Thursday, January 25

+ inload: Orks in Legions Imperialis +

+ Xenos in Legions Imperialis +

Waaagh! Where's me Epic-scale roolz, Games Workshop?

+ The latest iteration of Epic goes back to the classics, with Space Marine 2nd Edition (SM2) being an obvious reference point, and the action taking part in the Age of Darkness – that is, the Horus Heresy (HH). +

+ That's lovely, but what if you find a different army appealing? This project is my attempt to create playable and fun rules for various factions in Epic. I'll be starting with Orks and Eldar to go with the Bloodsong expansion rules for Adeptus Titanicus, but the project is intended to be open-ended. +

+ Creating new armies for a game – particularly a relatively undeveloped one like Legions Imperialis (LI) – takes a bit of time and effort, so please bear with me. If you're got any input or suggestions (particularly if backed up with playtesting experience) please share it on the +Death of a Rubricist+ Facebook Group. +

+ This project will be a slightly different take on things, but if you are after a set of rules ready to play right now, I suggest you try out Johan Piledset's Legions Xenos. +

+++

+ Top level stuff +

+ The aims of the project are:
  • To create a fun experience for all players
  • To bring in the character of the relevant faction
  • To allow both existing and new players something to try.
  • To make minimal additions and changes to the core rules.
+ A mob of Ork boyz – the sculpts are from Wake's Emporium +

+ The project will be set in the 41st Millennium, because of availability of background and models. You can, of course, use these rules against the existing HH-era armies. +

+ Mechanically, I'll be taking my cues from SM2, as GW seems to have done for LI. +

+++

+ Get to the good bits +

+ Enough waffling, here are the basic rules. A downloadable pack will be available from the Files section of the +Death of a Rubricist+ Facebook group. +

+ For the moment, here's the Army rules, HQ Detachments, Core Detachments and Transport Detachments. These are sized to A4 paper, so feel free to print 'em out and share. +





















Needless to say:
For use with Games Workshop PLC's 
Legions Imperialis game.

No challenge is made to Games Workshop's IP. 
Not for commercial distribution.

+++

+ Mustering an army +


+ Army Selection Steps +

  • 1. Declare Allegiance
    • Requires new Allegiance (Orks)
  • 2. Choose Primary Army List
    • Requires new Army List (Waa-Ghazghkull)
  • 3. Assemble Compulsory Formations
    • Need new Formations
  • 4. Complete the Army
+ The creation of a New Allegiance and new Army List provides a mechanism to play. Taking my cue from Epic: Armageddon, the rules are themed around a particular conflict in order to (slightly) rein in the scope. In the case of the orks, this will be the Second War for Armageddon, and the Army List is intended to reflect the sort of armies seen fighting there. +

+++

+ Further reading +


+ This inload cover notes on formations [+noosphericinloadlink embedded+] +
 
+ Next up will be tanks, kans and – depending on time – Gargants. +


Wednesday, January 24

+ inload: a look at the Legions Imperialis rulebook +

+ Epic-scale Delights +


+ In various recent exloads I've written about the models and painting, so I thought I'd take the opportunity to scribble down some thoughts on the rulebook. +

+ For something I was really looking forward to, I can't help feeling a bit... deflated with it. I couldn't put my finger on it at first, but I've since come to the conclusion that it's down to three things:
  • Writing style
  • Bulk versus value
  • Visuals

+ Style +

+ I think this jumped out at me as I read through and spotted bit I recognised from Space Marine 2nd edition (SM2). The LI rulebook is a big 240 page hardback. The SM2 rulebook is, in contrast, 64 pages. SM2 covers the core rules of the game in 12 pages; LI in 21. +

+ The rules themselves are strikingly similar – so what's causing that huge increase of page count? In the case of the core rules, it's largely taken up with exceptions, clarifications, and examples. I can see the value in this. Tabletop wargaming is a good example of where hard and fast rules meet the fuzzy edges of the real world, so having these helps to get across the intention of the rules. On the other hand, they don't half make it hard to get to the actual meat and potatoes of the game. +

+ It's not helped by the writing style. Compare the way picking a target is described in SM2 (left) and LI (right):

 

+ LI has a very formal style, presumably in the name of clarity and avoiding arguments. The key rules terms (like 'Detachment', 'Engaged & Pinned' etc.) are capitalised and consistent throughout the whole system. It's official-feeling. +

+ In contast, SM2 is looser, shorter, and continually directs the reader to what's in front of them. Stylistically, I find it much more friendly and readable. It lacks the clarity of LI, and is far more open to interpretation. +

+ Which you prefer will be down to taste – and having seen some of the arguments caused by the looseness of GW's old-school rule systems, the modern formal style definitely has that in its favour. +

+ However, I think there's a balance to be struck. LI is noted as being a 'veteran's game', aimed at experienced hobbyists – but if anything, I'd say that should allow the rules writers to assume a bit more of a mature approach to gameplay. +

+ The latest version of 40k struck this balance much better, I feel, with a compact, readable set of core rules which have the key points are clarified and highlighted in bullet-list boxes to get that firmer clarification on intention. +

+ Overall, I didn't feel drawn into the rules. The style makes recreating a galactic civil war feel dry and uninspiring, and in concert with the other points below, made reading about one of the richest sci-fi settings seem boring. +

+ This isn't helped by a 'one-step-back' pseudo-historical style that continually reminds you that this is all happening in the distant past. Great for marketing placement against 40k, but it distances the reader from the action. +

+++

+ Bulk versus impact +

+ The SM2 rulebook is a pamphlet. There's far less detail on the setting (40k, in that case), but what's there is evocative and serves to engage you with the rules. This is the introduction for Space Marine, and it appears immediately after the contents: 


+ The equivalent in LI is on page 28.


+ Reading through, both explain what the book contains, but I think you'll agree that SM2 does a much better job of sounding exciting. +

+ For the sake of fairness, the 27 pages before the LI introduction contain a potted history of the Horus Heresy – but again the pseudo-historical style robs it of any sense of immediacy, danger and excitement. Compare the opening sentences of the two rulebooks:
'Before the tragedy that was the Horus Heresy can be understood, one must first learn what came before, in the tenebrous millennia of strike that brought humanity to the brink of extinction. Such a time occurred thousands of years before the Emperor walked amongst his subjects and imposed his vision upon the stars.'
and:
'Space Marine is the game of epic battles in the far distant future, where mighty warriors clash in an apocalyptic conflict which will decide the fate of the galaxy.'
The first (LI) concisely introduces the unfolding action, while the other (SM2) directs you to read a history. And this isn't a setting thing. The first edition of Space Marine, which is also set in the Horus Heresy, does a much better job of summarising things and getting you set:
'It is a desperate time. Humanity's greatest champion has become its deadliest enemy. Now he leads an army against Terra itself. An army of the ultimate Human warriors - an army of Space Marines.

On the feral world of Davin, Imperial Warmaster Horus was possessed by a creature from the Warp. He has turned against the Imperium of Humanity, and so have the thousands of bio-engineered super-warriors who follow him. War rages across the galaxy in between the loyalists and the rebels.'
+ ...and this is what I mean by bulk versus impact. In fairness, I suspect this is partly a 'me' thing, in that the broad sweep of the Horus Heresy is very familiar, so I don't find the value in the rehashing of material that I've read repeatedly elsewhere. Even taking that into account, however, I'd still argue that the rulebook would have benefitted a great deal from some hard cuts. +

+ Older versions of Epic did not have the advantage of an entire library's worth of novels and supporting background, and I wonder if it was just too tempting to try to cram a lot of exposition into the game rulebook, rather than making a hard decision to give a taste and then lead people on to the supporting material. +

+ Beyond this, there's also the practical side of the army lists clearly being incomplete. I understand the commercial reasons, but with follow-up books that contain new units being inevitable, it would have been nice to at least have get-you-by stats (or even just points so you could plan purchases) for models like bikes, Land Raiders and so forth. As it is, this book, for all its size and weight, is incomplete – and at the premium price GW charges, that's just not on. +

+++

+ Visuals +

+ The SM1 and SM2 rulebooks are black and white; the LI book is full colour – but you might not know it. The design is near-universally grey. It's all very tasteful, but evokes more the dreary grind of eternal war than exciting you about a presumably entertaining game. +

+ Worse than that, however, is that there's a paucity of artworks. Each section has a colour plate of models in a diorama, nicely set off by digital atmosphere. There is a colour plate section for each of the Space Marine Legions and a couple of example Titans, and half a dozen full page or full spread digitally-enhanced model artworks like the ones below. Beyond that, it's hazy greyscale knockbacks of 40k-scale figures. +


+ Having read the Imperial Armour books for 40k/Age of Darkness, it's clear that those are the design inspiration, but it's feels spread so thinly here. With the sole exception of the picture below, there are none of the sweeping battlelines of previous editions:


+ The overall feel is clearly meant to be luxurious; a coffee table book to pick over – but the striking visuals (like the lovely example above) are just too infrequent to get across the appeal of mass battle tabletop warfare: having loads of troops and tanks. +

+++

+ What does the rulebook do well? +

+ I don't like to be overly or unfairly critical, so I do want to highlight what is great about the book. Much of the criticism above is relative. For example, while I like a friendlier, more personal tone to a manual, that won't be to everyone's taste – so I'll stick with more concrete examples here. +

+ Consistency  I think its unarguable that the crisp, precise language of the LI rulebook means that it's much better at eliminating grey areas than the more collegiate style of the previous editions. Note that this is not to say that the rules are necessarily correct, but that the approach taken means that it's possible to fix them. For example, from what I read online there are some unclear areas in the rules (surrounding transports and break points, for example) but the clarity of the language means that these things can easily be fixed as errata. Let's hope GW follow through on it+

+ Terrain and missions  Secondly, the book contains something that I've long valued in tabletop wargaming rules – a proper crack at the 'Third Army', in clearly explained rules for the board, the scenery, and the mission set ups. Given short shrift or quickly glossed over in previous editions, the terrain rules are some of the most innovative developments in an otherwise very faithful adaptation. +

+ Familiarity  For all that my heart is with the abstraction of Epic: 40,000 and the flow of Epic: Armageddon, in terms of a mechanical tightening of the older game, this really succeeds. The underlying engine remains familiar and easily recognisable, but there are lots of refinements and improvements – and knowing the criticisms of the old game, the designers have clearly done their research in closing off loopholes and stamping out the old exploits. +

+ Nice aesthetic  This probably sounds a bit rich, given I've just laid into it for looking grey and dull, and lacking any of the beautiful artwork by Blanche, Kev Walker, Paul Bonner, Colin Howard, Wayne England and the like. However, if I lay aside my expectations, and take it in the context of a world in which it's easy to quickly look up what a plasma gun looks like (for example), it is pretty stylish for a game rulebook, and there's a sense of visual polish  and consistency that is very much lacking in a lot of game manuals. +

+++

+ Striking a balance +

+ Given that this game was explicitly written to appeal to existing Epic gamers like me (see the Commanders of Old and Princeps of New box in the LI introduction page above), I can't help feeling that they've missed the goal a bit. +

+ Having said all that, I don't want to put you off the game. This isn't a review of the mechanics – that'll come after a test game this week – but rather of the rulebook's appeal. It's a new, niche game, and I think the rulebook would have been much better off with a clearer, narrower route into the appeal of small-scale gaming in the Horus Heresy. +

+ For me GW need to work out whether they want their rulebooks to be beautiful objects that you treasure and come back to explore, or practical handbooks, because at the moment rulebooks like that (and 40k) fall into the gap between these poles. +

+ Hopping off my soapbox, then; I am still looking forward to trying out the game. I came into LI with high hopes and medium expectations, and while I wish GW had taken a different approach with the rulebook, it will serve well. I can't help feeling, however, that the impractical nature of a hefty hardback is going to put off as many people as it attracts. +

+++

+ Back to the models +

+ Phew, enough pontificating about rules and bumf, let's get down to the serious business of putting paint on platic – or metal, in this case. +

+ Here are a handful of Dreadnoughts destined for the new Epic: Legions Imperialis (LI). These are Tim Adcock sculpts from 1996, I believe, for the then-new release of Epic: 40,000, the elegantly abstract/stripped of flavour (delete to taste) version of Epic. +

+ The details are notably big and chunky – as much a deliberate design choice as forced on the designers by scale and limitations of metal casting. For me, they've got nostalgic appeal, and it's certainly easier to see what's what at table distance. +

+ I had hoped to finish the painting on these, but it was so chilly last night that the burnt sienna on the bases took more than an hour to dry! +


+ Instead, here are some more piccies of the Second Company, for no other reason than I really like them! +



+ Into the fires of battle! Unto the anvil of war! +













Monday, January 15

+ inload: Combined Arms +

+ To war! +
The Defenders of Nocturne, Salamanders 2nd Company, prepare to march.

+ [+SCRAPHUNTERRORABORT+] This is the second exloading of this inload, as I accidentally overwrote it with a draft. Much cursing abounds! Anyway... +

+++

+ Into the fires of battle +

+ As you can see, progress continues apace on the Epic-scale Ashes of Armageddon force. The infantry are ticking along nicely, with five sprues (of six) being nearly finished. They need their green highlighting and tactical/Legion markings to be added, but are otherwise ready for the pot. +

+ The pot? Yes, I'm storing the painted models in a spray can lid [+vizref: below+] until I have them all done. This will minimise any colour variation between batches, and also allow me to introduce some intentional variation. The last batch, for example, had flame markings in place of the Salamanders symbol on the right shoulder. The next batch will have the studs on the left shoulder removed, and the models will have both Tactical and cult markings painted on. +

The pot of painted minis

+++

+ ...And since I did overwrite the inload, I've been able to work on the aforementioned next batch and get the highlighting and markings all polished off:


+ A bit glarey, but hopefully you can see both the Chapter symbol and the flame markings on these Tactical Marines. The chap with the crest is a veteran, intended to go alongside the command stand. +


+ And speaking of Veterans, here are the Firedrakes, members of the Salamanders' First Company. Again, I've added Chapter and cult markings on the pauldrons, and even managed to squeeze on tiny Promethean Cult squares on the tilt shields of the sergeants. Clearly sleep deprivation is a thing. +

+++

+ Combined arms +

+ But it's not all about Space Marines. In the picture below you can see the Salamanders' allies: a Steel Legion Leman Russ battle tank Company, an Imperial Navy Thunderbolt, and a Knight. +


+ Oh – and also a Dreadnought. Nice as the Contemptor Dreadnoughts are, for thematic reasons (and because I love a box dread) I'd prefer to use the Epic: 40,000 era models. +


+ So a bit of a plea – if you've got any of these lurking in your bits box and would sell or trade them with me, let me know in the comments or on the Facebook group, please. +

+++

+ Colour Forge Sprays +

+ Having enjoyed success with the Salamander Green spray, I decided to try out some others. The process I'm using is to prime with Halford's camo brown (see below, left), then spray the Colour Forge paint on from an angle, leaving it in the recesses (see below, front right). +


+ Seems to work quite nicely to get colour down quickly and establish some basic form through zenithal shading – and at this scale, that essentially leaves picking out some details. +

+ The Knight is an experiment – as you can see further above, I've used gold spray for that. The idea is to then paint the plates, leaving the gold just on the trim – if this proves successful, I'll try the same on my Legio Metalica Titan. +


+ I also had a test with 'Desert Sand' at 40k scale, on these Steel Legion. A very acceptable effect, I think you'll agree. +

+++







Monday, January 8

+ inload: Salamanders and Epic bases +

+ Epic-scale adventures +

+ Work progresses on the Epic-scale Salamanders, who prove rather tricky to photograph. Above you can see the batch of infantry and vehicles I'm working on. They appear an almost emerald green, but that's an effect of the light. +

+ Having sprayed the sprue brown in preparation for an angled spray of green (to create instant shading), I was feeling very pleased with the idea of doing this on the whippy-stick rulers included in the big box:

+ While this worked well for the spraying itself, the figures fell off under the smallest pressure when I started to paint – and in hindsight, the bendy plastic should have been a clue it's not compatible with polystyrene cement. If you use this approach, I suggest using PVA or superglue. +

+ Having re-mounted the figures on the edges of the leftover sprue frame I'd used last time, I got stuck in, and worked up around two-thirds of the sprue – favouring Tactical, Devastator and Assault Marines. +

+ Painting was a process-driven affair, colour by colour. It's time-consuming but quite rewarding as each model is done so quickly. I popped on some music and the time skimmed by pleasantly. +


+ Mark VI marines have studded left shoulders where the Legion/Chapter symbol should go. On the previous batch I'd moved the Legion/Chapter symbol to the right shoulder (as in the plasma marine at the front left of the image above), but thought it was a shame that the Salamanders' flame iconography didn't appear at all. For a bit of variety, I threw in some flame icons on some of them, as you can see on the other marines above. +

+ Once dry, these were pinged off the sprue and the resulting are now lurking in a spray can lid [+Ref: imagecapture above+] for their brethren. Once all are finished, I'll start adding them to the bases, which are also worked up. The reason for this is partly practical: I glued them to the sprue intentionally breaking up stands (so it'd annoy me into polishing off the rest of the sprue), and partly because I'd prefer to have the entire formation done in one go. +

+ The other part is superstitious. Part of me is tempted to hold off gluing these on, in case we see the upcoming release of a different armour mark – if one's coming, I'd prefer mixed bases. This way, however, lies madness. Even supposing a Mark III or II (or whatever) sprue is coming, it'll be months away. +

+ While waiting for a possibly mythical variant sprue is probably not on the cards, the inclusion of the flame icons in this batch goes to show how things develop as you go. The previous batch will thus have none of these flame icons (unless I go back to repaint shoulder pads), but I've caught it in time that the finished stands can mix and match with this and future stands for a bit of variety. +

+++

+ And talking of bases +

+ At the top left of this image you'll see one of GW's new bases (I've added my own texture, as I didn't want cityfight bases). Immediately below that you can see another, upside-down. Both are resting on a Warlord Games 25mm base sprue, which – as you can see – are an ideal option for blank bases. +


+ These bases are ~£7 for 25, so the budget option remains 2p pieces (or equivalent local currency). However, these are identical in size, have a similar height and bevel to the GW ones, and are slightly recessed. This last part means they'll partially hide the integrated bases so common to third party 6mm figures. +

+ While I'm still grumpy with Warlord Games for dropping Gates of Antares, (an absolutely stellar game that has happily been made freely available on the Antares Nexus), these bases are a good option if you're looking for a plastic alternative to GW's offering. They're available in 25mm, 40mm and 60mm, so a decent starter range. [+noopsphericexloadlink embedded+]. +

+ I'm planning to use these for my orks and eldar, so when I get to them, I'll pop up images of these bases in use in a future inload. + 

+++

+ Raiders of the Lost Cupboard of Opportunity +

+ I've an irrational dislike of using Knights in Adeptus Titanicus, but they seem quite fitting for Epic: Legions, so I had a dig through my cupboard to find the sprues for the Knights that had come with the Grandmaster box set way back in – gosh – 2018. +

+ I also had a rummage through other boxes and turned up some Epic-scale bikes and a Dreadnought – which seem a bit more suited to the 40k-era theme I'm doing than the Contemptors. _

+++

Tuesday, January 2

+ inload: MMXXIV +

+ Scouting out MMXXIV + 

+ A felicitous Sanguinalia and Annual Re-Cycle to you all, and – once more – my thanks to all the autoscribes, rubricists and postlocutors that read this little corner of the noosphere. +

+ As a blog, +Death of a Rubricist+ doesn't have many traditions, so there's no great round-up of things – it's all too easy to let plans get in the way of enjoyment of the hobby. Instead, I thought I'd simply pop up what I've been working on:

+++

+ The Ashes of Armageddon +

+ The inter-continental scrap between Waa-Ghazghkull and the Steel Legion moves to a new scale, as I've been painting up both Salamanders and Goff orks for Epic. +

+ Very pleased with how the Salamanders have come out, and thanks to a bountiful Christmas, I've got rather a lot more to paint up! I've spoken quite a lot about this in the inloads leading up to the new year, so let's have a look at the forces in the other green corner – the orks: 

+ These figures are by Wakes Emporium [+noosphericexloadlink embedded+], and are charming little figures with a great variety of poses and unit types. Highly recommended: I had a grin plastered over my mug the whole time I was painting them. +

+ I used a very simple scheme:

_1  Spray prime with Halford camo brown.

_2  Base as you like – I used the same Armageddon scheme as for my Steel Legion, which is essentially lots of drybrush layers of increasingly light yellow-browns.

_3  Pick out the skin with various green paints – the more the merrier.

_4  Paint the weapons black, then pick out some areas with Iron Warriors (the new Boltgun metal).

_5  Wash with Agrax Earthshade

_6  Pick out details – this was essentially adding a couple of highlights to skin here and there, along with various bits like hair, back banners and so forth.


+++

+ The figures scale well with the new Legions Imperialis models, standing ~8mm tall. Note that the integrated round base adds another 1mm or so, making them as tall as the new marines when on flat bases (like the new Epic ones, or the tupenny bits I'm using). +

+ If that bothers you, then look for bases with recesses. Personally, I don't think this is noticeable at table-height, so unless you've intending them for display them besides other figures, it's not really a problem. +

+ Having said that, the little roundels are a personal bugbear of mine. They're hard to hide, awkward to paint around, and generally make painting more of a chore. With the increasing relevance of 3D sculpting and printing in the hobby, I hope that there's a trend to offer models both with and without the little roundels as options. I'd much prefer to paint them separately from the bases then attach them. +

Scale comparison with Legions Imperialis tanks and Marines. Note the right-hand ork base is a Nob/Warboss.

+++

+ Heroes and Villains of Armageddon +

Work-in-progress

+ There's a challenge event running for The Ashes of Armageddon, which you can read about here [+noosphericexloadlink embedded+]. In short, it's an invitation to paint up a leader or important personality for the Orks or Imperials by the end of January. +

+ I'm using the opportunity to create a General for the 7th Steel Legion Army Group, a fairly simple head swap that combines parts from the old Cadian Senior Officer model with bits from a Steel Legion lieutenant. +


+ I'm quite pleased with how he's looking, and while he's not going to win any prizes, he'll fit right in with my army. More importantly, he'll be popping his head over the trenches of Instagram to remind/spread the word about the event. + 

+++

+ In other news +

+ '2023 is the year the kroot get painted', I said – and a mighty half-dozen or so emerged... Not quite the battleline! However, with the promise of a PCRC campaign gearing up, I've pulled my finger out and started painting these charismatic figures once more. +


+ My first model of the year, therefore, is a Kroot – you can see him nearly finished alongside the WIP General. +


+ Eats-the-Fingers-First is currently picking his way through the jungles of Paradise XXII, and with a geekend meetup scheduled around the start of February, I'm aiming to have at least a Kill Team completed, and hopefully a little more. +
+++

+ Some Things Are Best Left Forgotten +


+ ...and with a suitable rest and recharge, The War of the False Primarch will conclude this year. If you've not heard of this project, or fancy a refresher, there'll be a summary article up on the blog [+noosphericexloadlink embedded+] soon enough – and in the meantime I encourage you to explore the existing shadowy lore. Just watch out for the Inquisition! +

+  My aim is to add the final mysterious polish by September, in time for the (yikes) eleventh anniversary of the +Death of a Rubricist+ blog. Once again, thank you one and all for continuing to read. +

+++