Tuesday, September 6

+inload: Rekrootment drive +

+ Kroot – Kindred of the Bloody Moon +

+ WIP Knarloc Rider +

+ Kroot. Kroot. Krooooooot! These charismatic aliens have entranced me since they were previewed, years ago. I even went as far as writing a rather ham-fisted attempt at a Codex that I sent in to the GW studio, and received a very kind hand-written reply from Andy Chambers. Like their Tau sinister overlords absolutely equal trusted partners, I've started – and failed – a few attempts at a Kroot army; as I've never quite been able to capture what I wanted to from them. As a result, while I've painted about two dozen Kroot over the years, they've been all over the place. To my regret, I long ago sold the Greater Knarlocs and majority of the Knarloc Riders I owned – but such is life. +

+ Here, then, is my latest attempt at the Kindred of the Bloody Moon. This army has been so long in the making that I have no records of when it started. A quick noospheric search suggests that I'd painted a test model back in 2008(!), so it's been a long time coming. +

+ Fourteen years later, we might finally see a proper squad – or in this case, a Kill Team or two. Fellow PCRCer Omricon and I are going halves on the new Gallowdark Kill Team boxed set, and I'm snapping up the Kroot (and Naval team, though that's an inload for another day). I'll be using these to allow me to get some playable models on the table. +

+ The sprue pictures on the GW website make it look like there are lots of spare heads and bits – perfect for snazzing up some of the older Kroot Warrior models. I'm no sure yet how many this will allow me a to make, but I think I should end up with a decent little core force for 40k, too. +

+++

+ Painting kroot +

+ When painting skin, I like to get as much variety in as possible. Here, while the squad is all orangey-brown, individuals are brighter, duller, more muted and so forth. I've used a variety of different paints and approaches. Note that I've also primed them with Halfords' khaki spray – part of their camouflage range. That's to give a nice light earthy tone that's not too stark. It all adds up to give a natural feel – and speeds things up, too! +

+++

+ Dilemmas +

+ Not everything I'd planned has a use in Kill Team – not least these two Krootoxen, which have (as far as I can see) been unceremoniously dropped from the 'get-you-by' list in the Compendium. Neat little models, these are both cheap ebay rescues; one resin, one metal. The metal one was a pain; the original had been a fairly poor cast (though from what I remember, the Krootox models were infamously a bit crap to put together), and the rider had snapped off his fragile ankles. +

+ I ended up taking him completely to bit, removing the superglue, drilling and pinning the leg (and gun) to make it a bit more sturdy, then using greenstuff to rebuild the lost shin and fill gaps. While it's not quite up to the quality of the original sculpt, I think my repair work will be fairly unobtrusive during games. +


+ I felt the models looked a bit cramped on a 40mm base (not to mention that there's been quite a bit of 'scale inflation' since the release of these supposedly hulking models) so am going to rebase them. The two options are a small oval cavalry base [vizref=above], which I think better fits the shape of the model and looks a bit sleeker; and a 50mm base [vizref=below] that gives the beast a bit more presence and burliness. Not quite sure which I'll go for yet. The PCRC have chimed in with some good notes, but I'd be interested which you think looks better, too. +


+ And finally... +

+ A knarloc! Not one of my long-lost originals (shame, as I spent a lot of time converting and reshaping one to be my Master Shaper), but a FW original bought from a friend of mine many years ago. +


+ He's sat half-painted for a long time, and this seems a great chance to finish him off – I'm basically gathering together odds and sods of lost kroot from the past fifteen years; very fitting... +



+ I chose a particularly yellow-tinged orange for the kroot rider to help him stand out, and a deep, dark red-brown for the knarloc itself. Since knarlocs, krootoxen, kroothounds and similar krootforms aren't part of the kindred itself, I'm not restricted in any way on their colouring, so I'll probably have fun with some patterns. +

+ Well, that's it for the moment. If you don't see more kroot here soon, give me a poke, or we might be waiting another decade and a half! +

+++

Friday, August 26

+ inload: Tanks across the ages +

+ Armoured Warfare +

+ It's like a psychedelic refight of the Battle of Tallarn on my painting desk at the moment, with tanks of all scales and schemes receiving some attention. +


+ Clockwise from top left, we've got a Silver Stars Predator, a Gatebreakers Land Raider and an Emperor's Children armoured infantry column for the PCRC's 15mm project. +


+ Combining my painting bugbears – tanks and batch painting – proved to be surprisingly productive. Nothing's quite finished, but everything progressed. Sometimes that's all you need to do to get a sense of satisfaction. Above you'll see two Rhinos and a Land Raider. They've received base coats of Screamer Pink covered with Druchii Violet wash, and the 'black' bits are a mix of Incubi Darkness and burnt sienna. The deep green and warm red-brown combine to make a lovely dark neutral. It's just off-black, so you can still shade it. +



+ ...and emerging from the depths of the forges once more is the Gatebreaker Land Raider kindly gifted to me by Warmtamale. The honoured spirit of this ancient beast  has lingered fitfully, half-coloured yellow. I cracked on to get the first layer of green and the metallics to the next stage. +

+ Lots more to do, but given the amount of stowage I've added, there's plenty of fun detail coming up. I'll need to work out what's meant to be in all those boxes! +



+ Lastly, the Silver Stars Predator. There's not a huge change apparent since the last time I posted an update on it, but a surprising amount of ticking around the edges has taken place. +

+ I'm really growing quite fond of the Silver Stars scheme. I managed to find a squad of the new Mark VI Marines that I'll likely paint up to represent the Silver Stars fighting around Coldforge. +

+++

Tuesday, August 23

+ inload: White Dwarf 479 +

+ runcycle{trumpet blowing} +

+ inload: Blood Angels Third Company in White Dwarf +


+ What a lovely treat – my Blood Angels are making a splash in the hallowed pages of White Dwarf. Go pick up a copy to feast your eyes on some really lovely pictures of my daubings, which rather flatter the miniatures! My thanks to Dan, Richard and the rest of the White Dwarf team for their kindness, enthusiasm and encouragement. It was a treat to drive up to Nottingham to talk their ears off about the process. +

+ We started discussing this in the dark throes of the COVID lockdown, so it's been quite a while since the army has turned up here on the blog. +

+ In fact, checking back through the archivescreed, I was astonished to see that I'd started building the army way back in M2.000.017 – more than five years ago! The original inload-article is here [+noosphericinloadlink embedded+]. The inload there shows how projects can take new twists – in that first inload, I boldly state: 'I'm not going to be obsessive about the army composition. There'll doubtless be a few nods to old models (I'm particularly keen to have a go at updating the proto-Tycho Blood Angels Captain) and the paint scheme, but the force will be a more general homage to the Blood Angels of the time – so tying in bits from the tail end of Rogue Trader through 2nd edition; particularly the artwork.' – while by the time I'd really got stuck into them, I was making not just a specific copy of the army list, but altering the poses to better match the originals! +

+ If you'd like to read through the broader project, the [+ Insphere contentsieve +] search tool in the right column will help you out – enter 'Blood Angels' into the field, and you'll find all the previous inloads that relate to the army. In particular, here's my approach to painting the red I used [+noosphericinloadlink embedded+]+

+ If you'd like to have a go yourself at reinterpreting a project that has particular value for yourself, then I'd thoroughly encourage you to do so. I think everyone has that particular model that has particular nostalgic value for them – and breaking that down and creating your own version is really enjoyable experience. What's yours? Feel free to share in the comments below, or come join me on the +Death of a Rubricist+ Facebook group. +

Brother Engel (Narieal 4:10). The white kneepad is from the old White Dwarf illustration – simply labelled as an 'Honour Marking'. I thought this was fitting for an update of the oldest model in the army.

The original Brother Engel, a relic of the wars of 1991.

+++


Friday, August 19

+ inload: Various projects +

+ A Gathering of Might +

+ A hotch-potch update of what's on the hobby desk. For whatever reason, the hobby butterfly has been fluttering from project to project and not settling. Rather than force it, I've been doing little bits here and there. +

+ Kroot Killteam +


+ I like Killteam, and I like Kroot. With the new kit coming out imminently, I wanted to get ahead of the game and paint up some of these models. In particular, I wanted to make sure I had some kroothounds sorted out, as I'm not so fond of the previewed plastics as the originals. In terms of paint scheme, I'll be going with brown-oranges for the skin. +

+ I'm always a little sad that the Kroot never got a Codex of their own. Brian Nelson's sculpts are stellar, even now; and the background is characterful and compelling. I think the Kroot could have been a wonderful xenos faction all of their own. +

+++

+ Endworlds and the War of the False Primarch +


+ The Gatebreakers haven't had any reinforcements or attention for a long time – back around the dying months of 2020, I think; but in pulling the Silver Stars out of storage for the long-delayed Stage IV of War of the False Primarch, I ended up putting in a little more effort on the Gatebreakers' Land Raider. Not vast quantities of progress, but I have since the picture below developed the base a little. I think this is one of those deceptive projects which is suddenly going to fall into place. We'll see. +


+ ... and last and probably least, I also pulled the Vrag-Rana out into the light, to carry on with the Kill Team vibe. +



+ Lots to work on – to mention nothing of the 15mm Emperor's Children and Salamanders – but perhaps the best idea is picking one and putting away all the other distractions! 
+++

Tuesday, August 16

+ inload: Nyoto of the Salamanders +

+ They that touch pitch shall be defiled +

+ I've painted a couple of Salamanders before – odd one-offs, or parts of my May You Live Forever project, themed around the Isstvan Dropsite Massacre [+noospheric exloadlink embedded+], but fellow PCRCmate Omricon's awesome Salamander Kill Team got me enthused again, and I've been tinkering away, as mentioned in this inload [+noosphericinloadlink embedded+]. +

+++

+ Since then I've been working on the greenstuff, using Heavy Intercessor legs as the basis for the conversion. Why don't I just use my existing truescale tutorial? [+noosphericinloadlink embedded+] Well, mostly for the sake of experimentation. Trying new things is fun – and where better to try new things out than on the famously master-crafted Salamanders? +

+ Mutatis Mutandis +


+ I'm afraid I didn't make a step by step – mainly because I'm still feeling my way around, but the broad strokes of tutorial linked above still apply – the only real difference here is that I've trimmed away the odd gyroscopic nobbles on the various joints before getting stuck in with putty. +


+ Work slowly, and in layers. As you can see, I've worked from the 'inside-out' – that is, I've started from the most recessed parts first, and allowed those to cure before moving on to the outer layers. This is the best way to avoid inadvertently knocking or smearing your work as you go. +

+ A neat detail of the Forgeworld Salamanders heads upgrades is that the brow reinforcement is flat, rather than angrily angled like other Legions'. +

+ You'll note that I've retained some of the details on the existing armour – not only does this add some greebling [+vocabref={interesting surface texture}+], but I've also found it a good way to ensure that I don't 'over-bulk' the model. What I mean by this is that the figure needs to look muscular and bulky – a walking tank – but retain structure and form, and not simply look distorted and uneven. Adding bulk to the back of the upper legs and form to the outer front part of the leg (i.e. the hams and quads), while adding only a little to the part nearer the knee makes the leg appear muscular rather than like a simple tube. +

+ It's easy, when adding greenstuff, to lose the underlying shape of the muscle, so I try to work symmetrically – cutting equal amounts of greenstuff and adding them to (say) both upper legs, and refining those. If there's not enough, I'll cut smaller equal amounts and repeat, sculpting first one side, then mirroring it on the other. Working gradually, with small amounts, is the best way I've found. It's surprising what a difference even tiny amounts of putty can make! +


+ Taking a black-and-white pict-capture is a handy way to check form and line. It takes away some of the visual confusion of the various putties and plastics, and makes it easier to judge your work. You'll notice I've added some pipes to the sides of the upper legs – again, to add greebling together with a sense of weight and bulk. Should work nicely to suggest Mark V Heresy armour. +

+++

+ A Tale of Difficult Decisions +

+ But enough of the modelling, what about the lore? There's very little I find more disheartening in this hobby than getting enthused over a story I've come up with only to find I don't enjoy making the characters I've described. +

+ As a result, most of my projects start with models that I want to make and loose ideas that gradually cohere and come into focus, rather than being rigidly pre-planned beforehand. +

+ The background that I've been playing with is thus a bit patchy, and explores a couple of spaces that I find interesting about the Salamanders. Here are my notes:
  • Post-Isstvan Dropsite Massacre
  • The road to hell is paved with good intentions: the force is making some very difficult, arguably dubious, decisions in their search for Vulkan
    • Senior character's opinion is Exitus acta probat; the junior's is more aligned with Vulkan's own teachings and enduring. A clash?
  • Searching for a way to revive their Primarch. Recon/scouty – light vehicles.
  • Olive drab scheme
  • Importance of fire – cultic symbolism: explore the runic incisions in painting.
  • Alliance/associations with similarly morally grey forces – Blackshields and Thousand Sons
  • Vehicle crew – how can I add some flavoursome differences to standard marines
  • Painting-wise: pure oils?
  • Gaming: Something I've never done – differentiated from other forces
    • All mounted? Infantry in Rhinos rather than bikes
    • Perfect excuse for lots of flamers – to the exclusion of other weapons?
    • Concept: each squad is a specialised unit of veterans that works mechanically in Kill Team. Understrength units.


+++






Monday, August 15

+ inload: Vrag Rana +

 + Hail the Hand of Hesh +

+ The Vrag Rana Kolossan, and other renegades +

A sub-sect of the Vrag Rana, the Kolossan had formed O Colmen Corm's personal bodyguard. Though the bulk died during the Second Invasion, a number of these masterless warriors escaped and came to positions of prominence within the Red Hand. 



Distinguished by crimson armour, the Kolossan were feared and hated by the Imperial invaders, for their resourcefulness and inventiveness as much as their brutality. Serving both as large formations and smaller special forces and honour guard. The sect were frequently deployed as linebreakers for larger Vrag-Rana deployments ahead of major assaults and similar high-importance strategies; and were also used to provide steel to mercenary collations. As a result, they built up a fearsome reputation amongst the line troops of the Augustine Crusade – often their reputation proving as effective as their actual actions.

+ Equid mounts were rare, but well illustrate the resourceful nature of the Vrag-Rana in general, and the Kolossan in particular; using low-tech solutions to continue persecuting Imperial advances without the need for extensive supply lines. +

+ If you'd like to read more about the Vrag Rana, accessinflow this inload: [+noosphericinloadlink embedded+]

+ Vrag Rana frontline forces during the Invasion of Slav-Mundi. Note the presence of Kroot mercanery auxiliary. +



+++

+ In case you've been sheltering under a rock (and in which case, probably a good idea to pick a damp one) it's been very hot indeed recently. Amongst other reasons, painting and general hobbying has been on pause – but while idly flicking through some old pict-captures I stumbled upon a package that I received during lockdown, and had never got round to writing an inload about. +

+ These are Heretics from Reptilian Overlords, a company that sells both stl files and physical prints (as above). I ordered these quite literally years ago, for the Augustine Crusade – they were intended as the Vrag-Rana; the non-Imperial opposing force. Now, I'm very happy to cut Reptilian Overlords a lot of slack – it was, after all, a global pandemic that delayed them being sent out – but I would recommend buying the stls over the prints if you'd like a set yourself. +


+ With the delivery speed out of the way, I have no other complaints. I'm absolute delighted with the quality of the prints; a great balance of flexibility and rigidity that I think will serve them well as game pieces. Everything was packed clearly, and the supports were very well-designed, so clean-up took minutes. +


+ I was determined that these weren't going to lurk unpainted, and so began a giant batch paint of my Vrag-Rana infantry a few months back. I got a bit further than this, but they're still not quite done. More to work on at some point soon, I feel. +


+ The recent release of the Chaos Renegades for Kill Team has reinvigorated my interest in the Vrag Rana; and the idea of having to finish off just a few from the giant batch paint is a relief. Above you can see a couple of specialists that I bought as individuals, purely because I love the models! +

Friday, July 22

+ inload: The Call of Chaos +

+ Prelude to Pleasure +

+ 16th Millennial, Emperor's Children +

A cry came up from the rabble – far from cowering, as had the denizens of Old Paultney, here the population had, to the Lieutenant's amused surprise, come out to line the streets. Clearly, the Legion's harbingers had found one of the cities ripe with rebellion.

The advance felt more like a parade – and while the crowd was clearly agitated and nervous, the destruction of the Arbites Precinct garrison by the 16th Millennial had been cheered.

The Legionaries, clad in purple, moved with little caution, enjoying the sensation of being heralded as liberators rather than conquerors. Freedom! That was what they promised the populace. Freedom from tyranny, from Imperial taxes and oppression, and from more besides. Freedom from propriety, freedom from the repressive mores of society – until eventually they would be ripe for the ultimate freedoms of the Prince of Pleasure... freedom from the chilling confines of the flesh, from sanity, and eventually – from life itself.

+++

+ Slaanesh Space Marines + 



+ The Emperor's Children – for our 15mm project [+noosphericinloadlink embedded+] – are ticking along nicely. Last night, the last ten received their highlighting (a single edge highlight on the boltguns and powerpack ridges, and a two-stage form highlight and edge highlight on the purple armour), and then I went back to paint in all the eyes. +

+ The front ten are pictured prior to the highlighting; compare with those behind. +

+ I'm pleased with the results. As hoped, the 15mm scale means that I'm finding them more enjoyable to paint than their 6mm Epic cousins, without feeling the pressure to tick in lots of time-consuming detail. It's a nice balance for me, particularly at the moment, when I'm hard-pressed for time. +




+ This pict-capture shows the highlighting on the Rhino nicely – again, the small scale means tanks, which I normally find a bit of a chore, are much more in my comfort zone. It's great to push your boundaries with your art, but it's also useful to bear in mind that familiarity can be a great escape, too. +


+ Still to add are the Legion markings and a few bits of gold trim here and there; but they're largely ready to fight. +

+ Aerial view of the figures +


+++

+ Comparisons are odious +

+ Apropos of nothing, I thought it an interesting lesson to compare the 'en masse' army photos at different scales: my 15mm Emperor's Children and 'truescale' (i.e. 32mmish) Ultramarines. +



+ When viewed like this, without any scale reference, it's easy to think they're both similar sizes. The overall effect is similar in feel. More than that, I think it highlights (ho ho) how the smaller size has resulted in my highlights being starker and more obviously contrasting with the underlying tone – something I avoid at 32mm, as I generally prefer more subtle, less eye-grabbing highlights. +

+ Having said that, I think that the Emperor's Children look considerably more striking. Part of that is likely ten years' worth of experience and gradual improvements in my painting overall, and part of it might be the inherently simpler form of Mark VI over my Praetor-plate. Whatever is causing it, it's making me consider things again – and that's useful. I try to avoid cutting off any technique, style or approach entirely – all tools are useful for something, even if you use them rarely. Taking a few moments to compare and consider allows me to reconsider whether I'll aim for stronger, bolder highlights on larger-scale models in the future. +

+++

+ Uprising +

+ Also lurking and recently uncovered is my Renegade Guard army, originally ordered for The Augustine Crusade project, which I thought I'd kick off with a Kill Team, using the 'Blooded' rules from the recent Kill Team box. A nice way to ease into a force without getting bogged down in batch painting! +


Wednesday, July 20

+ inload: Musings on the Leagues of Votann +

+ Leagues of Votann +

+ A Squat conversion [+noosphericinloadlink embedded+] – that will now become a Hearthykyn +


Squats are back... or have the Warhammer dwarfs made their way into the 41st Millennium? Or are the Leagues of Votann something else entirely?  

This inload muses on the way that GW are approaching the Leagues, and how they relate to the Squats and other Dwarfs in Warhammer. Thought I'd throw it up here to hear your thoughts (and show off some of my dwarf models!).


+ Aesthetics of the League of Votann +

Anecdotally (that is, from what I've read here and on similar online spaces) the reaction to the aesthetic of the Leagues of Votann has struck me as mixed rather than actively hostile or frothingly enthusiastic (though there are obviously exceptions to this). Although a lukewarm or hesitant reaction might seem a bit of a downer, I think that's actually a pretty good result for GW, I think. Familiarity breeds positivity, and the previews have been met with (again, anecdotally) less vehement opposition than the Tau did when they were introduced. 

I don't want to dwell too much on this, as I want to discuss archetypes, but wanted to head off too much discussion on the aesthetics except where they relate to archetypes – or in other words, how they relate to what we (as painters, gamers and collectors) expect.

+++

+ Dwarfish archetypes +

Dwarfs of one sort of another pop up in folklore all across the world, but I think it's fair to say that Warhammer dwarfs mostly draw from a well filled by the European tradition of dwarfs as small, cunning cthonic spirits – ugly craftsmen elves. Perhaps the clearest and most direct inspiration for the old Warhammer dwarfs are Tolkein's dwarves. European folklore is surprisingly flexible on what makes a dwarf; some were implied to be larger than humans, for example, or more akin to what we'd probably now call 'spirits of earth', rather than physical creatures.


+ Burly, heavily armoured fantasy Dark Age warriors – who happen to be short +

What we – that is, inloaders here and hobbyists more generally – expect from dwarfs is likely coloured, particularly by Warhammer Dwarfs. A lot of the established imagery has been gradually refined for the past hundred years or so, until nowadays I think you could probably ask pretty much anyone, young or old, to draw a 'fantasy dwarf' and get something fairly similar: small, short-limbed, probably bearded. 

For anyone with a deeper interest in fantasy – be it literature, roleplaying or folklore – I think you could probably refine this to include a gruff, perhaps short-tempered character; greedy and avaricious, with a deep reverence for riddles and rules. They might swindle you, but they'll follow the letter of the law while they do so.

Beyond this, the common archetypes become more refined and specific; less useful in analysing 'dwarfishness', but better for creating something with its own identify and character. What I'd like to discuss is:

  • Are there more archetypes? What makes a dwarf a dwarf?
  • How do the Leagues of Votann relate to these?
  • Is it a good thing for them to be distinct from the Squats?

+++

+ What makes a dwarf a dwarf? Archetypes and peripherals +

I'd argue that all of Games Workshop's dwarfs stem from Tolkein first and foremost. The dwarfs of the Old World show this most clearly. Starting out as essentially 'expys', they gradually developed their own character, but less so than (say) Warhammer Orcs. Dwarfs from the Warhammer world were reliable (to a fault), honour-bound, deeply respectful of age and tradition. They were master craftsmen, intelligent (but not necessarily wise), secretive and defensive in nature, and well-equipped and armoured. Physically, they were short, but stocky; tough and enduring and slow. These are (some of) the refined archetypes of the Warhammer dwarfs.

+ Warhammer Dwarfs – stoic, stolid, (dare I say?) doughty. And with more than a few beards, pipes and tankards of beer scattered about. +

Many of the other aspects that I associate with dwarfs – beards, underground fortresses, a longing for a past golden age, axes, beer, hatred of elves and greenskins, distrust of magic,  etc. – stem from these, but I think they're more peripheral than the core archetypes above. (I'm open to discussion on that, of course!) I'll call these 'peripherals' in the rest of this post.

The distinction between archetypes and peripherals is simple – but I hasten to add that much of my list is purely personal. Beards, for example, seem to have popped up in discussion so much as 'core to dwarfs' that it's very easy to argue they're archetypal. I'd very mcuh like to hear your thoughts.

Why's this important? Well, consider the other Dwarfs of Warhammer – the Chaos Dwarfs and (to a lesser extent) the Norse Dwarfs and Blood Bowl Dwarfs. All Warhammer dwarfs shared the archetypes listed, but the peripherals varied somewhat.

+++

When it came to developing the Squats in 40k, I think many of the core archetypes got a bit muddled, and I wonder if that's why the GW studio ultimately felt a bit hampered in not knowing where to take them. Where the Old World dwarfs had a firm anchor, the squats were a bit torn between their inherent 'conservative scepticism' and the need to do something new. Lots of peripherals were bolted on – the bikes, for example – but the peripherals were torn between pseudo-Tolkein anglo-saxon/norse, greasy-leathered bikers and short Imperial Guardsmen.

Epic seemed to grasp the archetypes a bit better – perhaps because ancient, slow, tough super-heavy vehicles are a good analogue of many of the archetypical elements: essentially beautifully-crafted mobile fortresses. Here, the biker guilds were less obviously distinct – the scale making the aesthetics less jarring – and so the range held together well.

When 2nd edition 40k rolled round, the few previewed 40k-scale squats seemed to have stabilised a bit, refining the angle pioneered by Epic, and leaning back towards the Anglo-Saxon/Norse vibes and away from outlaw bikers – in short, getting closer to the Warhammer dwarf archetypes listed above. Whether this would have turned things around was never to be determined, of course, as the faction faded away.

+++

+ Age of Sigmar and dwarfs +

Age of Sigmar saw a real shaking up of the factions, with many factions taking a deliberate step away from the peripherals of their previous incarnations. This was, to my mind at least, a positive thing. While I very much like the Old World aesthetic, it was ultimately reductive. The accretion of years of real world development (and peripheral additions) had painted the world into a (very cool) corner that made expansion difficult. 

At the root of this discussion is my claim that the peripherals make sense because of the archetypes, whereas the archetypes make sense because they're culturally familiar. To take Warhammer trollslayers as an example, they build on the cultural pressures facing Warhammer Dwarfs specifically: in a world of ultra-reactionary traditionalism and a culture of honour and oaths, if something dishonourable happens, there's no way out for a dwarf. The solution? The ultra-specific trollslayer peripheral concept.

That peripheral concept doesn't work quite so well if stripped out of its archetypal context, and I think that's part of why the first Age of Sigmar dwarfs – the Fyreslayers – had (again, anecdotally) a similar lukewarm reaction among the fanbase as the Leagues of Votann are receiving. With the benefit of ten years of hindsight, and with the Age of Sigmar setting built up around them, I think the Fyreslayers have actually made clearer a lot of the links to the archetypes – and that's something that I think GW are doing a bit better with the Leagues of Votann, 'preparing the ground' with lore previews.

+ I converted these Fyreslayers to better fit my preferred aesthetic – but I'm glad there are multiple options for people to choose from. +

Compare the reception the Fyreslayers had with the Kharadon Overlords. The latter took a very different spin on the common archetypes, presenting us with a Ghibli-esque art-deco steampunk aesthetic. On the one hand, that's quite a bold change – but on the other it actually hews very closely to the archetypes. I'd argue that the Kharadon Overlords, while being visually quite radically different from the Dwarfs of the Old World, better captured the list of archetypes below than the Fyreslayers did on release:

'reliable (to a fault), honour-bound, deeply respectful of age and tradition. They were master craftsmen, intelligent (but not necessarily wise), secretive and defensive in nature, and well-equipped and armoured. Physically, they were short, but stocky; tough and enduring and slow.'

To me this suggests that the Leagues of Votann are more likely to get a positive reception if they manage to hit the list of archetypes relates to Warhammer dwarfs, rather than being an update of the rather muddled Squats. Note that this is largely separate from the aesthetics, as I note at the start. There's overlap, sure, but I want to avoid conflating the core underlying concepts (i.e. the direction GW are taking) with the reflection of those concepts (i.e. how that's shown in the models) – there's a separate topic for that, and how successfully that's achieved.

+++

+ ...And back to the Leagues of Votann +

+ Hearthkyn from WarCom +

Thanks to the GW previews, we're starting to get a good idea of how the Leagues range is going to look as a whole. Right at the start of this diatribe post I said that the reaction to the Leagues aesthetic was mixed, but also that that wasn't necessarily a bad thing. Here, I'd like to draw some lines between what we've seen thus far, and how they relate to my list of archetypes above:

  • The Votann themselves – I think these are a brillant sci-fi re-imagining of lots of the Warhammer dwarf archetypes, touching on veneration of age and secrecy, and crafting ability. I also think the fact that they're slowly failing is a good peripheral narrative angle for the faction. It's also a fantastic exploration of 'intelligent, but not necessarily wise'. The Votann have the semi-mythical feel of 
  • The Hearthkyn and Hearthguard warriors – definitely hit the 'well-equipped and armoured' angle, and also hit the physical archetypes for me. 
  • The Ironkyn are a nice nod to master crafting, and more deeply, I think that they reflect the 'magical craftsmen' concept of older dwarf archetypes too – the sort of dwarfs that make magic items for gods. It's a nice twist to have what are 'far future' concepts to us be 'ancient history' to the Leagues.
  • Hernkyn Pioneer – to me, this is slightly at odds with the 'defensive' and 'slow' archetypes that I suggested above, but does hit the crafting angle, if only obliquely.
  • The Sagitaur better interprets the archetype of 'defensiveness', being a well-armed transport that's rugged and reliable.

Overall, I think the things we're missing, or are less obvious from the list are more about character: reliability, cunningness, honour-bound and intelligent. These are aspects that I'm hoping are explored a bit more in the lore and particularly in the Codex. I'd like to hear how the Leagues relate to the other xenos – while it's peripheral (I'd argue) that dwarfs hate elves and greenskins, it's an angle that was front and centre for the Squats.

This is what's most exciting me at the moment about the Leagues – how closely will they hew to the Warhammer Dwarf archetypes above, how will they explore and expand on that to make a unique creation – and what, if anything, will they draw from the Squats?

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+ Conclusions +

So, the ideas are laid out above. I'm very happy to discuss whether my list of archetypes is too broad, or too narrow – or even misses the point – but I hope that it provides a good place to start discussions on what you consider core to the idea of space dwarfs, and what you'd like GW to be more exploratory with. Most importantly, what you'll do with the models GW are presenting to us. :)

Tuesday, June 28

+ inload: Where the Stone Oxen and Lions Stand +

+ Emperor's Children, 16th Millennial +

+ Work in progress Emperor's Children 'The Illuminator demands perfection!' +

+ Another short painting session last night sees progress being made to my 15mm Emperor's Children. I'm not a fan of batch painting, but it's really the only practical way I've found to make progress with this scale. They're not small enough to whip through like Epic, nor quite large enough to be worth trying to focus on them as individuals. The upsides are that the details are clean and reward quick, simple techniques. +

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+ Painting 15mm Emperor's Children +

+ I'm planning to work through four stages for these marines, summarised from left to right below. +

_1  Quick and simple – the model is painted with Screamer Pink. The bases are then painted with drybrushing, as described in an earlier inload [+noosphericinloadlink embedded+]. The model is then washed with Druchii Violet and the guns, backpack, studs and visible soft armour in Incubi Darkness. +

_2 Stage 2  This sees the metallics picked out with Ironbreaker. The midtones are then added with an even mix of Screamer Pink and Emperor's Children, favouring the upper parts and avoiding the recesses. +

_3  Having dried, the metallics are washed with Nuln Oil and the highlights added. Form highlights are Emperor's Children thinned with flow enhancer, over which are added Fulgrim Pink edge highlights to areas facing the light. +

_4 Detailing. The guns get an edge highlight of Vallejo Off-white, the eyes are picked out with Moot Green, and the Legion markings are added with gold (I think it's Liberator Gold, but wouldn't swear to it) a over a circle of Incubi Darkness. +

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+ Paint musings +



+ An overall shot of the force as it stood at the start of the evening. As usual when starting a new project, my mind is bubbling over with ideas for development and expansion – but I really think it's only right to at least get these all painted and ready before asking the ever-kind Lucifer216 to print any more! +

+ Natural light always shows things slightly differently; I find it lends itself better to colour accuracy (at least with my phone). Below are some shots from the desktop this morning. I don't think they bear up to too much close scrutiny, but I'm pleased with the overall effect even at this stage. Indeed – it's actually been nice to simplify things. +

+ Block colour space marines, with little in the way of individuality or complication, is how I remember the Epic battle reports of years ago. Armies painted like that have a lovely 'Legion' feel; of near-identical super soldiers, and I think that aesthetic is perfectly suited to 15mm. +

+ At 32mm, I like a bit of individuality, as the size and detail of the figures allows easy reference. Smaller than that, and it becomes considerably harder to tell the difference between different units at a glance. For that reason, I'll be keeping personalisation to a minimum here, perhaps lavishing a bit more time and attention on squad leaders and so forth. +

+ That will leave space for more elite units – Palatine Blades, Noise Marines (Kakophoni if you're feeling fancy) etc. – to be picked out with the addition of more silver and white. +


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+ Lore +

+ There's more to this hobby than painting and playing; so I wanted to come up with some background for the force in general. The Emperor's Children are a faction I've never really explored in depth, though they're a long-familiar name. Like the other three Chaos god-aligned Traitor Legions, I like how they represent a warning of taking a virtue to its extreme – for the Emperor's Children, pride curdled into arrogance. That's something that's long been tempting to explore – which I partially did in my Iron Hands narrative project, May You Live Forever, which followed a couple of Iron Hands during the Isstvan Dropsite Massacre. They encountered a few isolated Emperor's Children there, and so I'd like to touch back on that. +

+ Lucifer216 came up with the brilliant idea of producing some key figures in 32mm scale, and using forced perspective to get some shots. A lovely way to inject some personality and a great excuse to paint up some one-off larger figures, too. We thought it'd be good to generate some names, too, so my commander will be revelling in the name Lieutenant-Commander Dolichenus Tyrian, Prince of Chemos, Great Bull. +

+ Beyond this, however, I've left things fairly loose. Part of that is deliberate – I don't want to be distracted from making progress by diving into the minutiae of Legion's background and getting distracted. After all, everyone involved has a good solid understanding of the forces they're commanding and opposing, and I'd rather focus on the standard Legion troops than exceptions. +

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+ Gaming stats +

+ As outlined in this inload [+noosphericinloadlink embedded+], we're planning to use a modified version of Beyond the Gates of Antares (version 2) to play out this war. There's quiet a bit of counts-as and exceptions (mainly simplifying, but also some direct changes), so I thought I'd start drafting a reference sheet for us. I'll try to find some way of sharing it here. +


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