Friday, January 16

inload: Third War in 3rd

+ Third War in 3rd +

+ Upcoming gaming event +


+ The Steel Legion needs you! One of the Imperial team has sadly had to drop out of the event in Hildenborough, Kent, UK. +

+ The event is in March this year, and is a one-day affair, where you'll play two thematic linked games of 3rd edition Warhammer 40,000. +

If you'd like to join in and (ideally) have an Armageddon-themed Imperial army of 1,500pts, let us know via the [Rubricist contact form] at the bottom of the this noospheric node, or via the Discord group here [+noosphericexloadlink embedded+]. +

+++


+ Echoes of Armageddon +

The event is set in the Third War for Armageddon, rather than my usual imaginary sandpit of the Second War, which means that there's a lot to play with in terms of who's there and what happens.


Happily, a planet is a big place and so there's plenty of space for us to dig into and explore, in order to make a (hopefully) compelling and enjoyable event for the attendees. The event revolves around an ork advance on Death Mire from the South, and an Imperial counter-attack to engage them on the plains.

+ An extract from the event pack +

The scale of events are the sort of thing that's resolved with a couple of cardboard counters and a dice roll in the Battle for Armageddon boardgame, but which involved tens or hundreds of thousands of individual soldiers – and orks. Sinan (the organiser) and I are really keen to get that sense of your force's victories and losses having an effect in a larger campaign.

Taking a closer look is a perfect opportunity to explore the personalities of the different sides as well, and it's been lovely to engage with the players to make sure their leaders and armies are what's represented in the story.

+ A spread showing the Imperial side in this campaign (don't worry, the orks get one too). +
+ The 'awaiting reinforcement' section is where your army can fit in! +

+++

The project has also been a chance for me to dig some old figures out and get some pict-captures. There are a few campaign-specific units, like the Steel Legion Liaison Team below. These are units that give players an opportunity to paint up two or three Steel Legion figures to fit in their army, so a Cadian force (for example) then has a little visual reminder that the battle is taking part on Armageddon.

It's also an excuse to paint up an odd priest, Sister of Battle, Stormtrooper, Space Marine etc. – these individuals can be added to the unit and bring in a little of that 40k weirdness and personality without bogging down the game with allies and complicated detachments.



So, if this sounds like your sort of thing and you want to grab the last Imperial ticket, let us know via the [Rubricist contact form] at the bottom of the this noospheric node, or via the Discord group for the event [+noosphericexloadlink embedded+]. Armageddon needs you!



Monday, January 12

inload: Salamanders Terminators

+ Under burning sands and rocks, Salamanders emerge +


+ A quick look at some minor progress in the Dust of Armageddon project. +

+++

Ambition's great, but is can also be restrictive, and January's a great moment to say to yourself 'This idea has been lurking half-baked for too long – just get moving.'

It's with this in mind – and spurred on by seeing pict-captures from a Badab-themed game between Omricon and Bob Hunk – that I dug out some sprues that have lurked unbuilt since the release of 10th edition 40k, and set to building.

+ Librarian +

The stock version of this sculpt is awesome, but I couldn't help myself when it came to building him, and made some simple changes to personalise him a bit:

 


The head's from the Terminator squad, and fits nicely with an artwork that's stuck with me, of a power-armoured Librarian from Codex: Armageddon. Perhaps this chap is the same figure at a later stage of his career?

Beyond that, the brazier is from a Chaos figure, I believe – maybe the chap yelling and waving a book? – and the rest of the conversion work is little more than a slight repose on the axe arm.


+ Commander +




Every force needs someone in charge, and so this Terminator captain has stepped into the fray. The thunder hammer is from the old Space Hulk Terminators (I've made this picture black and white to hide the red plastic), and is understated – clearly a figure who appreciates that less is sometimes more in craftsmanship. I've tweaked the wrists and positioned the head to be looking upwards as something even bigger than he is: I wanted a wary but determined and confident look. 

While adding the details like the tongs and brazier (like the head, all taken from the Salamanders upgrade sprue), I couldn't help hearing that line from the Marvel Thor film:
'You're big. I've fought bigger!'

+ Elites +

What are officers without their troops? The last things built were a Terminator squad. These are pretty much straight from the box, though I swapped the arms around, added some details like tilt shields, votaries and such like from various marine kits, just to differentiate them from the other push-fit models.

Nothing here was particularly difficult or notable, beyond scraping off the Terminator sergeant marking on the marine at the back. I already used another copy of that base figure as the sergeant for my other Terminator squad (below), and wanted to avoid duplication.

Prior to building, I also worked a little on some of the models that have been lurking too. This was fairly monotonous: painting the bases, the hands and picking out blacks on the figures. It's odd coming back to figures after a long time. I'm sure I'll get back into the swing of things, but for the moment it's still feeling a bit untethered!


Friday, January 9

inload: Imperial Guard Rough Riders

+ Steel Legion Rough Rider Brigades +

+ Horses, as is commonly known, are best of all the animals, and fittingly it's coming up to the Year of the Horse. So I thought I'd kick off the New Year with some thoughts on Imperial Guard Rough Riders. Tenuous link? Perhaps, but buckle in for another year of meanderings and modelling. +

+++

+ Rough Riders +

Like psykers, Ministorum priests, whiteshields, and beastmen, Rough Riders are one of those edge units that GW have brought in and dropped out of the Imperial Guard line-up over the various editions of the game – presumably when the designers are particularly enthused about the concept, or a general mandate comes from management. Who knows? 

Likewise these units tend to have enthusiasts, but are less generally popular than things like tanks. The key thing for me is that they lend a slightly archaic, gothic sci-fi feel to the Guard, which can otherwise feel a bit like a real-world army. Nothing wrong with that, of course – that's one of the key appeals to the faction – but I also like the feeling that these weirder elements are in the background.

I've had Rough Riders in various forms in most of my Guard armies, and they were something that I was keen to include in my Steel Legion force, as they appear in the Battle for Armageddon boardgame. However, there have never been Steel Legion cavalry models, and so some conversion/kitbashing would be necessary.

Happily, after a long drought, Rough Riders seem to be back in favour at GW, and there is not one but two plastic kits for horsey soldiers.




+ Theoretical +

I've written about Steel Legion Rough Rider brigades for The Ashes of Armageddon, in this noospheric node [+noosphericexloadlink embedded+] about the 4th Rough Rider Brigade, 'The Forgotten Fourth'. There I've tried to elide the older background with the more modern interpretation of the Steel Legion and Armageddon. The result is that the 'Rough Rider Brigades' included horse-riding cavalry, but were effectively an honorific name, and that the Steel Legion's Rough Rider Brigades were recon forces; the bulk of which were made up of things like Sentinels, 40k-jeeps and mounted infantry.

Part of that was forced by the models I was able to get from contributors – at the time I wasn't able to find any Rough Riders specifically converted to be Steel Legion. Happily, since then some have popped up, perhaps most notably by the absurdly talented Bjarni í Dali (@bjarnidali on Instagram [+noosphericexloadlink embedded+]) – go check 'em out. 

For my take, I was torn between the two current Rough Rider units available: the Death Korps or Attilan. Each had its own advantages. The Death Korps Death Riders (of Death) might seem the more obvious choice: their steeds are clearly adapted to dangerous environments, with rebreathers and goggles, and the riders are in long coats.

However, after a bit more consideration, I decided that the Attilans were a better fit. Armageddon, while unpleasant in the extreme, isn't quite as bad a rad-blasted wasteland as Kreig. The Attilan kit is less distinctive  (and popular) than the Death Riders, it'd be less obvious where the base kit came from. 'Normal' horses also fit my image of slightly retro Steel Legion Rough Rider better.

+++

+ Practical +

Some not-so-subtle hint-dropping later, and I was the happy recipient of some Christmas goodies. After unpacking the Attilans, I was pleased to see that they'd require even less conversion work than I'd anticipated. The boots and long coats fit very nicely with the Steel Legio aesthetic, so I felt all they really needed was a head swap, change of details and some resculpting on the arms.

The Attilan arms come with fur-lined glove/gauntlets and heavy shoulder pads. These could easily be left in place (deserts can be cold, too!), but I decided they'd be relatively easy work to refashion. To do so, I used clippers to cut away the bulk of the shoulder pad (happily, on the side facing the body, you can see the outline of the pad, which makes this easier), then trimmed them to shape with a craft knife.


For the gloves, the Attilan originals are slightly pointed; longer at the bottom at the top. I drew a mark with a blade to give me a line to square them off, then carefully trimmed them back, matching the width of the forearm. The results are the same length as the Steel Legion infantry gloves.


Of course, this leaves a question hanging – what about the heads? 

As the most obvious and distinctive part of the kitbash, I was delighted to find a third party company, Tiny Legend [+noosphericexloadlink+] that makes some great proxies. They have recently started their 'Blitz Legion' line. I'm planning a proper review of their stuff in a future inload, so suffice to say here that I can thoroughly recommend them. Absolutely brilliant sculpts, lovely prints in an excellent resin, and very clever use of a different, slightly flexible resin to allow the chest-mounted rebreathers to marry up with the heads in different poses.


I've finished building a unit of five Rough Riders using bits and pieces, mainly from Tiny Legends' Blitz Legion Sergeant Retinue, which comes with lots of options for arms, heads and hands.


So, nice and quick and simple! I've based and primed these, and hope to be splashing some paint on them soon.


Monday, December 22

+ inload: Rules for Ork Gargants and Eldar Titans in Adeptus Titanicus +

+ Eldar and Orks in
Adeptus Titanicus +

 + Free Bloodsong supplement released +

+ It's nearly Christmas, so as promised, the Bloodsong supplement for Games Workshop's Adeptus Titanicus, which allows you to play with Ork and Eldar forces, is now freely available. You can find it here:


+ The Phantom Titan spread, featuring the beautiful work of MeshyMesh Miniatures +


+++

+ What is Bloodsong? +

It's a free supplement for Games Workshop's awesome Adeptus Titanicus (AT) game, which has been on the boil for the past couple of years. Started in 2019 soon after the release of AT, it's been in playtesting for the best part of two years now, gradually expanding in scope and being refined.

There comes a time, however, when the dials have been calibrated, the chrome polished and the War Engines hunger for purpose, so the version you find here is ready for play.

Please do let me know if you try it out, and I'd love to hear any feedback, positive or critical. Feel free to come join the discussion on the Death of a Rubricist Facebook group  [+noosphericexloadlink embedded+], or as noted in the document itself, send me an email to comment directly on the PDF with your ideas for further refinement.

+++

+ What will I find inside? +

This 64-page print-ready booklet contains everything you need to play Open Play games of Adeptus Titanicus with Xenos – Eldar Titans and Ork Gargants.  They can be played against your existing Imperial or Traitor Titan forces, or indeed against each other. 

You'll need to find new tactics and strategies to command or combat the terrible threat of the Xenos – and rest assured that they've been playtested to ensure a level of balance.

@johnpaints awesome Goff Tribe accompanies one of the short stories. +


The supplement contains everything you need to represent the particular nature of these Xenos in Adeptus Titanicus, so you'll have the following nuts-and-bolts: 
  • Command Terminals
  • Weapon cards
  • Special rules
  • Maniple equivalents
  • How to prepare the cards and Command Terminals
  • How to use the supplement
...along with material to make the supplement a bit more enjoyable and easy to read and reference during a game:
  • Artwork 
  • Short stories and colour text
  • Table of contents
  • Reference pages.

+ Titan (and Gargant) silhouettes now make the Conclave and Bigmob limits a bit easier to understand – and hopefully look nicer too! +


For those who have been following along or helping with playtesting, this is the final version. You'll spot version notes on the weapon cards and Command Terminals, so for future games, make sure you find the ones with v1.5 to ensure you've got the up-to-date Terminals and Weapon cards:

+ The version note is at the top left of each Terminal (highlighted) ; and on the back of each weapon card. +



You'll also find that the visuals have been substantially improved by the following artists, who generously allowed me to feature their inspirational work. Thank you one and all! Go and check 'em out on Instagram for more awesome stuff.
  • John W – @johnpaints 
  • MeshyMesh – @MeshyMesh Miniatures 
  • Dorkamorka – @argaastes 
  • Rich – @2ndeditionpaints 
  • @biped_jackdaw 
  • Gary C
  • Tommy – @BigBossRedSkullz  / BigBossRedSkullz.com
  • John N – @jgnstudios  / JGN.Studios 
+++




+ What's next? +

The supplement is now 'complete', though I intend to return and revise in a couple of years' time to take in any comments, feedback and development in that time – so please do keep the feedback coming, particularly if you feel something's not working as intended. As a fanmade supplement, it's much easier to make adjustments.

The plan now is to follow up Bloodsong with a campaign booklet that expands the options available to the Xenos and makes the supplement more suitable for play in Matched Play events. While still in the early stages, this is intended to bring in:
  • Stratagems for both Orks and Eldar
  • New Bigmobs and Conclaves
  • War-clan and Waaagh rules to further customise and theme your xenos forces
  • Missions and a themed campaign
  • Rules for Mekboy Gargants/Supa-Stompas.
In essence, I'm following the model of how the Legio rules for Imperial and Renegade Titans were released. I’m leaning away from ‘Craftworld’ and ‘Clan’ as terms because they don’t really reflect the way the forces work in-universe, and the archetype of some Clans/Craftworlds don’t translate particularly well into giant robot battles. Perhaps most importantly of all, I don’t want to limit how people paint their models! That said, as currently planned the new  fit the broad archetypes – so there’ll be – for example – a ‘bashy’ one that’ll fit Goffs and a ‘sneaky’ one to fit Alaitoc if you prefer to paint them to match.

+ Work in progress – watch this space! +


+++

+ Sounds fun – I'd like to know more +

Great! Go download the Bloodsong supplement using this link [+noosphericexloadlink embedded+], and if you'd like to help spread the word, that'd be very much appreciated. Feel free to share it, play it and adjust it as you like  – but as noted in the copyright notice at the back, please be respectful to Games Workshop's IP.

I'd love to hear you feedback and thoughts, and if you are inspired enough to build, paint or play with Xenos in the awesome game of Adeptus Titanicus, please do share any pics of your models and games on Instagram using the tag #ATBloodsong. I'd love to see them – and if you're happy for me to do so, perhaps feature them in a future expansion.

+++

Tuesday, December 2

+ inload: Leagues of Votann Hearthkyn Salvagers Killteam +

+ Merry little Christmas – what did you call us? +


+ The Leagues of Votann storm into the Antona Australis sector – or rather, are unearthed after a long time. +

+++

+ Squats – kin is kin +


I've posted quite a bit about space dwarfs in 40k over the years. I thought they were a concept that deserved to be involved in the Antona Australis sector (the PCRC's little corner of the 40k galaxy, where the majority of our battles are fought), so tucked the Ironstaff League in back around 2013, as one of those threads that I planned to explore one day. +

There's an inload about the League here – [+noosphericinloadlink embedded+] – and since then I've painted and built a few squats here and there. 

They've turned up as parts of tutorials [+noosphericinloadlink embedded+], and as part of my other projects; notably Castaway alongside Inquisitrix Barbari Kills in the Endworlds project  [+noosphericinloadlink embedded+], and in the Ashes of Armageddon, where they moonlight as part of the Norgyr League [+noosphericinloadlink embedded+].

+++

That little dip into the past should give you eyestrain from so much reading, so I'll leave this inload fairly short, and let the pictures of the painted Kill Team do the talking:




Warrior and Gunner – I think the yellow helms really help the models to pop, and give a nice retrohammer feel.


Kinlynk, Theyn and Lugger – the Theyn is from the other Kin Kill Team; I just wanted him to stand out a bit. His gun counts as a bolt revolver, based largely on the six-shooter-style bit.



A rear shot here to show the medic's backpack (centre), along with Tomb the dwarf's (a deep cut there, for anyone looking for out-of-universe references) walking suit. Again, this Thunderkin model is a stand-in for a normal Gunner with plasma beamer. I thought a Kill Team deserves at least some special effort.


J33VS and WSTR, the team's Ironkin, along with the... uh... other specialist, whose name escapes me. I've come to enjoy the Ironkin background after being a bit sceptical. 




... and to round things off, a big group shot. 

+++







Wednesday, November 19

+ inload: Bloodsong update and Great Gargant +

+ 'Ere We Go – Great Gargant +

Before the paint is dry on the first, a second Great Gargant has emerged from the Meks' workshop, eager to get into combat with the 'oomie Titans. +


As the great philosopher Udgrub of Gaff had it: 'Woss ded ard and ded shooty? A Gargant. Woss even arder and shootier and krumpier? Two Gargants!' Who am I to argue with such a paragon of kultur?

The finer points of ork warfare aside, I'm delighted with this print, which was given to me over a pint at the local. Drawing from the same original sculpt, the two 3D-sculptors have given slightly different results, as you can see below. The new one is slightly more broad in the chest and the arms are proportionally a little lower, and I think these differences help to suggest an individuality that's fitting for Gargants. After all, each is a kustom job – even when orks try to copy each other, there's inevitably some variance.


+++

+ Gaming +

Besides making a very attractive set of bookends, why would two Great Gargants be useful? Well, what if you had a set of rules that let you play Orks – or Eldar, if that's your breakfast fructose pulp-preserve of choice – in Adeptus Titanicus? Well, I'm pleased to say that such a supplement exists, and pending a couple of permissions for featured artworks, it's just about ready to release.

You can judge for yourself whether I've been successful in my initial aims – the first article on the project was written back in September 2018 [+noosphericinloadlink embedded+], and it's been more actively polished and revised in the years since.

I've been beavering away on Bloodsong for just about as long as the new version of Adeptus Titanicus has been out. We're now up to beta version 14, and I'm on track to publish the free, finished, ready-to-play booklet as a Christmas thank-you to readers. 


+++

+ What's new? +

Well, if you've already given the expansion a try, I hope you'll be pleased to hear that it's more refinement than rework. 

The Eldar, who benefitted from being much more similar to Imperial Titans, haven't thrown up any huge problems in playtesting, and are largely untouched. The big exception is the psychic lance, which has been considerably toned-down following playtesting – terrifying it might be in background terms, the older rules were both powerful to the point of being oppressive, and also a pain to use in practise.

As for everyone's favourite space-hooligans, ork shields seemed uncharacteristically reliable in early turns – not a problem when you've just got one on the table, but the more you had, the more oppressive it turned out to be. The solution? I looked back into Adeptus Titanicus '87 for inspiration, and found a rule about Power Fields occasionally allowing shots through gaps. There's thus now a (small) chance for a shot to go through and set off a fire. This gives 'feels-good' factor for the opponent, and also gives the Ork player something to juggle in otherwise quiet early turns. Win-win.

In addition to that, the shields/boiler relationship now has a smaller 'sweet-spot', so it's much harder for an Ork player to simply avoid touching their boiler. There's also a bit more of reward/encouragement for pushing, introduced through adjustments to the Gargant's speed value.

The Maniple equivalents – Conclaves for Eldar, Mobs for Orks – were a relatively late addition, and  while the Eldar ones seem to have worked out okay, playtesting revealed some fairly elementary problems with the ork's Godbreaka mob; which has been defanged and reworked.

It's not all down-tuning for the orks, however. The gun decks – those key elements for the 'land battleship' feel – now kick out two shots per Krew assigned, making them a genuine alternative to other parts of the Gargant, for example. In recompense for the reduction in their durability, they've also seen some of their more characteristic weapons tweaked upwards; increasing a little in S, range or coming down in cost.

+++

Besides the crunch, there's now lots of lovely pictures submitted by talented hobbyists like jgnstudiosGary CMeshyMesh and Johnpaints, to give you an idea of how to build and paint your Gargants and War-Clans.



I've worked up some silhouette illustrations for the various Maniple equivalents...


... and you've got new background and lore, all lovingly re-interpreted from the original material and aiming to reconcile newer and older lore.


The book has also received reference sections for each faction, so you've got quick comparisons for weapon stats, Command Terminals and more.


+ Tactics and strategy +

Overall, I'm very pleased with how playtesting has refined things, but as always, these rules are explicitly designed for Open Play. I hope they give you fun, balanced games, but the key aim is to allow Xenos players the chance to get involved, and provide a new challenge for Imperial players.

Quite a few playtests threw up a common point that's worth addressing: Imperial players who used an existing force sometimes found it difficult to adapt in their first game – those who tooled up to take on the aliens they were facing tended to fare better. I wanted to make sure that each faction provided a new and interesting challenge to the Imperials, as it's as much an expansion for them as it is for Xenos players. After all, Imperial/Traitor players are likely to make up the vast majority of games you'll get in.

As a result, a lot of the weapons and tactics that are optimal against other Imperial/Traitor Titans aren't necessarily ideal for tackling the Xenos – and that's intentional. The lower armour ratings and shieldbane trait make the oft-derided lasers surprisingly useful against Gargants, for example, while a combination of weight of fire (to deal with holo-fields) and precision shots (once they're knocked down) are your friend against Eldar, rather than specialist Titans.

+++

+ Back to the point +

But enough on the rules, let's look at some more pictures of the Great Gargant!











Friday, November 14

+ inload: Painting squats' face and making Battle for Armageddon tokens +

+ Kin and countryside +


+ This Kill Team of *checks notes* Hearthkyn Salvagers is not finished yet, but ticking on smoothly. Today's inload looks at the trials and tribulations of painting tiny faces in awkward recesses – and also looks at some Battle for Armageddon custom tokens, which account for the rather strained pun in the title. +

+++

+ Hello there +


I find it endlessly fascinating what a difference painting makes to a sculpt; how you can – intentionally or not – add (or destroy) character or emotion with the tiniest paint stroke. I guess it's down to how familiar we are with human (or abhuman, in this case) faces – though I'll note the same thing seems to happen even with aliens.

There's a hint of Ewan McGregor in the face of this Kin Theyn. Unintended, but amused me. Think I'll paint his plasma-axe with a hint of blue.


Unlike the rest of the gang, I've started this chap with the face. This is something I like to do on occasion, particularly for one-off or character sculpts, as it gets me invested in the figure early on. On reflection, I should probably have done this for the whole Kill Team, as having them half-done for ages has been quite demotivating. Remind me next time.

Of course, the risk of that approach is that you're not happy with the finish and it puts you off entirely. That's nearly what happened here – I got stuck in and slopped on the paint, and then... it just wouldn't resolve. Sometimes that's 

This work-in-progress [+viz-ref: below+] shows the point at which I told myself to step back. It's okay at this point, but for whatever reason I just wasn't feeling it.


Few things are more likely to further spoil a face than pressing on when you're frustrated, so I took a break, pinged a pict-capture over to the PCRC group chat for a bit of perspective, then came back to it after a cup of recaff.

Whether it was taking a break to come back with fresh eyes, a more positive attitude or simply leaving the layers of paint to dry properly, when I came back the face came together much more smoothly and quickly. What's the lesson? Nothing hugely revelatory, but 'take a break and come back later' is generally good advice.

Within reason, acrylics will cover previous layers, and as long as you're thinning your paint you'll not build up a meaningful texture. This means that even if you feel a face (or any bit, really) has gone horribly wrong, you can just paint over it and start again. 


That's what I did here. Pretty much the whole face was repainted, using the original colours as a map. It was a bit like redrafting a bit of text. Everything's there, but needs to be tidied or deleted or supplemented. This approach is particularly useful if you tend to be self-critical, as you can use that to your advantage:

Stop and take some time to identify the errors. Instead of thinking that you're repainting the face, just go in and fix the bits that stick out. Rinse and repeat until you're happy.

+++

+ The rest of the team +

While the face above took up a chunk of time, I also had a go at some others while the paint was on the palette. The Kin are supposedly clones – albeit with quite a lot of variation created with genetic tinkering – so I was in two minds on whether to include much variation in terms of skin tone, hair colour and complexion. 


On the one hand, it's nice to make a distinction between 'normal' humans and the Kin; but on the other it's a bit boring if everyone looks exactly the same, so I've decided not to run with them as clones. If the force expands beyond a Kill Team, perhaps I'll intentionally do little fraternal groups where the skin and hair are identical, but for these specialists I figure the controlling mind of the Votann might spit out a more diverse group.


A hint of ginger in this chap. Space Dwarfs they are, and I like a bit of Tolkein/Norse dwarf in the group. 


Fun little sculpts as the Leagues of Votann are, it's very awkward getting your brush in to such recesses!

+++

Another little picture of the group as they currently stand. Together with the Theyn, they'll be ready to go at the PCRC event in a couple of weeks. The other specialists – a couple of Ironkin and a Kin in a weapon-suit – are also off the blocks, but I'll show those in a separate inload when they're a bit further along.

+++

Ashes of Armageddon + 

I got home to some awesome post – at the top you can see an Inquisitorial missive with directions for the PCRC event(!); thanks to Omricon and TrojanNinja for these wonderfully evocative letters, which I'll hope to share in another inload soon.

Secondly, my test sheet of Battle for Armageddon tokens arrived:


These will be part of a little souvenir-package for the people attending the Third War in 3rd event next March to use in the event and take away with them. I hope they're as tickled by them as I am. 


As you can see, they're a close match for the originals (top row). For any future ones, I think I'll tweak the colours a spot – the colours I used were based on those from the free digital version of Battle for Armageddon that GW gave away in the early years of M3; but I suspect those were based on (not particularly good) scans of the production version, rather than the original artworks. Secondly, the coating I've gone for on these is a matt one, and I suspect that's further muted and darkened the ones above.


Still, both as a little personal indulgence and as a giveaway, I think they look the part. In isolation, I think they're easily recognisable while still being distinct.

These were definitely a successful proof test; and for the Armageddon Prime tokens [+noosphericinloadlink embedded+], I'll be able to iterate further.

I'd love to hear your thoughts!

+++