Showing posts with label showcase. Show all posts
Showing posts with label showcase. Show all posts

Tuesday, May 7

+ inload: The Alien Wars; and faces showcase +

+ Nova Terra Interregnum: The Alien Wars +


+ Space marines versus aliens of all stripes – not just classic 40k, but classic sci-fi. I've got a few bits coming to the boil here, so keep an eye out for more aliens soon – oh, and a couple of marines, too. Tomorrow I'll inload on the Castigators, an unusual (and very cool) Chapter. +

+ If you've got some minor xenos, or an obscure Chapter Astartes you'd like to share, let me know on the Facebook group. [+noosphericinloadlink embedded+] +


+++

+ Faces face everywhere +

+ ...and while we're cross-linking noospheric feeds, the #faceyourart hashtag popped up on Instagram recently; with the principle of showing details of faces from your artwork. Being as I love painting faces, I couldn't resist a little photoshoot of some old favourites. +


+ While there's a fairly heavy Space Marine motif, I was quietly pleased to see quite a bit of variety of model types here, from Inquisitors to Blood Bowl – and it's really got me enthused to paint some more one-offs. +


+ Greenskins and dwarfs and ogres, too. I still think Sergeant Santiagon (above, centre) is the best face I ever painted. +

+ I did a step-by-step tutorial on painting faces here [+noosphericinloadlink embedded+] – any interest in a tutorial for other species? I quite fancy applying the principles to Tau or something. +

Friday, January 11

+ inload: Ongoing Warfare +


It is the thirty-fifth millennium. The Imperium is in turmoil.

Faith wars with rationality as the Ecclesiarchy and Administratum tussle for power.

In disgust, the Ur-council of Nova Terra has led a fifth part of the Imperium into secession, striking out to form a new Imperium of their own.

Seers speak hauntingly of the half-remembered terrors of Old Night, as warpstorm activity increases across the galaxy. The veil grows thin.

The smouldering embers of rationality and hope slowly fade out, one by one.

Against a galaxy in flames, mankind falls on itself; and as the eyes of man turn inwards, the horrors of the wider galaxy gather in the darkness. 

The Alien Wars begin.

+++

+ ... Or continue, depending on whether you've been following along with the semi-retro Alien Wars project. This year, I'm planning to get some more games in, to build up the Nova Terra Interregnum background with some battle reports. As with the modelling and painting, please consider yourself cordially invited to join in. If you've got something to add; get in contact via the +Commentary Submission Access+ at the bottom of the inload and we can chat. +

+ Hobby time has been precious, but I did get a chance to shoot the Blood Angels in action:

+ Blood Angels confront orks of the Charadon Empire on Lurtz. +

+ The fighting gets close and bloody. +

+ Eldar of Siaob [+nooosphericinloadlink embedded+] use their potent witchery to combat the indomitable Astartes+

+ As ever, Tycho is at the heart of combat +

The eternal struggle: human and xenos.

Thursday, November 8

+ inloads: Iron Warriors 'Officio Monstrosa ' army shot +

+ Iron Warriors 242nd 'Footsore' Great Company and the Officio Monstrosa +


+ Is there any greater satisfaction – hobbywise, at least – than seeing an army you've painted laid out, and completed to the best of your ability? +

+ MIssing the tanks, but otherwise complete +
+ I found myself in the (unusual, for me!) position of having finished everything I need for an event with some time to spare, so I decided to double-check everything was complete. I ended up surprising myself with how much I'd done for the force. Because they've developed rather more organically – i.e. with less pre-planning than other armies I've done – I'd quite forgotten some of the models. It was nice to dig 'em out and get some details – I hope you enjoy the show. +


+ Tactical legionaries are at the heart of every space marine force I've ever done. I've ended up with nearly forty, all told. +


+ Perturabo hasn't seen table-time yet. Now the army's 'done' (though is any army ever really finished?), I'll have to twist the arm of Stuntwedge to face me with his Imperial Fists in a suitably large game. Perhaps that cowardly wretch Rogal Dorn will make an appearance? +


+ Zaricus Cjarn has led the force so far. A relatively lowly Centurion, I think he'll end up being superceded by a higher-level officer soon. I won't forget this axe-wielding loon, though. One of my favourite models full-stop.+


+ You see the benefit of 'boring' poses when you set out your models like this. Having more restrained marines helps the more dynamic poses stand out, and makes for a better overall look. +


+ Talking of dynamic poses, I think this chap is my favourite in the force overall. +


+ The stripped-back aesthetic of the Iron Warriors still leaves a little space for details that add a bit of narrative. Here a little wolf token – a gift from the XVIth Legion? A trophy from the VIth? – is there for viewers to pick out. Note also the hazard striping. I've deliberately kept that minimal. It's such an eye-catching device that it can really draw attention away from the metallics. +


+ Freehand banners. A lot of fun, and a good opportunity to practise your brushwork. +


+ New Destroyers. The damaged pauldrons come from Master-Crafted miniatures. The metallics here are ever-so-slightly darker than the rest of the army; to reflect the rad-soaked background. +


+ Multi-meltas – a perfect example of a unit made just for looks. They attract a lot of positive comments, which goes to show a change is as good as a rest, sometimes. One of my favourite bits of the army, they make heavy use of the Blood Angel helmet that I adopted for its sinister eye slits.  +


+ The new apothecary – see yesterday's inload [+noosphericinloadlink embedded+] – was designed to fit alongside the vignette of two injured Marines [+noosphericinloadlink embedded+] I made. +


+ Again, a bit of freehand detail really sings out against what is, at root, a super-easy metallic scheme. The little targetting panels were painted with the same blue accent I've used sparingly across the army. +


+ Rapiers are fun – small enough that I enjoyed painting them (unlike most vehicles), large enough to stand out. +


+ GIANT ROBOTS +


+ MORE GIANT ROBOTS +


+ ...and back to regular ol' troops to close. Converting every model is time-consuming and sometimes frustrating, but it really helps to make the army feel like yours; adding a very personal artistic touch. It also helps to remind you that even the 'basic' Space Marine is a distinctive hero (or villain), with the potential for own narrative development. This all adds to the enjoyment of every aspect of the hobby; from generating ideas for painting honorifics to suggesting storylines and plots for gaming. +

Thursday, October 12

+ inload: The Sleep of Reason – first Night Lords Claw

+ The Sleep of Reason +


Commissioned as another Shadow War: Armageddon team, I had a lot of freedom in design and layout, which I always appreciate. A very enjoyable challenge, this mini-project had me diving into the Night Lords, a Legion that I've never really looked at in much detail. I've aimed to give each of the models a sense of individuality but keep a sense of ochesion – the VIIIth might owe as much to gang culture as modern military concepts, but I wanted to be sure they all remained immediately identifiable as Night Lords, with the individual character coming out through a closer look. 

To do this, then, I scribbled down a few key concepts that made me think of Night Lords – judgement, horror, and so forth – and then built models using those concepts as touchstones. I wanted to nod to the classic bat-helms and similar terror markings, but to rein them in and make them a little more practical. You'll spot that one of the group has some budding wing/horns on his helm, picked out in a muted red. Another has a trophy rack that gives him a bat-winged silhouette, but leaves his helm free. Similarly, the terror markings appear on all of them, but vary. Rather than painted masks, the markings are either sculpted armour – ribs on Fidanza, a custom helm on Avellon – and lots and lots of severed body parts, from ears to feet, strewn over the figures.

Aaron Dembski-Bowden's influence is, predictably, not far from the surface. I enjoyed the adventures of Talos and First Claw so much, but I I felt it would be a better homage – and more personal to the commission – if I used the concepts behind his characters as a springboard to develop a group of my own. The concept of the red hands of censure was a real temptation, for example, but I decided to riff on the idea of gang status it suggests and instead run with honorific skinning knives, which appear on every figure. Thanks for the inspiration, A D-B! Hope you approve.

I hope the owner is very happy with them; I certainly am.

+ 'Kivigilitha Ve Zah Jass.' +


+ With few of the trappings and advanced equipment of their loyalist brethren, experience and a willingness to use scavenged armour and weaponry makes this group of Night Lords – a warband styling itself The Sleep of Reason – as versatile and deadly at the end of a long campaign as at the beginning. +

+ The four collected here operate as a squad or 'Claw'; and are unified by shared aims – symbolised by the poison daggers they wear as a crude gang-sign – and, perhaps, by fragmented recollections of a lost dream that they bitterly wish to spoil for those 'still sleeping'. +

+ Their battlecry – or perhaps more accurately, the last phrase whispered to their victims – is Kivigilitha Ve Zah Jass – which loosely translates to 'We bring A Rude Awakening'. +



+ Shullat Avellon (judgement) +


 + Representing what remains of the VIIIth Legion's original aims, Avellon acts as the unifying figure of the group. Through dominance and tactical ability, he is begrudgingly regarded as – if not the leader, for the warband bristles as such terms for all save their warlord – at least first-amongst-equals. Perhaps more importantly to the Claw, he is a neutral party, whose decisions ensure the others can indulge their predilictions. +

Gaining the lion's share of the spoils of war, his armour is good quality, largely (thought not wholly) unmarked by the taint of chaos. He bears echos of the trappings of rank – a trophy rack in place of a banner, a defiled tilt shield from a defeated enemy (or rival), and an artificer-modified terror helm. Despite his status, the collar of his breastplate is raised – all the better to ward off a blade at the neck. +


+++

+ Creo Fidanza (arrogance)+


+ Such is Fidanza's belief in the inherent superiority of the Astartes that his fighting style is swaggering and ostentatious; deliberately alerting the enemy once there is no escape for them. After all, the prey should spend their last moments in fear, not ignorance. +


His armour, a well-maintained hybrid of mark IV and scavenged mark VII plates, is thus embellished and decorated with ritual terror markings; not least of which are his flamboyant trophy racks, which cast an inhumanly long, bat-eared silhouette. +



+++

Isimud Vologda (horror)


 + Colossal, debilitating, overwhelming horror is the Night Lords' modus operandi. For some, it was less a strategy and more an art to be savoured. For Vologda, it became an obsession. +

 + Tactical expediency and teamwork simply does not factor into his crystally straightforward mind; merely the act of spreading individual terror. Draped in skins and pelts, covered with chains and trophies, Vologda's method of waging war is plain and simple; and always, always, secondary to his true aim – sadistic, systematic and excruciating murder. +

With a talent for infiltration and stealth, he usually operates at the forefront of the team – all the better to scatter and unnerve the defenders for the others to terrorise; and all the less likely that his individualism will compromise the team. +


+++

+ Basmu Seachild (dishonourable conduct) +


+ The only non-Nostraman of the group, face-to-face conflict is anathema to Basmu Seachild, recruited to the Claw many centuries after the Legion Wars. Why confront the enemy head-on when you can finish them before they know there's a threat? A creeping, lurking and knife-strewn monster in the dark is how Seachild prefers to operate; his movements sinuous, coiling, and silent. +

Barring a Mark IV helm; only now beginning to warp under the influence of his incipient voidcraft, he wears a relatively crude suit of Mark V armour – the best he can hope for as the junior member of the team. +




+++


Thursday, June 8

+ inload: Stuntwedge's Imperial Fists +

+ Army showcase: Stuntwedge's Imperial Fists +


+ This is a group project that has been slowly bumping along since 2009. The idea of a large group project was dreamt up when we used to attend the Tempus Fugitives' fantastic campaign weekends. We wanted to take up an entire taskforce of the same army to one of their Age of the Emperor Heresy-era events. +

+ Of course, this being the glory days of the group, where we were all blessed with loads of free time, we took on a very ambitious task – after much discussion the PCRC finally decided that 'true-scale' Imperial Fists were the army to do. +

+ Stuntwedge +

+ Even regular readers of the blog may not have seen Stuntwedge's wonderful work, as he's more usually a Tau player – having been bumping along with Shas'O Shas'ka Nan of the Starblade Cadre [+noospheric inloadlink embedded+] since 3rd edition. +

+ The glorious VIIth came out to fight off the advancing Iron Warriors; and I took the opportunity to get some shots of this lovely army for you. This isn't the whole army – there are a number of vehicles and other bits; all equally beautifully converted and finished in Stuntwedge's cleanly-blended and smoothly-finished style. +

+ Veterans +


+ The Veterans here are a good example of the sort of Horus Heresy-era marines we were making before Games Workshop and Forge World started producing Heresy miniatures. As a result, there's a wonderful baroque quality to them, as Stuntwedge used parts from all over the place. Note the similarity of the altered Chaos backpacks – now referred to as Anvilus pattern – to the current Mark III plastics and resin packs. +

+ Stuntwedge took a slightly different approach to truescaling his marines; combining Terminator legs with altered power-armoured uppers – though there are spacers to increase the height and depth of the chest, to ensure the proportions held up. This gave the advantage of being able to retain more torso detail and greater variety of parts for arms. +

+ Cataphractii Terminators +


+ Another advantage of using the power-armoured marines as the basis was that Stuntwedge was able to make his Terminators distinct from their power-armoured brethren. Never one to take the easy way out, however, he ended up adding considerable bulk to the legs and torsos, and carving down the helms of many – note the similarity of his helmet conversions (right, in the above image) to the Grey Knight Terminators, released just after he'd finished. +


+ The conversion work is subtle and show the maker's eye for detail – and ability to pick out a good bit. I love the Dreadnought sarcophagus used here on the sergeant (centre). +

+ Tactical Marines +


+ The army, themed around the Siege of Terra, includes two ten-man Tactical Squads – they'd work nicely as Veteran Tacticals in the new rules – which are themed around combat squads. One (above) is equipped with shiny new Mark VI 'Corvus' armour. Note the marine reloading on the right. It's easy to gloss over details like this as they're now available in standard kits; but at the time, required careful conversion and sculpting work. +


+ Each of the squads is bolstered by the presence of a squad leader (front row, centre) marked out by the mini-banner – a fond reference to Rogue Trader/2nd ed. organisation. These had no in-game effect, but make for great details. The personal heraldry tiltplate used here is cool, too. +


+ The other half of the squad is decked out in Mark V 'Heresy' armour. I think this is my personal favourite part of the army – the sculpting's great, and the contrast between clean yellow and strong metal is eye-catching and impressive. The heads were gathered from the missile launcher from the then current 40k boxed set – Battle for Black Reach(?); then the only source of plastic Mark V helms. +


+ Stuntwedge picked out this chap as one of his favourite parts of the army – the posing and detail that show the character of the piece are hallmarks of his work. +


+ The second Tactical squad used Forge World's Red Scorpions pack for the heads and torsos. +


+ He enjoyed the challenge of matching the canonical details as precisely as possible – an old hand at 40k, Stuntwedge based a lot of the detail on the formative armour mark models and articles from the Second Edition era. +


+ The missile launcher's another favourite model of his. The occasional bare-headed model (here with sculpted hair) helps to inject some humanity into the army. +



+ Again, a nice balance of dynamic and supporting poses in the squads helps to give them a great balanced feel. Note the crenellated shoulder pads – a nod to the Imperial Fists' Index Astartes article from White Dwarf. +


+ Occasional characterful poses, like this marine pulling a pin from a grenade with his teeth, are scattered through the army, and make for rewarding close observation. +

+ Captain +


+ Based on the Battle for Black Reach Captain, the figure is largely recognisable; it almost appears unconverted.  I think I'm right in saying that Stuntwedge isn't overly fond of this model, but I think it demonstrates a great deal of skill to get your conversion work and sculpting so clean. +

+ As a group +


 + It takes skill to make a great model; and it takes a different set of skills to make for a great looking and cohesive army. Attention to detail and a disciplined, coherent paint scheme and basing style result in a beautiful army. +