Showing posts with label Gatebreakers. Show all posts
Showing posts with label Gatebreakers. Show all posts

+ inload: Endworlds +

+ Whatever happened to Barbari Kills? +


The cover was up. For whatever reason, humans did not adapt well to the empty night skies of the galaxy's rim. Haim felt it. They all had; though in different ways. She had tried to explain it to Brunski, a few weeks back, as the ship glided silently through the black, empty void. 

"Like... being watched; but not enough? Do you–" She had paused; started again. "It's just as though there's nothing holding me down; no anchor. Nothing secure. It's all too..." she had waved her hands in slow, loose, frustrated circles. 

Brunski had just grunted, got up and left.

+++

Lowering her weatherhood, she cast a glance over her shoulder. A nod to Brunski saw him holster his rifle. He and Castaway turned and went back out; hoods up, eyes down. 

The sign read, in the peculiar glyphs of the backwater, 'Teleroftaels'. It wasn't hard to see the derivation – particularly not for an ideodact like Haim. Teller of tales. A village bard, then, she supposed; some sort of archivist, she dared to hope. A job as old as humanity. 

From the rear of the spare, stone building, came a voice. "Come; come." The voice was surprisingly deep, and rich; though it was cut through with a scratch. Haim was reminded, for a brief, absurd moment, of her father's audiorepeater. "The arrangement details are all in order; you are well come here." 

The woman's smile was warm; her skin folded and tanned like soft leather. Her head was shaved completely bald, save for two tufts at the other edges of her eyes, where the remnants of her eyebrows had been extended into short, beaded braids. A bold stripe, darker brown than the rest of her skin, ran over the crest of her head. Paint? Make-up? Some sort of tattoo? 

If she noticed Haim's vacant look, the teleroftael's face showed no sign. Her smile remained soft, unwavering. 

"Ti?" 

Haim blinked, and embarrassedly demurred the offer; waving away the proffered cup. The water here required adaptation. Inquisitrix Barbari Kills hadn't intended to stay longer than was necessary; and so nor did her team. 

"No, no; thank you. Do you mind if–?" Haim gestured at her own flask, securely gathered on her webbing. The teleroftaels nodded permission. You'll have my gratitude for information, rather than refreshment, mam. Even so; thank-you." At the other woman's gesture, Haim looked for a place to sit. There was a brief, awkward pause before the teleroftaels smiled apologetically, and lifted aside a pile of soiled textiles from what turned out to be a low bench.

Stepping back, the teleroftaels squinted gnomically, assessing Haim. The moment stretched. Just before Haim spoke, the teleroftaels announced, "You'll be want the history." 

Haim nodded. Odd phrasing, but for such an isolated region, it was reassuring to find anyone that spoke anything resembling Gothic. Most of the populations Corewards of Saxa Tarpeia had been utterly incomprehensible to Kills and her team. 

"Thank you, yes. Solid form if you have it. I tell you," she continued. "It's been a hell of a time getting any cartography or records of this entire region." The teleroftael's smile broadened, perhaps in pride. Haim carried on. "It's such a relief to find an historical repository. Even if it's just the local... " She stopped herself as she watched the teleroftaels shuffle backwards towards the back of the room; clearly uncomfortable with  turning her back on her guest. "Sorry; I'm gabbling. It's been a long search. I'm just excited. Should I ask my colleague to help carry them?"

The teleroftael's smile slipped for a moment; wrong-footed. Haim wondered if she had strayed over some cultural boundary. 

"Not think that'll be needed."

Unsure, Haim made a small half-hearted nod; and the teleroftaels disappeared behind a curtain. 

+++

"Rimworlds, you Imperials call 'em. Most here just call it Edgeside. Out beyond the galaxy's rim. It's an... odd place. Liminal; know what I mean? Out beyond it's the big black. Just nothing. Sounds simple when I say that, but it's..." she paused. "Heh. Comes to something when even my words fall into the black."

"Like I say, it's odd. The big black. It's the end of it all, see? Sure, there's other galaxies out there, but they're just like us. Little island universes gradually wearing away. And make no mistake –" she waved a finger in the Rogue Trader's face, "It sure is wearing away." She paused, looking out of the colossal window once more. "Look far enough, and you can see it happening. Slowly, sure, and dust – just dust. Trickling away from the galaxy's edge into the true void. But nothing comes back in."

Her faraway gaze suddenly switched; as though a lever had gone off in the back of her mind. Fear. That was all Taiwo saw in her eyes.

"Nothing you want to meet, anyway."

+++

+ inload: Flotsam and Jetsam +

+ On the Rubricist's desk +

'Oi, Roboute, stop hogging the blog!' – [Attr. Volnoscere. Likely apocryphal]

+ Coo, doesn't the dust gather quickly? I'd blame Easter for preventing me from updating more frequently, but in truth it's been our daughter blog, + Some Things Are Best Left Forgotten + that's been receiving my updates. Over there, we've seen the War of the False Primarch begin to unfold, with new posts on:

  • The Quadrargenta – the first four Chapters to declare for the False Primarch (or not false, I guess, from their point of view);
  • The Extinction Armada – the High Lords of Terra's understandably heavy-handed response to rebellion;
  • ...and a rather lovely look into the Tom K's awesome Marines Saturnine.

+++

+ But I've not just been writing; rather I've also been doing some bits and pieces across my hobby spectrum. For the Endworlds, my Gatebreakers' Land Raider has received a base and a hint more paint:



+ The Order of Solar Ascendant [+noosphericinloadlink embedded+] have received an unexpected batch of reinforcements, courtesy of a kind birthday gift:

+ Heads are coming, don't panic. +


+ ... and over in the War of the False Primarch, I've had a great deal of fun painting up some forumware Epic miniatures:



+ These were both a lot of fun to paint, and a successful experiment in using  the Contrast range. I heartily recommend their use for Epic scale: it's absolutely ideal. +



+ Whether these marines will ever see play is uncertain at the mo; but I hope I can get some games in soon. At the very least, they'll make for a nice backdrop to suggest scale in the project. +

+ Still with the War of the False Primarch, I also painted up a Sister of Silence. The project is proving hugely flexible and fun for me – and hopefully others too. +


+ The size and scope of the war gives a great excuse to paint up some odd one-off models. Not that you ever really need an excuse, of course; but it's certainly giving me reason to churn through a bit of the backlog. +



+++





+ inload: [SCRAPSHUNTERROABORT] +

 + [/.../]ceiving? Is this thing on[/..../]+


+ Ah, much better. Apologies for the vox-silence recently; as you'll all likely be experiencing, things in the real world have been a bit complicated recently! While my hobby time has been substantially curtailed, I'm happy to say that all is safe and well in the Rubricist's quarters. +

+ Many happy returns; and while the annus horribilis that was 2020 staggers onwards, zombie-like, into the new year, I live in hope that things'll get better. What's that 40k line? Hope is the first step on the road to... Huh, maybe I won't invoke that, then! +

+++

+ Minimal time; maximum breadth +

+ With time and energy at a premium, I've got a little area set up so that I can work for a few minutes whenever the urge hits me. That proved a great way to keep my spirits up in the last lockdown, and so far it's buoying me up now, too. +

+ Thus, it's been a year of oddments so far:


+ Exhibit one: an extremely large miniature, and one that I definitely can't get away with pretending isn't a toy. So far Brother Caban here has turned up all over the house, having various adventures. I'm planning to paint him up as a Gatebreaker, but need to get him primed and prepped. +


+ Next up was polishing off a techpriest; one I picked up from Anvil Industry's kickstarter. Lovely little model, and a fun testing ground for Contrast paints. She's sat half-completed for a while, and a half-hour stint got her here. Nothing particularly of note except for the sigil on the paper – that of an extremely mysterious figure... +


+ Back on solid ground, a hefty techpriest and his servitor, along with a strangely archaic marine. Those of you who've followed my stuff for a while might rememeber the [REDACTED], which I'll be [REDACTED] this year so I hope that [REDACTED]. +

+ [/.../] Ah, c'mon, I can't post that and then not reveal [REDACTED], can I? Oh, it turns out that [REDACTED]. Who knew? +

+ Best of luck for the new year; and remember – Some Things Are Best Left Forgotten... +

+ inload: Painting Inquisitrix Barbari Kills +

+ Inquisitrix Barbari Kills +

 There's subtlety in the application of the Emperor's will – just as there's good hard work in interpreting it. 

'Righteousness, willpower, divine grace... You'll hear them all used as justifications for why you should do as an Inquisitor says; but right now, the fact I've got an n-point discharge derringer pressed to your forehead is all I need.'

+++

+ Well, all painted up and ready to wage a one-woman war on the Endworlds – I'm pleased with how Barbari Kills has come out. My notes on building the conversion are here [+noosphericinloadlink embedded+], so I'll concentrate on painting in this inload. +

+ The first thing you'll notice is the drab scheme. The plan was for the poncho to be a muted brown leather, with a bright inner lining – the idea being that this anonymous-looking figure suddenly threw back her cloak to reveal a big gun and bright colours. In the end, I think I got a bit carried away with the detailing and washes on the lining, so it's more muted than I had intended. +

+ The heraldic ermine pattern has got a bit lost, and has ended up looking a bit blurry... but them's the breaks when you experiment. I'm still pleased with the result, which has plenty of impact and contrast, if not precisely how I'd planned it! +




+ The face came out well, I felt. I've experimented with a lot of different skintones in the Gatebreaker project, but with the marines I'm guaranteed a contrasting tone near the face owing to the quartered bright yellow and dark green scheme. Not so here, so I had to work carefully to make sure her dark skin didn't get lost against the fabric. Note the embroidered details on her collar (touches of freehand help to identify something as non-skin), and the use of the brighter inner lining of the cloak near the collar, too. +


+ A few flashes of colour are dotted around the figure to make things slightly less realistic and more obviously sci-fi: the orange band on the gun; the gold Inquisition symbol on her loincloth; the red rubricising (see what I did there?) and bookmark ribbon on the book; and – of course – her blue hair. +

+ Typically, eye-catching 'hot spots' are bright, warm colours; but as long as they contrast with the overall scheme, they can be any colour. The scheme here as a whole is a warm sepia-yellow tint; almost nicotine-stained. Blue (or green, or pink) would all work to contrast. +

+ The image above shows the skin best, too. Subtle spot-glazes of red applied to the lower lip and cheeks are all that are needed to give a healthy complexion. Kills doesn't strike me as a striking make-up sort of girl. +


+ Another little flash of red; the Inquisitorial sigil of the Ordo Propter. Again, hidden beneath the cloak until the dramatic reveal. Note the profusion of pouches and webbing; I wanted Barbari Kills to look prepared for anything. This shot shows the ermine decoration on the cloak a little better, too. +


+ The basing is similar to most I do; a warm brown highlighted up with cream, then dotted with a mix of flock tufts and scatter foliage. +


+ ... and here she is pictured alongside Castaway, Coriolanus and Septival. She's starting to build up a little entourage. I must return to Haim and Brunski soon. +

+ inload: Gatebreaker infantry +

 + Another step closer +

The claviger-wielding Rift Team had come through here; as evinced by the heavy percussion fractures in the solid plate of the deck and walls – and the aerosolised gore still hanging in the microgravity. 

Member-Cardinal Boegnor picked his way over the brittle bodies of the Sa; the rest of the sweep group following in his footsteps. His face was puckered into its usual scowl as he took in the dead; his unflickering eyes set deep in creased, leathery skin. 

'Just dead Stilties,' he growled, 'Nothing of salvage here. Move on'. He waved his squadmates forward, two fingers of his bionic hand indicating the route.

+++

+ Five more Gatebreakers polished off; which makes for three ten-man squads ready for the field. As before, these are a mix of easy-build Assault Intercessors with bits and bobs from various other kits; all with the aim of suggesting the Gatebreakers' poor supply lines – and looking cool, of course! +


+ I quite like incorporating asymmetry – like this Mark III helm – into this army, as it adds to the hodgepodge, salvaged feel. While this force's bases show scrubby plants and soil, this sort of look also helps to reflect the Chapter's void-boarding specialism. +


+ Use of reliable close-in weapons like flamers and snub-bolters help this group fit in with the background, too. Besides the equally low-tech grenade launchers, this is the only special weapon in the army so far. Not sure whether to embrace the reliance on small arms, or scatter a few special weapons in. What do you reckon? +


+ Mark VII helm, pauldrons reinforced with molecular bonding studs, and a backpack covered with extracts from the Tenets of the Ten Divine Princes. Again, nothing hugely remarkable, but little variations and details like this add up across the army. +


+ I've deliberately used pieces from various different Chapter and Legion upgrades. The main advantage is giving me access to loads of cool bits; but it also stops the Gatebreakers from looking like they owe too much to any one particular Legion or Primarch; which in turn hopefully raises some questions and makes the army more engaging visually and conceptually. +

+ The flip side of using such a wide range of material is that you need to be careful to make it a bit more neutral. This White Scar helm, for example, has has the cheek decorations trimmed away, the radio ridge on top squared off, the topknot plucked, and generally been tidied up to make it less distinctively of the Fifth Legion. I find converting pieces like this quite fun – you're basically cutting away the bells and whistles to find the form beneath. +


+ ...and last today, Member-Cardinal Boegnor; one of the officers of the Gatebreakers Ninth Strikeforce. I've used an arm from the Space Wolf Primaris upgrade spread here, though you'd be hard-pushed to tell: the stock component is completely lacking any features that would identify it as such. +

+ This is the other nice part of expanding your eye to look at other ranges and sub-factions when building your models; you realise that there's frequently nothing beyond the label that identifies a particular component as 'belonging' to a particular group. It's easiest to see on Space Marines, but the principle applies across the GW range – and beyond. +


+ inload: Bludgeoning force +

+ More Gatebreakers +


+ Having rested on my laurels for the past few days, I picked up a brush while chatting with the PCRC last night and polished off a few new Gatebreakers. +

+ Adding new figures to a playable force can sometimes be a bit of motivational challenge; particularly when you've taken a break in working on them. I felt a bit rusty working on these, but soon got into the swing of things. +

+ Emblem WIP +

+ One figure that gave me no hesitation was Emblem [+noosphericinloadlink embedded+], who is ticking along nicely. Although the basing is done, the model himself is not quite complete – I just wanted to complete the base while I was doing a small batch. +


+ The mysterious sigil-blade (probably not that mysterious if you've been following the Endworlds story)was painted using the same method as K0rdhal's Necrons; namely working red into the recesses of a dark metal. +

+ I like how he's coming along overall; the additions will be minor – working up the coat more, and adding a few markings. Not quite sure what to put on his right pauldron... As a wandering Eremite [+noosphericinloadlink embedded+], he doesn't really have a rank per se. Perhaps I'll have a play with some freehand. +

+++ 

+ Members-Ordinary +

+ The standard 'battle-brothers' of the Chapter, the Members-Ordinary are always fun to paint. The squads are a mongrel mix of Chapter 333 Primaris Intercessors and uplifted Astartes of the original Chapter; so to represent that I've included a mix of armour marks, helms and boltgun types led by nothing other than random whim while building. This is probably not the clearest on the field, but then I've got other armies for that – the Gatebreakers are an unapologetically freeform project. +


+ This marine has a Mark II 'Crusade-pattern' helm. Up to this point I haven't used too many bits that are so old in-universe; instead sticking with a preponderance of shiny new Tacticus helms [vizref: below] punctuated with the occasional Mark VI and VII helms. That's deliberate – I want the army to visually reflect that the Gatebreakers have either willingly adopted the new armour, or have been forced to do so through damage and disrepair. The scattered few non-Mark X helms are thus presumably either owing to battlefield necessity or the wearer's stubbornness. +

+ However, a select few older bits here and there – there are so far just two marines with helms so old – also help reflect the patchwork nature of the Gatebreakers. More importantly, they add some visual flavour, which is really the important bit. The cycloptic Crusade helm is lovely, and it's been a treat to paint it up in the grass green and sun yellow of the Chapter. +


+ The Tacticus helm is, after all, a lovely design. It combines the cool grille of the Mark IV Maximus with the batlike ear-coverings of Mark VIII; design features that give it a simultaneously novel and familiar impression. This marine is built using one of the new Assault Intercessor models – the easy-build ones from the Indomitus box set. As with different armour bits (like the shoulder pad), varying the poses within squads helps to give a slightly less-disciplined impression that fits with the Chapter's demeanour. +


+ Speaking of Chapter style, this marine is a Member-Cardinal; an equivalent to a sergeant. I've built two of these; and will add them to the existing squads. I've taken a rather (dare-I-say?) chaotic approach to building this army; simply making individual models without planning out how they'll fit into squads and so forth.  Partially this was just to provide me with a break from the extremely formal and structured approach I was taking with the Blood Angels [+noosphericinloadlink embedded+], and partially it was because I think this is going to be my primary 'Crusade gaming' army for a while. I therefore wanted to make sure that it was game-legal. +

+ Having bought the new Codex: Space Marines (more on this in a future inload, I think), I'm pleased to see that the Successor Chapter Tactics – that is, the Chapter's special rules – I picked for the army's first game, Massacre at Phen Mun [+noosphericinloadlink embedded+], are still there. These are, for the record, Rapid Assault, which reflects the Chapter's mobile small-arms-led approach, and Stalwart, which represents their historical desperation to endure in the face of extinction. +

+ Coming back to the Member-Cardinal models, I think I will eventually come back to the squads to add some squad and rank markings and organise them more permanently. I really like adding these markings and details, and I think that it'll be a lovely way to reflect their growing history: picking out new skills learned and battle scars endured. +


+ I promise I'll stop banging on about the minutiae of Space Marine helmets soon, but this last group picture shows how much personality a few select pieces can add to a uniform group. The simple inclusion of different helmets, weapons, shoulder pads and similar details really helps them to look a bit ramshackle and hotch-potch, without making them look out-and-out orky. +

+ Mark X is exctiging and new; Mark VI has retro appeal; Mark IV is perfect for fans of clean sci-fi; Marks II and III look pleasingly crude; and Mark V is wonderfully brutal... but having been the default for so long, Mark VII is rarely celebrated in the same way as the other armour types. The Mark VII helm on the Member-Cardinal is a reminder to me of how much I like Armorum ImpetorNow that it's starting to be phased out, I've realised that the bulldog snout and frowning mask is the classic image of Astartes for me. I'll have to make a mental note to include a few more of these. +

+ inload: Endworlds +

His head ached. This was, perhaps, to be expected; as Member-Ordinary Gond had been roundly clouted by a Taran's cudgel while suppressing the turquoise-skinned biped's foxhole. He grinned. 'Suppressing', he thought, as orange blood trickled and dripped from his armour. I'm picking up the Coreworlder's coy speech-patterns now. Musing on this, he jogged after the rest of the squad.

The arrival of the Primaris marines had heralded changes for the Gatebreakers. New armour, new equipment. New training to take it on. Adaptation and compromise – not every marine would relinquish his hard-won and ancient wargear; though many welcomed the opportunity to replace their patchwork or jury-rigged systems with the clean lines of the new Mark X plate.

More than that, though; there was a fundamental change in the Chapter. All the long-hidden maladies of their failing biology: the lost organs, the fading rituals; all that had seemingly been resolved. Indeed, Gond was perversely glad of the pain in his head – it reminded him of all the bodily ailments from which he no longer suffered. The Belisarian furnace within him roared; and its voice meant that the Gentles would no longer need to wear the black and surreptitiously steal material from their Deathwatch cousins, merely to stave off a terminal decline. It was more than physical improvement: it cleansed the Chapter's collective conscience. Pride could be felt once more; the yellow and gold of Andocrine could stand in the light.

Even the marines who steadfastly refused to 'cross the Rubicon' – another euphemism – felt the optimism. After an age in which the Chapter had suffered incremental losses, from which they could not recover, the arrival of Scipius and his men – a thousand tall, clean-limbed Primaris marines – had given the old Chapter back its teeth; and swollen the strength of the various Strikeforces. Contact had been made with Eremites on previously abandoned frontiers.

It was good to be back in the field. It was good to reclaim lands lost generations before. It made Gond, and all his brethren, glad. The simple joy of feeling one's body moving and working in the way it should was revitalising. 

And yet... something nagged at Gond, as it nagged at all the old Gatebreakers, and none of the new. The sorry state of their domain was not owing to a failing Imperial grip; it was considerably more than that. As all Gatebreakers once had known – though none would speak it for shame – the Endworlds had never been Imperial, not truly.

Would their new strength be sufficient to break the shackles of Uridimmu?



 

+ inload: Gatebreakers painting +

+ Taiwo Potentas +


"It is difficult. Excluding Rogue Trader Taiwo from the planning has little to recommend it, Unworthy."

"We are all mindful of the restrictions; of the margins under which we operate, Apothecary-gentle Yeng."

The apothecary shook his head sadly. "That... That I do not believe; Unworthy."

Scipius narrowed his eyes, and – so it seemed to Taiwo – sat still straighter. The room hung with sweet incense. Cinnamon; galbanum; a peppery hint that the Rogue Trader could not place. Scipius was tall, even for a space marine, even for one of the new Primaris; and slender. His posture was impeccable; straight-backed and clean, and so although he had adopted the cross-legged posture of the rest of the gathered Masters, he stood out like a sore thumb. 

"Precedent is set in your – our – traditions, Gentle. It was written in the era of the Three Sages. Was it not Karna who said that..."

The apothecary finished the sentence, wearily "...in war time, all: men, women, children should be issued arm."  

"And yet?"

"Karna say that in making them men, Karna is kill the children herself."

Kixang Sjakpaba, Master of the Fifth, grinned. His teeth glittered in the dim light as he wrapped his hands around the horse-shaped pommel of his sword, his hands flexing as though imagining fighting already.

"Children with blades can cut. Can kill. Why not make them men? I have fought besides our Young Warriors many times. Scouts are children and killers. To train, to grow; if that is to kill the child, what harm? The woman birth child; but the child must birth the man he become." He grinned at Taiwo, the ragged scar and implanted studs making his face lop-sided and stark in the moonlight. "Taiwo here, example. Though he not measure up to us, I say he could be trained to kill, even so. I say we give him blade; see whether he cut himself – or cut us a new space to fight our enemies." The Rogue Trader tilted his chin and smiled right back. He was used to – indeed, enjoyed – the bluster of competition during negotiations. Sjakpaba was straightforward besides; a likeable warrior.

Taiwo was finding talking to the Astartes' council every bit as varied and alien as – well – the xenos he had encountered. It was invigorating. He returned Sjakpaba's salute, then turned to listen to Scipius. The stern warriors' tone was dry as he addressed the Master of the fifth.

"I fear I do not appreciate the poetry; but nevertheless I am grateful for what I take as your support in this matter, brother." 

Sjakpaba gave a good-hearted laugh as he leaned back, pleased with the sport. Scipius went on, addressing those ranged about the hearth in the circular room. "The rest of you? In the journey here, I had dared to imagine such councils would be conducted with the decorum and discipline of the Adeptus Astartes on the basis of well-founded intelligence and knowledge; not by the whims of frontier warlords, beholden to none save their desires."

Dün bristled at the slight. Taiwo had not been formally introduced to the Master of the seventeenth – or was it seventh? – strikeforce. He was a beautiful man; or perhaps would have been. The distortion of becoming an Astartes had thickened cheekbones that might have otherwise been fine, and recessed glittering eyes; but in turn it had granted his baked-ivory visage presence and nobility. Long, straight, black hair hung down on either side of his face, framing a fiercely controlled gaze.

"You forget yourself, Unworthy of the New First." 

Scipius did not react. He was poised, his back straight, head upright, and hands resting on his knees. Far from the insouciant slouch that made most of the gathered Astartes look like resting predators, Scipius still looked as though he was on parade. The posture was simultaneously so perfectly authentic and ripely amplified that Taiwo took it for a subtle jibe. 

The bastard might not like these warlords, Taiwo thought, so he's going to out-do them at their own game.

The long journey to the galaxy's edge had built an admiration for Scipius in the Rogue Trader – though he had not grown to like the Master of Chapter 333. The Primaris marine was the very symbol of discipline, and that allowed no space for half measures or familiarity beyond that necessary for operations. Taiwo had continued to meet with Scipius during the integration of the Primaris intake with the Gatebreakers; and had watched the Master absorb and take on every element of his new place; memorising the charts, reading the histories, and taking on the culture of the Chapter with an edge that spoke of competition.

Dün was every inch Scipius' equal in presence. He had been the first to survive crossing the Rubicon; and it was his experience that had allowed Yeng to stabilise the process somewhat – though the casualties remained so horrendous that Sho had, in a rare direct order, limited the numbers that were allowed to undertake the procedure. Taiwo felt it wise. He had been excluded from the previous gatherings, but he hadn't become a Rogue Trader without resources. He was quite aware of how the strength of the Chapter, newly reinforced, had been haemorrhaging precious – and veteran – warriors before the dictate.

Dün had drawn himself up to mirror Scipius' posture. "You have travelled here, bearing strange new technologies; an army to match and swell our own. As is written, Well-met is a brother who bears gifts, and gives them, and asks nothing in return. Yet you do. You ask us not merely to adapt – as we have for millennia – but to change irrevocably." He turned now, appealing to the room. "Already the barbarians from the Core shun the ways that have kept us alive and fighting; attempting to turn hard-won knowledge and personal initiative into rote roles, with slack taken up by new technology, new weapons and new equipment." Dün turned his face from Scipius to Sho, slumped in the skins on the throne. "We are sore-pressed, Master of Masters. But ever was it so. It is the very reason for our presence here; and one harmonious with the Emperor's will as revealed through the Divine Princes. The Gatebreakers have never broken; never will. As the Poet Takanare wrote in the Odes of Gem: It is not the armour around the man; but the heart within him." This last was delivered in flawless Imperial Core Gothic, a clear jibe at Scipius. "In bringing us new blood, Scipius risks replacing our heart."

To his credit, Scipius' face did not stir. Taiwo looked up at Sho, the Chapter's First Master, who sat silently on the dais. The Rogue Trader felt oddly at home. Having lived his life visiting the courts and councils of aliens – many of whom could have killed him on the spot – the potential threat to his life was part and parcel of his existence; a datum to be weighed. The discussions here, for all their theatre, were the mirrors of those he had conducted himself. Like the gathered Masters, he waited to hear the shadowed figure's judgement.

"Hm." Sho grunted. "I have heard enough from my council." He waved fingers to dismiss the staff, but pointed at Taiwo as all save the Astartes began to leave. "You; Rogue Trader. What would you have my Gatebreakers do?"

Not a bit abashed, Taiwo rose from the seat he had been provided, and stepped forward into the pool of moonlight the circular opening in the ceiling allowed. 

"Do, Master Sho? Why, I'd have you do what you do best: attack." Sjakpaba and Master Borom slapped their legs in approval, broad grins on both their battered faces. Taiwo stopped himself from smiling as he continued, his tone changing. He picked his words carefully, "From what little I gather, you have shepherded a dying flame for some decades now." 

Flicking a glance at Dün, whose measuredly blank expression was a mask, "Given the circumstances, that was a task of great achievement, of course. I mean no insult to any gathered here. But a dwindling flame, however well-tended, will eventually be extinguished."  

Yeng spoke up, "This is a wise child, Master Sho." His face, like those of the more bellicose gathered masters, was twisted into a wry grin. "Such children are already men. Should we not arm them; bring them into our circle?"

Taiwo inclined his head in gratitude to Yeng, and gestured to Scipius.

"Scipius, however, is right." Sho tilted his head at this. Shadowed as he was on the throne, whether the shift in attitude was amusement or interest was unclear. "I am a warlord myself, Master Sho. I command a fleet that – with respect – matches your combined fleets in displacement and capability. I know this to be true; for the past year has seen my representatives working alongside the remainder of the Gatebreakers; old and new. I make no threat with this statement; but it is with good reason that Rogue Traders and Space Marines are voluntary allies; not beholden or obliged to one another."

Sho gestured for him to go on as the gathered Masters murmured amongst themselves. 

"I do not need to be privy to your war plans, Sho. In truth, I fear such an alloying of your forces and mine would be a brittle result. I will, however, put my vessels at your ease; should you and your forces desire passage. In return, I ask nothing but that access to the worlds of the Edge that are already mine by Imperial fiat." 

Out of the corner of his eye, Taiwo saw the old apothecary's grin widen still further. Yeng understood. The Rogue Trader struggled to keep a smug smile from appearing on his own face.

"Hm." Sho's reply was almost like a cough. "Free passage for my warriors; a fleet that – as you so shyly intimate – gives me a second blade to grasp in the defence of this part of the Emperor's Realm. Truly you have poured gold at my feet, Rogue Trader. Between the intake led by Master Scipius; and your clearly thankless devotion to duty" – Sho's voice dripped with irony, and Taiwo made a mock-bow – "I am presented with the means, will and ambition to do more than merely cup my hands around a tallow candle." This was accompanied by an arched eyebrow; though Taiwo thought he detected something ill-hidden beneath the feigned detachment. "With these gifts, I could rekindle a torch in the darkness."

"Hm." The pause lengthened. Taiwo wondered if the warrior or the statesman in Sho would triumph. All eyes were solemn, all trained on the enthroned Master of Masters as he leaned forwards, his sharp features and black eyes appearing from the gloom. Taiwo knew this was the crux.

"Know this, Rogue Trader. A torch burns brightly. It can burn more swiftly, also. Know this also: I have spent many mortal lifetimes as the shepherd you describe. I have also spent a wretched period as a servant of two Masters."

The gathered Gatebreakers shuffled uneasily. Taiwo was, of a sudden, aware that this game had more depths than he had suspected. Sho looked around the room, no longer addressing Taiwo individually, but taking in all his men. His eyes moved from one to another, lingering perhaps a moment longer on Scipius than the others.

"No king of balance and wisdom seeks to stand alone; but justly, he must do so where his strength enables. Such are the demands of duty. We – I – have justified our inaction these past decades through honeyed words: 'the interests of a greater good'; 'when circumstances are auspicious', but in truth, we have lacked a blade sufficient to the task; long since lacked."

Another pause.

"No longer. You offer me the chance to excise this shame, and cast off a most unwelcome yoke." Sho's gaze flicked back to Taiwo. "I accept."

Taiwo held the Master's gaze. Abruptly, Sho looked down. The Rogue Trader did not even see the blade move, but it clattered, horribly loudly, at his feet. Momentarily taken aback, he saw Sho's scabbard sway as it came back to rest against the space marine's side. Taiwo hoped, for an absurd second, that it was merely the incense making him light-headed.

"You have not asked for payment. It is irrelevant. Whatever the cost; however hard to bear; the Gatebreakers will respect our obligations."

Sho moved on, dismissing Taiwo. Before the Rogue Trader had dazedly left the room, ushered by kindly-faced serfs, he heard the Masters erupt in the chamber. The die was cast. Taiwo had got his desire: an Astartes Chapter Master indebted to him

But what had Sho meant? The Master of the Gatebreakers now had, as Taiwo's reckoning, some 1,500 space marines; and a massive fleet at his call. It was an absurd amount of power; straining the spirit of ancient law as much as the letter. It was an extinction force; capable of fully re-manning and reclaiming the Gatebreakers' old territory, with strength left over. 

What possible power in the region could hope to match that – let alone, as the Chapter Master's ominous words had hinted, exceed it?

+++

+ More Gatebreakers on the painting table +

+ Ominous writings! Perhaps the following marines will be the ones to encounter this mysterious force...? +


+ Still obviously work-in-progress, but it's been nice to experiment with the Assault Intercessor sprue from the Indomitus (9th ed.) boxed set. +


+ Some are rather more dynamic than I personally like – see below – but I think they'll look good in the context of the broader squads and add some further variety to the army. +


+ I've used bolt guns from the Reiver and Infiltrator(?) boxes; seeking to make clear the Gatebreakers' idiosyncratic combination of Primaris and traditional Space Marine organisation. +


+ Emblem (below) also received an oil wash, which I think is starting to bring out the detail quite nicely. Looking forward to giving K0rdhal's awesome blade a suitable paintscheme. +


+ I thought I was getting a bit carried away with the variety of helms and things appearing in this group – there's a nice balance to be struck between the Primaris and older marines aesthetics, and I want to make sure that I build up the most common – mark VII – rather than risk having everything 'special and different', as that'll quickly look hotch-potch and lose the feeling. +


With that said, I couldn't resist just one Mark II helm. Do you blame me? +


+ A sergeant wielding a bionic arm and a chainsword from the Space Wolves upgrade sprue. Kinda wishing I'd saved it for my Blood Angels' apothecary, but it does look cool here, I think. +


+ A modified FW White Scar helm here. I think it gives a hint of 'otherness' to the Gatebreakers without being over the top. +


+ And molecular bonding studs. There are quite a few studded pads in this group. I thought it was a nice way to reflect the slightly poor supply lines without making them look like a renegade force. +


+ A group shot of the new intake. +

+ inload: Truescale Terminators +

+ What's on the desk? +

+ The Endworlds +

'What did you do?!'

+ Pictured here are Emblem, a whole pile of bits, and Musterion Dorius Brinn, a Rift Team commander (Musterion is a sort of low-ranking Gnostic) clad in one of the Gatebreakers' exceedingly scarce and much-patched Terminator suits. +

+ Brinn is a very kind gift from Kordhal, my fellow traveller on this journey to the distant edge of the galaxy – cheers chum! More on this large Rift Team Lieutenant in a separate inload – and more from Kordhal soon, as he's brewing a [guestpostinload] on his stunning Necrons. I for one can't wait! +

+++

+ Alien Wars: Blood Angels +

+ Theoretical: Shading +

+ More painting on the Terminators of Squad Redepemptor last night. I blocked in the tabards, then laid in the shading on the remaining members. The shading is a very fluid mix of sepia ink; Xereus Purple (the new Liche Purple); flow improver and water. I vary this with Skrag brown(?), which is slightly red-tinged, and helps it stop the shading being too blue. This is washed over a relatively small area – a limb, say. Working quickly, I rinse my brush, dry it, and use the dry bristles to lift off still-wet paint from raised areas. It's a very rewarding process, as you can see the smooth highlights forming. +




+ The pict-captures above and below show the Terminators at this stage. The mix of ink and paint helps keep it fluid long enough to lift off smoothly, while the flow improver ensures brush strokes aren't left as you apply it, and also helps the wet paint left after lifting off to smoothly blend in. This means you avoid a hard transitional mark. +





+ If you try this, do stick to small discrete areas – if left for too long, it won't lift away, and you'll end up with staining. That's not inherently a problem – indeed, the gradients of tone you can create rely on more or less of the mixture remaining in place – but it's best to give yourself a shot at control. +

+++

+ Theoretical: Highlighting +

+ The shading gives some depth and sense of form, but as you can see above, they still look a bit soft and lumpen. The purpose of highlighting is two-fold. Firstly, it creates tonal contrast – the difference between light and dark – which creates impact by being eye-catching. Secondly, it creates structure, by further drawing attention to the form. +

+ Tonal contrast is the single most important thing about creating impact. Whatever your style, approach or medium, if you want an arresting model, you'll need to create tonal contrast. The greater the difference between the darkest shades and the lightest tints, the greater the contrast and greater the impact. +


With a mid-key model like this, we have access to the full gamut of tone: pure black to pure white, and the challenge is to ensure that the transition from one to another is not too stark. A bright white mark on a black surface contrasts so much that the effect is jarring – this is part of the reason that black or white schemes (Black Legion, White Scars etc.) are traditionally seen as challenging. Better to build up the highlights gradually, working from the midtone up to the brightest highlight. For this, I mix Vallejo Flat red (the same paint used for the initial red) with a bright yellow (Flash Gitz yellow could work) and a little white, to create a pink-tinged cream. +

+ This is applied sparingly to the areas catching the light, then diluted slightly with flow improver and more red added. This darker highlight is then used to paint the edges out of the light – this represents reflected secondary light bouncing back onto the model from the (imaginary) surroundings. This gives the miniatures the illusion of size. +

+ For an example of the difference between primary highlights (where light is falling directly onto the figure from the light source) and secondary highlights (where the light is bouncing onto the figure from its surroundings), look at the front leg of the sergeant below. The greave (shin armour) has a bright, primary highlight running down the centre, while the bottom of the greave (the curved area just above the foot) has a fainter, secondary highlight. +


+ By applying the highlighting marks neatly, you start to suggest that the model has edges – which is what I mean by creating a sense of structure. By then overlaying the highlights with a still-lighter tint, you really push this impression, and suggest a crisp, fine area that is catching the light. It's important to overlay only part of the previous primary highlights: by partially covering them, you build on the visual transition, and prevent that super-stark, jarring impression of jumping too far along the tonal scale. For this reason, I don't go to pure white with these models, instead adding a dab of yellow to white to slightly knock it back. Pure white is reserved for the really critical details, like eye lenses or jewel highlights. The primary highlight on the sergeant's greave shows what I mean: the top bit, near the knee, flares outwards, and so throws that bit into shade. The highlight is thus less obvious at the top of the greave than further down. Close study of the form of the figure will help. +

+ Note also that the secondary highlights aren't pushed as far as the primary ones. They're not made too crisp. This is because adding too much structure here dilutes the effect, distracting the eye with too much information. Secondary light is softer and more diffused by its nature, so when building structure with it, it pays to be subtle. +

+++

+ I hope to polish these off tonight – not a great deal more to do. +