Showing posts with label Blood Bowl. Show all posts
Showing posts with label Blood Bowl. Show all posts

Thursday, February 26

+ inload: Blood Bowl, Battle Builder, and B-Spearhead +

+ Kick off! +


Blood Bowl season kicked off for me with the ever-so-chic Argo Owlbears taking on Lucifer216's Victory Vultures – with both teams taking quite a kicking! 

Victory, fittingly, went to the Vultures, with a stonking 2–0 result.

+++

After a weekend of gaming, Omricon's Jeldenberg Jets are top of the table, with a game in hand over the Karaz City Griefs. The Owlbears are lurking at the bottom of the table!


I do love Blood Bowl – one of those great games that it's fun to play even when you're getting your teeth kicked in!

The new edition/season is good fun – recognisable to old hands but with lots of 'quality of life' improvements. Too many to got through here, but suffice to say that we're all looking forward to getting more games in. 

The Owlbears, I'm sure, are just gearing up; and with some new (randomly-generated) skills under their belts and a newly-signed Catcher on their line-up, keep an eye on them creeping up the table.

+++

+ BattleBuilder nameplates +

I've enthused about these before in relation to personalising your Titans [+noosphericinloadlink embedded+], but I hadn't tried them for 32mm bases.


As a little treat for Coaches in the Tallowlands Invitational, I thought I'd pick up a couple of 'players to watch' from each team – these were allowed to take a free skill by the Commissioner (Omricon), and this struck me as a nice way to pick out these talented rookies.

Adding nameplates is a fun way to make things more immersive – it's much more fun to say 'Loriel Elvies dodges past Ofdahn Pitt' to make the touchdown than 'this lineman throws a block against your catcher', and it's a nice way to distinguish the models, too.

If you'd like to try out some plates like this, you can use this affiliate link [+noosphericexloadlink embedded+] and the discount code 'MournStarfall' to get 10% off.


... and related to Blood Bowl, I picked up some Referees.

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In the Tallowlands

The weekend also saw the PCRC try out Spearhead, a sort of boardgame-cum-wargame that's like a cross between Warhammer: Age of Sigmar and Warmachine. Set tables, set armies, and a set of cards. Interesting gameplay, and I'm interested to try out some more.

This is running adjacent to Warmtamale's Age of Sigmar campaign, which the models below are being built for:


Some of these date back a decade, being built and bought for a Mordheim event that I was invited to, but sadly couldn't make. nice to exhume them and bring them up to scratch.

+++



Thursday, February 5

+ inload: Blood Bowl painting +

 + Reaching a fever pitch +

+ Blood Bowl fever +

Chaunterwick Unathletic, pictured above, saw the field for the first time in a long time at the last PCRC geekend, and they'll be handing the field to some up-and-coming stars, the ever-so-chic Argo Owlbears:



Work on these prancing dandies has been ticking along since the last inload. They've all now got their basic tunic colours in place and I've started picking out the mid-sized areas. I want to make sure that they're at least presentable for their first game, and getting the faces and bases up to scratch is the absolute best way I can think of to do that.

Painting a model is one thing, and painting a group quite another – especially when they're meant to be in some sort of uniform. Blood Bowl teams are made more complicated by the fact that the models are individuals who need to be picked out for the game – the other player should be able to identify who's who, because a particular skill can be critical. 

This is doubly awkward for these elves, as their positions and roles aren't really clear from the poses and equipment in the way that (say) a trollslayer is distinct from a dwarf blocker, or a knight from a peasant. This popped up in my games with Chaunterwick Unathletic – I've added names to the base rims, but while that's great for colour and flavour, it's not always useful for positions! I think if I do something similar, I'll have the names on the back, and the position on the front.



Coming back to the chic Argo Owlbears, once they're completed, identification should be relatively easy, as they'll have numbers painted on (and potentially nameplates). At this stage, however,  I have to rely on things like hair colour to pick out who's who. With that said, you'll spot little tufts on the bases. Partially these are to add some texture to the green astrogranite pitch, but you'll also spot some pink tufts. These add a flash of colour, and also denote positional players (throwers, catchers, blitzers and the like), just to make things a bit easier to parse for the other player.

+++

+ Puggy Baconbreath +

Renewed interest in Blood Bowl prompted this little spontaneous purchase:


I had the 1988 metal version of Puggy way back in primary school – a model that I don't think ever saw the Blood Bowl field, as the heavily-armoured halfling was busy fighting his way across an Advanced Heroquest board with my (very indulgent) older brother and his (equally patient) mates.

He was painted rather garishly in orange and deep blue, and I quite fancied indulging some fond memories in repainting him. He won't fit in any of my teams, as far as I'm aware (unless he moonlights as a standard halfling in Chaunterwick Unathletic), so I think he's just going to be a good old fashioned painting project.

+++

Friday, January 30

+ inload: Tallowlands Invitational MMXXVI +

+ Blood Bowl season +

It's that time of year again – time for Blood Bowl! After some fun warm-up games last weekend to get back into the swing of things and try the new edition, the PCRC are starting a new Tallowlands Invitational league.

I used my human team, Chaunterwick Unathletic, over the weekend, but the new season rules have introduced lots of subtle changes. I've decided to use this as an excuse to finish off my dwarf and elf teams, both of which have quite substantial changes that I hope will make for exciting plays and a fun experience all-round.

Both teams are still being kitted out (read: being painted), but I thought you might like to read a little about them.

+++

+ The Karak City Griefs +

Nickname  Blackened Angers
Head coach  Loki Nogson
Sponsors  Nogmeister beer – 'Follow the bear (he's nicked your pint)'
Stadium   Arrow-in-Head stadium


Hailing from the new port of Karak-Scael, the Karak City Griefs have long drawn their players and supporters from the port itself, along with the numerous mining villages in the foothills of the Greyspire Mountains. 

The Griefs describe themselves as a 'popular and successful' team; a claim which is certainly made by them.

More cosmopolitan than many dawi settlements, Karak-Scael – known outside of Khazlaid circles as 'Slate-on-Usk' – has only distant connections to the traditionalist and inward-looking dwarfs of Migdahlgorm to the west, and is refreshingly liberal. The port attracts travellers and traders of all kinds; and the streets – like the Griefs' home stands – is packed with dwarfs, humans, halflings and even the occasional elf, ogre or lizardfolk.

The dwarfs of Slate-on-Usk are as well-known for their wiliness as their more traditional dawi virtues of thrift and hard work. Riddling and gambling are common pastimes, and the culture of the port town has rubbed off on the team, who pride themselves on their 'unconventional' strategies and tactics.


+++

Starting lineup

Loki Nogson, a new coach for this season, has brought in a swathe of new young (well, youngish) players, including Bori Beardwold, a groggy transfer whose contract was definitely legal whatever you say, you can't go back on that just because you had too much ale, and Travage Kelsy, who made a name for himself as the fastest dwarf in the league last season – his quick thinking and speed making headlines across the region.

These new players join an experienced line-up of names like Morris Minehead, beloved for his reliable engineering, excellent ball-handling and classic style; the team's blitzer, Brock Brewcannon; and crowd favourite Ofdahn Pitt, a thoroughly local character, beloved for his ability to wind up the opposition with well-placed digs that inevitably leads to a big, crowd-pleasing scrum.

Leading this team into the Tallowlands Invitational is Captain Padraig Mastones, who previously headed up the Cadair-ap-Nadhg Capstones, a team of wood elves, dwarfs and gnomes who play Green Rules Blood Bowl, a little-known local variant. 

Mastones brings a wealth of experience from his time with the Capstones. His silver tongue (and heavy fists) means referees tend to be understanding if he occasionally 'happens to forget which variant he's playing', and 'accidentally' undertakes a play that is 'perfectly acceptable in Green Rules, I assure you' and unaccountably disallowed under the laws of both standard Blood Bowl and the Slate-on-Usk Town Watch.

  • (Captain) Padraig Mastones (Runner)
  • Arin Fyrmfforge
  • Brock Brewcannon (Blitzer)
  • Bori Beardwold
  • Travage Kelsy (Runner)
    • On the Ball
  • Ori Oakbrandy
  • Stann Blockbeard
  • Harri Halvpint
  • Ofdahn Pitt
    • Taunt
  • Morris Minehead
  • Biffur Broadbeam
+++

+ Argo Owlbears +

Nickname   The 'Chic'
Head coach  Vidal Monsoon
Sponsors  Elvies djeans – 'Denim that's better than yours, peasant'
Stadium   Sailor Field stadium


The Argo was supposedly the first elven ship to reach the Tallowlands, and – while possibly mythical – is a cultural touchstone for all Elves on the continent of Rho.

Amongst the great and the good*, the fact that this team of foppish, prancing chancers has adopted the name as their symbol is universally** agreed to be in terribly poor taste.

The Owlbears care not a jot, as long as they get a chance to show off their sparkly uniforms, glossy hair and perfect skin on the field of dreams.

Head Coach Vidal Monsoon is an outspoken advocate for the elf method of play – which is to say that the opposition aren't allowed to do any blocking in the first quarter, and ideally not the first half. Few other Tallowlands residents agree.

Famed mostly for the splendour of their coiffures, tightness of their uniforms and willingness to grant pre-, post- and during-match interviews, the Argo Owlbears are almost always known by their team nickname, which has become an honorary epithet amongst both home and away fans.

At least, the team think the traditional chant from the Away stands is 'You're chic and you know you are'.



* Here meaning 'other elves', of course, because who care what the other species think?

** Again – elves.

+++

Starting lineup

After a disastrous first season, where funds meant that only four extremely overpaid players signed contracts and took to the field, Monsoon's strategy this year can be summed up as 'never mind the quality, feel the width', with an eye-watering twelve players on the benches – almost unheard of for an elf team. 

Up-and-coming players to keep an eye out for are Loriel Elvies, who has impressed in early training by keeping his kit extremely clean through the canny expedient of staying away from any grubby-looking opposition players; and the dashing Brythael Pureologie, the only player remaining from the Owlbear's first season, who has been awarded the Captaincy on account of actually knowing how to play the game.

  • Garniere Parée – line elf
  • Owain Olaplex – line elf
  • Brythael Pureologie – thrower (Cap) 
    • Pro
  • Twrch Vosiene – line elf
  • Loriel Elvies – line elf
    • Hit and Run
  • Tre Sùmme – line elf
  • Ceredig Kérastacy – line elf
  • 'Red' Cenn Gracious – blitzer
  • Eithinyn Ethique – line elf
  • Seisyll Batiste – line elf
  • Ouai Detocs – line elf
  • Ceremonia – line elf
+++

Thursday, January 11

+ inload: Chaunterwick Unathletic ready for play +

+ First drive +


The team's moving out onto the pitch. After a push last night, I've got the squad ready for gaming. I hesitate to say absolutely finished – I'd like to punch up the red with some glazes, and I'm umming and ahhing about weathering – but they're certainly at a stage I'm happy with for a few games.


Numbering on both the front and the back helps with identification during gaming, so I've added high contrast flashes with the player's number on. These also look nice, of course! A few little details like this work wonders for making them appear like a sports team.


You won't have missed the names on the front of the base, either. These are visually distracting, but these are gaming pieces first and foremost, so I think they're worthwhile here. In the past, I've always found it adds hugely to the enjoyment of the game if I can think in terms of individuals rather than abstract pieces – and that applies to both sides. Victories are sweeter when 'such-and-such' scores a sweeping touchdown; and setbacks are softened if you can think in sports terms – 'so-and-so' stealing an interception from your pass is a more immersive result.


Distinguishing positional players is important, and I like to make it as easy for the other coach as possible. In addition to the differences in sculpt and pose, my blitzers all have a white frontpiece to their helm. This is the sort of decision you can make that doesn't compromise the uniformity of the team strip, but does avoid confusion, which is the bane of Blood Bowl. No-one likes seeing a critical play fail because you mistook the stormvermin for a gutter runner.


Fortunately, the sculpts of this team make distinguishing positionals relatively easy; the catcher and thrower here are good examples of how a change in pose and a few select details can help a sculpt to tell a story – in addition to having a ball sculpted on, the throwers share open-faced helms (in contrast with the barred helms of the linemen and blitzers), and their poses make them look lighter on their feet without charging (as with the blitzers). Similarly, the catcher is much more lightly armoured, and has an oven glove catcher's mitt that further emphasises his pose.


Here's the team photo. The throwers are my favourite sculpts; probably because their faces are more visible. You'll notice the ball on Jimmy Turnpike's base – it's easy to forget the other bits and bobs you need for the game; and I think it's a shame to have a pair of lovely teams playing with unpainted reroll counters, turn markers etc. As a result, I started painted those at the same time; though I'm afraid my eyelids drooped before finishing the re-roll marker!

Wednesday, January 10

+ inload: Blood Bowl – Chaunterwick Unathletic +

+ Return to the Tallowlands +

+ With the Iron Circle polished off [+noosphericinloadlink embedded+], part II of my short-term 2018 plans, detailed in inload #400 [+noosphericinloadlink embedded+] is in motion. After a push last night, the whole team is at a stage where I can turn to the enjoyable detailing. +

Excuse the slightly scary pupil-less eyes; still WIP!
+ Chaunterwick Unathletic's 'stadium', the Purefinder Bowl; capacity 1200(ish, depending on whether smaller spectators are willing to sit on larger spectator's shoulders) – isn't the most attractive, comfortable or practical playing field. You might expect a 'but' to append that last sentence, but there isn't one. +


+ A Catcher and two throwers: #7 Marius Magismet; #3 Jimmy Turnpike; and #1 Karljung Eastmoor (VC). +
+ With the exception of the Captain, Piritt Silvers, who is a slightly converted version of Forge World's Griff Oberwald, the team is the metal version released by Games Workshop in 2004. I bought a set years back, and regretted selling it on, so it's nice to have a set again. Nicer still to have it (nearly) painted! The original set was unusual for a GW release in that it had a full sixteen-man team, each with a unique sculpt. Mine has a duplicate, because I wanted a crouching scrimmage line (see below). +


+ The team's blitzers: #10 Harald Furness, #2 Piritt Silvers (C), and #13 Bobby Tuppence. +
+ Prior to the new plastics, this was the most up-to-date human set, though because it was received a limited release through the short-lived Fanatic subsidiary, it may be unfamiliar to some readers. The sculpts vary in quality. I think the throwers are fantastic, but there are huge inconsistencies within the set in terms of height, hand size and general bulk. +

+ Even taking into account differences in posture and physical variation, the set is a bit all over the place, particularly in the standing linemen, which I think are the weaker sculpts of the set; their poses a bit half-hearted. With that said, it does give the models great character and individuality; meaning that each one really does feel like a real person. +


+ Bruisers on the line of scrimmage: #5 Derby Welch, #4 Bartram Binks, and #12 Bryan Wobegone. +
+ One thing I didn't like about the set was the huge spikes and blades all over the models. Yes, they add to the over-the-top Blood Bowl feel, but to be honest, I think they look much better trimmed down – you can judge for yourself by comparing the unmodified Derby Welch (on the left) with Bryan Wobegone (on the right). Apart from anything else, I think easily-hidden knuckledusters and subtly sharpened rivets are much more in-keeping with the (admittedly fairly blurry) in-universe rules of having no weapons on the pitch. +


+ ...and the remaining linemen: #9 Ifor y Gyrdl, #8 'No-Hope' Nobbins, #6 Toby Riverbank, and #11 Colin Ap Scond. +
+ Part of the reason I like this set so much is that it's largely divorced from the Warhammer military. Most of the 3rd edition Blood Bowl releases took too many design cues from their respective Warhammer army (the High Elves were a particularly bad culprit), and lost the 2nd edition fantasy football charm. These have it back in spades, and it's interesting to note the similarities between these relatively unsophisticated sculpts and the new Griff model, who reads like a very slick update of the metals. +

+ What next? Well, I'm hoping to finish off the team this week, if not tonight, and then it's on to the next part of my short-term plan: a return to the Alien Wars [+noosphericinloadlink embedded+]; though perhaps with a quick diversion to the Iron Warriors – the PCRC are meeting up at the end of the month, and we've got a big game planned. +

Wednesday, January 3

+ inload: Happy Annual Cycle +

+ So, M2.018, eh? +

+ You'll be safe here. +
+ Happy new year to you all; I hope 2018 is already proving prosperous and good for you and yours. Thanks for reading, too, of course. Whether you're a new reader or grizzled veteran, I hope to bring you some extra-diverting stuff this year. +

+ Ten Years of Truescale +

+ June of 2018 marks the ten-year anniversary of starting my Praetors of Calth blog on Warseer [+noospheric inloadlink embedded+], which is really where I started recording and detailing my way of building and painting miniatures. It's weird to read back through it – I see a lot of places where I could have improved things, and also a lot of stuff that I'm surprised I came up with! +

+ If you've got a spare dim January evening, please feel free to have a browse. It's quite a sprawling blog, as you might imagine of a nine-and-a-half years. I think it ended up being either the most-viewed or second most-viewed of the Warseer project logs, which I'm pleased with. +

+ Current plan update +

+ Anyway, I'm sure we've all got lots of plans for the year ahead. I detailed my short-term plans in the 400th inload [+noospheric inloadlink embedded+], a couple of weeks back. There I said I'd work on the Iron Circle, progress of which is through this inloadlink [+noospheric inloadlink embedded+], and shown here, too. + 

+ The other one (and a surprise Domitar) is also coming along nicely, though since it's essentially an earlier stage of the Iron Warrior painting scheme I've detailed before, I haven't bothered to show them here. +




+ The other thing I wanted to work on were Chaunterwick Unathletic, my Blood Bowl team, and while they're not completed, I think they're coming along nicely:


+ It's a fairly basic scheme – red primer, Rhinox Hide [query? Clarifier: the new 'Scorched Brown' equivalent] paint over a coarse pumice base, then slightly off-white mix of Vallejo White and a very pale green for the lower half (just enough to stop the white being too starched and clean). The four on the right are at this stage. +

+ This is then washed with Agrax Earthshade; the kneeling line of scrimmaging linemen is at this stage.  Once dry, I'm re-establishing the red with Vellejo Scarlet; the white armour plates with thinned glazes of Vallejo white; and the white fabric with a slightly off-white mix (after all, hard armour plates and fabric aren't going to look identical – especially after a wash). The two at the rear left are at this stage. +

+ The eventual look will be that of Jimmy Turnpike, who can currently be seen in the Corestack Relics gadget at the top right, or through this link [+noospheric inloadlink embedded+] if you're reading this on a data-slate. +

Thursday, March 30

+ inload: Ecclesiarchy and Blood Bowl +

+ Plastic Sisters of Battle +


+ Conversions, admittedly, but very simple ones. These are made from Genevieve and Eleanor, from GW's new Triumvirate of the Imperium box set. A little chopping and repositioning brings them down to earth, and I've added boltguns from the Sisters of Silence sprue. +


+ I'm more pleased with the one on the left, but I think both are pretty cool. The colour scheme is as-yet undecided, but they'll be joining the vague group below, themed around enforcers of the law and the Ecclesiarchy.


+ Blood Bowl +

+ Unrelated to the above is Piritt Silvers, my Blood Bowl blitzer. A very simple conversion that involved little more than trimming away some of the details from the new Griff Oberwald sculpt from Forge World. + 


+ Here's a scale shot next to one of the old metal team that I'll be painting soon. +

Wednesday, March 15

+ inload: Blood Bowl playtest teams +

+ inload: Blood Bowl playtest teams  +

+ Valley Dwarf Teams +

+ Not all Dwarfs dwell in their mountain fastnesses – after all, someone's got to grow the beer-barley and tend the livestock for feasts. While most dwarf settlements in the valleys are small, insular and tied strongly to a nearby Stronghold, some have grown large and independent enough to operate as thriving market towns, inviting trade, cultural exchange and – of course – Blood Bowl. Dwarf teams of the valleys tend to play a less defensive and more mobile game; though they are still dwarfs, with the concomitant advantages and disadvantages! +

                    Cost    MA  ST  AG  AV  Skills
0–16 Linemen        70,000   5   3   3   8  Dump Off, Thick Skull
0–4  Running backs  80,000   6   3   3   8  Sure Hands, Dump-Off, Thick Skull
0–4  Blitzers       80,000   5   3   3   9  Block, Thick Skull

0–8 Re-roll counters: 60,000 gold pieces each

+ Skill access +

          Normal  Double
Linemen     G      SAP
Runners     GP     SA
Blitzers    GS     AP

+ Famous Valley Dwarf Teams +

+ Bryn's End Ravens +
+ Pant-y-Gyrdl Tanglers +
+ Be-Neath +

+ Designer's Notes +

+ Less well-armoured and disciplined than regular Dwarfs, but better at handling the ball, Valley Dwarf teams have younger linemen in place of longbearded blockers. This makes them faster and more nimble, but less hard-hitting (with access to S skills only on a double) and  more vulnerable to injury. +

+ Broad starting access to dump-off is their answer to lack of block – by opening up their area of play, they force the opposing coach to make decisions on where to throw their blitz – as the ball is unlikely to end-up where they want it! + 

+ Valley Dwarf teams that can afford to build up their specialist players can play a strong running game, and even try a passing game in a pinch. Opponents would be well-advised to focus on the dangerous running backs early on in a league, before the Valley Dwarfs can capitalise on general dwarf toughness. +

+ Suggested starting line-up +

7 Linemen
2 Running Backs
2 Blitzers
2 Team re-rolls
Fan Factor 5

+++

+ Stormcast Eternal Teams +

Like all good-thinking gods, Sigmar is a keen Blood Bowl enthusiast. While most Stormcast Eternals are spirited away from their home-planes and reforged into mighty warriors, Sigmar also summons the greatest athletes, girding them with Sigmarite shoulderpads and jockstraps before sending them to do battle on the gridirons of the Mortal Realms. +

                             Cost    MA  ST  AG  AV  Skills
0–16 Stormcast Impeders      80,000   5   4   3   9  Dauntless
0–2  Stormcast Precipitators 90,000   5   4   3   9  Nerves of Steel, Strong Arm
0–4  Stormcast Apprehenders  100,000  6   3   3   9  Nerves of Steel, Sure Hands

0–8 Re-roll counters: 60,000 gold pieces each

+ Skill access +

              Normal  Double
Impeder         GS      AP
Precipitator    GSP     A
Apprehender     GS      AP

+ Famous Stormcast Eternal Teams +

+ Celestial Bulls +
+ Chic-Cargo Beareaters +
+ Western Hammers of Sigmar +

+ Designer's Notes +

+ The Stormcast Eternals are a slow team to start up; you're unlikely to get more than one specialist in a starting team, and you'll be heavily reliant on luck to do much with the ball. On the other hand, the Impeders are excellent all-round linemen/blockers – arguably the best in the game. Similarly, the Apprehenders combine a Runner/Catcher role, while the Precipitators serve both as blockers and throwers. +

+ Initially encouraging a defensive playstyle, Stormcast Eternal teams are vulnerable to injury and letting their players get isolated. With no fast players and with so-so handling skills, the Stormcast Eternal coach must get their cage organised quickly and into the opposing half if they hope to score. +

+ As the team skills up, Stormcast Eternals' durability and strength can begin to dictate the play. With all their team having normal access to Strength skills, players with Grab, Juggernaut and similar offensive skills can begin to leverage their excellent ST stat to open up the field of play and let the Appreheders through. +

+ Suggested starting line-up +

10 Stormcast Impeders
1 Stormcast Apprehender
1 Team re-roll
Fan Factor 4

Tuesday, February 21

+ inload: Six Species Player Profiles #1

+ Player Profile: Jimmy Turnpike +


Height: 5' 9"
Weight: 194lbs
Age: 19
Experience: First season
Team: Chaunterwick Unathletic

Season stats:
Position: Thrower
MA: 6  ST: 3  AG: 3  AV: 8
Skills: Pass, Sure hands, Dump-off
Games played: 2
TD scored: 1  Comp: 1  Int: 0  Cas: 0  MVP: 2

+ James Turnpike is a new signing to Chaunterwick Unathletic, a promising youngster recruited by a talent scout after winning the parish horseshoe-tossing contest at the Grimchurch village fête. After his interview*, Turnpike signed a short-term** contract to the team, where he swiftly stood out as one of the few members of the 'Bobbins' (as Unathletic are fondly known) to show some ability to handle the ball. +

+ Proving himself a valuable member of the team, Turnpike combines two traits uncommon, even surprising, for a Blood Bowl player: a reluctance to be punched and a genuine talent for getting rid of the ball before the tackle is made. His position as quarterback makes use of his keen eye, and means that the other 'Bobbins' are keen to get the ball to him – much to his dismay! + 




* i.e. fighting his way out of the sack into which he had been bundled and finding himself miles from home.
** In relative, geological, terms.

+++

+ Painting +

+ Still nominally WIP, Turnpike's a colour test for my first new team in a good few years; a scheme loosely based on both the Welsh Rugby strip and Charlton Athletic's. He's worked up from a red primer base, with a pair of reds (one for armour, one for cloth) and a pair of creamy whites (again, one for armour, one for cloth). +

Monday, January 30

+ Tallowlands Invitational II +

+ Kick-off +

+ The past weekend saw the opening matches of the Tallowlands Allcomers Invitational; where the PCRC's Blood Bowl teams compete for the coveted Six Species cup. +

Omricon's Ulfheim Undjedhi take on Lord Bolod the Hungry's Slough Wyrms in the opening match.
+ Last inload saw the first couple of pages of the pack; here's the first bit of meat. I'll continue uploading the rest of the pack over the next couple of inloads, so please do feel free to play along – I'd love to hear how y ou find the rules. +




+ We've got a nice mix of teams involved, including Humans, Bretonnian, Necromantic Horrors, Dwarfs, Lizardmen and Skaven – some great opportunities for grudge matches here. + 

+ A couple of highlights from the opening match – results will be updated at some point this week. +




Friday, January 27

+ inload: Hut-hut-hike! +


+ Blood Bowl! +

+ You are invited to watch the inaugural Tallowlands Allcomers Invitational; also known as the Six Species Cup +

+ An exciting linked series of Blood Bowl matches, kicking off Pflugzeit 317 (February 2017), and preceding Exhibition Matches. +


+ For today, an [exload] of the first couple of pages of the pack. Click for EMBIGGENING +