+ Turbulent Priests +
+ 2nd edition Warhammer 40,000 battle report +
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+ 'To arms!' A Clamavos of the Church of Cosmic Wisdom broadcasts an emergency address by the Cult Magus to the faithful of a particular diocese. + |
... Nor were the back lines of Armageddon, far from the greenskin threat, reliably safe. Ghazghkull's invasion had thrown law and order into disarray, and the planet's criminals, terrorists and heretics emerged to make good on the disruption. Stemming this inner corruption fell largely to the Defence Forces of the individual Hives and Mega-factories – though where more severe or grave threats emerged, elements of the Steel Legion were deputised.
Such was the case with the Church of the Cosmic Wisdom, a previously innocuous sect of seeming anchorites centred upon a spire of Hive Acheron. During the ork invasion, their true nature as a powerful Genestealer cult emerged, forcing their hand.
Their aim was eventually revealed to be the capture one of the hive's spaceports and ensure the Patriarch and as much of the cult as possible could make good its escape in the chaos of war. With the ports locked down by the Armageddon military, this led to inevitable conflict.
– The Later Histories of Armageddon: Hidden Conflicts
+ Today's inload involves a few notes on a fun evening of gaming with Bob Hunk. We'd arranged to meet up to play a 1,500pt game of 2nd edition 40k after dipping our toes in again at Stuntwedge's house a few weeks back with a game of Tyranids versus Space Marines. +
+ With some more points on the table, we decided to swap over to Genestealer Cults against Imperial Guard. +
+++
+ General thoughts +
I confess to not taking any notes, so the 'report', such as it is, is more a collection of scattered thoughts – but I hope the pictures (a combination of my own and Bob Hunk's) at least offer something nice to look at!
+++
+ The Armies +
+ Steel Legion 7th Army, 707th Regiment +
‘General Grünhold came to command the ‘High-and-Dry’ 7th Army Group, taking the reins from General Marlen as Commander Dante’s reforms were enacted and the Steel Legion as a whole prepared for the ambitious counter-offensive envisioned by the Astartes.‘Known as ‘Asbach’ – though not within earshot – the General’s nickname stemmed from his supposed similarity to the old Helsreach distillate: short, bitter, fiery, and best faced as swiftly as possible.’
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+ Grünhold and aides-de-camp, addressing selected Regiments of the 7th Army Group prior to them being cycled out of the front line to recuperate in Acheron. + |
Characters (up to 750pts)
- Imperial Guard General 'Asbach' Grünhold – 65pts + Wargear card: Bionic Eye (5), Bionic Arm (5) and Bionic Leg (3) (He's been in the wars!)
- Tech-priest Engineer – 30pts
- Commissar – 40pts + Power sword (6)
- Command Section – 75pts + power sword (6) and bolt pistol (2)
- Command Section – 75pts + power sword (6) and bolt pistol (2)
Squads (at least 375pts)
- Tactical squad – 100pts + Veteran sergeant (10) + Heavy bolter – (10) + Plasma gun – (6)
- Tactical squad – 100pts + Missile Launcher (30) + Grenade Launcher (10)
- Tactical squad – 100pts + Missile Launcher (30) + Grenade Launcher (10)
- Tactical squad – 100pts + Missile Launcher (30) + Grenade Launcher (10)
- Space Marine Captain – 90pts + Boltgun (3)
- Space Marine Tactical Squad – 300pts
- Leman Russ Battle Tank – 205pts
+ Church of Cosmic Wisdom +
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The Cult Magus makes his presence known. |
Characters
- Patriarch (72) + Hypnotic Gaze (20) + Catalyst (40) [132]
- Cult Magus (107) + Displacer Field (20) + Force Staff (10) [137]
- Cult Icon Bearer (45) + Sword (1) + Mesh Armour (3) [49]
- Neophyte Leader (10) + Needle Pistol (5) + Power Sword (6) + Carapace Armour (7) + Frenzon (5) [34]
- Acolyte Leader (9) + Psychic Mastery Level 1 (25) + Scanner (1) [35]
- 12 Purestrain Genestealers [336]
- 10 Neophyte Hybrids (90) + 2 Hand Flamer (12) + 6 Swords (6) + 4 Power Fists (40) [148]
- 10 Acolyte Hybrids (80) + 1 Power Maul (6) + 9 Autoguns (9) [95]
- 10 Acolyte Hybrids (80) + 1 Chainsword (2) + 9 Shotguns (18) [100]
- 5 Acolyte Hybrids (40) + 2 Heavy Stubbers (20) + 2 Grenade Launchers (20) [80]
- Leman Russ [205]
- Goliath Truck (counts as Chimera) [140]
+++
+ The battlefield and deployment +
The opening turn saw the Goliath and broods in the centre advance on the Salamanders. Space Marines aren't quite as superhuman in 2nd as they later became, so the Salamanders quickly grew to appreciate the cover they were skulking in as the Leman Russ (the 'Lovely Girl') opened up on them. Fortunately, poor maintenance meant two of the heavy bolters fired fitfully, then jammed; and the battle cannon missed
+++
Over on the right, the Steel Legion advanced on a large building held by the Cult. I wanted to comment on this flank of the battlefield, because it's a good example of what I mean by the game feeling more 'realistic' – we had soldiers advancing into scant cover on an otherwise exposed position, then laying down fire on a dug-in enemy.
The cover from the building meant that the small unit of Genestealer cultists was able to hold off twice their number of infantry – and it was only the presence of a Leman Russ battle tank that enabled a squad to flank the building in the closing stages of the game.
... of course, realism only goes so far... the highlight for both of us was the Magus' Displacer Field successfully saving him from a lucky shot – only for it to bring him back into reality outside the building, leading to a long plummet to the cold hard ground: ouch!
+++
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+ 'No resistance to flamers in this edition, Imperial lap-dog!' + |
+++
With time pressing on, the final turn saw the Imperial Guard advance reach the deployment zone, securing their victory – although as you can see, the prospects for an extended fight did not look to be in the Steel Legion's favour!+++
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