+ Legio Validus +
+ Had an 1,250pt game of Adeptus Titanicus last night, which was a blast. No pict-captures, I'm afraid, as I was busy juggling rules, terminals and all sorts. I had a Warlord, Warbringer and Reaver, and was facing a Warlord, two Reaves and a Warhound. A very enjoyable game, which ended in my defeat – but close 'til the end, and full of cinematic moments. +
+ I was lending out some of my Titans, so it was mostly a Legio Sumer-Nikator civil war, but – as the Sons of the Temple currently lack any Warhounds – I did a quick get-you-by paintjob on the next Warhound for Validus. +
+ Basic colours in place; tabletop ready + |
+ Some more work and the Warhound will be a little more refined, like this Reaver. + |
+ I also took the opportunity to update the lore and rules for Legio Validus on the PCRC website [+noosphericinloadlink embedded+], and so here's how they work:
Legio Validus are a loyalist Crusade Legio force for Adeptus Titanicus, and use the following rules:
- Legio Trait: Masters of Defence
- After being charged and attacks have been resolved, the Titan can make a move of up to 3in within rear arc at full speed, then take one point of heat.
- Legio Trait: Elite Magos
- Reroll a single repair dice in the damage control phase.
- Legio Strategem: Locomotive Override (1)
- A Titan of scale 9 or 10 can use this in the combat phase to turn up to 180 degrees and then suffer 1 point of Critical Damage to its legs. Note it’s Critical Damage, not a Hit, so you don’t advance the track.
- Legio Wargear: Plasma Rifling
- A global upgrade on a Titan, applying to all Laser or Plasma weaponry for 15 points. It allows you to push to give +6” to the short and long range of those weapons.
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