Showing posts with label Isorian Senatax. Show all posts
Showing posts with label Isorian Senatax. Show all posts

Wednesday, May 4

+ inload: Gates of Antares 2 +

+ Going Beyond +


+ Well, lots going on in the world of wargaming. Squats are back in 40k, a new  edition of the Horus Heresy-themed Age of Darkness game, and after a long delay, we've got the second edition of Beyond the Gates of Antares. +

+ The sad news is that Warlord Games have decided not to support it further – not entirely unexpected, but disappointing. The good news, however, is threefold: 
  • The models will continue to be produced, via a third party
  • The game will continue to be supported by Tim Bancroft and Rick Priestley
  • The rules are largely the same, but laid out a bit more clearly – and they're also completely free!
You can read more about Antares 2 on the new Nexus [+noosphericexloadlink embedded+], which is where you can download the rules and army lists, and also read about the universe and factions. +

+++

+ Off to Bootcamp +

+ To celebrate the launch, Tim Bancroft has organised a bootcamp event, which I'll be heading over to with fellow PCRC member, TrojanNinja, who's picked up some Ghar (don't worry, there's a cream for that). +

+ This seemed a perfect chance to finally field my Isorians – Karba's Huntsmen [+noosphericinloadlink embedded+] – and learn how to play the new rules. Having gone through the new armylist, it looks like I've got around an 80pt list from which to pick. I don't yet know what we'll need to bring to the event, but I'm fairly confident that'll be more than enough. +


+ There are a couple of tweaks – Tsan Ra (above) are now fielded as standard in fours, rather than threes, for example. There is an option to drop a model, but since I have a couple of spares, I'll likely paint up the additional members to field four-member squads. +


+ Support weapon teams are now accompanied by batter drones (these project a protective force-field), so I'll convert and paint up a couple of those, too. +


+ ...and while I'm planning, I also got my new transport sprayed and ready for paint. It'd be nice to take a vehicle along, so I can learn how tanks and fighting vehicles work – plus it's a cool model! +


+++

Monday, January 24

+ inload: Project completion +

+ Showcase: Isorian 8854th Kleisoura: Karba's Huntsmen +

+ Karba's Huntsmen +

+ 'What is the sound of one hand clapping?' 'What should you do if you meet the Buddha on the road?' To these immortal koans, we might* safely add 'Is the army complete?' +

* On consideration, let's not.

+++

+ The shelf of shame and the cupboard of opportunity +

+ Finished or not, I've painted all the models of my Isorian force, so thought I'd pop 'em up for a little showcase. + This army came about through little more than giving the garage a tidy-up and stumbling over some C3 sprues, bought long ago and sat in a box since. On a whim, I pulled them out, built them and got them painted. Something as simple as 'finishing' an old kit that had sat there for years made me really pleased. As a Christmas treat to myself, I bought a few Isorian kits in a Warlord sale, and set myself the challenge of painting them all over the Christmas break. As you can see from the date, I rather missed that deadline – but that's part of the pleasure of a hobby: you set your own expectations. My advice? Set them so that it's a continual reward, not another pressing duty. +

+++

+ Part of the pleasure of collecting is knowing that your collection can expand – but that can become malignant and counter-productive, and leave you feeling like you've got a mountain to climb – the proverbial 'shelf of shame'. +

+ Regular inloaders will have seen previous finished forces pop up every so  often. These range from little groups, like my Astral Claws Kill Team or my Blood Bowl team, Chaunterwick Unathletic, all the way up to entire armies of Iron Warriors or more 'high concept' stuff like my retrohammer Blood Angels.  However, it's only in the past few years that I've jumped over to considering things complete. Previous forces, like my Ultramarines or Imperial Guard, for example, I've never seen them as 'done' in the same way. I think that's comes down to little more than a bit of a shift in priorities; and a realisation that I quite like having a stage where something is finished (even if temporarily). +

+ How you pursue and exercise your hobby is down to you. I know a lot of people get a great deal of pleasure in cataloguing and drafting spreadsheets to plan their work, while others are far more instinctive in what they do. For myself, I find painting most relaxing when I vary things. Sometimes building for a deadline is exhilarating; other times I find the idea paralysing. Sometimes recording everything and sharing it is fun; other projects I keep to myself. The important lesson, I guess, is to try to keep things interesting for yourself, and ensure that you see your leisure time as enjoyable rather than another pressure or duty. Having an ambition – even something as simple as 'I want to have these models painted and take a picture of them all' – might help you change your attitude to those kits and materials hanging around: they shouldn't be a burden on you. If you feel they are, why not start chipping away at them with a small and achievable project like the C3 squad? If you enjoy that, chip away further – or if it sparks your imagination, like mine did, then why not enjoy that collecting. Just make sure you get it painted! :) +

+++

+ Last touches +


+ The past few inloads have concentrated on this Isorian force, but if you've missed them, I'd just finished the X-howitzer (that's the big organic-looking gun at the back left of the shot above) and the spotter drones (the floating eyeballs). New in this shot are the  Tsan Ra command squad troopers. + 


+ These are amongst my favourite sculpts in the entire Beyond the Gates of Antares range – you can read the inload on building the kit here [+noosphericinloadlink embedded+] – and they were an equal pleasure to paint.  With hindsight, I'm glad I left them 'til last, as it meant that I'd had the experience of experimenting a little more on the Tsan Ra Phase Troopers (the basic troops). These warriors have already given me some idea for expansion. I'm going to see if I can order some of the Tsan Ra Phase Trooper heads to replace the more ornate Command Squad ones. That will allow me to get some more variety in poses, by using these Command Squad troopers in standard squads (and vice versa). +


+ As a point of comparison, here's one of the normal Tsan Ra Troopers (normal being a relative term for these eight-limbed aliens!) Besides the helm, there's very little difference, allowing for some greater variety through simple kitbashing rather than conversion work. That's been important for this project. It's easy to go down rabbit holes with this hobby, and I've certainly been guilty of converting for the sake of converting in the past. Sometimes it's good to build as intended and get to painting. As always, follow your own muse and inclinations!+



+ I do hope that the previewed new Isorian sculpts – and the second edition of Beyond the Gates of Antares – comes out at some point soon. I'm really hoping to get to a couple of gaming events this year, and I'd love to get Karba's Huntsmen on the field. +

+ That's not to knock the existing sculpts, of course. The Phase Troopers above were a really peculiar experience to paint – modern and unfamiliar, but nostalgic. I'm surprised that the running squad (pictured above) seems to have been withdrawn from sale – perhaps a victim of too many stock-keeping units for shops? – but at least they are still available from Warlord directly. +



+  One thing that I never used to do was varnish figures – but I think these will get a protective coat as soon as the weather warms up a bit to help them stand up to the rigours of gaming. +



+ All the above having been said, I hope that finishing a project comes with a sense of achievement rather than relief. This force certainly has; it's spurred me on to my next projects, and I've already got plans for how this force could expand. Apart from anything else, it seems odd not to have Karba – apparently famous enough to have lent their moniker as a regimental nickname – represented. I'll have to have a think of how I can create him or her. +

+ In the immediate future, however, I have a copy of Strike on Kara Nine, the beginner-friendly starter set, to unpack... Keep your dials attuned to this signal if you'd like to follow along with opening it up. +

+++


Tuesday, January 11

+ inload: Karba's Huntsmen +

+ Painting Karba's Huntsmen +

+ The colours of Isorian 8854th Kleisoura +



+ Still firmly WIP, but coming along nicely. Can you tell I'm enthused yet? The Isorian Senatex – indeed, the broader setting of Beyond the Gates of Antares – has really caught my imagination, as it combines lots of aspects of slightly harder sci-fi than my usual gaming, and also brings in Pulp and historical appeal. +

+ The work-in-progress force as it currently stands. +

+ Not pictured are the painted Phase Squad and Tsan Ra Commander (you can see him in the pic below), and also missing are half a dozen spotter drones (like the little eyeball in the front here), and the X-Howitzer and crew, which are simply undercoated. Seemed a bit pointless to photograph, so they'll be up in a future inload. +

+++

+ Painting the Isorian 8854th +

+ Slightly earlier stage, to show what a difference an evening's painting makes. +

+ In general, I'm pleased with how they're coming along. I did slightly regret painting them so like the official scheme, but as the force builds, they're starting to look a bit more distinct – so I think the overall balance is working. I particularly like how the white faceplates are working, so I'm glad I reserved the yellow ones for squad leaders. +

+ I haven't made any notes on how I'm painting these, but as I've got into the swing of things it's starting to fall into place. Unless noted, the paints are all from the Citadel colour range:
  • Prime brown (Halford's camo brown).
  • Paint the whole model with a flat coat of Incubi Darkness.
  • Drybrush the whole model with a 50:50 mix of Incubi Darkness and Cabalite Green.
  • Paint the base – a base coat of Scorched Brown followed by successively lighter drybrushes of Skrag Brown, Desert Yellow (Tallarn Sand is the modern equivalent, I think), and Desert Yellow with Vallejo Off-White.
  • Paint the 'carapace' around the shoulders and the gun with Charadon Granite.
  • Add the first washes: Nuln Oil over the carapace and Coelia Greenshade over the rest.
  • At this point, I paint the face. Here's a link to a tutorial for human faces [+noosphericinloadlink embedded+], as it's a fairly small stage for these models.
  • Paint the mask – I paint this with Vallejo Off-White, then paint Apothecary White over it. Once dry, I emphasise the highlights with more Vallejo Off-White before picking out the eyes/lenses with Abaddon Black followed by Fire Dragon Bright (or a similar saturated orange paint).

+ Halfway through and game-ready +

+ They'll look like the picture above at this point. Why do I do the face at this point? Well, the simple answer is that it gives me a bit of punctuation. I find bashing through a big batch very wearing, so having the opportunity to get the figures 'done' to a certain standard is a relief. While I would prefer to get them more developed than this, I think that they're certainly table-ready. If you're aiming to get things done for an event, focussing on the faces and bases, and leaving the rest as neat and clean base layers is a good way to go. +

+ Moving on, it's time for detailing.
  • Highlight the grey hard armour and gun with a mix of Charadon Granite and Warpaints Mummy Robes, followed by a second smaller highlight with the addition of Vallejo Off-White. I don't go pure white for this, as I think it looks too stark.
  • Highlight the green soft armour with Kabalite Green, and a second smaller highlight of a mix of Kabalite Green and Vallejo Off-White.
+ Pictured prior to the wash – the highlights are too bright and clear. +
  • Now we wash both areas: the grey carapace with Agrax Earthshade, and the green areas with Coelia Greenshade. You can do both of these simultaneously for speed. Try to keep the washes separate, but don't worry too much if they merge a bit.
  • Once dry, re-establish the highlights with the lighter-tinted mixes. Keep these fine and sharp at this stage to avoid the effect being chalky and washed-out.
  • Use Off-White to paint the plasma coils and any details you want orange, then paint with Gryph-Hound Orange contrast paint. You can use pretty much any orange here – in fact, a brighter orange ink would probably work better: GHO is simply what I had to hand.
  • For the organic coils in the suits, I've used a variety of approaches, and haven't quite decided which I like best. At the moment I'm using Emperor's Children pink, washing with Druchii Violet, then using Vallejo Off-White to highlight before washing it again. However, this is a bit of a faff, and I think I'd like it to pop a bit more, so I may experiment further.
  • Tidy up any other bits. The Tsan Ra have bits on their forearms that I've interpreted as fabric, which I've painted as leather in a similar way to my Rogue Trader model here [+noosphericinloadlink embedded+] – basically lots of layers of increasingly light browns with washes of Agrax Earthshade then Seraphim Sepia. The 'teeth' that pop up on lots of the models I've layered up from Skrag brown to Vallejo Off-White.

+ Not quite finished, but nearly there. This picture's a good example of how I often hop from one area to another – as might happen if I have lots of a particular mix and don't want to waste it. This figure hasn't had his skin highlighted yet – though a bit of skin coloration variety might not hurt anyway. +

+++

+ The future's bright + 

+ Since getting into the game, I've been listening to The Freeborn Shard podcast (available wherever good podcasts are found) while painting, which has been very enjoyable. There's only a certain level of understanding you can pick up from reading the rulebook, and hearing other gamers discuss the practicalities of the game has clarified a few things for me – even if a lot remains slightly baffling! +

+  For obvious reasons, the Podcast has been largely on hiatus for the past couple of years, but the material there is still fun to listen to – particularly if you're new to the setting, as I am. +

+ Why do I mention it? Well, the Freeborn Shard mentions the second edition of Beyond the Gates of Antares a number of times. It was, apparently, planned for 2019, and is still bubbling under. The game as a whole seems to have lain fallow for a number of years, with no new releases, so the more cynical part of me would suspect that means it's largely 'vapourware'. A lot of that can be chalked up to the pandemic, of course, but I do get the impression that something is happening – perhaps not in the immediate future, but at some point this year. +

+ First and foremost, the models below were previewed and are currently unreleased. As I understand things, these will be the first new releases for a good couple of years. +


+ The new sculpts, reportedly resin, have a similar but distinct aesthetic, and I'm already thinking of how I'd integrate them into the army. A couple of thoughts:
  • An elite unit (in background terms), picked out by a largely red paint scheme.
  • A shard from a different Isorian world – while there are common aesthetics across the Isorian Senatex, there's still room for a little variation: isolated shards might well develop functionally identical equipment in a visually different way.
  • The giant machine that is Antares goes through periodic collapses, and gates occasionally descend beneath the photosphere and become unreachable, stranding the system. With the pandemic having spoiled everyone's wargaming fun for the past couple of years, it'd be neat to nod to that in-universe through a blurb like that.

+ Other second edition Gates of Antares rumours +

+ For anyone interested in the game, but hesitating to get involved with a dormant ruleset, I thought I'd gather the extant info on second edition:
  • As mentioned on the Freeborn Shard (tFS), the Vorl were in development in 2019, with Rick Priestley talking about the biology and – I believe – some test sculpts or prototypes being produced.
  • The second edition has been stated to be a tidy-up rather than a complete ground-up rebuild.
  • The rules in the update and FAQ [+noosphericexloadlink embedded+] are explicitly the current playtest rules; and likely the template for second edition.
  • Both Isorians and Boromites were mentioned in passing as difficult to produce in plastic, so perhaps resin is Warlord's answer for these factions?
+ Tim Bancroft of The Freeborn Shard, and Warlord's Anatares co-ordinator shared this preview on the IMTel Facebook group [+noopshericexloadlink embedded+]:


+ What can we take from this? +
  • Simplified points costs system – many of the options like grenades seem to 'baked into' the entry, and costs are reduced across the board by a factor of 10 – a unit that cost 115pts is now 11, for example.
  • The addition of a movement stat is new – and perhaps heralds changes to the rules for Slow and Fast.
  • The naming has altered – things are now presented with more in-universe terminology. The 'Nar Vesh Phase Monitor' was previously a 'Isorian Phase Squad Leader', for example.
  • New weapons – you'll see the new sharpshooter has a previously unknown plasma rifle.
  • A few tweaks to the Unit/Force restrictions; though I'm not familiar enough to really understand the implications here.
  • The terminology around drones seems to have been tidied up, with the 'spotter buddy' hopefully clearing up potential confusion around Buddy drones being treated differently to Probes (currently they're the same models and stats, but fielded in different ways).
+ One final thing to note is that a sort of Antares-style Kill Team supplement called Incision Shard quietly emerged on 10th December last year. The full rules are free to download from the IMTel site on Warlord Games here [+noosphericexloadlink embedded+]. They looked fun, but you can also put 2 and 2 together when you spot the following detail in the weapons entry (page 37 of the document):

Phase Rifle Direct Fire 20 30 80 1×SV2 – Exploit SV4
Phased 10 20 60 3×SV1 – Phased Fire, Exploit SV3

+ Those are some neat new rules; perhaps heralding how the plasma rifle above works? The names are different, but perhaps that's simply a playtesting thing? Anyway, perhaps it's all a bit tinfoil hat, but in case it's of interest, here's the relevant rules text. Perhaps you can test it out in your own 1st edition games?

Phased Fire
[...]The weapon temporarily phases out the trooper and itself from normal space so the trooper experiences time slower than others on the battlefield. Some firepower and range is lost due to the phasing. 
Phased Fire can only be used on a Fire order and allows the trooper to fire multiple shots without being classed as shooting in RF mode – so suffers no RF penalty and allows the use of Sniper and Marksman skills on the shots. The shots can be spread across one, two or three targets, but all must be within 1” of each other. Phased Fire cannot be used in any other situation, even on a Reaction.

Exploit SVx 

Exploit is given to Isorian plasma rifles that fire a carrier wave alongside the plasma beams. The wave attempts to infiltrate whatever hardware it comes up against: though typically ineffective against hardened machines, armour and the like, other equipment can be vulnerable. 

Any hit by an Exploit weapon against enemy equipment, buddy drones or probes is counted as having the SV ‘n’ specified. 


+++


Thursday, January 6

+ inload: M3. 022 +

+ inloading: The Isorian Senatex of Omu and plans for M3.001022 +

+ WIP Isorian Tsan Ra +

+ Happy new year to you all. I thought I'd show what I've been working on over the Christmas break – and talk a little about the ideas, side-projects and back-burner stuff that's currently enthusing me. +

+ The Isorian Senatex +

+ In one of those rash statements made at the start of any extended holiday, I declared, 'I'm going to paint all the Beyond the Gates of Antares stuff I have over this break.' Predictably, I didn't quite get there, but I'm pleased with how things are coming along. +


+ This human Phase Squad (named after their bio-tech armour that protects them by partially 'phasing' them out of sequence with the physical world) is complete, and I'm pleased with how they came out. +

+ I played around quite a bit with the scheme, and ended up with something akin to the official scheme. Warlord's Isorians have dark brown armour with orange accents, while I've gone for a cooler green with purple. Quite distinct hues, but the overall impression – dark with white faces – is similar. You'll note the yellow facemask and white 'carapace' on the leader. At one point, they were all so painted: 


+ ... but at length I decided that I preferred the cool white of the finished squad, retaining the yellow and white as a mark of rank. The leader can be picked out quite easily in the pict-capture below. Note the fairly extensive use of orange and green accents on the guns. I don't usually use glowy special effects on my 40k models – it rarely chimes with my vision of the grimy nature of the universe – but for the more optimistic Beyond the Gates of Antares (BtGoA) it seemed fun to play around with some light. +


+ The creepy floating eyeball at the rear right is a spotter drone. Drones are an intriguing part of the BtGoA setting, effectively acting as physical representations of unit upgrades. You can go bare bones, with no drones; all-out, with squads heavily supported and enhanced by drones; or a mix. There are lots of different types, giving advantages like relaying targetting data to improve your chances to hit, or allow friendly units to offer more accurate supporting fire; setting up directional force fields to provide mobile cover; or provide medical support. I'm interested in exploring them, and it seems a nice visual way to remind players of what their squads can do. +


+ Another experiment with the colour scheme, this officer model was provided as a freebie by Warlord, which was a lovely surprise. He's received a minor conversion in the shape of an arm swap, and was a good chance to play around with the scheme. Here, the whole carapace was painting ivory, and the mask black. I ended up moving away from this on the basis it looked a bit too 'Judge Dredd'. Not necessarily a bad thing (who doesn't love Judge drokking Dredd, right?), but I wanted something a bit different. +


+ Once the scheme had been tested out on the human elements, I turned to the gribbly aliens – the Tsan Ra. I kicked off with this officer; the leader of a Tsan Ra command squad. Officers are a good place to start when finding your way with a scheme, because they lend themselves to looking a touch different. Once you're happy with them, you can use what you're learned to inform the rest. Here you'll note the presence of the yellow mask and some simple line script. Minor decorations that add a bit of contrast. +


+ The models are covered with little flanges, bulbs, circles and similar lumps and bumps, and I'm not quite sure what they're meant to be. Some, like the coils on the guns, are probably of some sort of firing mechanism, but the bits on the walking forearm (lower right of the picture) are more mysterious. A glove? Natural extrusion? Field projectors for the armour? +

+ I fell back on just painting what looked right, and trying to keep some sort of consistency across the human and tsan ra models to keep them looking part of the same team. For example, where they were on the hard grey armour, I mostly painted the ribbed elements as gently glowing pink – perhaps some sort of power source indicator or armour cabling – but you'll note on the 'knuckles' of the hand here that I've left it the same leathery colour as some of the other bits that I've decided are fabric. Why? Well, it just struck me as odd that you'd have a powered bit here – but it seems a nice decorative touch that the Isorians might include for simple aesthetics. +

+ ...and with the test squad and officers in place, it was on to the rest.+ 


+ This isn't quite everything – there is another weapon team and some drones – but you can see that this was a potentially doable project. It's not a huge amount, but I rather underestimated how complex the models were individually, and also how long it would take me to faff around and find a scheme I liked. Above is the first stage. The models were primed brown (from Halford's camouflage spray range), then the green bits painted with Incubi Darkness and drybrushed with a mix of Incubi Darkness and Vallejo Off-white. Next I painted the bases with Skrag Brown (I think), before switching to my old favourite Charadon Granite for the carapace, weapons and masks. +

+ This is all essentially layers and drybrushing. Drybrushing can be a bit of an overlooked technique – I think a lot of hobbyists overuse it when they’re starting out and relegate it to being a ‘beginner’s trick’ – but it’s ideal to help pick out areas of light and shade on complex and unfamiliar sculpts. Whether any of it remains visible at the end is largely moot if it helps you enjoy the rest of the sculpt. +


+ The rest of the tsan ta command squad; the tsan ra and human phase squads; and a plasma light support team (interesting as drones are, I prefer crewed support weapons). +

+ The next stage was washes and painting in the accent areas. I used Agrax Earthshade and Nuln Oil for the grey areas, and Thraka Green for the soft armour/suit 'fabric'. This is one of the old washes – you could use Coelia Greenshade for a bluer-green, or Biel-Tan green for a modern equivalent. +

+ After that, I switched from batch painting the whole lot to working on smaller groups. The whole group above includes figures that are more developed, as well as those that have progressed only in that the bases have been drybrushed with Citadel Desert yellow and Vallejo Off-white.+


+ The Isorian humans might have creepy bio-armour, but they're still humans underneath. I wanted to make this clear, and included as many unmasked faces as I could to humanise the force a bit. These faces and bases made me feel like I was making small but significant progress in the first painting session of the year. Experience has taught me that batch painting doesn’t really suit me, so for relatively large numbers like this Isorian force, I do a hybrid approach – batch paint things like bases and then switch to some fun close detail like the faces in the first shot. This allows me to build things without getting burnt out. +


+ I couldn't resist the siren call of more Tsan Ra, so after getting the army a bit further along, I concentrated on the Tsan Ra Phase Squad. They're not quite finished, but definitely getting there. +

+ WIP Isorian Tsan Ra +

+++

+ What else? +

+ With completion of the Isorian Senatex force within striking distance – before the end of January, all things going well – I'll be able to explore other things. +

+ First and foremost of these will be the War of the False Primarch. That will be moving into the penultimate stage shortly, and I'll be using that opportunity to get my Silver Stars polished off in both 40k and Epic scale. +

+ For the PCRC gang, I'll be working on the War in Heaven – basically an excuse to paint up my Necrons and start the WD138-inspired Alaitoc force. +

+ ...and finally, something for the Baraqu conclave: a Kill Team of Salamanders for an event in March. +

+ Two of these have time limits on; the others I want to be far more relaxed. +


Friday, December 17

+ inload: Omu +

The Omu Conflict


Backwater. Wilderness space. Unimportant.

And then suddenly, a warzone.

The Dream of Isor, history of the Seventh Age expansion of the Isorian Senetax

+++

Omu. The few records of the world were little more than legends of the 5th Age, when it had supposedly been the centre of a petty Empire belonging to a non-human species cryptically named the Inheritors, or the Lend-Duçn. Little besides remained – and thus it was to remain after the collapse. Seemingly undisturbed for the entirety of the Sixth Age, when its Gate re-opened, this backwater found itself becoming a new front in the ongoing conflict between the Concord Combined Command and the Isorian Senetax.

The Gate opened peculiarly closely to the lone planet of the system – some 3 SAU; barely a few light minutes of travel for Seventh Age military craft. This left the world in imminent and immediate danger of ground invasion, with fleet pickets all but useless. Indeed – the war for the world was characterised by repeated waves of invasion and counter-invasion.

Why, and how, the Gate and world came to be so close was a mystery that was only to be revealed after the opposing sides had become embroiled in a grinding and bitter war for supremacy – and the answers made it clear that far from being undisturbed during the 6th Age, it had been the fulcrum of an event that would characterise this entire front of the war.

+++

Planet Omu

A large rocky planet, some twice the size of Lost Earth and with concomitant mass, Omu orbitted a blazingly bright star that had battered its thick ionsphere for aeons. Sheltered by the same atmospheric umbrella, life had sprung in its deep and brackish seas many millennia hence – likely before the rise of man and the First Age.

+ C3 Strike Troops march through one of the equatorial desert structures. +

When the Concord Expeditionary Force arrived to stake a claim to the planet in the mid-14th Century of the Seventh Age, they found a world more not merely habitable, but positively pleasant. Granted, the extreme poles were hostile, and a broad band of desert on either side of the equator made overland travel between hemispheres difficult, but the remainder of world was covered in numerous temperate biomes ranging from cloudforest to rolling plains.

They found not only virgin land, however. In the depths of the desert, they stumbled upon ruins, well-preserved by the aridity and heat. Clearly of non-human origin, a number of the extensive ruins had troubling signs of more recent occupation and adaptation to accommodate species of a very different stature...

+++

+ Isorian 8854th Kleisoura – Karbas' Huntsmen +

+ Fellow PCRCer Lucifer216 asked if any of us had plans for the Christmas break. I – boldly or foolishly – declared that I'd get all my Antares stuff painted and table-ready. It's a doable project, I think... and the last thing I want is another side project that lingers in the cupboard of opportunity. Apart from anything else, it'd be great to have at least one setting for which all my models are painted! +

+ Isorian Senatex Phase Squad – the basic infantry +

+ Pictured here are the latest additions to the force that I've been building up over the past couple of inloads [+noosphericinloadlink embedded+]. Above are a new Isorian Phase Squad. These are mostly from the short-lived variant sculpts that aren't readily available through retail – presumaby something to do with SKUs. Happily, while reporting a missing bit to the Warlord team, I enquired about them. Cutting a long story short, I ended up with the little pile of cool bits you can see here! +

+ The poses are more dynamic than the standard box, so I'll have a nice variety. Duplication is always a risk with metal figures, but these double the available poses. I can't imagine needing many more Phase Troopers... right? +

+ Tsan Ra Phase Squad +

+ The Senatex is an equal opportunities employer, and these eight-limbed aliens readily serve alongside their human allies. One thing I rather like about this is that whoever wrote the army list resisted the urge to make the aliens inherently better than humans. Sure, stat-wise they're a hint tougher and considerably stronger, but that's rather balanced out by the disadvantages incurred by being 'Large' in-game. +

+ Quite refreshing to have options that are just that: I don't feel I'm making a 'wrong choice' by taking Phase Squads from either species. +

+ X-howitzer+

+ A big ol' artillery piece – bought in the sale, and indirectly (ho ho) the reason I got the other bits. As noted in my Tsan Ra building notes linked above, I suggested that you check all the parts are present. Alas, that was prompted by this kit, which was missing half the base. I didn't want to mention it there, because it's a bit mean to complain without giving the company a chance to make things right – and they certainly did! The salesperson I contacted was hugely helpful, responding first thing on a Saturday, helping me to find the running Isorian sculpts above, and sending along a couple of extra figures along with the free replacement part. Three mechadendrites up for the customer service. +

+ The kit is my first experience with Warlord resin; and aside from the misstep on the initial packing, it's pretty positive. The detail's nice and crisp, warping minor, and 


+ Plasma light support team +

+ This is a light piece of field support; equivalent to a modern machine gun team, I guess. I really like the crew sculpts – it's cool to have so many unique poses for the gunners across the various artillery pieces. +

+ Tzimisk Karbas +

+ And finally the freebies. I was miffed when I first opened the parcel, as I thought the 'sergeant' figure had been supplied instead of the running one above – then I realised that I'd been sent both 'sergeant' sculpts; along with a free extra Plasm Lance-wielding gunner. Lovely stuff! Since I have one of the same officers already, I converted this one slightly with a different head and new arm. +

+ Anyway, wish me luck on my mission to paint the army up and get to exploring Omu – hoping to get the first figures finished while the undercoat dries on these ones. If you'd like to get involved with Omu – whether writing, painting along, or anything else, you'd be most welcome! Whack a note up on the Facebook group [+noosphericexloadlink embedded+] +

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Wednesday, December 15

+ inload: Building Isorian Tsan Ra +

+ How to build Tsan Ra +

+ Building tips and review of this Isorian Senatax kit for Warlord Games' Beyond the Gates of Antares +

+ Primed and ready for paint... +

'The Tsan Ra are a race of aliens that are also part of the Isorian Senatex. The Isorians’ advanced hybrid human-alien technology is partly derived from the bio-silicate interface spores of the Tsan Ra’s ancestors, the warlike Tsan Kiri.'

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+ Aliens! Proper aliens! While I do like the idea that the Beyond the Gates of Antares universe has a focus on future human evolution (induced or otherwise), part of the appeal of fantasy and sci-fi games is the variety of creatures and civilisations you find – a bit of galactic exploration from the safety of your tabletop. It also helps when the models are appealingly weird, like these awesome Tsan Ra models. +

+ A potential downside of building aliens, of course, is that it's hard to find references if you're unsure where things go. It's not like looking at a human figure, where you can quickly tell if their legs are on backwards. Being a fairly experienced modeller, I tend to just crack on with things, but when I received these metal figures, it triggered a wonderful sense of nostalgia – reminded me of rifling through racks of models with my brother in our local shop, Spot On Models – so while I was thoroughly enjoying myself, I thought I'd try and be helpful and document the build. +

+ Here's my experience of building this Tsan Ra Command Squad. I hope it proves helpful – or at least helps you to avoid any pitfalls when building your own.

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+ Containment breach: What's in the box? +

+ The box. Nothing much to say here; except that the pictures on the box are all the help you're going to get on construction – though there are useful front and back pictures on Warlord Games' website here [+noosphericexloadlink embedded+]; isn’t the modern IMTel wonderful? +


+ Everything's all neatly packed in a blister. I've removed the protective foam that stops things rattling around (and the packing note), and you can see the flail of anatomy and 40mm bases that makes up the kit. +


+ Speaking of bases, they're a flat design that’s unfamiliar to me – strikes me as nice for hiding the bases; good for immersion. For those interested in swapping things out, they're 40mm across – so the same width as a Games Workshop base at the bottom of the bevel. That's of note in case you're planning (like me) to swap them out. Already cramped on a 40mm base, there'll be a little more overhang for these figures on a GW base. +

+ Included in the pic above is a 25mm Warlord base and (what I've now realised is) a 28mm GW base, so not the best point of comparison! +

+ First steps +

+ Few things in modelling are more annoying than realising halfway through a build that you're missing a piece, so it's worth checking through, particularly if it's an unfamiliar kit or subject. If you are missing a bit, then get in contact with Warlord via their website. +

+ This is what should be in your blister +


+ I gave the bits a once-over to check for no miscasts – though given their unfamiliar alien anatomy, I'm not convinced I would have spotted anything less than glaring! All seemed clear; nice crisp detail. I was particularly impressed with the mould lines – or lack thereof. The metal’s a slightly different mix to that which I’m used to; it seems slightly more prone to breaking than bending (perhaps the quality that allows it to hold detail so well), so I recommend caution in reposing. +

+ The weapon arms and heads (both on separate sprues at the top right of the image) seem to be interchangeable, so I set those to one side and worked out which arms/legs went with which body. +


+ The figures are nicely designed to minimise the traditional problems of multi-part metal models (looking a bit flat, fragility, small contact points for joins etc.) while still retaining dramatic, three-dimensional poses. As much is built into one plane as possible – though the result is that the additional rear legs of this one are built into a pair, creating a cross-structure at the waist. The third part of this model is a big front foreleg (arm?). This has a peg that ensures it fits in one intended position. +


+ The same is true here; and whether through accident or – as I like to think – design, here's it's the other outside foreleg (arm?) that's separate: that makes it impossible to confuse the bits. The rear cross-section of legs (for want of a better term; for who knew we'd need terminology for alien anatomy?) surprised me. From appearances, I assumed the more outstretched legs would fit with this body, but as it turns out, all four legs are bunched up in a leaping pose – check against the picture on the box. +


+ I've left the front forelegs section off this picture, but both form a single piece. It's the small rear pair of legs (top right of image) that confused me here – but they're aligned correctly in the image; the 'knees' hinge backwards for these ones. Don't be tempted to try to fit them in the other way around – the fit is loose, and it seems like you can cram 'em in there at first. +

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+ Construction and pinning +

+ Parts chosen and dry-fitted, I got stuck in to building. I mentioned a bit of nostalgia earlier, and 12-year-old me would have gone straight in with the glue. I’d caution, however, that multipart metals are notorious for fragility; so I elected to pin. +

+ If you’ve not pinned a model before, it’s pretty simple. You drill a little hole in one part (I use a small hand-held drill called a ‘pin vice’), superglue a short length of metal rod (I use a paperclip) into the hole, then drill a hole in the opposite part. Trim the rod to length, dry fit to ensure it fits, then superglue the rod and slot it in. +


+ Here you can see both the pin and the hole in the corresponding part +

+ The pin adds strength to the join, helping to keep your model together – and if the worst happens and it does break, you’ll have a good ‘key’ to help you align the repair. +

+ Tips on pinning +
  • Make the pin as long as you can without coming out of the other side of the component. The longer the pin, the deeper the anchor, and the stronger the resulting join.
  • Don’t feel you have to start in the centre of a piece. It’s natural to mimic a natural joint (on a limb, for example) but this isn’t necessary – having the pin at an angle will often work better to hold against gravity, and prevent the joint from rotating.
  • Make use of existing sculpted pegs or fitting aids on the component to complement the pin's securing strength – pins set asymmetrically to another securing point will help ensure things stay stable.
+ You can pin as much or as little as you feel necessary. The kits will doubtless hold together with decent superglue, but pins will give you peace of mind for gaming pieces. With these Tsin Ra, I felt a couple of the sculpted pegs were nice and tight and secure, and so left them unpinned; while there was a bit of ‘swim’ in others, which I pinned. + 


+ Once assembled, I used superglue to attach the figures to the bases. The dynamic poses of these models makes it slightly difficult to work out which feet are on the ground, and which are leaving it. The picture above is for the Leader/Commander figure; showing that the front foreleg and rear first right leg are the ones that need glue. +

+ My advice is to dry fit and make sure you’ve got a good, flat, secure area of contact between figure and base. The flat surface of the Warlord Games base is probably an advantage here - but the gel superglue I’m using should ensure no problems with this GW base. +


+ Terribly dull to hold a figure while glue dries, so I recommend having a few spare bases nearby to support figures – just make sure they're in the right position before you let go. + 

+++

+ Gap filling with Greenstuff + 

+ Like any new material, Greenstuff modelling putty can be slightly daunting first time – so I’ve broken things down a bit (forgive me if I’m teaching you to suck eggs – feel free to skip ahead). Fortunately, filling gaps is one of the easiest things to do with Greenstuff, so this is a good starter if you do fancy giving it a go. + 


+ To start, cut the amount of Greenstuff you'll need off. It's best to err on the side of caution here, as it's inconvenient to run out  halfway through and have to mix another batch. The Tsan Ra is there for scale, so you can see how much you’ll need for these three Tsan Ra. +


+ Greenstuff is a two-part putty; when you combine them, it begins a chemical reaction which makes it cure into a hard material. If, like me, you’ve got a strip where the two parts are beside each other, it’s good practice to cut away the central bit, as this will have cured already. You can purchase greenstuff in separate tubes, which will allow you to avoid this. +


+ To mix, I find it best to lay the two strips next to each other, then twist them into a spiral, as above. Fold the resulting sausage in half, and repeat. +


+ Keep twisting and folding until you have a uniform green mix. When it looks like the above, it will be useable for roughly half an hour, depending on the proportions of blue to yellow you use. The more blue, the faster and harder it will cure; the more yellow, the softer and stickier the mix. +

+ Note the little pot of Vaseline lip balm nearby – this stops the Greenstuff sticking to your sculpting tools. +


+ Next we identify the gap we want to fill. Above you'll see a gap on either side of the legs section where it attaches to the pelvis. +

+ Greenstuff is sticky when first mixed, and gradually becomes less sticky and harder to work until it finally cures. The whole process takes around 24–48 hours, but in practical terms it becomes largely unworkable after an hour or so. The real skill, I've found, is working out the sweet spot of working time. Too early, and it's a pain to work with; too late and it's both hard to shape and won't hold. For gap filling, I leave it for ten minutes or so after mixing.



+ Cut a small amount of mixed Greenstuff off and place it loosely on top of the gap. You can use your fingers for this, but I find it easier to use the end of a sculpting tool. I use a metal carver for wax or clay – these are widely and cheaply available from hobby shops or online. +
 

 

+ This angle shows more clearly the depth of the gap – and the fact that it stretches round the legs; hence why I've used this size of dollop. In general for gap-filling, it's more tricky to remove excess than to add more. I therefore find it best to apply less Greenstuff initially, and add more if you need it. You can always poke more in to firm up the fill. +



+ Use the blade of your modelling tool to push the greenstuff into the gap. Don't press so hard that you risk breaking the glue's hold; but do press it in firmly 
until the gap is roughly filled. If necessary, add small amounts of additional Greenstuff. If you find your sculpting tool is sticking to the greenstuff, either wait a minute or two, or dip it lightly in your vaseline pot. +



+ Switch to the spoon end of your sculpting tool and gently smooth the surface flush. Avoid spreading it too far over the figure itself – a little can help hide the gap and make a stronger join, but spreading it too far will obscure detail. If you've applied too much, use the blade end of the sculpting tool to trim it away, then return to the spoon end and smooth again. +

+ Continue until you've filled all the gaps across the figure, then move on. Depending on how confident you are, you can take the opportunity before the greenstuff cures to sculpt on a little extra detail, which will help to blend in and further disguise the joins between parts. +


+ The unit all built. It's common to have a little extra Greenstuff left over (better than running out!). I use it to add a couple of rocks or odd bits of rubble to bases for a bit of interest. +

+ Regarding the bases, the rightmost figure shows what I mean by the slight overhang on a bevelled 40mm base. Because these are gaming figures, and because I've had quite enough metal models getting bashed during transport, I decided to move them onto 50mm bases, as with the model on the left at the front of the squad. You can see that she(?) fits more comfortably on the additional space, and it will also help protect her from getting battered. +

+ Basing using texture gel +

+ I often add some texture to bases at this point, as it means that the basing texture gets primed at the same. I tend to use artists' texture medium. There are lots of different kinds, but they're generally a goopy gel in tubs or tubes. You apply it, shape it, and over a day or two it will gradually harden. Think about it like PVA glue, but with the additional benefit that you can control the shapes. +

+ Depending on the type you get, it will hold the initial shape more or less cleanly; but for our purposes, the main advantage is that it will hold bits like sand, small gravel and other bits. +


+ This fine pumice gel apparently contains a texture (small grains of pumice), but it's so fine as to be essentially smooth. You can get pre-textured pots, which I favour, as that saves a stage. However, this sort is also useful if you have some lying around from your other painting work. +


+ Applying it is as simple as scooping it out on your sculpting tool and scraping it off on the base. You can then push it around and into shape with the sculpting tool. Here, I'm aiming simply to add a little texture and interest to an otherwise flat surface. +


+ Run a tissue or clean finger around the edge of the base to ensure there's no texture paste there, then dip it into a pot of modelling sand. You can sprinkle sand on instead if you prefer; and this is also the stage when you can stick some larger pieces of gravel, or model bits for wreckage in. +


+ Lift the figure back out, run your thumb around the edge once more to clean off any errant sand particles, and then leave to dry. +


+ Repeat for the rest of your unit to finish. You can see how the texture paste and Greenstuff 'nobbles' add a bit more relief to the large flat surface of the base than a layer of PVA. +

+++

+ Thoughts on the Tsin Ra Command Squad +

+ Overall  A great kit that I found a lot of fun to build. The models have a lovely heft to them, and the design is fantastically alien without abandoning all sense of being a (fairly) believable creature. +


+ Production  Nice and high quality overall. I'm not particularly into packaging, but if that's important to you, then I'd note the box and packaging is sturdy enough to protect things, and neatly packed so you're not going to get too much rattling around. Once built, the figures won't fit back into the box, so you'll need some other way to transport them – probably wise anyway for metal figures. +

+ In terms of the figures themselves, the casting is immaculate. No slippage, barely any mouldlines... I sat poised with a file and craft knife, but beyond trimming a few bits of flash at ejection points, there simply wasn't anything to do. +

+ It's been a long time since I've worked with metal, and either casting practices have improved or these were unusually clean. Very impressive. Further, the ejection points have been sensible placed, so most of the cuts you have to make (for example on the weapon arms and heads) will be either completely hidden once assembled, or tucked away on the underside. Very neatly planned. +


+ Material  They're metal, which is likely going to be divisive. If, like me, metal figures like this evoke pleasant memories, you'll probably find this a plus. If, on the other hand, you remember metal chipping and bits dropping off your models, then likely a negative! A related point on the material is that nostalgic indulgence tends to wane – so building multiple kits is likely to get a bit wearing...  Ask me again when I've built my Tsan Ra infantry. +

+ I'd also note that the metal is stronger but more brittle than I'm used to; perhaps slightly more tin in the mix? The small tentacle things on the commander (x-sling?) in particular are very fine, and one has already snapped. I'd be inclined either to simply leave them off or to replace them with guitar string or similar in future. The positive of this is that the details are rendered very cleanly and crisply. +

+ Design  Given the material, I'm really impressed with the dynamism of the sculpts and the posing; there's a real sense of these creatures barrelling forwards, and the way the squad are cradling their guns while the leader gestures gives a great sense of intelligent combat rather than being mindless beasts. +

+ The design is also beautifully carried over from the human infantry, so there's a definite sense that these two species are on the same team and utilising variants of the same equipment adapted to their particular biology. It's a very novel touch; one I can't really think of from many other ranges. +

+ Isorians: Tsan Ra Command operating beside a Panhuman Phase Squad +

+ The variance in size will make the force as a whole look suitably unusual on the gaming table, and I think this will help to further differentiate the Isorian Senatex from their opponents in the Concord Combined Command. +

+ I've already started laying down some paint on the primed figures, and hope to show them off in a future inload. +

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+ Appendnotes: Beyond the Gates of Antares and the Isorians +

+ Beyond the Gates of Antares seems to be in design limbo at the moment. There were rumours in 2018 of a new edition, which I'm assuming either proved false or met the unfortunate and impossible to predict effects of the Pandemic – but I'm hopeful that we'll see something soon. After a number of years of no releases, there are at last some green shoots – see below. If there is a new edition on its way, I'm sure the designers are all but screaming to let us know! +

+ New Isorian Phase Troopers. Image courtesy of Tim Bancroft on the IMTel Facebook page.  +[+noospherecloadlink embedded+]


+ So why get into the game now? Well, having been mildly interested in the aesthetic and concept of the game since it was first Kickstarted. I've dipped in and out of keeping up with the game, but was the reveal of new Isorian sculpts at the Warlord Games Open Day that pushed me over the edge. I like the new ones (pictured above). I like them a lot! However, I also really like the originals (pictured below), and thought this was likely a case of 'now or never'. +


+ Current Isorian Phase Trooper squad +

+ An idle closing thought: I'm not sure what it is about the Beyond the Gates of Antares models in general, but they're so much nicer in hand than they appear in pictures online. There's something wonderfully tactile and sculptural about them that's lost in flat pictures, which seems a shame. The Tsan Ra in particular initially struck me as fun, but not must-rush-out-and-buy-cool. Having bought them during the sale and having built them, I think they're fab! +

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