+ Raising a God-Engine +
+ Evoking character through customisation +
+ Theoretical: Why modify the basic kit? +
+ Practical: Where do I start? +
+ Posing +
+ Re-posing +
+ Kitbashing +
+ Conversion +
+ Basing +
+++
+++
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| + A slightly disingenuous shot (owing to the difference between – or lack of – bases) showing a comparison in proportions between using the Gravis armour legs as the basis, and Tartaros Terminators + |
+ With 10th edition not just on the horizon but bearing down on us like a tank shocking Land Raider, it's apparent that Salamanders (for the moment at least) won't have any particular special rules differentiating them from other Chapters. Part of me is a bit sad; another part is relieved – picking up a new edition is always a little bit complicated, so one less set of exceptions to learn early on suits me fine. +
+ I've always preferred Space Marines to be 'Space Marines first, Chapter second'. That applies across the board – I think Chapter ought to add flavour and spice, not change the dish entirely. +
+ Let me be clear; I think the distinctive cultures and appearance of the Chapters in the lore (and models) is crucial to their appeal – but I don't think that that needs to lead to exceptionalism in terms of rules. This is particularly so for Chapters that don't have much tabletop reason to be different for the sake of difference. +
+ The Salamanders are a good example of this. Giving them a Codex supplement simply to match those of the other First Founding Chapters was fun, but unnecessary. Again, let me clarify that by making clear that I think a supplement of artwork, lore exploring their history, organisation, and ideas for the Chapter (and indeed other Chapters, Craftworld, Regiment, Dynasty etc.) would be awesome, but it doesn't need to create a whole set of exceptions to the rules. +
+ That's notable in particular now because the long-standing restrictions placed on army building (the force organisation chart and successors) have fallen away; so without them, no additional exceptionalism needs to be built in. +
+ Am I sad that the Salamanders have lost their Warlord traits, artefacts and strategems? Partly yes; but mainly because the names and ideas helped shine some light on the Chapter's character. Not having the nagging feeling that one's chosen army is unfairly advantaged or hindered by imbalances or unintended consequences in the rules is a relief. +
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| + Lots of cool little ideas I can poach for my project here. + |
+++
+ Anyway, back down off my soapbox – what's this got to do with the In the Dust of Armageddon project? Well, the new system of making an army is now clear and the Index has been released. I think the inherent flexibility of the army-building process has opened up lots of possibilities, and wanted to scribble down some loose ideas I'm working up. +
+ The Space Marine Index [+noosphericexloadlink embedded+] is a giant pile of options (For easy reference, the points values are here [+noosphericexloadlink embedded+]). As with the previous edition of the game, I think a lot of these could be consolidated, but that's another discussion. +
+ At this point I have quite a few Space Marine armies, and want to try something a bit different to my usual 'Thirty Tactical Marines and then start thinking' approach. As it is, I started going through and working out a vague army list based on models I had planned, and with an emphasis on using 'normal' Space Marine rules (i.e. not Primaris; I'll refer to the old marines as Astartes from here). That looked like this:
+ A neat 1000pts – and as an aside, I rather like the simple points system. Makes for quick, easy army lists. +
+ That list is simple and straightforward, and since Primaris and Astartes are now identical in terms of stats, there are fewer weird mental gymnastics to explain why these Space Marines are twice as resilient as these Space Marines – something which always niggled at me since the introduction of the Primaris idea. +
+ Sadly, there are still a few odd bits. The Rhino can't carry the Infernus squad, because they have the 'Tacticus' keyword – presumably the 41st Millennium version of wearing trainers to a nightclub. Secondly, Tactical Marines (for some reason) can no longer split into 5-man combat squads, either – a shame, because at this points level, I want as many squads as possible, rather than fewer, bigger squads. +
+ I don't want to lose the Infernus marines primarily because I have a squad winging their way to me. They could join the Gatebreakers, but the idea of flamer-wielding Salamanders appeals too much! +
+++
+ As an alternative idea, I wondered what it would look like if I took the opposite approach, and used exclusively Primaris rules with the same models:
+ First observation: the Primaris officers are generally cheaper than their Astartes equivalents – weird. Perhaps due to fewer options? Secondly, the Rhino is completely useless here. It could, at a push, count as an Impulsor (95pts, with the extra 10 coming from losing the Captain's Artificer Armour), as the weird Space Marine grav-tanks can't fly or anything like that. Doesn't strike me as ideal, though. +
+ I could, of course, drop the Rhino and sub it in for something else, but I rather like the classic Space Marine tanks. Frustratingly, the Drop Pod and Land Raider, for some peculiar reason, don't have the restriction on who can get in them. Perhaps at higher points levels, I could swap out the Rhino for a Land Raider. +
+++
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| + Silver Star (left) by me, and Marines Saturnine by Tom K + |
+ Tom's tutorial at the bottom of this post handily explains how to do the underlying armour colour for the Marines Saturnine, so I'll focus on highlighting a few details that you might like to reflect in your take on this prognostic Chapter with its idiosyncratic command structure. +
+ With generally good relations with the other Partisans, the Marines Saturnine occasionally use non-standard wargear, such as this bascinet helm, perhaps inherited from the Wormwood Sons. This might provide you with some inspiration!.+
+ While the Marines Saturnine don't use a Codex-standard organisation, they still have access to all the awesome equipment of any other Chapter, so feel free to go mad with Terminators, assault marines, tanks and support of all sorts. +
'At first sight, the alabaster of the Chapter's heraldry bears all the hallmarks of unpainted ceramite. Likewise, trim is rendered to resemble bare adamantium – or, depending on the hue, may indeed be untreated. The livery of the Marines Saturnine thus pointedly reflects their nihilistic outlook; signifying their belief that their time serving the Imperium is fleeting. To the Marines Saturnine, to decorate oneself with gaudy colours is unnecessary and ostentatious.
'The Marines Saturnine deviate extensively from Codex markings, instead using sexagesimal glyphs to denote the Sataba (their equivalent to Company) to which the Marine belongs; and entirely disregard squad insignia.'
+ Or you can choose to render/model it more elaborately, as shown:
'For the Aegis, the Oracle and the Lamassu!'
[+exloadspool begin+]
+auth: Tom K – @ghostys_neon_rust
1. Undercoat the model with Wraithbone. Randomly sponge on Bubonic Brown (or a similar ochre colour) across the miniature.
2. Sponge on White Scar randomly across the miniature. Feel free to sponge on top of the bubonic brown; it adds depth to the mottling paint scheme.
3. Dilute Gryph Charger Grey (contrast paint) 50/50 with Contrast Medium, then cover all the power armour in it. Wick away any areas where it begins to pool.
4. Add additional wear and tear. Using where the sponged bubonic brown is a guide, add patches of black Templar, snakebite leather, or bestial brown (mid brown) across the armour. You can also use this technique to cover any tide marks that appeared during the contrast stage. Admittedly I went a little overboard on this example; less is more here.
5. Edge highlight. I mixed a combination of contrast medium diluted gryph charger grey and white scar to create an off white. Edge highlight all the armour plates, and around the edges of the wear and tear (this helps it look 3D and not painted on). You can also use this highlight paint to add scratches and other discolouration to the armour. And you’re done!
I hope this helps all of you who’re interested in either making some Marines Saturnine, or perhaps wanting to decorate Pentarchy bases with their bodies.
[+exloadspool CEASE+]
+ Weapons, lenses etc. are typically red, as you can see in the finished tutorial pict-capture:
+++
+ Good luck with your own builds and painting – and do feel free to share WIPs on Instagram or Facebook. I've done my best to make navigating things a bit easier by setting up a Linktree [+noosphericexloadlink emebdded+]. Please do spread the word by using the #riseofthelamassu and #warzonepaofung tags. +
+ Pictured here alongside its stablemate, the Reaver Martialis, the Warmaster is strikingly bright and glossy. That's intentional, as I'm planning on using oils to knock that back, as described here [+noosphericinloadlink embedded+]. I need to start very bright, so it doesn't end up too muted. +
+ I'll also need to be careful about incorporating enough blue. Martialis is almost completely yellow – not a problem per se, but I don't want the Amber Kings get muddled up with Tiger Eyes. +
+++
+ A quiet few days on the blogging front – though do be sure not to bypass the [+noosphericexloadlink+] to + Some Things Are Best Left Forgotten +, where I've been able to collate some of the amazing work people are conributing. Thanks in particular to those brave datascribes and inloaders who have contributed images and stories from here: they're very welcome. If you would like to contribute, pop over to the Facebook groupnode and I'll let you know how you can. There are no entry criteria beyond enthusiasm! +
+++
While I've been editing and uploading others' material there, I've also got quite a lot of my own painting and modelling done, so thought it'd be nice to show 'em off here.
+ Firstly, progress has continued on this are-they-aren't-they Legion of Space Marines. As with my M42 Chapter, the Gatebreakers, I'm delighted with the scheme. That always helps with my enthusiasm – nothing more draining than plugging away on a model whose colour scheme you've grown tired of. +
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| 'We are Legion' [citation needed] |
'may i ask why you left the chest bare of any decoration? Especially thinking about the baroque nature of the Blood Angels i would like how you decided upon this?'+ I replied:
+ The short answer is simply for differentiation. Since I want the army to be set in M35, I needed to find some visual shorthand to differentiate them from 40k and 30k models; and the chest eagles are an obvious point of differentiation. In terms of the in-universe reason, the eagles have been removed as a mark of neutrality – the double-headed eagle is a symbol of the Old Imperium (as opposed to Constantium's Nova Terra) – and the Astartes as a whole are neutral in this conflict. +
+ There are some real-world considerations. The original inspiration (Tim Prow's force from WD139) didn't pick out the winged jewels (the equivalent), but painted the torsos plain red. It's a nod to that as much as anything. In addition, the models of the time were much simpler. Since I want to make the force identifiable as the same army, I wanted to simplify the details to aid recognition. ++ To expand on that, the visual simplicity of the army is part of the appeal, because it gives such immediate impact. It's the very lack of the later ornamentation that helps root the army in my (less spiritual, more Rogue Trader) Nova Terra Interregnum setting. +
+ ...and finally, I wanted to make sure that I left myself some [design] space for veterans, Lieutenants and so forth. These will likely have considerable amounts of freehand. ++ A shot of the inspiration can be seen above, in conflict with the insidious Eldar; and I think that it shows quite nicely how the impact of the red and black is strong partly because it isn't diluted by a large accent area (the chest eagle). +
+ [...]the initial idea is to replicate the army as it appears in WD139; though I've also added a few little bits and bobs that turn up either in pictures of the period, or in the written army list. Beyond that, who knows? ++ An expansion that I've already included is the Dreadnought; which I've justified as a result of this image (a detail of the pict-capture above):
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| A comparison of the other Mark VI marines in the force. |