+ inload: Bloodsong – Eldar and Orks in Adeptus Titanicus +

 + Bloodsong version 0.5 +



+ A quick riffle through the [+ Insphere contentsieve +] (the search function for this noospheric node, to the right of the body of the post) will reveal that I've been working on rules for introducing xenos to Adeptus Titanicus – specifically Eldar Titans and Ork Gargants. +

+ I've just uploaded version 0.5 of the Bloodsong pack to the +Death of a Rubricist+ Facebook group. The files can be downloaded freely and shared as you like – and as always, I welcome playtesting notes and feedback on the group.

A direct link to the files can be found here: [+noosphericexloadlink embedded+]. You will need to be a member of the Death of a Rubricist Facebook group – and if you're new to it, please answer the three questions when prompted: it's the only way I can screen for bots! +

+ Of course, there's nothing stopping you from joining, downloading and leaving immediately (not even hard feelings!), but I do encourage you to stick around and get involved. +

 + A new fan sculpt I picked up second-hand +


+ Ch-ch-ch-changes +

+ v0.5 brings some big updated: Eldar get access to the Revenant Scout Titan and its weapon cards, and – perhaps of more interest to some readers – brings the orks out to play. You get Gargants, Great Gargants and their weapon cards.+

+ Long-time inloaders might recall the first draft of the ork rules a while back – [+noosphericexloadlink emebdded+] well, they're updated and available now, including terminals and cards. +

+ I'm very pleased with how these rules work – I think they really capture the feel of directing Gargants, and would love to hear your battlefield experiences when using them: both good and bad! +

+ Based on feedback received I've also tweaked the Eldar stats a little – nothing major, but it is worth your time replacing the old cards and terminals with these. I've also squashed some gremlins). 

+++

+ A glimpse into the future +

+ The Warlock is on the horizon, and I'm also planning to revise the Phantom into two sub-classes: the Phantom Shade and Phantom Spectre. +

+ This is because there are two broad schools of thought for the Phantom: one that sees it as the equivalent to the Warlord Titan, and one that sees it as something more akin to a Reaver. +

+ In keeping with my 'nothing new without good reason' philosophy, the most elegant way I could think of to square this circle is to allow both to co-exist. The Shade and Spectre classes are a throwback to the classifications for the Phantom, from the original Codex Titanicus supplement – in essence, equivalent to the Deathbringer, Eclipse, Nemesis variants for the Imperial Warlord. +

+ The Phantom Shade and Phantom Spectre will not differ greatly. They will share the same weapon cards, for example. The nearest equivalent I can think of is that between the Reaver and Nemesis Warbringer – fundamentally the same chassis, but with slight variation in Infinity Circuit, armour etc. +

+ Ultimately, the splitting of the two is for three major reasons:
  • To allow a broad church of players to get a Phantom that matches their vision for the Titan, whether that's slightly heavier or slightly lighter.
  • To give some slight variation and increase the tactical choices available to Eldar players.
  • There are a number of quite different fan-sculpts of the Phantom Titan around, and I've always preferred the 'model-led' approach to writing rules. 
+ My hope is that this approach will let people differentiate their models if they wish – or just opt for a single type without impacting their chances in-game. +

+++

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