Thursday, May 29

+ inload: Corsair Gambit part III +

+ The Corsair Gambit part III + 

+ I've had a very busy and very enjoyable few days of gaming, hanging out with friends old and new. Saturday was spent with Baraqu droog @seneschal_werhner at Maximal Fire's The Corsair Gambit event for some Epic: Legions Imperialis fighting; and Sunday and Monday was with the PCRC, including a 2nd ed. 40k game. I'll froth about the latter game in another inload, so here's a very quick overview of how the Corsair Gambit played out. +

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+ Salamanders and Legio Maximal +

As you can see below, I did manage to get everything painted up in time (hooray), though not quite as polished as I'd have liked (boo). 

The event itself was brilliant. Two games over the course of the day was a good shout for 3,000pts. Epic: Legions is an old-school game that rewards time spent on it: the rules are too byzantine to crash through three games easily, and there's the very practical aspect of moving models from one board to another. To put this in context, at Beachhead, I had five Titans and their terminals to move between games. Here, I had upwards of a hundred, and that's with a sixth of the army taken up in a hefty Warlord Titan.

I also had the good luck to spend time with two great and gentlemanly generals, who made the gaming really enjoyable. Please excuse the lack of pict-captures – there was already a lot going on, and I wanted to focus on enjoying the games!  

First up was Grant's lovely Dark/True Mechanicum, which were supported by a Warlord and Reaver:




The mission involved capturing three objectives, one of which was removed each turn. This shot, from the Mechanicum's table side, shows the end of turn 1, I think. I'd managed to get a foothold on all three objectives, largely thanks to the manoeuverability of the Space Marines.



There was a good mix of forces at the event, with all three big forces (Marines, Guard and Mechanicum) appearing on both sides, along with a healthy sprinkling of Titans and aircraft. 3,000pts really lets the visual side of the game shine, particularly since everyone had really pulled out all the stops to make some great-looking armies.




The Warlord, Consequens Indevitatus, was downed in this game on turn 1 without firing a shot – to our mutual amusement – which gave me an uphill battle. It turned into a real back-and-forth struggle, with the speed of the marines allowing me to adapt to the changing battlefield; while Grant's ponderous Mechanicum were unable to put their (substantial!) power where they needed to be, as the objectives thinned out.

The game ended up being decided on secondary objectives, and was a narrow squeak for the loyal Salamanders. A very fun game indeed, and a great army and opponent to face.

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Game 2 involved the Salamanders surrounding and attempting to capture three central objectives, while the Imperial Army held them off. Commanding the traitors was @Tetsugakhan (go check out his awesome painting).


This was a bloodbath from the beginning, with huge damage done to both sides from turn 1. Solar Auxilia have a lot of tricks up their sleeves, and the sheer number of superheavy tanks and artillery was daunting to face. 


The variety in this army made it great fun to play against, with a real feel of combined arms. As with Dark Mechanicum, I'd never played against Solar Auxilia, and they were a treat to fight against. Events like this give me a great opportunity to actually play games, and so it's lovely when you get to play cool new armies against cool people on cool tables.


This shot sums up the visual appeal of Epic: Legions for me – tanks, troops, titans and aircraft all in concert. You'll be pleased to hear that Consequens Indevitatus gave a bit of a better account of himself in this game, contributing to clearing out the central bastions, and surviving everything Tetsugakhan's air wing could throw at him!

This game ended in an honorable draw owing to time, with both sides exhausted!

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A really enjoyable event, so thanks to Johnny and Alex from Maximal Fire for organising it, and to all the players involved. The narrative ends with Nabed-Paleae falling to the traitors... so we'll see what the future holds for the Vigilants!

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