Showing posts with label Epic Horus Heresy. Show all posts
Showing posts with label Epic Horus Heresy. Show all posts

Monday, September 7

+ inload: Legio Tempestus maniple update +

 + Storm warning +


+ A quiet ol' August has seen me beavering away on projects aside from the hobby desk, but I have been sneaking an hour or two here or there to crack on with my Adeptus Titanicus Stormlords (Legio Tempestus) project – so time for an update. +

+++

+ Building and painting +


The last bits and bobs for the foreseeable arrived over the weekend, including this bog-standard Reaver head for Scythian. With a teetering, twisted pile of Titanicus bits and bobs, I was sure I'd have the default head somewhere, but 'twas not to be. Normally I'd have just used another style or pinched one from another Titan to repaint, but turns out I hadn't magnetised any in this style, and it needs to match the 40k-scale one.


You'll notice – hopefully – that the head has received some paint, too. I've been playing about with some various blues, and have landed on a blue that leans ever so slightly green – primarily to distinguish it from my Ultramarines and give it a slightly sinister air. Compare the (painted) blue on the head and missile launcher with the sprayed basecoat on the carapace and shoulder pads.


The palette I'm using is Prussian blue hue from Golden, Prussian Blue from Vallejo Model Color (and you can see why looking at the paint colour, rather than the name on the label is key), and Citadel's Hoeth blue, which I think is a reference to an elf city, but sounds rather like something throwing up.



That all works up to give this effect, which I'm pleased with. The chequers are a mix of Army Painter cold white with a hint of Prussian blue hue and Citadel Rhinox hide. This takes off the brightness and stops them looking too stark. I like the way the chequers fade in slightly to the surface in the shadows – one of my little bugbears is individually highlighted and shaded chequers, which always makes me think of a quilt.

This colour forms the base for the scheme, and I'll be working back to pick out some off-white and off-black panels on each Titan to look a bit more 'Storm Lordsy'.

+++

+ Urtica Morifolia +

This Warhound is acting as a tester for the scheme, and seems to be working well. The trim is all Runelord brass, my go-to metallic of the moment. It'll be shaded and highlighted up to a silver eventually.


This chap is pretty much ready for the next stage – transfers, varnish and oils. I'm going to get all of them to this stage, which is game-ready (the even is in three weekends time, and I'm going to be busy), and make an assessment on whether I can get the properly polished off in time.


The nameplate (from Battlebuilder, if you fancy one of your own – use the code MournStarfall for 10% off) was sprayed gold (from Colour Forge), then drybrushed a lighter gold before being washed with Seraphim sepia. Once dry, I painted the panel black (well, actually a very dark mix of Prussian blue hue and burnt sienna), then picked out the name in a yellow ochre (Iyanden Darksun, maybe?) before adding white to highlight the top and bottom parts of the words.


Finding a balance for the stripes and chequers is fun – but I do need to make sure I leave space for transfers, too. Lots to bear in mind, which makes Titans require a bit more planning and forethought than my usual approach. 


+++

+ Beachhead 2027 +

... and in related news, I was able to secure a ticket to the Beachhead event run by Maximal Fire. I last went to this in 2025 – you can read more through this noospheric inloadlink [+noosphericinloadlink embedded+] and searching for my Iron Skulls (Legio Metalica) maniple.

Suffice to say that I had a great time, and since serendipity is smiling down and I'll have a new maniple to take along, I couldn't resist taking down the blues. I'll be writing more about plans and preparations on the Warhounds 2 Warmasters noospheric note [+noosphericexloadlink embedded+], as they're running a Road to Beachhead series of articles, so keep an eye out there.

You'll probably get substantially more useful tactical info from the other contributors, but I hope you enjoy!

+++

In the meantime, here are some more WIP shots of my Maniple:
















Wednesday, May 7

+ inload: Salamanders reinforcements for The Corsair Gambit III +

+ Combat Strategy +

+ Salamanders reinforcements for The Corsair Gambit III +

+ Another Epic-scale campaign event is coming up – the closing part of Maximal Fire's Corsair Gambit. You can get a ticket here [+noosphericexloadlink embedded+], if you fancy joining in. Having taken the Salamanders to the first two, I wanted to be there in the closing stages, too. +

+ Into the Fires of Battle! +


+++

+ Plans and preparation +

The event pack notes that the game size has increased to 3,000pts, so I've got some building and painting to do – though in a pinch I have plenty of Epic Ultramarines and various Titans that can fill in some space, so the pressure is off. Nevertheless, I'd like to have a nice cohesive army, and it'd be good to round off the Salamanders and apply some of the lessons I learned at the previous events. 

You can pick up on the previous panic-painting sessions here [+noosphericinloadlink embedded+], if you're interested in what the rest of the army looks like.

Long-time inloaders will know I like to build campaign-specific stuff for events like this, and since the fighting is taking place on the forgethrone of Legio Maximal, Nabed-Paleae, I'm planning to take a Warlord Titan. The points restrictions for allies (no more than 30%) mean that I'll have to replace Profugon Iratus, the Reaver who spearheaded the previous campaigns, but I do want to make sure that there's at least one Titan from the Legio there, fighting for its homeworld.

+++

+ Salamanders +

While a Warlord Titan will gobble up a significant amount of points (and also help to keep the number of Detachments/Formations down to help with game speed), I've also got some new Space Marines to paint. This is a mix of infantry and armour:


I think Epic-scale games looks best when there's a combined arms approach, with a range of everything from infantry, armour, aircraft and War Engines involved. Happily, GW's new FAQ for Legions Imperialis has addressed quite a few of the bits I disliked about the base ruleset, and has gone some way to rein in the strength and flexibility of infantry.

Nevertheless, what Space Marine army doesn't have lots of Space Marines? I had some Marines left on-sprue from previous events, so it's time for their time in the sun – and guilt-free, as they'll now behave more reasonably than their super-speedy previous incarnation. On the blocks are:
  • 8 stands of Tactical Marines
  • 2 stands of Plasma Support Marines
  • 2 stands of Missile Support Marines
  • 2 Command stands.

These won't add up to a huge amount of points, but will allow me to bulk up Detachments and give my marines some real sticking power around objectives. The Salamanders Legion special rule makes them very resilient morale-wise, and this will combine well with the Demi-Company Formation special rule, which makes supporting non-infantry better at supporting them when capturing objectives.

As you can see above, I have created a monstrous 'painting sprue' to hold the marines while I spray and paint them. To do this, simply snip off the extraneous supports, trim those below, and glue it to the remaining sprue so the models stand upright, in a consistent orientation. The two-part missile marines and plasma marines, some of which are oriented differently to the Tacticals, are cut off individually and superglued straight to the bit at the front of the painting sprue.

Once in position, you can prime with brown (I use Colour Forge's Hyrax Brown), then do a zenithal spray of Salamander Green – that is, keep the sprue at a consistent angle, and spray downwards onto the models, so the brown remains visible in the lower recesses.


The same zenithal spraying approach was taken for the vehicles, though since they're considerably larger, I also turned them upside-down and gave them a quick spritz with a darker green to suggest reflected environmental light. The additional armour units are:
  • 6 Land Raiders
  • 3 Predators
  • 2 Kratos
  • 5 Land Speeders
  • ... and 4 Rhinos, which don't currently have a place in the list, but are on standby to fill in space.
The Kratos are that rare thing in my army – a unit that doesn't have any place in previous editions of the game, and are included slightly begrudgingly as the only Heavy Armour choice currently available to Marines. With that said, I like the models a lot more now I have them in hand, even if they do have the weird half-visible tracks that I find so odd about the newer Marine Armour (Sicarans likewise flashing a bit of thigh).

In terms of armament, I've picked one of each Kratos main gun – primarily to try each one out. These will be Command Tanks, and if time allows, I'd like to go to town on these a little bit with markings and freehand. The Predator squadron is armed with lascannon turrets and heavy bolter sponsons as a bit of a change from the others, which have the old-school autocannon turrets and lascannon sponsons.

+++

+ A minor rant on list-building +

You'll spot that I've got 'spare' Rhinos that may or may not make the list, and that's because I can't bring myself to write a formal list just yet. I find army building in Legions Imperialis a chore. There's loads of fiddly technical hoops to jump through – 'you must have X'; 'you can't have Y'; 'you're only allowed 30%' – but they don't really do much to rein in abuse, as the stories of LI tournaments attests, with armies made of hundreds of Missile Support Marines, Dreadnoughts and Warmaster Titans, with a scant few stands of Tactical Marines to make it legal.

Secondly, the divided nature of the army list across loads of books makes experimenting with lists more awkward; and then there are odd decisions of iconic units like Whirlwinds and Vindicators still not being out, or the Land Raider, the Space Marines' battle tank for forty years inexplicably being made into a Transport...

Oof. All exhausting, and another unnecessary bit of 'mental friction' that prevents people from picking up what is at root a very simple and fun game.

+++

+ Painting +

Once dry, I started painting both infantry and vehicles using the technique outlined in this inload: [+noosphericinloadlink embedded+]. They're ticking over nicely, but I think I'll have to pick up the pace a bit to get them all up to scratch in time for the event. 

Of course, this is where future-proofing comes in handy, because I've got a pile of bases ready and waiting from the last big batch of Epic Salamanders I did – once the marines and Land Speeders are painted, it'll just be a case of gluing them in place.


Speaking of the Land Speeders, the squadron needs a sixth member – en route from the piractical forge-moons of eBay – and because the only ones I can find are pairs, I'll end up with six with the flamer and multimelta option.

It may be objectively worse than the plasma and heavy bolter variant, but who cares when I can indulge the pyromaniacal desires of my mean green Space Marines?

+++

+ What else is new? +

As you'll see below, there are some 32mm Salamanders awaiting a bit of painterly love.


Oh, and this...





Monday, November 11

+ inload: Metalica Maniple WIP +

+ Adeptus Titanicus: Armageddon +


+ More bits and bobs have arrived for my Iron Skulls (Legio Metalica) maniple, so while the armaments aren't final, I've managed to get two Warlords and a Reaver – Steel Hammer, Old Three Skulls and Ferratus Tertius respectively – on their feet and properly assembled. +

+ And here I'm finding the perils of working in painting subassemblies. It's taken me weeks to work up to this point, and I rather wish I'd simply bitten the bullet and just assembled them fully. Every time I come to sit down and work, there's fifteen minutes or so of faffing about trying to reconnect things, remember which armour bits go where etc., and now I'm left with a big scary pile of stuff to work on – all rather paralysing! +


+ Here's Old Three Skulls – or Tricranium the Great, to give him his officialy designation. His weapons aren't final; they need to be married up to the old Epic one. +


+ Our Reavery friend, Ferratus Tertius. The banner has been hijacked from its intended recipient. Having been complaining about the inertia created by building everything en masse, I should balance that by saying it's been enjoyable to be setting the poses so things work in a group. It's also given me the opportunity to dot in interesting bits and bobs for each Titan to make them unique – like the mix of armour plates, variant heads, poses and unique weapons. +


+ Ferratus Tertius, for example, has a custom-built Fusion Cannon, built from – er... a Revaer Fusion cannon and two Warhound Melta Lances. Pleased with how it looks; and while this is intended as a purely visual chance, it could also be used to reflect the Experimental Weapon stratagem or similar +


+ Titan of the Maniple's Princeps Senioris, Malleo Chalybis has all its weapons in place – though I'm still deciding on the head. While I like these classic style heads (available from Battle Bling), I think I'd prefer a little more variety. +



+ As with his smaller comrade, the Steel Hammer has a custom-made gun. This is a combination of a Knight Armiger arm from Taro Modelmakers with a Battle Bling upper arm and an armour plate from a Belicosa Volcano Cannon. I also used the top of the Belicosa to create a proper joint for a Titan, too. +

+ Now just to paint them! Seeing them laid out here is getting my enthusiasm up, so I'm going to aim to bite the bullet and just get started on painting. After all, the journey of a thousand miles starts with a single step. +

+++

Monday, September 9

+ inload: Legio Metalica plans and preparation +

+ Delving into the depths +

+ Onto the planning tables +

+ With the theme of a new Titan maniple in mind, I've been enjoying musing and planning. Key ideas for the project are:
  • Cool poses
  • Using Retrohammer schemes on modern models
+ The posing we've looked at in the previous couple of inloads, so today I'll focus on the research for the old paint schemes. +

+++

+ Planning a Maniple +

+ Battle Titans – Warlords, Warbringers and Reavers – are my jam. Now Adeptus Titanicus is at a mature stage, I'm coming round to Warhounds and Knights, but I definitely know that I want to field as many Battle Titans as I can fit into the 1,950 points limit for the Beachhead event. +

+ My research therefore started with looking up the old Titans.  I vaguely recalled a battle report having Reavers in. After a bit of noospheric scouring I stumbled upon this precious node [+noosphericexloadlink embedded+] which links all the Epic articles from White Dwarf. +

+ Armed with this I could check out the articles, roam the noosphere and gather all the data I needed! +

+ The results +

+ This is the initial list, with the Titans drawn from battle reports in issues 179 and 184, plus the Warlord Old Three Skulls, featured heavily in the Space Marine 2nd edition launch, and Steel Hammer mentioned in the Second War for Armageddon background.  Here's a rundown:

+ Warlord 1 +

Steel Hammer – Malleo Chalybis 
  • Free armament

+ No pict-capture of a model, therefore, for our gallant Princeps Senioris, but on the plus side, I've got completely free reign with Steel Hammer's armament. +

+++

+ Warlord 2 +

Old Three Skulls – Tricranium the Great 
  • Gatling blaster
  • Power Fist
  • Volcano cannon and vortex missile

+ Tricranium the Great, or 'Old Three Skulls' to his mates, was the Titan used to advertise Space Marine 2nd edition (SM2). One of these came in the box; a reuse of the sprue from the first edition of Adeptus Titanicus (AT1). The studio paintjob – by Mike McVey, is lovely, and there's lots here to provide inspiration for a modern twist on things. +


+ In terms of armament, the arms are no problem: a macro-Gatling and Arioch Titan Power Fist Claw are perfect modern updates. The carapace, however, is a bit more problematic. Neither the Volcano cannon nor Vortex Missile is an option for Warlord carapace, so we'll be seeing Tricranium being fielded with something else – at the moment I'm leaning towards these old-school Apocalypse Missile Launchers for retro appeal. +



+++

+ The Reavers +

+ Four Metalica Reavers make an appearance in three different battle reports. The first was WD#160, where Mark Watts led a then-unnamed Titan, freshly-painted by Neil Hodgson of the 'Eavy Metal team, into battle in the Assault on Barbarius (against Richard Helliwell's Alaitoc Eldar, for the record). +


+ The second was WD179 in Inferno, the promotional battle report for Titan Legions, between Legio Metalica led by Jervis Johnson and Waaagh! Hargluck led by Andy Chambers. The same Reaver appears here, now accompanied by a pair of others (and the Imperator Cassus Belli). +


+ The three gain names:

+ ...and a fourth Reaver appears in WD184's Abomination!, a battle between Ian Pickstock's Imperial Guard and Gav Thorpe's Tyranids. Lots of lovely Knights and two Warhounds, too. +


+ The new Titan is on the top left-hand side; the three are referred to throughout as 'Ferratus Primus, Secundus and Tertius' – I won't copy the whole thing here, but here's a taste. +


+ For obvious reasons the battle reports re-used models as different characters in-universe, so happily I've got at least one potential name for all four Titans:
  • Reaver 1: Clavigera/Ferratus Primus
    • Vulcan Mega-bolter
    • Chainfist
    • Barrage Missile 
Clavigera/Ferratus Primus

+ Not an easy loadout to translate to the modern game. The Chainfist is straightforward, but the Barrage Missile Launcher no longer exists, and the Vulcan Megabolter isn't an option for Reaver arms (for some reason). Gatling blaster seems a simple change; and an Apocalypse Missile Launcher could work for the carapace. +

+ I might look at strategems or wargear to see if these can be updated – something that changes the way a Missile Launcher or Gatling Blaster behave in some way might explain things and offer a modelling opportunity. +

+ It's a shame that the modern Volkite Eradicator is carapace only, as this low-strength, shield-stripping, high rate of fire weapon would otherwise be a more creative way of updating things. +

+++
  • Reaver 2: Carnivore/Ferratus Secundus
    • Multi-launcher
    • Turbo-laser
    • Turbo-laser

Carnivore/Ferratus Secundus

+ By far the easiest to bring into the modern game; this is simply a case of using an Apocalypse Missile Launcher on the carapace and Laser Blasters on the arms. + 

+ Since there's not much to say on him otherwise, here's a good opportunity to talk about things common to all four: firstly, the banners, which provide some good inspiration for updating. Secondly, I've just noticed that the three Reavers painted later all have white heads – perhaps an intentional nod to the 'Iron Skulls' Legion name? +

+++
  • Reaver 3: Castigator
    • Turbo-laser
    • Gatling blaster
    • Warp Missile

Castigator

+ Annoyingly, the oldest Titan, Castigator, seems to be the trickiest to find good pict-captures of, though happily most of the details are there. From what we can gather in the White Dwarf, this model was painted first, and you can see that he's slightly different to the others – I suspect were painted in a group as they're so cohesive. Castigator has gold trim (unlike the others' gunmetal), and his head is red rather than white. +

+ It's worth noting that not only are details like this perfectly in keeping with the varied and heraldic nature of Titans, it's also all grist to the mill of inspiration. I want to evoke the idea of these models, rather than rivet-counting obsession. Let's face it, despite Adeptus Titanicus players tending towards the older side of the hobby, I very much doubt anyone will recognise my resulting models unprompted! +

+ Weapon-wise, Castigator is another easy fit in the modern game. All of his weapons are simple updates to the modern equivalents: Laser Blaster, Gatling Blaster and Warp Missile. +

+++
    • Reaver 4: Ferratus Tertius
      • Vulcan Mega-bolter
      • Inferno gun
      • Plasma cannon

    Ferratus Tertius

    + Spoiler warning for a twenty-odd year old battle report, Poor Ferratus Tertius gets downed by a faceful of alien goo that pretty much melts his legs off! +

    + Weapons-wise, Ferratus Tertius is the most problematic of all: none of his weapons exist for Reavers in the modern game, so there are a few options. The heat-based Inferno gun could be reimagined as a Melta Cannon (also having the advantage of providing some much-needed finishing punch to the group); a conversion of this using parts from the new Warhound Melta Lance might be fun. The Vulcan Mega-bolter will have to be treated as for Clavigera at the top – and given the awkwardness of this, I think I might simply use the excuse to swap things out for something completely different and otherwise lacking to the Maniple in-game, like a volcano cannon. +

    + The Plasma cannon on the carapace no longer exists, but it does offer a great opportunity to swap in a modern weapon like the Graviton Destructor – something different would be fun, and the silhouette is evoactive of the bulbous plasma cannon... +

    +++

    Tuesday, August 27

    + inload: Post-event enthusiasm +

    + Gaming at The Corsair Gambit part II +

    + A company of Salamanders Predators sweep in on the attack. +

    + Last inload concerned polishing off a Legio Maximal Reaver Titan for a Legions Imperialis event run by Maximal Fire down at Entoyment in Poole. Very pleased to report that it was a lot of fun! Alex and Johnny who were running things had clearly put a lot of effort into making sure things ran smoohtly, and that was eased along by everyone being a really nice, friendly bunch of players. I'd thoroughly recommend further events down here – Entoyment is a real Aladdin's cave of gaming, and one of my few regrets was the schedule being so packed that I didn't get more chance to explore. +

    +++

    + The background for this event was built on the results of the previous Corsair Gambit event earlier in the year, in which the forces of the Warmaster managed to establish a foothold on Nabed-Paleae, Forgethrone of Legio Maximal. As a Salamanders loyalist player, I was part of the taskforce sent to reclaim this critical world. +

    + I won't go into great depth about the games, but suffice to say they were all very fun, and it was a treat to come to a gaming event where everyone was so friendly. +

    + Game 1 +

    + A planetstrike against a defending Sons of Horus army. Highlights included the Kratos tanks that just would not die, the treacherous Reaver Moderatus (I missed all three of its – 2+ to hit – Volcano Cannon shots!), and an absolutely spectacular Sons of Horus army belonging to a great chap called Gary. +


    + I managed a narrow win on objectives here – my strategic skills rather flattered by the fact he had to deploy his army to defend the whole board, while I could pick and choose which parts to contest. +


    + If nothing else, these shots go to show just how cool Legions Imperialis looks on the boards Maximal Fire brought down – and bear in mind that this was one of ten or so, so they'd really put the effort in on terrain. +


    + Green on green. Playing against such a beautiful Sons of Horus army was a real highlight of the weekend. Helps that it was against such a sporting opponent and remained close all the way through. +


    + A shot from the viewpoint of Profugon Iratus. +


    +++

    + Game 2 +

    + This game was an ambush scenario, with the Salamanders defending a central ridge against Night Lords attackers, led by a cunning commander whose name – alas – evades my leaking mem-banks. Apologies! +


    + A very different army to face. Rather than tanks with infantry and air support, here I was facing a mass of infantry, Dreadnoughts and jetbikes, largely deployed via Drop Pods. Quite the contrast, and a nice change of pace. At the last event, very little had been released, so most lists were pretty samey – not so here; a very diverse set of lists. +


    + Another very fun game against a lovely opponent who was very patient with explaining the intricacies of drop pods and transports to me. These events are always learning experiences for me; however well-prepared I try to be! +

    + A second close victory here – despite Profugon Iratus being surrounded and brought low by the swift and vicious Night Lords legion. Again, the result could esily have gone either way, and I benefitted from some event special rules that affected morale. The Salamanders' special rules are not quite a hard counter to the Night Lords', but I think were important in how a few close fights fell out. +

    + I had been warned that Titans were a bit pillow-fisted and ineffectual in Legions Imperialis, and I'm sorry to say that was my experience, too. On the plus side, I think having a lot of points tied up in one activation did help my games to go slightly quicker – and of course it was great to be able to field a campaign-specific Legio to lean into the theme of the event. +

    +++

    + Game 3 +

    + The day closed with a short sharp shock of a game with the awesome Jon [+IGident: @jonlukedesign +] from Battle Bling – he had designed a lot of the bits in my army, in fact; from the Thunderhawk upgrades to the objective markers. +


    + I had faced his World Eaters at the previous event, and lost in a fairly close tussle across a dense city – but his beautiful army has clearly have been polishing their skills, as they took my army apart in two turns across the salt desert, with minimal casualties! +


    + I'd love to blame tiredness for the number of tactical blunders I made early on, leading to isolated picket forces being bypassed and troops being trapped in their transports, but full credit to him, he kept the pressure up and finished the job in a fittingly brutal World Eater style! +


    + Victories are lovely, but you learn a heck of a lot more from defeats – and when they're in such a friendly, collegiate atmosphere with such a nice gang, there's really nothing to mope about. A third very fun game. +

    +++

    + Closing calculations – on Legions Imperialis +

    + I don't think I'm saying anything too contentious to say that Legions Imperialis is a flawed system. It is also, however, a lot of fun. Events like this demonstrate to me that you do get spectacular thematic games, and beneath all the needlessly complex chrome, bells and whistles it retains a good underlying engine that looks great on the table. +

    + You do, however, need to play with the right spirit of cooperation. It would be very easy to abuse the army-building, and if you're looking for the 'best' options in-game, there's rarely even much consideration. With this borne in mind, I was really pleased to see the sheer variety of armies and unit types that people had brought – these were a group of people who clearly love both the setting and the scale, and valued playing the game first and foremost. I'm very grateful to have been playing in this sort of environment. +

    + I hate to say it, but as it stands I'd hesitate to recommend Legions Imperialis to new players until there's a substantial FAQ or revision. I hope that in a year or two the army list, agonisingly incompletely and broken up across multiple expensive expansions, is collected into a single volume. +

    + Of course, when you do get these ingredients together – sportsmanship, beautiful armies, great tables – it's a heady combo, and the game is really very fun. Things largely do what you'd expect them to, and you get the sense of a 'grand sweep of battle'. I just hope GW can get their act together to make Legions Imperialis the success it could be. +

    +++

    + Closing calculations – on the Corsair Gambit +

    + On the event itself, I have no real criticisms. Very nicely run, and some flavourful additions that added to the theme. Three games at 2,000pts did feel a little crammed, but we were asked midway through the first whether we'd prefer to cut things to two games. We ended up pressing ahead for three, which I think was the right decision, but for future events – particularly if they're at larger points limits – I think I'd prefer a two-game per day approach. +

    + Personally, I'd have loved this to be done over the course of a weekend; it was nice to meet and catch up with people from last time, but it would have been even better to have less time pressure, and some more time to socialise. +

    + We also got to see a sneak preview of, and free sample from, Battlebuilder – a very snazzy-looking nameplate service that's a collaboration between Maximal Fire, Battle Bling and some others. I hope to do a proper look at that in the near future, but the thing that made it jump out to me is that you can design things 'live' on the website itself. +
     
    + Glittering prizes +

    + I was also delighted to receive the Best Painted trophy, which you can see nuzzled between the free objectives pack we were given, and a flyer for Entoyment's Beachhead 2025 event next year. Winning this was very unexpected, given the quality of armies on display. Turns out that I can thoroughly recommend painting a Titan from the organiser's Legion to score some brownie points with the judges! +

    +++

    + The true test of an event is whether you come away filled with enthusiasm, and I'm happy to say that I'm already planning for a potential third event in the Corsair Stars – you can see some additional Land Raider reinforcements above, and as you'll see below, I've also got started on an Iron Skulls maniple for Adeptus Titanicus, too. More on this shortly... +