these came in the box; a reuse of the sprue from the first edition of Adeptus Titanicus (AT1). The studio paintjob – by Mike McVey, is lovely, and there's lots here to provide inspiration for a modern twist on things. +


+ In terms of armament, the arms are no problem: a macro-Gatling and Arioch Titan Power Fist Claw are perfect modern updates. The carapace, however, is a bit more problematic. Neither the Volcano cannon nor Vortex Missile is an option for Warlord carapace, so we'll be seeing Tricranium being fielded with something else – at the moment I'm leaning towards these old-school Apocalypse Missile Launchers for retro appeal. +



+++

+ The Reavers +

+ Four Metalica Reavers make an appearance in three different battle reports. The first was WD#160, where Mark Watts led a then-unnamed Titan, freshly-painted by Neil Hodgson of the 'Eavy Metal team, into battle in the Assault on Barbarius (against Richard Helliwell's Alaitoc Eldar, for the record). +


+ The second was WD179 in Inferno, the promotional battle report for Titan Legions, between Legio Metalica led by Jervis Johnson and Waaagh! Hargluck led by Andy Chambers. The same Reaver appears here, now accompanied by a pair of others (and the Imperator Cassus Belli). +


+ The three gain names:

+ ...and a fourth Reaver appears in WD184's Abomination!, a battle between Ian Pickstock's Imperial Guard and Gav Thorpe's Tyranids. Lots of lovely Knights and two Warhounds, too. +


+ The new Titan is on the top left-hand side; the three are referred to throughout as 'Ferratus Primus, Secundus and Tertius' – I won't copy the whole thing here, but here's a taste. +


+ For obvious reasons the battle reports re-used models as different characters in-universe, so happily I've got at least one potential name for all four Titans:
  • Reaver 1: Clavigera/Ferratus Primus
    • Vulcan Mega-bolter
    • Chainfist
    • Barrage Missile 
Clavigera/Ferratus Primus

+ Not an easy loadout to translate to the modern game. The Chainfist is straightforward, but the Barrage Missile Launcher no longer exists, and the Vulcan Megabolter isn't an option for Reaver arms (for some reason). Gatling blaster seems a simple change; and an Apocalypse Missile Launcher could work for the carapace. +

+ I might look at strategems or wargear to see if these can be updated – something that changes the way a Missile Launcher or Gatling Blaster behave in some way might explain things and offer a modelling opportunity. +

+ It's a shame that the modern Volkite Eradicator is carapace only, as this low-strength, shield-stripping, high rate of fire weapon would otherwise be a more creative way of updating things. +

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  • Reaver 2: Carnivore/Ferratus Secundus
    • Multi-launcher
    • Turbo-laser
    • Turbo-laser

Carnivore/Ferratus Secundus

+ By far the easiest to bring into the modern game; this is simply a case of using an Apocalypse Missile Launcher on the carapace and Laser Blasters on the arms. + 

+ Since there's not much to say on him otherwise, here's a good opportunity to talk about things common to all four: firstly, the banners, which provide some good inspiration for updating. Secondly, I've just noticed that the three Reavers painted later all have white heads – perhaps an intentional nod to the 'Iron Skulls' Legion name? +

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  • Reaver 3: Castigator
    • Turbo-laser
    • Gatling blaster
    • Warp Missile

Castigator

+ Annoyingly, the oldest Titan, Castigator, seems to be the trickiest to find good pict-captures of, though happily most of the details are there. From what we can gather in the White Dwarf, this model was painted first, and you can see that he's slightly different to the others – I suspect were painted in a group as they're so cohesive. Castigator has gold trim (unlike the others' gunmetal), and his head is red rather than white. +

+ It's worth noting that not only are details like this perfectly in keeping with the varied and heraldic nature of Titans, it's also all grist to the mill of inspiration. I want to evoke the idea of these models, rather than rivet-counting obsession. Let's face it, despite Adeptus Titanicus players tending towards the older side of the hobby, I very much doubt anyone will recognise my resulting models unprompted! +

+ Weapon-wise, Castigator is another easy fit in the modern game. All of his weapons are simple updates to the modern equivalents: Laser Blaster, Gatling Blaster and Warp Missile. +

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    • Reaver 4: Ferratus Tertius
      • Vulcan Mega-bolter
      • Inferno gun
      • Plasma cannon

    Ferratus Tertius

    + Spoiler warning for a twenty-odd year old battle report, Poor Ferratus Tertius gets downed by a faceful of alien goo that pretty much melts his legs off! +

    + Weapons-wise, Ferratus Tertius is the most problematic of all: none of his weapons exist for Reavers in the modern game, so there are a few options. The heat-based Inferno gun could be reimagined as a Melta Cannon (also having the advantage of providing some much-needed finishing punch to the group); a conversion of this using parts from the new Warhound Melta Lance might be fun. The Vulcan Mega-bolter will have to be treated as for Clavigera at the top – and given the awkwardness of this, I think I might simply use the excuse to swap things out for something completely different and otherwise lacking to the Maniple in-game, like a volcano cannon. +

    + The Plasma cannon on the carapace no longer exists, but it does offer a great opportunity to swap in a modern weapon like the Graviton Destructor – something different would be fun, and the silhouette is evoactive of the bulbous plasma cannon... +

    +++