Thursday, May 22

+ inload: Legio Maximal background and the Warlord Titan 'Consequens Indevitatus' +

+ The Wages of Sin +


+ In which we look at a Lucius-pattern Warlord Titan, scribble down some notes on Legio Maximal, and consider whether to fight Eldar or Orks first. +

+++

+ Who are the Legio Maximal? +

The Vigilants (Legio Maximal) are the brainchild of the Adeptus Titanicus and Legions Imperialis podcast Maximal Fire – hence the name – who ran a contest to explore the background of their Titan Legion, and their surrounding domain. My entry seemed to catch their imagination, and I was lucky enough to win a lovely pile of loot! 

A YouTube video on the background for the Vigilants, or Legio Maximal, can be found on the Maximal Fire Podcast channel in this vid-link [+noosphericexloadlink embedded+] (go subscribe!), but if you prefer written content, here's the text:

Wednesday, May 21

+ inload: Legions Imperialis Corsair Gambit painting +

+ Drake Hunters – 5th Company Salamanders +

'The 5th has a reputation of destroying large enemy constructs and alien horrors. Its members specialize in slaying the salamander drakes of Nocturne. As a Reserve Company, they rarely fight together but instead are used to reinforce other companies during campaigns. In battle, they favor acting as mobile weapons platforms instead of static defense and use a large amount of Dreadnoughts. They also make extensive use of attack craft and heavy gunships.'

– Codex supplement: Salamanders

***

One of the great appeals of Epic-scale gaming is that you can easily make armies that feel like armies, throwing whole companies into the conflict. If you're into the pseudo-historical side, there's a lot of fun and creativity possible in designing colours or markings or campaign banners that fit well into the established material. 

Codex: Armageddon [refcapture={ABOVE}] has a few variants and ideas in yellow, while this artwork shows a yellowy-orange pauldron for the 5th. In the post-Primaris landscape, the 5th Company is a definite orange, rather than yellow with orange shadows, but that's part of the fun of painting your own models – you get to choose.


The Salamanders don't have anywhere near the amount of background lore and artwork as the 'Big Chapters', but there's still a huge amount from which to draw inspiration. With that said, if you want to be really strict and 'rivet-countery', I think the Salamanders aren't a great place to start, with lots of retcons, overlooked details and contradictory information. 

As I've noted in earlier inloads, I think regarding the lore as 'true for a certain period of time' is about as good as you'll get. Of course, that also makes them a great place to start being creative!

+++

As you can see, I've painted these marines to have yellow pauldrons with black Legion/Chapter icons. Having different markings on these figures to the rest of the army (which are green with black as a secondary and white details) is very useful from a practical point of view – it's easier for everyone involved to distinguish formations from one another, and is also more interesting for me to paint, keeping me engaged. 

The Epic scale makes it easy to handwave a great deal of otherwise curious wibbly-wobbly timey-wimey stuff and allow these figures topull double duty for both HH-era and Armageddon-era gaming; but I still find it fun to make something that'll fit neatly in both – after all, this is a collaborative hobby, so I want to make sure that those who lean harder into the 'historical' side of Legions Imperialis/Epic aren't too offended. 

It's partially for that reason that I picked yellow as the heraldry colour. It's got precedent in both HH and 40k eras as an accent colour, and helps to make the base green pop. 

+++

+ Roll call +


What have we got here? I had sufficient models to put together 9 Tactical stands (by drafting in sergeants, the odd veteran and squad banner bearers, you can have five on each stand and still stretch it), 2 Plasma Support squads and 2 Missile Support squads.  Besides that, I put together a Command stand, too, with a converted banner bearer and a Terminator Sergeant standing in for the Officer. I like a bit of variety in the HQ models.

I think it's important to remember that these are 8mm models, and meant to be fielded en masse. Detail and precision aren't necessarily your friends here, as they'll stretch the time needed to get your forces on the board. Sometimes, 'fair and finished' is the goal, rather than jewel-like individuality.


As an example of what I mean, looking at a stand chosen at random reveals the hideous daubings importance of abstraction at this scale. I think the freehand Salamanders symbols on the pauldrons do a pretty good job of evoking the drake's head Legion icons, and when seen at actual size, the effect is fair. Nevertheless, they're far from perfect. Where you decide you want to strike the balance is worth thinking about in your plan... just don't let your aspirations stop you from getting started.

+++

+ What's next? +


These infantry mark the last in the list for this coming weekend; fittingly the reserve company being used to expand and plug gaps in the line of battle.

That leaves the vehicles to polish up and the Warlord to paint. I'm feeling quietly confident about this, as the tanks are nearly there. They'd be fine to field as-is, but I think an evening's spit and polish will do wonders to bring a sparkle to the battlefield.

To do, then:
  • 6 Land Raiders
  • 6 (well, 7, as there's an extra) Land Speeders
  • 4 Rhinos
  • 2 Kratos (Kratoi?)
  • 3 Predators
  • 2 Contemptor Dreadnoughts
... which sounds like I lot, but as you can see, isn't too arduous:


These have all been basecoated, washed, had the blacks and metals picked out, and basically need the decorative metallics (the bronzes) added, along with the tracks and markings. Should – cross fingers – be relatively quick.



Which leaves the elephant in the room, Consequens Indevitatus, Warlord Titan of the Vigilants. The base, thank the good Lord, is done; and the metallics laid down. 

It's now whether I can make a good stab at painting the rest of it over the course of two evenings, while also not falling asleep at the event!


But is it an event if it's not a caffeine-fuelled-late-night-painting-the-day-before-deployment event?

+++








Tuesday, May 20

+ inload: Ultramarines on Armageddon +

 + We March for Macragge +

+ Still firmly WIP! +

+ It's been a long time since I've tackled those boys in blue, but since they were involved with the Second War for Armageddon, I couldn't resist starting working up a new figure – the Captain above. +

+ I've exloaded before about why I find Armageddon such a rich canvas to work upon, and it'll be fun to play around with some 40k-era Ultramarines, rather than the Great Crusade-era warriors of the 15th Chapter, Praetors of Calth. +

+ You can read the technique I used for my older Ultramarines (pictured) in this inload [+noosphericinloadlink embedded+]. +


+++

+ Pseudo-historical nerdery +

Fittingly for the uptight strait-laced Warrior-Kings of the XIIIth, I've been trying to work out who was in command of each Company during the Second War for Armageddon. In the case of the Salamanders and Blood Angels, it's been a bit woolly, but the Ultramarines turned into a rather enjoyable research deep dive, benefitting as they do from being the 'default' Chapter for GW to explain things.

Here, then, is a rough timeline for who's who in the Ultramarines officer corps at different points in history. It struck me that it might be fun to see whether we have enough information to see who succeeded and preceded who in particular posts – for example, who was Captain of the Second at a particular point; and how much things have changed since the resurrection of the Avenging Son and the Cicatrix Maledictum.

Take this all cum grano salis, as the background is twisting and often slightly contradictory, and often with gaping lacunae. Nevertheless, here's a vision of the Ultamarines during three in-universe periods which roughly parallel and represent 90s-era/2nd ed. Ultramarines; the mid-00s 5th ed. Ultramarines; and current-day 10th ed. Ultramarines. 
 

Key – 

† Death and date
* Promoted to the role and date
? Best guess.


+ The First Tyrannic War 745.M41–746.M41 +

  • Chapter Master – Marneus Calgar
  • 1st Captain – Saul Invictus †746
  • 2nd Captain – Severus Agemman
  • 3rd Captain – Jehnnus Ardias †745
  • 4th Captain – Idaeus
  • 5th Captain – Cato Sicarius
  • 6th Captain – Maximus Epathus
  • 7th Captain – Gerad Ixion?
  • 8th Captain – Captain Hellios?
  • 9th Captain – Captain Sinon?
  • 10th Captain – Captain Antilochus?

...and as a bit of interest, the 2nd Company saw a lot of change during this period. Lucian Trajan served as First Sergeant to Severus Agemman. As Agemman was promoted to the 1st, Trajan became captain of the 2nd, with Demetrian Titus (of Space Marine fame) serving as his First Sergeant. They fought together 'for a century afterwards', before Trajan was killed by Eldar on Beta-Arcturus. Titus then because Captain – which must be somewhere around 840.M41. He was only Captain for a handful of years, because 'soon after Sicarius became Captain, he was announced the Suzerain of Ultramar in 849.M41'.

+ The Second War for Armageddon 941.M41–943.M41 +

  • Chapter Master – Marneus Calgar *
  • 1st Captain – Severus Agemman *from 2nd 746.M41)
  • 2nd Captain – Cato Sicarius *from 5th ~848.M41)
  • 3rd Captain – Mikael Fabian
  • 4th Captain – Idaeus †7~997/999
  • 5th Captain – Caito Galenus *unknown
  • 6th Captain – Maximus Epathus
  • 7th Captain – Gerad Ixion
  • 8th Captain – Captain Hellios
  • 9th Captain – Captain Sinon
  • 10th Captain – Captain Antilochus
Between these wars, we had the Assault on Black Reach; and then the return of Guilliman. After the Terran Crusade, Sicarius disappeared and Acheran, who served under Sicarius (presumably in some role like First Sergeant). On his return, Sicarius was transferred to become the commander of the Victrix Honour Guard.

Galenius is noted noted as being promoted 'in the wake of the Battle for Macragge, but Sicarius wasn't promoted away 'til 848ish; so presumably around then? He must have served for around 50 years, as he is noted as active into M42. 

The poor old 2nd must have wondered what was going on, as their other former Captain, Titus, returned as the same time, and currently serves as a Lieutenant! 
 

+ Post-Plague Wars M42 onwards +

  • Primarch Roboute Guilliman*
  • Chapter Master – Marneus Calgar
  • 1st Captain – Severus Agemman
  • 2nd Captain –Sevastus Acheran *from within ~999.M41
  • 3rd Captain – Mikael Fabian †?012.M42 (MIA)
  • 4th Captain – Uriel Ventris *from within ~997/999.M41
  • 5th Captain – Phelian *~012.M42
  • 6th Captain – Ferren Areios
  • 7th Captain – Gerad Ixion
  • 8th Captain – Captain Hellios
  • 9th Captain – Captain Sinon
  • 10th Captain – Captain Antilochus

+++

+ The Model +

As is hopefully clear, the Captain is inspired by this 2nd edition-era Captain model:



The plan is to bring in the laurels and banding on the legs through painting. The basic model is one of the many (many) Space Marine lieutenant variants we got, with the head from the Horus Heresy Praetor. 


Painting-wise, I started this a few months back; leaving it with the base done and blues and golds blocked in. I drifted away from the project, and am waiting for enthusiasm to take hold again.


Given my recent enthusiasm for 2nd edition 40k, it'd be quite fun to paint him up to field alongside the Steel Legion of the 7th Army...

Wednesday, May 7

+ inload: Salamanders reinforcements for The Corsair Gambit III +

+ Combat Strategy +

+ Salamanders reinforcements for The Corsair Gambit III +

+ Another Epic-scale campaign event is coming up – the closing part of Maximal Fire's Corsair Gambit. You can get a ticket here [+noosphericexloadlink embedded+], if you fancy joining in. Having taken the Salamanders to the first two, I wanted to be there in the closing stages, too. +

+ Into the Fires of Battle! +


+++

+ Plans and preparation +

The event pack notes that the game size has increased to 3,000pts, so I've got some building and painting to do – though in a pinch I have plenty of Epic Ultramarines and various Titans that can fill in some space, so the pressure is off. Nevertheless, I'd like to have a nice cohesive army, and it'd be good to round off the Salamanders and apply some of the lessons I learned at the previous events. 

You can pick up on the previous panic-painting sessions here [+noosphericinloadlink embedded+], if you're interested in what the rest of the army looks like.

Long-time inloaders will know I like to build campaign-specific stuff for events like this, and since the fighting is taking place on the forgethrone of Legio Maximal, Nabed-Paleae, I'm planning to take a Warlord Titan. The points restrictions for allies (no more than 30%) mean that I'll have to replace Profugon Iratus, the Reaver who spearheaded the previous campaigns, but I do want to make sure that there's at least one Titan from the Legio there, fighting for its homeworld.

+++

+ Salamanders +

While a Warlord Titan will gobble up a significant amount of points (and also help to keep the number of Detachments/Formations down to help with game speed), I've also got some new Space Marines to paint. This is a mix of infantry and armour:


I think Epic-scale games looks best when there's a combined arms approach, with a range of everything from infantry, armour, aircraft and War Engines involved. Happily, GW's new FAQ for Legions Imperialis has addressed quite a few of the bits I disliked about the base ruleset, and has gone some way to rein in the strength and flexibility of infantry.

Nevertheless, what Space Marine army doesn't have lots of Space Marines? I had some Marines left on-sprue from previous events, so it's time for their time in the sun – and guilt-free, as they'll now behave more reasonably than their super-speedy previous incarnation. On the blocks are:
  • 8 stands of Tactical Marines
  • 2 stands of Plasma Support Marines
  • 2 stands of Missile Support Marines
  • 2 Command stands.

These won't add up to a huge amount of points, but will allow me to bulk up Detachments and give my marines some real sticking power around objectives. The Salamanders Legion special rule makes them very resilient morale-wise, and this will combine well with the Demi-Company Formation special rule, which makes supporting non-infantry better at supporting them when capturing objectives.

As you can see above, I have created a monstrous 'painting sprue' to hold the marines while I spray and paint them. To do this, simply snip off the extraneous supports, trim those below, and glue it to the remaining sprue so the models stand upright, in a consistent orientation. The two-part missile marines and plasma marines, some of which are oriented differently to the Tacticals, are cut off individually and superglued straight to the bit at the front of the painting sprue.

Once in position, you can prime with brown (I use Colour Forge's Hyrax Brown), then do a zenithal spray of Salamander Green – that is, keep the sprue at a consistent angle, and spray downwards onto the models, so the brown remains visible in the lower recesses.


The same zenithal spraying approach was taken for the vehicles, though since they're considerably larger, I also turned them upside-down and gave them a quick spritz with a darker green to suggest reflected environmental light. The additional armour units are:
  • 6 Land Raiders
  • 3 Predators
  • 2 Kratos
  • 5 Land Speeders
  • ... and 4 Rhinos, which don't currently have a place in the list, but are on standby to fill in space.
The Kratos are that rare thing in my army – a unit that doesn't have any place in previous editions of the game, and are included slightly begrudgingly as the only Heavy Armour choice currently available to Marines. With that said, I like the models a lot more now I have them in hand, even if they do have the weird half-visible tracks that I find so odd about the newer Marine Armour (Sicarans likewise flashing a bit of thigh).

In terms of armament, I've picked one of each Kratos main gun – primarily to try each one out. These will be Command Tanks, and if time allows, I'd like to go to town on these a little bit with markings and freehand. The Predator squadron is armed with lascannon turrets and heavy bolter sponsons as a bit of a change from the others, which have the old-school autocannon turrets and lascannon sponsons.

+++

+ A minor rant on list-building +

You'll spot that I've got 'spare' Rhinos that may or may not make the list, and that's because I can't bring myself to write a formal list just yet. I find army building in Legions Imperialis a chore. There's loads of fiddly technical hoops to jump through – 'you must have X'; 'you can't have Y'; 'you're only allowed 30%' – but they don't really do much to rein in abuse, as the stories of LI tournaments attests, with armies made of hundreds of Missile Support Marines, Dreadnoughts and Warmaster Titans, with a scant few stands of Tactical Marines to make it legal.

Secondly, the divided nature of the army list across loads of books makes experimenting with lists more awkward; and then there are odd decisions of iconic units like Whirlwinds and Vindicators still not being out, or the Land Raider, the Space Marines' battle tank for forty years inexplicably being made into a Transport...

Oof. All exhausting, and another unnecessary bit of 'mental friction' that prevents people from picking up what is at root a very simple and fun game.

+++

+ Painting +

Once dry, I started painting both infantry and vehicles using the technique outlined in this inload: [+noosphericinloadlink embedded+]. They're ticking over nicely, but I think I'll have to pick up the pace a bit to get them all up to scratch in time for the event. 

Of course, this is where future-proofing comes in handy, because I've got a pile of bases ready and waiting from the last big batch of Epic Salamanders I did – once the marines and Land Speeders are painted, it'll just be a case of gluing them in place.


Speaking of the Land Speeders, the squadron needs a sixth member – en route from the piractical forge-moons of eBay – and because the only ones I can find are pairs, I'll end up with six with the flamer and multimelta option.

It may be objectively worse than the plasma and heavy bolter variant, but who cares when I can indulge the pyromaniacal desires of my mean green Space Marines?

+++

+ What else is new? +

I've got a game of 2nd edition 40k lined up with Bob Hunk – his orks are coming out to give my Steel Legion a kicking – and as you'll see below, there are some 32mm Salamanders awaiting a bit of painterly love.


Oh, and this...