+ Orks on the painting desk +
| Various greenskins start to get their paint on. |
+ A rather broken painting session saw me block in the clothing and armour of three orks and a couple of grots. With this in place, I'm moving on to the more enjoyable task of painting skin. +
+ As usual, I like to get some variety in skintones in a force; but I want to balance that against speed – I've got a game scheduled – so the solution is to use paint remaining on the palette to slap on the runts. The picture above shows what a difference application can make: the grinning ork on the right and the grot on the left are painted using the same mixes; the only difference is that I use smooth, blended application for the grots, and textural scumbling and feathering for the orks to create the impression of rougher, leathery skin. +
+ This pict-capture's a good illustration of the freewheeling approach to painting I'm using here – they're all at different stages, including one with (oddly) just his teeth done. +
+ Gathered forces of the Imperium +
+ The Alien Wars project +
+ What started out as a quick way to paint up the Dark Imperium boxed set has taken on a bit of a life of its own. The Rogue Trader/Nova Terra Interregnum setting is proving a gumbo of juicy ideas, and has quickly expanded to encompass lots of 'orphan' models – those that I bought on a whim or was given, and have had no big project to use them on. +
| Blood Angels, Imperial Guardsmen and Squat Throngsmen |
+ The picture above shows what would make a rather lovely Rogue Trader force in itself – a varied mix of models that need only a sentence or two to tie 'em together. Does the picture above suggest a story to you? +
| The Blood Angels are ticking over. |
+ Tallowlands +
...and, rather apropos of nothing, here are three dwarfs. They're the Forge World pack, kindly picked up by Lucifer 216 on a recent trip to Warhammer World. They'll make a lovely addition to the Throng of Nog. The sculpts are lovely, though I could resist reducing the slayer's (leftmost here) hunchback. As with the orks above, I trimmed the neck so I could set the head up a little higher. This meant resculpting a little hair, and also giving him some structure around the middle – somewhere normally covered by the beard. He's got a stocky little abdomen now.



