+ Common Core Concepts +
Wednesday, November 19
+ inload: Bloodsong update and Great Gargant +
Friday, November 14
+ inload: Painting squats' face and making Battle for Armageddon tokens +
+ Kin and countryside +
+ Hello there +
Unlike the rest of the gang, I've started this chap with the face. This is something I like to do on occasion, particularly for one-off or character sculpts, as it gets me invested in the figure early on. On reflection, I should probably have done this for the whole Kill Team, as having them half-done for ages has been quite demotivating. Remind me next time.
Of course, the risk of that approach is that you're not happy with the finish and it puts you off entirely. That's nearly what happened here – I got stuck in and slopped on the paint, and then... it just wouldn't resolve. Sometimes that's
+ The rest of the team +
While the face above took up a chunk of time, I also had a go at some others while the paint was on the palette. The Kin are supposedly clones – albeit with quite a lot of variation created with genetic tinkering – so I was in two minds on whether to include much variation in terms of skin tone, hair colour and complexion.Another little picture of the group as they currently stand. Together with the Theyn, they'll be ready to go at the PCRC event in a couple of weeks. The other specialists – a couple of Ironkin and a Kin in a weapon-suit – are also off the blocks, but I'll show those in a separate inload when they're a bit further along.
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+ Ashes of Armageddon +
Monday, November 10
+ inload: Squats and an errant Halfling +
+ Mojo reignited +
+ A great catch-up with the PCRC last night and actually spending some time painting has got me enthused for hobbying again. It seems an age since I've shared some substantial progress in painting, but here we go. +
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+ Tryn-Eena +
Not a huge amount to do on these, beyond the faces and ticking in details, which I hope I'll be able to do over the next day or so. I like the slightly mottled, beetle-like sheen on the red as it feels quite different to a lot of my other armies – a halfway house between clean and shiny and battered and wartorn, which seems fitting for this faction.
Wednesday, October 29
+ inload: Fire up the Bigmob +
+ Painting Gargants +
+ Fire the secondary batteries! +
+ Plans and plots +
A couple more 'glamour shots' of the WIP Great Gargant. He's magnetised at the head, and the torso is also unglued in order to allow things to rotate freely.
The weapons are magnetised, mostly using 5mm rare earth magnets – apart from the shoulder guns (part of the gun decks, rules-wise), where I realised I could use some spare corsage magnets instead. These Gargant models are quite substantial, and so larger, cheaper magnets seem sensible.
Tuesday, October 21
+ inload: Hearthkyn Salvager specialists for Kill Team +
+ Oathband of Trym-Eena +
+ Six weeks(ish) to go, and progress on the Squats for Kill Team is ticking over nicely. +
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- Theyn with bolt revolver and plasma weapon – Albus Irnståv
- Field Medic with bolt revolver and plasma knife – Ketil Beinbrót
- Gunner (Ironkin) with HYLas auto rifle – J33VS
- Gunner with ETaCarn plasma beamer – Tomb
- Gunner with HYLas rotary cannon – Håndeld Bluetooth
- Kinlynk with Autoch-pattern bolter – Okkâ Sharpear
- Lugger with Ion blaster – Lûgs Portr
- Lokâtr with Autoch-pattern bolter – Cnut Carespelt
- Warrior with Autoch-pattern bolter – Sven Ovnîn
- Warrior (Ironkin) with Ion blaster – WSTR
+ Kin is kin +
Monday, October 13
+ inload: Great Gargant musings and Deathskulls in Battle for Armageddon +
+ Great Gargant WIPs +
+ The playtesting for Bloodsong ticks along, and what excuse is really needed to paint up tiny Titans? In this case, it's an Ork Great Gargant that's had a little work done. +
+ What clan? +
Indecision on this is a big part of why I've prevaricated on painting the thing, and the colour scheme is still very up in the air. For the moment, I'm content to keep it 'battle green', as that's a suitably generic colour for all orks, and reminds me of the Gargants from a battle report in White Dwarf 136 – one of the earliest issues I read, and formative in how I picture ork armies.+ Talking of Orks +
Back to Armageddon Prime [+noosphericinloadlink embedded+]: I've drawn the tokens up to match the originals as closely as possible, so they're all planned to be 25mm/1in square.
Ghazghkull's sent two forces into Armageddon Prime – the Blood Axes and Snakebites, while he led the Goffs, Evil Suns and Bad Moons through the jungle into Secundus. The Chaos Attack expansion had a number of 'what if?' scenarios, one of gave you the option of swapping out the tribes. Supplied with that expansion were 18 Snakebite units and 18 Blood Axe units. The service I'm planning to use can do sheets of 42 counters, which brings up a nice opportunity to include some Death Skulls.
While it's not quite enough to fit all three on one sheet, I thought it'd be fun to work up the idea:
















































