Showing posts with label Epic Armageddon. Show all posts
Showing posts with label Epic Armageddon. Show all posts

+ inload: Metalica Maniple WIP +

+ Adeptus Titanicus: Armageddon +


+ More bits and bobs have arrived for my Iron Skulls (Legio Metalica) maniple, so while the armaments aren't final, I've managed to get two Warlords and a Reaver Steel HammerOld Three Skulls and Ferratus Tertius respectively – on their feet and properly assembled. +

+ And here I'm finding the perils of working in painting subassemblies. It's taken me weeks to work up to this point, and I rather wish I'd simply bitten the bullet and just assembled them fully. Every time I come to sit down and work, there's fifteen minutes or so of faffing about trying to reconnect things, remember which armour bits go where etc., and now I'm left with a big scary pile of stuff to work on – all rather paralysing! +


+ Here's Old Three Skulls – or Tricranium the Great, to give him his officialy designation. His weapons aren't final; they need to be married up to the old Epic one. +


+ Our Reavery friend, Ferratus Tertius. The banner has been hijacked from its intended recipient. Having been complaining about the inertia created by building everything en masse, I should balance that by saying it's been enjoyable to be setting the poses so things work in a group. It's also given me the opportunity to dot in interesting bits and bobs for each Titan to make them unique – like the mix of armour plates, variant heads, poses and unique weapons. +


+ Ferratus Tertius, for example, has a custom-built Fusion Cannon, built from – er... a Revaer Fusion cannon and two Warhound Melta Lances. Pleased with how it looks; and while this is intended as a purely visual chance, it could also be used to reflect the Experimental Weapon stratagem or similar +


+ Titan of the Maniple's Princeps Senioris, Malleo Chalybis has all its weapons in place – though I'm still deciding on the head. While I like these classic style heads (available from Battle Bling), I think I'd prefer a little more variety. +



+ As with his smaller comrade, the Steel Hammer has a custom-made gun. This is a combination of a Knight Armiger arm from Taro Modelmakers with a Battle Bling upper arm and an armour plate from a Belicosa Volcano Cannon. I also used the top of the Belicosa to create a proper joint for a Titan, too. +

+ Now just to paint them! Seeing them laid out here is getting my enthusiasm up, so I'm going to aim to bite the bullet and just get started on painting. After all, the journey of a thousand miles starts with a single step. +

+++

+ inload: Legio Metalica plans and preparation +

+ Delving into the depths +

+ Onto the planning tables +

+ With the theme of a new Titan maniple in mind, I've been enjoying musing and planning. Key ideas for the project are:
  • Cool poses
  • Using Retrohammer schemes on modern models
  • Lighting?
+ I'll be hitting up Bob Hunk for some advice on the feasibility of the latter – check out his tutorials on his blog here [+noosphericinloadlink embedded+] – as Titans strike me as a good 'big' model to play about on. +

+ The posing we've looked at in the previous couple of inloads, so today I'll focus on the research for the old paint schemes. +

+++

+ Planning a Maniple +

+ Battle Titans – Warlords, Warbringers and Reavers – are my jam. Now Adeptus Titanicus is at a mature stage, I'm coming round to Warhounds and Knights, but I definitely know that I want to field as many Battle Titans as I can fit into the 1,950 points limit for the Beachhead event. +

+ My research therefore started with looking up the old Titans.  I vaguely recalled a battle report having Reavers in. After a bit of noospheric scouring I stumbled upon this precious node [+noosphericexloadlink embedded+] which links all the Epic articles from White Dwarf. +

+ Armed with this I could check out the articles, roam the noosphere and gather all the data I needed! +

+ The results +

+ This is the initial list, with the Titans drawn from battle reports in issues 179 and 184, plus the Warlord Old Three Skulls, featured heavily in the Space Marine 2nd edition launch, and Steel Hammer mentioned in the Second War for Armageddon background.  Here's a rundown:

+ Warlord 1 +

Steel Hammer – Malleo Chalybis 
  • Free armament

+ No pict-capture of a model, therefore, for our gallant Princeps Senioris, but on the plus side, I've got completely free reign with Steel Hammer's armament. +

+++

+ Warlord 2 +

Old Three Skulls – Tricranium the Great 
  • Gatling blaster
  • Power Fist
  • Volcano cannon and vortex missile

+ Tricranium the Great, or 'Old Three Skulls' to his mates, was the Titan used to advertise Space Marine 2nd edition (SM2). One of these came in the box; a reuse of the sprue from the first edition of Adeptus Titanicus (AT1). The studio paintjob – by Mike McVey, is lovely, and there's lots here to provide inspiration for a modern twist on things. +


+ In terms of armament, the arms are no problem: a macro-Gatling and Arioch Titan Power Fist Claw are perfect modern updates. The carapace, however, is a bit more problematic. Neither the Volcano cannon nor Vortex Missile is an option for Warlord carapace, so we'll be seeing Tricranium being fielded with something else – at the moment I'm leaning towards these old-school Apocalypse Missile Launchers for retro appeal. +



+++

+ The Reavers +

+ Four Metalica Reavers make an appearance in three different battle reports. The first was WD#160, where Mark Watts led a then-unnamed Titan, freshly-painted by Neil Hodgson of the 'Eavy Metal team, into battle in the Assault on Barbarius (against Richard Helliwell's Alaitoc Eldar, for the record). +


+ The second was WD179 in Inferno, the promotional battle report for Titan Legions, between Legio Metalica led by Jervis Johnson and Waaagh! Hargluck led by Andy Chambers. The same Reaver appears here, now accompanied by a pair of others (and the Imperator Cassus Belli). +


+ The three gain names:

+ ...and a fourth Reaver appears in WD184's Abomination!, a battle between Ian Pickstock's Imperial Guard and Gav Thorpe's Tyranids. Lots of lovely Knights and two Warhounds, too. +


+ The new Titan is on the top left-hand side; the three are referred to throughout as 'Ferratus Primus, Secundus and Tertius' – I won't copy the whole thing here, but here's a taste. +


+ For obvious reasons the battle reports re-used models as different characters in-universe, so happily I've got at least one potential name for all four Titans:
  • Reaver 1: Clavigera/Ferratus Primus
    • Vulcan Mega-bolter
    • Chainfist
    • Barrage Missile 
Clavigera/Ferratus Primus

+ Not an easy loadout to translate to the modern game. The Chainfist is straightforward, but the Barrage Missile Launcher no longer exists, and the Vulcan Megabolter isn't an option for Reaver arms (for some reason). Gatling blaster seems a simple change; and an Apocalypse Missile Launcher could work for the carapace. +

+ I might look at strategems or wargear to see if these can be updated – something that changes the way a Missile Launcher or Gatling Blaster behave in some way might explain things and offer a modelling opportunity. +

+ It's a shame that the modern Volkite Eradicator is carapace only, as this low-strength, shield-stripping, high rate of fire weapon would otherwise be a more creative way of updating things. +

+++
  • Reaver 2: Carnivore/Ferratus Secundus
    • Multi-launcher
    • Turbo-laser
    • Turbo-laser

Carnivore/Ferratus Secundus

+ By far the easiest to bring into the modern game; this is simply a case of using an Apocalypse Missile Launcher on the carapace and Laser Blasters on the arms. + 

+ Since there's not much to say on him otherwise, here's a good opportunity to talk about things common to all four: firstly, the banners, which provide some good inspiration for updating. Secondly, I've just noticed that the three Reavers painted later all have white heads – perhaps an intentional nod to the 'Iron Skulls' Legion name? +

+++
  • Reaver 3: Castigator
    • Turbo-laser
    • Gatling blaster
    • Warp Missile

Castigator

+ Annoyingly, the oldest Titan, Castigator, seems to be the trickiest to find good pict-captures of, though happily most of the details are there. From what we can gather in the White Dwarf, this model was painted first, and you can see that he's slightly different to the others – I suspect were painted in a group as they're so cohesive. Castigator has gold trim (unlike the others' gunmetal), and his head is red rather than white. +

+ It's worth noting that not only are details like this perfectly in keeping with the varied and heraldic nature of Titans, it's also all grist to the mill of inspiration. I want to evoke the idea of these models, rather than rivet-counting obsession. Let's face it, despite Adeptus Titanicus players tending towards the older side of the hobby, I very much doubt anyone will recognise my resulting models unprompted! +

+ Weapon-wise, Castigator is another easy fit in the modern game. All of his weapons are simple updates to the modern equivalents: Laser Blaster, Gatling Blaster and Warp Missile. +

+++
    • Reaver 4: Ferratus Tertius
      • Vulcan Mega-bolter
      • Inferno gun
      • Plasma cannon

    Ferratus Tertius

    + Spoiler warning for a twenty-odd year old battle report, Poor Ferratus Tertius gets downed by a faceful of alien goo that pretty much melts his legs off! +

    + Weapons-wise, Ferratus Tertius is the most problematic of all: none of his weapons exist for Reavers in the modern game, so there are a few options. The heat-based Inferno gun could be reimagined as a Melta Cannon (also having the advantage of providing some much-needed finishing punch to the group); a conversion of this using parts from the new Warhound Melta Lance might be fun. The Vulcan Mega-bolter will have to be treated as for Clavigera at the top – and given the awkwardness of this, I think I might simply use the excuse to swap things out for something completely different and otherwise lacking to the Maniple in-game, like a volcano cannon. +

    + The Plasma cannon on the carapace no longer exists, but it does offer a great opportunity to swap in a modern weapon like the Graviton Destructor – something different would be fun, and the silhouette is evoactive of the bulbous plasma cannon... +

    +++

    + inload: Epic Reaver build continues +

     + Work in progress: Posing a Reaver Titan – part II +

    + Part I of this project can be found here:
    [+noosphericinloadlink embedded+]

    + 'Old Spiteful' of Legio Sumer-Nikator, traversing rough ground at speed +

    ‘Raising a Reaver Titan is a matter not of construction, but of faith. The Machine-Spirit must be invited (a coy term for ‘lured’) into the mechanical frame once it has been correctly sanctified.

    ‘Once aboard, a series of increasingly secretive rites must be observed and warily conducted, culminating in the sacrifice of a local predator-beast in the sanctum of the reactor core. The aim is to bind the Anima to the metal, ivory and plastek construction; thereby making a synthesis that invests cold metal with spirit. The more puissant the creature, the more powerful the binding and the resultant Titan.

    ‘Fewer than one in a thousand attempts is a success; more than a quarter of the attempts are fatal for the Priest-Attendant.’
    – Liber Humer-Ghant; extr. On the Enthusiasm of War Engines


    +++

    + Our last look at our Legio Maximal Reaver saw it with a sculpted base with the feet firmly integrated to give it a sense of presence and weight. It's now time to move on to working upwards, constructing the legs and torso. +

    + Battle Bling upgrade armour plates – Loyalist; Classic option – tacked in place. +


    + My personal preference for building any model is to build it in its entirety, as I find it holds my interest and I enjoy the process more (not to mention it saves bits getting lost when things have to be packed away!) but I do occasionally use subassemblies. +

    + Not only does it make it easier to paint into recesses, but it offers you the ability to basecoast things with starkly different primers, saving painting work later, but it also forces you to slow down and consider things. That particular note is handy for Reaver Titans, which have a number of things about the legs that can trip up the builder. +

    + Lower legs +

    The back of the lower leg is on the left; and the front on the right.

    + We looked last time at the subtly non-symmetrical feet, and a similar thing applies to the lower legs. Here, you want to make sure that the Aquila (double-headed eagle) detail faces backwards, as in the picture above. I've clipped the armour plates in place to help make this clear; but the reason for it is that the Aquila should remains visible once the armour's in place. As you can see, the Battle Bling upgrade armour preserves this nice little touch. +

    Traitor armour plates showing the same thing – and perhaps it would have been nice for these to have an additional detail to obscure the Aquila.

    + Another thing to note about the armour upgrades (both Loyal and Traitor) is that they replace the knee armour completely – it's integrated into the shin armour a bit like Mark VI power armour. This doesn't make any difference here, but it does mean that you can't make another common building mistake for the standard kit, which is to glue the kneepads on upside-down. +

    +++

    + Upper legs and pelvis +

    + The upper legs are more subtly asymmetrical, with the difference being the vent on the back – visible on the right-hand side of the picture. The upper legs are otherwise interchangeable, and you can easily build them with the vents facing forwards. To be honest, this is one of those things that could easily be optional rather than 'correct'. +


    + The pelvis/groin/hips piece is simple – there's a larger and smaller hole to receive armour plates on front and back. The upgrade armour's fit on these is nice and snug, so they'll stay in place without any temporary fixes for painting. +
    + Traitor front +



    + Loyalist front +

    + Loyalist rear +


    + Whether loyal or traitor, these pieces are the same for both options in the respective upgrade packs. +

    +++

    + Assembling the legs +

    + When assembling the legs, bear in mind the pose you decided upon (see part I), and keep it in mind as you work. Dry fit the parts – and feel free to use Blu-tak or similar to hold it temporarily. +

    + When you feel confident, you can begin to glue things. Work joint by joint, building upwards from the feet. 

    + The key things to remember when assembling the lower legs are:
    • Get the pieces the right way round
    • Don't overextend joints, or the armour won't fit
    • Ensure that the recesses on the legs broadly align with the recess/divots for the pistons – you've got a little bit of play, but not much.

    + While the glue on the lower legs is drying, dry fit the armour to check that it fits, and that there is sufficient space for the pistons. The poses available here are surprisingly limited without carving into the pistons and armour – but don't worry, you only need a few degrees off vertical/horizontal to create a convincing pose. +

    + Upper legs and waist +


    + My advice here is to allow the lower legs to dry completely, which will give you a firm foundation to build upon. Placing the upper legs on top too quickly can cause the lower legs (which have a relatively small attachment point) to move, which means you'll be trying to keep too many components in place at once, and risk ending up with a wrong or awkward pose. + 

    + Add a small amount of glue to the hips and attach the upper legs loosely. Before this subassembly dries, dry fit it against the knees. There are a series of grooves on the top of the lower leg that should fit snugly. If they don't, try adjusting the hip until the upper leg grooves slot in. +

    + If they still don't fit, disassemble the hips and upper leg subassembly and leave to dry. Add a touch of polystyrene cement to the ankle of the problematic lower leg and wait until you can flex the joint. Reset it to a less extreme pose (but bear in mind your original aim) and start again. +

    + The key things to remember when assembling the upper legs and waist are:
    • Get the pieces the right way round
    • Work slowly, and on top of a firm foundation
    • Don't be afraid to tilt the upper legs – much of the 'weight' of the pose will come from the angle you choose, and you can be quite extreme here as long as the centre of gravity remains where you want it. 
      • Generally speaking, the more acute the angle of the upper leg, the further forward the knee should be compared with the foot. 
    • The waist determines how the entire upper torso and weapons will sit. Unless you have a particularly dynamic pose in mind, the top of the waist piece should be near parallel to the ground, or tilted slightly forwards.

    + Example poses +

    + Moving at pace, Senex Codomannus is caught mid-stride. The centre of gravity sits forward, the front leg bent as it settles into a new position (note drooping toes as it finds firm footing); the rear leg straight, trailing and lifting. The torso is canted forward on the waist to give more impression of momentum, and the weapons are trained downwards. +

    + In contrast, Mercato Stipent looks wary and hesitant. Both feet are firmly placed and braced on the ground. Here, the rear leg is bent, and the front straighter; giving the sense that the Titan has stepped backwards or is adjusting its placement – note how the centre of gravity is set further back. The weapons are up and the head follows the direction of the Gatling blaster. +


    + Alternatively, you can build up one leg at a time. Start with the leg you're happy with and glue on the upper leg and pelvis. Adjust this so that the top of the pelvis is parallel with the ground or canted only slightly – any more than this will quickly make the Titan look like it's overbalancing. Once one leg is in position, you can adjust to get the other leg into place. +

    +++



    + Once the legs are fully assembled, attach the pistons. The longer one sits at the front, as shown; the other three are interchangeable. +


    + With the pistons in place, dry fit the armour plates again, and adjust if necessary. These small pieces have quite a bit of play – but as a general note, it's worth doing this assembly with small amounts of glue to make adjustments easier. You can go back and reinforce joints later, often simply through the capillary action of the glue into the joint, with no breakage necessary. +

    + When adding the pistons, bear in mind that these will have additional small armour plates themselves, so try to sit them as centrally as possible in the recesses and divots, to give yourself as much space and flex for these. Keep the pistons upright and straight if you can, too – it gives a neater final effect. +

    + The pose of the foot has forced the front piston on the left leg (right of picture) out at an angle – but note that I've used what flexibility is there to ensure enough space for the piston armour to fit in the gap left in the leg armour. +

    + When reposing the foot to an extreme, it's fairly inevitable that you'll end up with some parts needing to be adjusted; whether that's a toe, shin, piston or even the entire leg. If you're willing to compromise the pose, it's best to do this on the fly – but if you've got something really specific in mind, then you can trim down the relevant parts to get things to fit. I suggest, however, that this is a last resort, and that wherever possible you make such changes in an unobstrusive place as possible. +

    +++


    + Upper body +


    + A plate is included to cover the bottom of the upper body (the 'chest', if you imagine the Reaver stooping). This slots neatly into place, and like the other parts, will stay in place through friction; useful for painting the plates separately.  +



    + ...And the top plate simply sits on top. This isn't quite so snug, but is fine for temporary work. +

    + The pauldrons then balance in place on top of the shoulders. The Battle Bling designers have added positional details inside to ensure a precise fit. Note that because this is circular, you do have some limited poseability; shrugging the armour forward to close the gaps at the front, for example. +

    + The shoulders are one of the most distinguishing parts of the upgrade kits. The Loyalist Classic and Traitor Heretic packs have the larger pauldrons above, which hang down at front and back. These are symmetrical and interchangeable, so you can use either pad on either side. If you want to represent reinforced or extra armour in-game, these are a good way to do so. +

    + Traitor equivalent – Forsaken variant +

    +  The Loyalist Winged and Traitor Forsaken packs instead have designs closer to the plastic originals, with asymmetrical shapes and less coverage. These give a lighter, sleeker look – just make sure you glue them on on the correct sides! +

    +++

    + Assembly and painting +

    + With all the subassemblies completed, slot the armour plates in place to do a final check on the pose. If you're happy, your ready to prime and paint. +




    + As noted, keeping the armour plates separate can help when painting, allowing you to use a dark primer on the structural skeleton and a different primer entirely on the armour plates – here's what that looks like with Halfords camo brown (recently rebranded and repackaged, but I'm happy to say still the same reliable stuff) and Games Workshop's Grey Seer. +



    + And the upgrade kit (Loyalist – Classic) in all its glory. +



    + Kit review summary – Battle Bling Titan armour upgrades +

    + I'm impressed with these kit. All are really well engineered, and it fits like a dream, particularly impressive given the awkwardness of the shapes and the precision needed. I've no hesitation in recommending it. All four of the variants fit right in, and are ideal for adding some individuality to your Titans, whether that's to make it easier to distinguish Titans within your Maniple or Battlegroup, or simply for the fun of having something a bit different. +

    + Here's the link:


    + Future ideas +

    + I hope that Battle Bling continue to produce different armour variants like this (and indeed there's a few spiked options already), and I'd love to see a proper asymmetric monstrous one for possessed Titans. I'm really surprised no-one's tried to tackle this yet, as an easy upgrade kit seems to be leaving money on the table. +

    + Likewise it would be nice to see upgrades that reflect specific things like wargear upgrades. Not only would they be nice aesthetic upgrades, but they'd also be useful for providing a physical reminder of which Titans have upgrades. These could be nice and generic:
    • Engine upgrade to fit in the gap at the back of the body, between the shield generators: Plasmatic binders/Motive subreactors/Bi-folded power containment/Plasma channels
    • Armour upgrade including parts to cover the upper legs (like the Warbringer)
    • Sensor upgrade to fit around the cowl above the head, perhaps, to represent upgrades like Gravitonic sensor array/

    + ... and on an entirely subjective and selfish note, I'd also love to see a head or two to supplement these armour sets. Long-time readers will know I've been hoping some enterprising individual would make a modern take on the other classic Reaver head 2 (below), as I think Titan's heads are the key to their personality, and helps your giant robot feel like your giant robot. +



    + Until then, I'll be using a conversion I made from a spare Warlord head and 40k Knight. You can see the first splashes of colour on the Titan, too. Keep your eyes peeled for more! +

    + Base metal – the Reaver's 'skeleton' receives its first splashes of colour +

    +++

    + inload: Battle Bling's Reaver Titan armour upgrades +

    + Building Legio Maximal – The Vigilants +

    + Battle Bling upgrades for Adeptus Titanicus +



    + I've got another gaming day coming up at Maximal Fire's Corsair Gambit campaign down in Poole, and will be taking my Salamanders once again – hoping to improve on my record of two losses and – uh, another loss. Themed around the battle for control of Nabed-Paleae, the throneworld of the Titan Legion Legio Maximal, I wanted to make sure that I brought along at least one Titan for theme. +

    + You can read about the campaign here: [+noosphericexloadlink embedded++noosphericexloadlink embedded+] – at time of writing, there are still some tickets available, if you fancy joining in. +

    +++

    + Battle Bling to the rescue – Reaver Titan upgrade kits overview +


    + I had the pleasure of meeting Johnny and Jon of Battle Bling at the last campaign day, and having politely cooed over my Thunderhawk (above), which uses their upgrades – you can read more in this inload – they very kindly sent over a selection of Titan upgrades for me to use. I'll focus on the Reaver here, but will come back in the future to show you the Warlord versions, too. +

    + Below is the snappily-named 'Loyalist Armour Plates compatible with Reaver Titans' kit: + 


    ... and its stablemate, the 'Traitorous Armour Plates Compatible with Reaver Titans' kit: 

    + Both are shown straight from the bubble-wrap bags in which they were supplied; the supports have already been removed, and there's very little clean-up work necessary. +

    +++

    + The Titan models from GW are shared by both sides of the Horus Heresy civil war, with spikes and stylised eagles shared by both sides. While you can err one way or the other with the plasic options, they're far less obviously 'Chaos' or 'Imperial' than you might expect from 40k. +

    + These kits allow you to make your loyalties clearer – though it's worth pointing out that with the right paint job, you could happily scatter parts from the 'Traitor' kits across a more savage Loyalist Legio, and vice versa. These aren't upgrades dripping with purity seals or leering daemon faces, but subtle options for variation within your Maniple or collection. +

    + Differing in sculpted detail and trim, both kits use the same underlying plate geometry, and so are cross-compatible – you could mix and match parts with each other (and the standard plastics, of course) on the same Titan. The kits come with 10 pieces each:
    • 2 pauldrons (shoulder armour)
    • Upper and lower carapace
    • Front and rear pelvis
    • 2 parts for each lower leg
    + There are two options for Loyalists (Classic and Winged) and two for Traitors (Heretic and Forsaken). These differ in the decoration of the upper carapace, and the shape of the pauldrons (shoulder armour) – the other plates are common to each kit. You'll note that there are 13 pieces in each picture above – that's because I was sent both options for each. You'll need to pick which bits you prefer; so I'll do my best in this build-along to showcase all the options. +

    +++1

    + The key question – fitting +

    + Upgrade kits can be a problem if they're not properly designed and manufactured, as parts end up not fitting properly together. I'm happy to say that, being 3D-printed, these don't have the shrinkage problem of resin manufacture. They fit perfectly to the plastic GW Titan parts. They're also reassuringly sturdy – I've had plenty of 3D printed material that is very brittle and breakable, but whatever Battle Bling uses is a great balance of strength and flexibility. +

    + Having said that, these aren't as flexible as plastic, and won't put up with much pressure from a knife. If you do end up with a breakage, it's likely to be sheer and clean, so a quick fix with superglue will put things right. +

    + The leg armour plates come in two parts, and are a great example how well they fit. On the left you can see the two pieces assembled around the plastic lower leg of the reaver, with the join scarcely visible. On the right you can see the two components, with tongue-and-groove connectors to help slot things into the correct position. +

    + I don't want to pre-empt the finished result, so I'll reserve judgement 'til I've finished building the while thing. Nevertheless, early results are very reassuring that the finished kit is :
    a) Going to look ded proppa
    b) Be nice and sturdy for gaming.

    +++

    + From the ground up – Building a Legio Maximal Reaver part 1+

    'Burning cold, biting heat; these are the stressors that led to life.' So begins the Liber Maximalis, the curious record of the Legio Maximal's difficult inception. 

    • Warcry/Motto  'Magno conatu, magnis clamoribus proelii, et festinanter progredi longius quam hostes, triumphabimus.'
    • Founding  Great Crusade 
      • Conscription-contributions from numerous Legios; principally Gryphonicus; Krytos and Tempestus
    • Homeworld  Nabed-Paleae
      • Warden Domains: Corsair World Cluster
    • Allegiance  Unknown  (Fidelitas Scindo)
    • Colours  White, Black and Orange

    + Let's look at how you can put these upgrades to use, then. To give the kits a proper road test, I thought I'd combine their use with a step-by-step on how I go about posing my Titans.  This is the first part: preparing the base and posing the feet. +

    + Theoretical +

    + Posing can add a lot of character to your Titan. Pose is always down to personal preference, so my key recommendation is to do what you like. The basic kit is very flexible and poseable anyway, so I always think it's worth taking some time to make your God-Engine unique. +

    + For me, I like Titans to look huge and ponderous – but not static. The kit will allow you to create great walking poses, particularly on a flat base, but if you want to have a lifted foot, or walk over rough terrain, I find adjusting the feet is critical to giving that extra dose of realism and weight. +

    + In concert with being out of contact with the base surface, even subtly adjusting the toes to hang slightly below the level of foot gives a more natural gait to this WIP shot of Titan. +

    + However, fiddling around with every joint is an easy road towards a rag doll, the joints looking floppy or the overall impression simply looking slumped or stilted instead of predatory and intimidating. +

    + Do some research for a pose you like. Decide whether you want to go for a super-dynamic or more restrained look. Be reassured that even minor changes can make a surprising difference. +

    + To help decide on a pose that will be successful, consider the following:
    • Pace and role – How fast do you want your Titan to be moving, and does this fit its role? Having just a toe or two in contact will make the Titan look very fast – but it fights with the idea of them being big. Even at full stride, larger Imperial Titans will likely have at least one foot in full contact with the floor, simply because of their sheer mass. Lighter Scout Titans can get away with less – perhaps even to the point of jumping.
    + The Warbringer is an artillery Titan; its carapace mount making the centre of gravity even more unstable than other Titans, so a ponderous march is fitting. +

    • Dynamics – The faster the Titan is moving, the more the centre of gravity needs to look right. This is key to selling the post. If the centre of gravity doesn't chime with  the placement of the feet, your Titan is going to look like it's toppling over, rather than speedy. Conversely, if your Titan has both feet braced, you can play about with the centre of gravity and bring dynamism into play from the waist up. 


    • Limits – There are physical limits on the poses available because of the structure of the Titan. The knee, for example, will only bend so much before the armour plates won't fit. Some joints don't have such limits – the hips are very free, for example – but you need to consider the leg as a whole. A knee at full lock and over-extended hip is going to look comical rather than intimidating. You can, of course, trim things away for more dynamic poses, if that's your jam. To maintain movement in a stable, straight line, the centre of gravity will usually be over the foot in contact with the ground.
    + A pacey Warhound is better able to sell a sense of speed and movement than larger Titans. Note that the leading foot is almost directly under the centre of gravity, and that the torso is very balanced. Note also that the trailing leg is directly behind the front leg, rather than out to one side. These are what give the impression of fast – but controlled – forward momentum. +


    + Before you begin, decide on the pose you want. Picture it in your head. If it doesn't make you feel too daft, try standing in the pose yourself, to get an idea of how your legs, feet and pelvis relate to one another. +


    +++

    + Practical +

    _1  Gather some small rocks. These should be a mix of sizes, and ideally include some with flat surfaces to make it easier to glue them securely to the base. I prefer to find more jagged rocks, to add additional texture – but as the main point of these is to create some variation in height for the Titan's feet and legs to interact with, you could use smooth pebbles and build up texture later.

    _2  Use superglue to attach them to the base. Aim for clusters that suggest rocky outcrops, rather than scattering them evenly over the surface. As we're properly testing this armour's flexibility, I've put a large cluster for one foot to rest on, about a third in from one side. For easier posing I suggest you leave plenty of space for at least one of the feet to sit flat, and avoid putting too many rocks down.
    _3  Use a spatula or old brush to apply a layer of acrylic texture paste. I used Winsor & Newton's Galeria sand texture gel here, but you could happily use an equivalent art medium, or polyfilla (Spackle in the US, I think). Work this in closely around the rocks, building up the surface and binding the rocks firmly down.

    _4  Once covered, spend a little time moving the texture paste around to avoid anything looking like brushmarks or a considered texture. Add some texture on top of the largest rocks, but avoid the sides.

    _5  Pour some builder's sand on top and give it a gentle shake. You can press down or give it a spray of clean water to help settle it in and affix it to the texture paste, but this shouldn't be necessary – it's quite sticky stuff.

    _6  Tip away the excess and run your thumb round the base to remove any stray particles from the rim. The texture paste will now stay tacky for a few hours, so be careful when handling it. 

    _7  We've got a critical hour or so in which we can still embed material in it and substantially change the texture. Here I've dropped in a couple of Maximal Fire crates, but you could use any scatter terrain or spare miniatures you have to hand. Gently press them into the surface, then use your spatula or old knife to held draw the texture paste up to them, as though dust or dirt has settled against them. This helps the objects look seated in the base, and stops them looking weightless.

    _8  It's time for our Titan to start making footprints. Remove the feet from the sprue, and make sure that you know which is left and which is right – as you can see above, the frontmost and rearmost toes are asymmetrical. Don't be caught out!

    _9  Place them lightly on the base to check the basic positioning. This picture shows the problem with using the feet straight out of the kit for uneven ground – they look stiff and weightless. We need to get those toes flexing to account for the uneven ground.

    _10  The scary bit! Chopping up the irreplaceable feet can be nerve-wracking, but if you use a sharp, fresh blade, you'll get a nice clean cut. Make a straight vertical cut as close to the central circular part of the foot (the 'sole', for want of a better term) as possible. This will mean cutting partially through the recess/divot for the piston. Don't panic about this – it will largely be hidden by the piston and armour plates later. Still, try to make the cut as clean as possible.

    _11  The first removed toe. 

    _12  Removing as little material as you can, clean up the area to restore the shape to the sole and remove excess plastic that has been pushed out of shape by the cut.

    _13  Use the blade (or a pen or paint) to mark both the toe and the part of the sole from which you removed it with a number or symbol (Roman numerals are easy – and thus safer – to make), and repeat with the other toes. This will make it much easier to reassemble the foot.



    _14  Use polystyrene cement to re-attach the front toe at the required angle. You can trim the back of the toe and the area of sole flat at the attachment point to help ensure a decent grip. Here, you can see that I'm picturing the front toe is flat against the floor, with the sole of the foot lifting away. This will be the rear foot, which is in motion.

    _15  Attach the side toes in the same way. Before the glue is completely dry, hold the foot in position on your working surface as shown, to check that the placement of the other toes helps sell the movement – in this case, the side toes droop a little and are slightly rotated to keep the parallel with (but not touching) the ground. Note that you can't take this rotation too far, or you'll find trouble with the pistons later on.


    _16 The moment of truth! Place the foot in position on your base. It's best to do this before the polystyrene cement is dry, and while the texture paste is still slightly malleable, as you can then adjust. Timing this is – quite literally – a balancing act. Too early and things will slip and fall apart; too late and things will be trick to adjust. Once happy, gently press the front toe down to force the texture paste outwards, letting the foot sink in a little.

    It is key to leave enough space for the other foot – and the rest of the Titan! Having the feet too close together will result in a Titan that looks vulnerable or nervous; not the fierce predator we want. Place the foot well to the left or right of the centre line of the base, and interacting with the rocks and details you've put into the base already.


    _17 Check the pose works from different angles, and use a modelling tool to carefully tweak things where necessary. Here, you can see the Reaver's right toe has been twisted to bring more of it into contact with the rocks beneath.


    _18  Glue on the rear toe. You can see that the join is quite ugly. You can wait until everything is secure to clean it up, or rely somewhat on the pistons and armour sparing your blushes.

    _19  We now follow a similar process for the other foot. The difference now is ensuring that the foot pose complements, rather than replicates, the first. Since the trailing foot is lifting away, it can't be bearing the weight of the Titan – thus this leading foot must be doing so. We place the sole of the foot at flat as possible on the base. When placing it, remember to leave a gap for the hips and waist. In this particular example, the rocks make movement awkward for the Princeps – so he carefully places the Reaver's leading foot on the lowest, flattest part of the rocky outcrop, for the most support.

    _20  Attach the toes as before to help emphasise the pose. Here, the toes are as flat to the undulating surface as possible, and the rocks mean that they are often tilted upwards to maximise the surface contact with the rocky ground.


    _21  Positioning needs to be done on a toe by toe basis. Rely on the physical model in front of you, and let gravity sink the toe into position, before making adjustments to ensure the pistons and armour will line up.


    _22  The feet are now complete. Thus far, things have been worked will still flexible and malleable, but we now need our foundations to be as solid as possible to build upon. Leave the whole thing to dry overnight, or longer if possible.

    +++


    + This is the end of the first part of the tutorial. We'll come back soon to start to build on top... +