+ Common Core Concepts +
Monday, January 12
+ inload: Salamanders Terminators+
Thursday, May 29
+ inload: Corsair Gambit part III +
+ The Corsair Gambit part III +
+ Salamanders and Legio Maximal +
The event itself was brilliant. Two games over the course of the day was a good shout for 3,000pts. Epic: Legions is an old-school game that rewards time spent on it: the rules are too byzantine to crash through three games easily, and there's the very practical aspect of moving models from one board to another. To put this in context, at Beachhead, I had five Titans and their terminals to move between games. Here, I had upwards of a hundred, and that's with a sixth of the army taken up in a hefty Warlord Titan.
I also had the good luck to spend time with two great and gentlemanly generals, who made the gaming really enjoyable. Please excuse the lack of pict-captures – there was already a lot going on, and I wanted to focus on enjoying the games!
First up was Grant's lovely Dark/True Mechanicum, which were supported by a Warlord and Reaver:

Wednesday, May 21
+ inload: Legions Imperialis Corsair Gambit painting +
+ Drake Hunters – 5th Company Salamanders +
'The 5th has a reputation of destroying large enemy constructs and alien horrors. Its members specialize in slaying the salamander drakes of Nocturne. As a Reserve Company, they rarely fight together but instead are used to reinforce other companies during campaigns. In battle, they favor acting as mobile weapons platforms instead of static defense and use a large amount of Dreadnoughts. They also make extensive use of attack craft and heavy gunships.'
– Codex supplement: Salamanders
***
One of the great appeals of Epic-scale gaming is that you can easily make armies that feel like armies, throwing whole companies into the conflict. If you're into the pseudo-historical side, there's a lot of fun and creativity possible in designing colours or markings or campaign banners that fit well into the established material.
Codex: Armageddon [refcapture={ABOVE}] has a few variants and ideas in yellow, while this artwork shows a yellowy-orange pauldron for the 5th. In the post-Primaris landscape, the 5th Company is a definite orange, rather than yellow with orange shadows, but that's part of the fun of painting your own models – you get to choose.
As you can see, I've painted these marines to have yellow pauldrons with black Legion/Chapter icons. Having different markings on these figures to the rest of the army (which are green with black as a secondary and white details) is very useful from a practical point of view – it's easier for everyone involved to distinguish formations from one another, and is also more interesting for me to paint, keeping me engaged.
+ Roll call +
+ What's next? +
- 6 Land Raiders
- 6 (well, 7, as there's an extra) Land Speeders
- 4 Rhinos
- 2 Kratos (Kratoi?)
- 3 Predators
- 2 Contemptor Dreadnoughts
But is it an event if it's not a caffeine-fuelled-late-night-painting-the-day-before-deployment event?
Wednesday, May 7
+ inload: Salamanders reinforcements for The Corsair Gambit III +
+ Combat Strategy +
+ Salamanders reinforcements for The Corsair Gambit III +
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| + Into the Fires of Battle! + |
+ Plans and preparation +
+ Salamanders +
- 8 stands of Tactical Marines
- 2 stands of Plasma Support Marines
- 2 stands of Missile Support Marines
- 2 Command stands.
- 6 Land Raiders
- 3 Predators
- 2 Kratos
- 5 Land Speeders
- ... and 4 Rhinos, which don't currently have a place in the list, but are on standby to fill in space.
+ A minor rant on list-building +
+ Painting +
+ What else is new? +
Friday, April 11
+ inload: 8th Squad, 2nd Company +
+ Squad Greon; 8th of the 2nd Company +

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| + V'reth Tardisdemi + |
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| + Cassax Fo'ken + |
Bastards. That was what they always were. Fo'ken had fought seven different species of Xeno bastard, and been involved in wars on seventeen different campaigns involving human bastards. Oh, they varied – different weapons or tactics or heights, novel spines or scales or ululations – but all that mattered, to Cassax Fo'ken, was that they were bastards that he had to kill.
The orks were no different. Not for him the Salamanders' ritual term – the gurm kenndh, or 'Old Enemy'. No, to him, the greenskins were simply bastards. Small bastards, big bastards, bastards with big guns... It mattered little to him.
In truth, he was an outlier. The first to be assigned to Greon's squad, Fo'ken was as dependable as any of his brethren – though few sought him out for comradeship.
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| + Typhak Numatone + |
+ On Armour +
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| + Yaptan Greon + |
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| + Adrak Ush'en + |
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| + Illor Hak'phast + |
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| + Mulbaku Numek + |
+ On Geneseed+
Friday, March 28
+ inload: Salamanders in the Horus Heresy +
+ A Mantle of Ash +
As you can see above, while I'm using the Mark VI box, I'm throwing in lots of different parts. I've got so many odd bits and bobs left over from years of building 'truescale' marines [+noosphericinloadlink embedded+] that I've found I can make a convincingly battered-looking late Heresy style force. The Salamanders, after all, had a rough time of things during the Heresy, being sidelined as one of the Shattered Legions. I've decided to lean into this and avoid having uniformity; it's proving a fittingly thematic way of using up my bits box.
I've taken the idea of a battered post-Isstvan force, and want to build around this concept. I'm not sure yet whether the Salamanders will be veterans of the Dropsite Massacre, or perhaps an isolated Company that had to find out second-hand that Vulkan had (apparently) been killed.
I very much like the more human feel of the Salamanders in comparison to other Legions (I've always tended to favour the goodies), but think that it works best when it's balanced with some sense of the Marines as savage weapons – after all, without any contrast, the characterisation becomes at risk of being one-dimensional. To that end, I want this force to be pulled in different directions; torn between their understandable desire to strike back against the Traitors, find out the truth of the fate of their beloved Primarch and Legion, and their sense of duty. And if that leads to some unfortunate clashes with forces that have different ideas of what Loyalty means, all the better.
Of course, I don't have a novel to get these themes across in the force, so instead I'm going to try to create characters who personify things – a triad of officers who have to find a way forward for their Company in the madness of the Heresy. I haven't quite pinned down exactly these will be in game terms, but I'd like to set up some narrative options – a leader who pulls the force towards finding the truth about Vulkan, no matter what (useful for creating a Loyalist-on-Loyalist conflict); one who is more concerned with following the Promethean Cult and serving humanity – perhaps pulling the force towards a more self-destructive/sacrificial direction; and one who wants simply to preserve and consolidate, sure in the Primarch's teachings.
... and I have the other half of the Mark VI box to polish off, too:
















































