Friday, November 16

+ inload: Alien Wars Blood Angels +


+ For those new to the Alien Wars, check out the tab above. To catch up on my retro-inspired Blood Angels specifically, start here [+noosphericinloadlink embedded+] +


[10: LOAD "80s punk style Scouts"
[20: LOAD 'guitar riff #3']
[30: IF 'Awesome', Vol +1]
[40: GOTO 10]

+ Are you a bad enough dude to rescue the Imperium? +

+ Yeah! Scouts comin' atcha from the early 90s. Asymmetric puffy sleeves, ponytail mohawks, heavily armoured codpieces, knees and shins, powerful shoulder pads and a general disregard for anything except being rad. +


+ These are such wonderfully over-the-top figures; dripping in the mix of punky, baroque finery and Napoleonic warfare that typifies 40k. These particular figures were brand new at the time of the original army (WD138–141), being previewed as the first pieces by a new sculptor. They differ from the previously-released scouts, which can be seen alongside them here [+noosphericinloadlink embedded+], by being slightly more refined. While the same design cues have been used, these four figures have cleaner lines, some smoother plates, more cohesive detailing, and (to my eye, at least) overall better sculpting and posing. +

+ They are divisive; there's no denying that – they're often held up as exemplars of the weird old figures Citadel released – but that's part of why I like 'em. They're a far cry from the common design cues of sci-fi soldiers today, and clearly draw much from the Citadel sculptor's historical experience. Compare them with the Empire troops released shortly after – the slashed sleeves in both cases are presumably drawn from Renaissance-era Landsknechts; but I think they're more creatively employed here, in a sci-fi setting. +

+ In any case, they work perfectly for the crumbling, post-Romantic, Dark Age feel of the Nova Terra Interregnum period. + 

+++


+ Digging out the Blood Angels has got me fired up, so I got stuck into the painting. Minor progress, but every little helps: +


+ Note the injured/dead figures. Things like casualty markers tread the line between part of the army and part of the scenery; and as such they're a great way to try new techniques or – as here – a great way to remind yourself how you painted something that you haven't picked up in a while. It doesn't matter so much if they're slightly inconsistent. +


+ In-game, I'm vaguely planning them to act as markers for morale; a visual reminder to do tests etc. +

+++

+ Getting involved +

+ Remember, the Alien Wars setting is not invitational – it's open to anyone who fancies giving it a go. In addition to using it as a way to get stuff like my orks and Blood Angels painted, it's also been a great chance for me – and a lot of others – to paint some fun one-off aliens and oddments.













+++

+ While the setting involves the whole Galaxy – and thus anything's fair game – the fight between the Space Marines and the various Xenos (particularly Orks and Eldar) is at the core of the idea. +

+ I recently spotted this rather lovely Chapter scheme; a short-lived Excoriator scheme that was retconned (they're now cream). That might put you off, but since the events of the Nova Terra Interregnum are shrouded in mystery, it's a great opportunity to paint up some of these 'lost' schemes. +



+ Perhaps you've never painted an Eldar, or ork? Why not give it a go? Similarly, why not have a go at painting a one-off Space Marine? +

Wednesday, November 14

+ inload M35: Blood Angels and Squats build updates +

+ Slipstream into M35 +

+ After two campaign weekends, and much frenzied painting, I have polished off the Iron Warriors (for now, at least) my Steel Legion, and a small Genestealer Cult. Not bad going for the past few months! +

+ So, having played around in M31 and M41, I thought I'd take a detour back into the Alien Wars of M35, and return to the Blood Angels 3rd Company. +


+ A quick spray later – you can check out my painting method here [+noosphericinloadlink embedded+] – and the latest figures are ready to paint. From left, you can see a Scout (a lead Rogue Trader figure), a finished Tactical Marine, a Terminator veteran, and the awesome third party Dreadnought. +

+ I've no doubt at all that the Dreadnought and Scout will be pretty divisive – the styles are very different to the modern visuals, but that's all part of the beauty of exploring a fresh era within the universe. Rather than arguing that 'X doesn't look like that', it's easy to say 'this looked like that at this time.' +

+ More importantly, it's a chance to play around with some figures I like! +


+ Also bubbling under are the Squats of the Iron Staff League (above), and a few other bits and bobs for the Blood Angels (below). +


Tuesday, November 13

+ War for Akkar: 30k Frontier's Horus Heresy gaming event +

+ War for Akkar: After-action report +

+ I had the great pleasure of playing a part in the War for Akkar, the last part of a grandly-scaled series of Horus Heresy campaigns run by a group called 30k Frontier [+noosphericinloadlink embedded+]. I had an absolute blast – great people, great tables and great armies. +

+ But don't take my word for it – check out these fantastic forces. I don't seem to have got everyone's armies, but they were all great. Thematic and clearly lovingly constructed. +

+ The Warmaster's forces +


+ These brutal-looking World Eaters, commanded by a great fella called Stacy, were a mix of older marines and those more recently 'elevated' and pressed into service. He won a well-deserved 'Best Character' – and probably the gaming highlight of the event by pot-shotting a vital Imperial strategist with a long-range plasma pistol strike! +


+ The 242nd fought alongside Sam's cool Mechanicus force. The thralls (on the right) were some suitably chaotic conversions of some Age of Sigmar troops. +



+ Some chump brought these Iron Warriors, too. +



+ Joe's beautiful Word Bearer force won 'Best Walker', and featured some blinding conversions. I particularly liked the Terminators. +


+++

+ Emperor's lapdogs +


+  A lovely infantry-heavy Alpha Legion force; fighting for the Emperor – or were they? (Yes). Had a good scrum against these; and my only victory of the weekend – so thanks for going easy on me, Alex! +



+ I faced this assault marine-heavy Raven Guard force in the first game, where I was trying to prevent them escaping a collapsing space station. Needless to say, trying to catch them was like grasping mist... Nevertheless, a surprisingly tense and enjoyable game. +


+ Jack's Ultramarines had a great theme – a Chapter of Destroyers – and in addition to being beautifully painted, were accompanied by some great props. They won a well-deserved 'Best Fluff' award. +


+ I faced Will's Raven Guard both one-on-one, and in a team game; and ended up getting mulched by assault marines on both occasions. A very well-constructed force, and a lovely – and very patient! – player. +


+ Sadly I didn't get a chance to face Alex's Imperial Fists, but they were amongst my favourites. While the Dreadnoughts (Mk IV box dreads forever!) are the stand-outs, the whole force was executed with great attention to detail and background. +

+ You'll probably spot that the armies are unusually (and pleasingly) infantry-heavy; and that's because the Zone Mortalis rules were in effect for the campaign. I was really glad of this; there's little more demoralising than sweeping half your army off when facing two Typhons. The army selection restrictions were quite tight, but really made for close, enjoyable games. +


+++

+ Akkar itself +

+ Terrain and scenery – the third army – can sometimes be an afterthought at events like this, but the 30k Frontier team went above and beyond; creating really tense and innovative missions over beautiful scenery, with fun intergame effects and loads of cool NPCs and in-campaign events. +


+ A healthy dose of Predator memes abound – poor, poor Dillon; buried under a wall. +


+ A squadron of Arvus landers swoop in from the jungle – this board saw Imperial Fists attempting to evacuate a vital Imperial officer from World Eaters. +


+ The attention to detail in all aspects really helped to make the event memorable. +


+ 12 x 4ft boards were used for the final doubles games. +



+ I was also very flattered to receive these awards – thanks all for a great weekend. I'm looking forward to adding some Akkar battle honours (and wargear) to some new troops as I gear up for a future event in the near future. Hope to see you all soon, and remember – if it bleeds we can kill it! +

Thursday, November 8

+ inloads: Iron Warriors 'Officio Monstrosa ' army shot +

+ Iron Warriors 242nd 'Footsore' Great Company and the Officio Monstrosa +


+ Is there any greater satisfaction – hobbywise, at least – than seeing an army you've painted laid out, and completed to the best of your ability? +

+ MIssing the tanks, but otherwise complete +
+ I found myself in the (unusual, for me!) position of having finished everything I need for an event with some time to spare, so I decided to double-check everything was complete. I ended up surprising myself with how much I'd done for the force. Because they've developed rather more organically – i.e. with less pre-planning than other armies I've done – I'd quite forgotten some of the models. It was nice to dig 'em out and get some details – I hope you enjoy the show. +


+ Tactical legionaries are at the heart of every space marine force I've ever done. I've ended up with nearly forty, all told. +


+ Perturabo hasn't seen table-time yet. Now the army's 'done' (though is any army ever really finished?), I'll have to twist the arms of Bob Hunk and Stuntwedge to face me with Team Fisto in a suitably large game. Perhaps that cowardly wretch Rogal Dorn will make an appearance? +


+ Zaricus Cjarn has led the force so far. A relatively lowly Centurion, I think he'll end up being superceded by a higher-level officer soon. I won't forget this axe-wielding loon, though. One of my favourite models full-stop.+


+ You see the benefit of 'boring' poses when you set out your models like this. Having more restrained marines helps the more dynamic poses stand out, and makes for a better overall look. +


+ Talking of dynamic poses, I think this chap is my favourite in the force overall. +


+ The stripped-back aesthetic of the Iron Warriors still leaves a little space for details that add a bit of narrative. Here a little wolf token – a gift from the XVIth Legion? A trophy from the VIth? – is there for viewers to pick out. Note also the hazard striping. I've deliberately kept that minimal. It's such an eye-catching device that it can really draw attention away from the metallics. +


+ Freehand banners. A lot of fun, and a good opportunity to practise your brushwork. +


+ New Destroyers. The damaged pauldrons come from Master-Crafted miniatures. The metallics here are ever-so-slightly darker than the rest of the army; to reflect the rad-soaked background. +


+ Multi-meltas – a perfect example of a unit made just for looks. They attract a lot of positive comments, which goes to show a change is as good as a rest, sometimes. One of my favourite bits of the army, they make heavy use of the Blood Angel helmet that I adopted for its sinister eye slits.  +


+ The new apothecary – see yesterday's inload [+noosphericinloadlink embedded+] – was designed to fit alongside the vignette of two injured Marines [+noosphericinloadlink embedded+] I made. +


+ Again, a bit of freehand detail really sings out against what is, at root, a super-easy metallic scheme. The little targetting panels were painted with the same blue accent I've used sparingly across the army. +


+ Rapiers are fun – small enough that I enjoyed painting them (unlike most vehicles), large enough to stand out. +


+ GIANT ROBOTS +


+ MORE GIANT ROBOTS +


+ ...and back to regular ol' troops to close. Converting every model is time-consuming and sometimes frustrating, but it really helps to make the army feel like yours; adding a very personal artistic touch. It also helps to remind you that even the 'basic' Space Marine is a distinctive hero (or villain), with the potential for own narrative development. This all adds to the enjoyment of every aspect of the hobby; from generating ideas for painting honorifics to suggesting storylines and plots for gaming. +

Wednesday, November 7

+ Iron Warriors Apothecary +

+ inload: Corpsemaker +


Respiration laboured. Palliative oxy-haemotics: thirty – no, thirty-five units. Commence auto-leeching to balance the humou- [SMALL ARMS FIRE]  Hmph. [SMALL ARMS FIRE INCREASES] [STATIC] To expedite withdrawal, Palatarch, I can give you three choices – you can detail two of your men to drag him back across the minefield; or I can extract and take back the gene-sperm. [ORDNANCE DETONATION] The third choice? Well, if we stay here much longer, I can take him and the rest of you back in a bucket.


+ A very enjoyable figure to work on; just familiar enough to be relaxing, and just enough extra detail for fun. The variety of lenses and panels here was ripe for experimenting, so I decided to paint the lamp using greys and freehand lines to suggest something like a deactivated car headlamp. +

+ The freehand apothecary symbol on the pauldron is just about visible here, along with the bloody handprint on his shin. +


+ Beyond the standard 'true-scaling', it was a simple conversion. I trimmed the hand from a Grey Knight Terminator apothecary arm (I think), replacing it with an auspex. The cool backpack details are from the Primaris apothecary; while the loincloth and helm are from the Mark IV plastic box. + 



+ I had a bit of fun experimenting with object source lighting from the auspex, too. Fairly subtle, but very easy to do on metallics, as you can simply glaze the colour on once the underlying metals are highlighted properly. +

+ The scheme is deliberately stripped-back. I decided against using an alternative white scheme for this apothecary. The impact of the whole force relies on the anonymity of the figures – no-one's allowed to stand out in Perturabo's army! +

Tuesday, November 6

+ inload: Space Marine Destroyers +

+ Officio Monstrosa: Destroyers WIP +


+ With a little less than a week until my troops invade the Deathworld of Akkar [+nooosphericinloadlink embedded+], I'm scrambling to get a few extra figures finished for the Iron Warriors. I had intended to take the Ultramarines (life imitating art here, as the poor Ultramarines get sidelined from all my Horus Heresy gaming!) but there was an imbalance of Loyalists to Traitors, so I offered to bring some baddies to solve it. +

+ With just 2,000pts to bring, I'm not under huge pressure. It's meant that some very patient models have been bumped up the queue, so I'm working on the Destroyers, an Apothecary and a Palatarch (sergeant) for my Basilikoi (Tactical Support Marines). +

+ Here's a few WIPs:

+ After the first few stages, the metal is coming along nicely. Note the marine second from left is complete. +

+ A little further along, the metals are all but complete, while the black gun casings and pauldrons are just blocked in. +
+ And the reason the Destroyers didn't get finished last night is that I was working on a couple of other Marines at the same time. A veteran for the Basilikoi:

+ And a much-needed Apothecary:



+++


'The best parasite remains undetected.'
+ Olympian aphorism + 

As I look over the new intake, I keep my face a blank mask. It is not difficult. Not compared with Olympia. Akkar will test these hurriedly-trained neophytes. Some will live; others die. The thought fills me with as much emotion and concern as might the expenditure of ammunition. It is all part of the mathematics of warfare; their addition or subtraction is relevant only to the correct result: victory.

The jungle. however. That concerns me. It concerns Cjarn, too; though our increasingly mercurial leader grows less and less patient with every battle; every swing of that scavenged axe. It is fortunate that we have been assigned an Episcopi. As Cjarn's patience degenerates, we will have need of a cool hand; and a lifetime of uncompromising discipline has refined Artabas' thoughts to a hard, mirror-like sheen; much like those of his robotic companions.

This Muster was drawn hurriedly from a nameless swamp of a planet. Its children lacks discipline. I lash out with my maul, striking one of the aspirant Phalangites on the hip. Unpowered, it causes no harm – but he adjusts his posture, straightening. If I catch a curse, it is wisely curtailed.

I do not break stride. Nor does my mind pause. There is little enough time before deployment, and the jungle is an abstract and complicating factor. It alters the equation; changes the probabilities. Reaching the end of the hall, I nod curtly to the duty-Palatarch. He returns a crisp salute. As I duck beneath the exodus-bulkhead, I hear the sound of the recruits closing in on their errant Mustermate.

+++

Thick and cloying and aromatic. Akkar is alive. Alive in a way I had forgotten; abundant to the point of choking itself. Branches bend under the weight of wildlife. Fruits hang so heavy they strain the vines; insects form deafening clouds around gaudy, pulpy inflorescences. Such vitality feels sickly and corrupt; an over-ripe fruit bloated with syrupy, over-developed flesh. The hoot-swingers and cacklebirds are swivel-eyed; frantic.

Even the new Iron Warriors are affected. I am pleased the Muster's Palatarch has instilled more discipline in them. Their observable reactions are subtle. Nevertheless, the signs are there, for those that know to look. A flushed look to the skin. Wide eyes. A microsecond delay in response.

The glut of sensation Akkar presses upon you is hard to take in. Doubly so for the intake. Knowing only their homeworld's foetid brown wastes under slate-grey skies, and the spartan lines of our vessel, it is a wonder that they do not behave as though inebriated. Their new, post-human senses hinder as much as help here.

Still. Discipline. Those momentary pauses will kill them as surely as a blade. They have scant hours to adapt. Imperial shipping is inbound. This will be Legion war.

+++

Vox heavy with distortion, words mangled, my orders are necessarily simple. Our new Mustermate, Aftrokratori, gives vox-click assent – assiduous boy, I murmur to myself through blood-pinked teeth. The click is – predictably – all but lost in a haze of static. The others simply tap their pauldrons. I can sense their reactions: disapproval, amusement, mockery.

A moment later, supplementing our battle-sign with a hesitant, embarrassed nod, Aftrokratori taps his pauldron too. Hm. At least he learns. Turning away, I place my pistol on the ground for a moment, flex my heavy gauntlet; test the malfunctioning rotator cuff again. All of a sudden, I feel tired. I feel every one of my eighty-seven years.

My fingers feel thick and clumsy and numb as I retrieve my bolt pistol. My blood fizzes with sickness. Running my tongue over tinny-tasting teeth, I am aware of the gradual, insidious, siege my terrible atomic weaponry places on me.

Aftrokratori will feel its bite soon. Heh.

Perhaps he will regret his elevation to our coterie. Perhaps he will embrace the firesong. I care not.

I ignite my jump pack, feeling the harness tighten and press on my armour. Before the apex of the jump, I jink; already firing down at the defenders, already feeling the sense of weight fall away, already my blood singing.



Friday, November 2

+ inload; The Hesiod Romantic Rebellion +

+ The Alien Wars +

+ Histories of the Antona Australis sector: The Hesiod Romantic Rebellion +


The Hesiod Romantic Rebellion (M36.398–408) occupies a peculiar position in sector history, as it exemplifies both the zenith and nadir of Imperial politics. Celebrated in local myth and song, the Rebellion lingers in the popular imagination, perhaps owing to the larger-than-life characters on each side, and perhaps owing to the massive structural changes in sector politics. The conflict drew the ancient houses of various subsectors against one another in a massive power struggle that left the sector's political capital on Grovsenor in the Anton Antecedent subsector.

Following the Scribe Wars of the 33rd Millennium (M33.199–802), governance of the sector had been relocated to Hesiod, which cemented its political dominance through being used as the base of operations for elements of the famous Astartes Chapters of the Sons of Spectra, Emperor's Hawks and White Consuls during the War of Heretics. During these centuries, Hesiod and the subsector around it swelled in importance as diginitaries, trade merchants and myriad others flocked to the area. Meanwhile, subsector Anton Antecedent lay in the doldrums, disgraced by the trouble caused during the Scribe Wars and seemingly unable to regain its lost glory. The Siculus subsector, previously a backwater, began to grow in influence thanks to its proximity to Hesiod.

Spin-rimwards of the Antona Australis sector. Imperial subsectors in blue.
Interactive map accessible: [+noosphericinloadlink embedded+]
Hesiod bathed in a golden age for a number of centuries, which was crowned by the planet producing a High Lord of Terra. This state of affairs was to change during the Nova Terra Interregnum crisis that gripped the Imperium. Hesiod's government was traditionally based in the teachings of the Ecclesiarchy, and the fateful decision was made by Ecclesiarch Martial II to support Constantium (Nova Terra) rather than Terra; a decision that – while it had few concrete repercussions – officially declared every other subsector as supportive of this move. Outraged, subsector Anton Antecedent rebelled en masse. The pragmatic Imperial Commanders of Anton Antecedent had dwelled patiently and built up substantial political backing, and they led an protest against Hesiod that drove trade away and increased the strain on the Hesiod subsector's income. Even so, the wealthier and more influential subsector would almost certainly have broken the rebellion if it were not for an opportunistic Imperial Commander from Siculus called Sebastian Bachwhit. Bachwhit was an incisive and talented political agitator, and he successfully encouraged the Siculus subsector to secretly undermine Hesiod, by drawing armies away under the pretext of xenocidal campaigns and retrenchment.

Martial II was incensed by Bachwit's furtive actions, but the political weather had changed, and his influence on sectorial matters was shrinking. He was unable to persecute Bachwit as this would risk antagonising his friends in the Siculus subsector; and Hesiod could not stand alone against two subsectors. Frozen into an embarrassing political wilderness, that was accellerated by the defeat of Nova Terra and the re-trenchment of Anton Antecedent as a viable political entity, the centuries following saw Hesiod and the Ecclesiarchy in general shrink in influence during the Age of Apostasy. Senator Luxa Abraxon, the head of the new Grovsenor Consulate, made it plain who now wielded power by proposing a merging of the Hesiod and Siculus subsectors. As Abraxon raised her ally close Bachwit to the Consulate, it became clear that Hesiod would be the junior in the new sector.

+++

+ Escalation +

Matters might have continued sedately if it weren't for the sudden and suspicious death of Sector Ecclesiarch Martial II and his successors as they campaigned furiously against the proposed merger. The Hesiod Epidemic – as the crisis became known – saw seven Ecclesiarchs assassinated in as many years, which caused huge turmoil across the whole sector and brought fresh piety to many. Numerous petty wars and rebellions broke out across Antona Australis as the Siculan, Hesiod and Anton Antecedent subsector governments struggled to assert political dominance or hold on to power.

Under the leadership of Saint Remuel, the world of Hesiod began to gather political momentum once more. With old grudges and political fractures more apparant than ever, and the threat from xenos all but absent from the principal subsectors, the stage was set for an apocalyptic conflict. Inspired by a popular romantic myth of Hesiod as having a divinely-given right to rule the sector, the dashing Marshal Bron of Memini successfully engaged the Ambitine Fleet and forces of Magna Grecia, sparking war between the mighty armies of the Hesiod and Anton Antecedent subsectors. No love was lost between the old rivals; and many millions perished.

Open warfare continued for five years, until the Siculus subsector – previously neutral – entered the war. Having allowed the two more powerful subsectors to break against each other, Bachwit began his own claim for power; assassinating his lover Abraxon and declaring himself Dicator-for-Life over both the Siculus and Anton Antecedent subsectors. He had lofty support, including the Hammers of the Emperor and Stellar Steeds Chapters of the Astartes, against whose forces neither Hesiod nor Anton Antecedent had an answer.

Desperate, Marshal Bron blackmailed Horsa (known as the Oathbound), then-Althing (high king) of the Iron Staff League to join him. Anti-abhuman feeling was high owing to the political winds – the Age of Apostasy was drawing to a close, bringing influence back to the Ecclesiarchy and giving thoughts of 'purity' to the broader Imperium. The addition of the powerful abhuman faction to the war tipped the balance too far. Despite Horsa's determinedly defensive stance, limiting his forces to keeping supply lines open and providing reserves to the Hesiod forces, the governments of Siculus and Anton Antecedent joined forces against Hesiod, resulting in the swift defeat of their armies. Saint Remuel was martyred in M36.405, and Marshal Bron was killed by Captain Titus of the Hammers of the Emperor later the same year. Without their charismatic leadership, the Romantic Rebellion collapsed.

+++

+ Conclusion and aftermath +

Open warfare continued between Hesiod, Siculus and Anton Antecedent until M36.407, when the Diet of Bronnling was instigated by the Inquisition. Intended as a conclave of the various subsector governments to reach a political compromise; Sector Ecclesiarch Martial VI of Hesiod played a brilliant move, turning the Diet into a show trial of Althing Horsa. In one fell stroke, the three simmering Imperial subsectors found a common enemy; accusing the Iron Staff League of orchestrating the whole affair and creating the war. The Althing was found guilty of sedition against the Emperor and executed. The Hammers of the Emperor and Stellar Steeds led the combined might of the sector against the League, removing it from sector politics and allowing the three subsectors a face-saving political climbdown.

+ Sebastian Bachwit and Consule Shm Vin. +
At this point, Ecclesiarch Martial VI of Hesiod, Sebastian Bachwit of Siculus and Shm Vin, head of the Grovsenor Consulate were all relatively well-placed. Thankfully, Martial VI was both a deeply pious and starkly pragmatic man. Recognising that Hesiod's time in the sun had passed and that further warfare served no-one's purposes but the enemies of the Imperium, he graciously withdrew from direct involvement in sector politics – leaving Siculus and Anton Antecedent eyeing each other warily. The stand-off was short lived, as Bachwit – increasingly filled with regret over the cold-blooded murder of his lover earlier in the conflict – committed suicide in the closing days of M36.408, effectively ending the war.

With no political rivals, governorship of the sector defaulted to Shm Vin, whose first motion before the Consulate was to merge the subsectors Siculus and Hesiod into a new combined sector in order to combat the increasing threat of the orks of the Scallop Stars. Linked by a common foe, the two subsectors bonded through blood shed together during the resultant Eorta Crusade and the Scallop Star Purges.