+ Common Core Concepts +
Monday, January 12
+ inload: Salamanders Terminators+
Monday, October 13
+ inload: Great Gargant musings and Deathskulls in Battle for Armageddon +
+ Great Gargant WIPs +
+ The playtesting for Bloodsong ticks along, and what excuse is really needed to paint up tiny Titans? In this case, it's an Ork Great Gargant that's had a little work done. +
+ What clan? +
Indecision on this is a big part of why I've prevaricated on painting the thing, and the colour scheme is still very up in the air. For the moment, I'm content to keep it 'battle green', as that's a suitably generic colour for all orks, and reminds me of the Gargants from a battle report in White Dwarf 136 – one of the earliest issues I read, and formative in how I picture ork armies.+ Talking of Orks +
Back to Armageddon Prime [+noosphericinloadlink embedded+]: I've drawn the tokens up to match the originals as closely as possible, so they're all planned to be 25mm/1in square.
Ghazghkull's sent two forces into Armageddon Prime – the Blood Axes and Snakebites, while he led the Goffs, Evil Suns and Bad Moons through the jungle into Secundus. The Chaos Attack expansion had a number of 'what if?' scenarios, one of gave you the option of swapping out the tribes. Supplied with that expansion were 18 Snakebite units and 18 Blood Axe units. The service I'm planning to use can do sheets of 42 counters, which brings up a nice opportunity to include some Death Skulls.
While it's not quite enough to fit all three on one sheet, I thought it'd be fun to work up the idea:
Monday, October 6
+inload: Armageddon Prime tokens +
+ A holiday to Armageddon Prime +
+ Progress towards Armageddon +
+ Making tokens +
- 8th–14th Armies
- seven tokens with values 2 4 1
- 15th–20th Armies
- six tokens with values 2 3 1 values
- 2nd–7th Tank Divisions
- one token with values 7 4 2
- four tokens with values 6 4 2
- one token with value 5 3 2
- 3rd–6th Rough Riders and Light Brigade
- two tokens with values 2 2 3
- two tokens with values 1 2 3
- one token with values 1 1 4
- Hive gangs
- five tokens with values 2 3 1
- five tokens with values 1 2 1
- Fortifications
- eight tokens with values – x2 –
+ Tanks and support +
Close inspection will also reveal that I've updated the silhouettes of the Tank brigades and Rough Riders; both also renumbered and noted as 'Prime' formations. The tank icons mostly match those of the original game: a Stormhammer and Baneblades for the 1st–5th Prime Divisions (equivalent to the 2nd–6th of Secundus – the 1st there is a Shadowsword), but I couldn't resist replacing the old Basilisk with the more iconic Leman Russ.+ More challenges! +
Thursday, September 18
+ inload: September update +
+ A whole new boardgame +
+ Third War in 3rd +
1,500pts Steel Legion 707th
HQ – 445pts
- Command HQ – 178pts
- Colonel (70)
- Carapace armour (5)
- Refractor field (15)
- Power weapon (10)
- Bolt pistol (3)
- Bionics (5)
- Standard Bearer (10)
- Regimental standard (20)
- Medic (10)
- Comm-link (15)
- Grenade launcher (15)
- Mortar squad – 95pts
- Anti-tank squad (35) – 115pts
- Missile launcher team (20)
- Lascannon team (30)
- Lascannon team (30)
- Commissar (40) – 57pts
- Carapace armour (5)
- Bolter (2)
- Power weapon (10)
Troops – 320pts
- Command section – 81pts
- Lieutenant (35)
- Power weapon (10)
- Bolt pistol (3)
- Carapace armour (5)
- Plasma gun (8)
- Missile launcher (15)
- Comm-link (5)
- Infantry Squad (60) – 78pts
- Flamer (3)
- Missile launcher (15)
- Infantry Squad (60) – 78pts
- Plasma gun (8)
- Heavy bolter (10)
- Infantry Squad (60) – 83pts
- Melta gun (8)
- Missile launcher (15)
Troops – 320pts
- Command section – 81pts
- Lieutenant (35)
- Power weapon (10)
- Bolt pistol (3)
- Carapace armour (5)
- Plasma gun (8)
- Missile launcher (15)
- Comm-link (5)
- Infantry Squad (60) – 78pts
- Flamer (3)
- Missile launcher (15)
- Infantry Squad (60) – 78pts
- Plasma gun (8)
- Heavy bolter (10)
- Infantry Squad (60) – 83pts
- Melta gun (8)
- Missile launcher (15)
- Leman Russ Vanquisher (175) – 190pts
- Hull-mounted lascannon (15)
- Leman Russ battle tank (140) – 145pts
- Hull-mounted heavy bolter (5)
Tuesday, July 22
+ inload: Alternative weapons for Steel Legion +
+ Resupply! Alternative sculpts for Steel Legion +
Lucky me, I have lovely friends – and a care parcel translated through the warp yesterday containing some fantastic alternative sculpts for Steel Legion from warmtamale. As you can see above, they match the originals well for size and style.
Perhaps more importantly, they add some much-needed variety to an awesome but very limited range.
For more on the Imperial Guard ranges in this period, feel free to inload this: [+noosphericinloadlink embedded+]
+++
+ What's new? +
Specialists! Figures like these now turn up as part of command squads, but were scanty or absent for most of the regiments of the period – particularly the Steel Legion, which didn't have the follow-up second wave of the earlier forces. (I had to ask my older brother – who could be trusted with a pin vice and hacksaw – to convert a banner for my Catachans.)
Vox-casters, banner bearers and medics add a lot of character to things, and also increase the variety available. The sculpts above appear to be conversions based on the existing sculpts. Both the vox-caster/comm-link chap on the left and the banner bearer are based on the sergeant with the ork head (once reviled, and now hard to get hold of!); the vox-caster having their arms replaced with those from the Death Korps of Krieg plastic set. The medic's based on the other sergeant; again with what looks like DKoK bits.
I'm looking forward to painting these up – a comm-link in each command squad and a banner for the Command HQ will help to make those units feel a bit more special.
+++
The missing special weapon options are likewise conversions. One meltagunner is based on a lasgun trooper sculpt and what looks like an Elysian 'Accatran-pattern' meltagun; the other on the grenade launcher sculpt with a Space Marine melta.
The flamers are likewise mixed; one a take on the 2nd edition flamer (very fitting!), and the other on a more modern Space Marine-inspired one, with a back-mounted fueltank. Both models are based on lasgun trooper sculpts.
The variety is welcome – it'll be nice to have some variety in my squads, and to swap out some of the grenade launchers that currently predominate. As for the variety of in-universe weapon patterns, that strikes me as very fitting for the 7th Army Group: they're having to make do with what they're given!
+++
+++
Wednesday, June 25
+ inload: Armageddon Steel Legion release history +
+ Resupply: Seventh Army Group +
+ Known by those fighting it simply as 'The War', what would later be titled in Imperial histories as the Second War for Armageddon involved millions of Imperial Guardsmen and a colossal amount of kit. Some was imported from off-world, but for the most part, Armageddon's production capabilities were equal to the task. ++ Today's inload looks at some extra equipment I've mananged to lay my hands on for my Steel Legion force. +
+ History of the Steel Legion +
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| Catachan comm-link |
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| The lasgun here was universal for Guard across the range. |
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| A shot of various bits from the Cadian range – note the identical lasguns on the left; and examples of the universal plasma, flamer, melta gun and bolt pistol models, too. |
+ What's new? +
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| The autosavant is trying to reconcile the non-standard crew – the body language says it all! |
You'll spot a second standard heavy bolter team and some plasma gunners, too; alongside some 40k weirdos (old Inquisition models) that I thought fitted the vibe of the force.
Monday, June 9
+ inload: 2nd edition 40k thoughts +
+ Hard Luck at Hemlock Bank +
Rutger's rebreather gave a protesting click. He was too tired to be nervous about the filter – all he wanted was for the interminable waiting to be over. The High-and-Dries had been encamped in the Hemlock valley for more than a week now, the orks sending occasional probing attacks along the line – not enough to warrant a decisive response, but more than sufficient to keep the whole line at ready status.
Why weren't they attacking?
Little more than ten minutes later, Rutger would regret asking.

















































