Showing posts with label Flight Risk. Show all posts
Showing posts with label Flight Risk. Show all posts

Wednesday, May 18

+ inload: May You Live Forever +



Turn the eyes upward.

That is the only direction for peace.

Even then, it is the cold comfort of stars. They twinkle, uncaring and mindless, through an atmosphere charged with static and heat and horror. Even then, some of those motes are not stars; and some of the twinkling marks deaths – hot, brief deaths of panicked men and women gasping silently for air in the sweat-and-oil sepulchres that are breached and venting voidcraft.

Other stars are mobile drop-craft. Seven good loyal Legions are descending wholesale via dropcraft, atmosphere-pod, teleport-matrix and other means; cloaking the Urgall Depression in a smothering wave of fury. They have been descending non-stop for hours. The weave of the defender's macro-cannon and defence laser mesh is fine – would we expect less from the Sons, or the Children? – but more and more make ground, where the Astartes emerge into battle.

Great creaks and moans mark the tormented earth; and rise up into the sky, where those same drop-craft shriek and howl like furies of lost myth. They fall, and fall, and fall for hour after hour. 

+++

I came down late, as these things are measured, though as with all things the Legions do, it was to schedule, and on-target.

Void-travel starts silent. A thin, keening piping creeps in first, which then builds to air-roar as the craft makes atmospheric envelope. Today, another sound overlaid the familiar noise of the Stormbird. At first, I took the additional sound to be a failing engine; or perhaps simply a quirk of the ramjets' interaction with this world's atmosphere. It was insistent, continual; harmonising with the aircraft.

After a moment, I realised that it was the guns. Not those on the Stormbird, though they were firing now. No, it was the constant barrage of oversized ordnance below that was forming a protean cacophony, indecipherable and absolute, that my autosenses were muting into a simple hum, like grey static. 

I am not primed to fear. I was not a fearful child. Such potential weakness had quickly been whipped into protective hatred by my father – my real father, that is – and sublimated into a simple drive to find something less cold and cruel. With hindsight, it was perhaps an unsound choice to have sought out the mysterious wandering leviathans of my homeworld. 

In any case, more prosaically, our brains are altered during gene-forging. So, I am not primed to fear – but nor I am not stupid. Landing on the plain below was as bluntly dangerous as landing on roiling magma. Perhaps less, as magma, in my experience, rarely tries to actively kill you. I intimated as much to the pilot-primaris, who called me a lackwit and told me to be silent, if you cannot be useful.

I looked about, bringing up a hand to twist a dial; correct a course measurement; compensate for the infernal heat rising from below. The world, from horizon to horizon, was afire. A number of my brethren consider my decision-making questionable; but I am nothing if not obedient. I took a moment to turn in my seat for confirmation, taking in the ranks of black-armoured, grille-masqued warriors that stood, uncharacteristically active, their fury palpable. Three stood apart from the rest, in temperament as well as detail. Two red-armoured cousins – one cold crimson-clad, the other a tongue of hot scarlet – and the Centurion, proud-crested and stoic. A brief hand signal from our officer to the pilot sent us down.

+++

As one, the Stormbirds dipped, falling in sequence as perfect as geometry, into the maze mesh of lasers. Three reached the ground intact; one in pieces. The fifth – ours – was clipped. It tumbled balletically across the sky before a wing tip touched the ground and sent it pin-wheeling across the black, black dirt, scattering debris, armour plating and its unfortunate cargo across the burnt earth before ploughing into the dead surface.

+++

I woke to the insistent hiss of my armour stimming me awake. I am not primed to fear, which made it all the more disconcerting when I considered, muzzily, that I am not meant to suffer the effects of concussion, either. 

Well, I thought. That could have gone better.

After a moment, as my head swam, I pressed my hands into the hard, gritty earth, and pushed myself upwards, groaning. Twisting, I sat up, looking about cautiously for the Stormbird, for my boltgun, for my brothers. 

Wednesday, May 11

+ inload: Iron begat Iron +

+ An otiose niche +

There is also a third kind of madness, which is possession by the Muses, enters into a delicate and virgin soul, and there inspiring frenzy, awakens lyric... But he, who, not being inspired and having no touch of madness in his soul, comes to the door and thinks he will get into the temple by the help of art – he, I say, and his poetry are not admitted; the sane man is nowhere at all when he enters into rivalry with the madman.
Plato, Phaedo

+ I promise I never intended this blog to become so heavily focussed on Space Marines for so long, let alone my particular twin vices of making them bigger and the Horus Heresy. Nevertheless, while the inspiration's flowing, I'll go with it. +


+ Intermission +



+ Basilikoi, 13th Muster, 242nd Grand Company +


+ With my note above borne in mind, the Iron Warriors are reaching a point of slowdown. I've worked as much as I want to on them for the moment, so it's a good time to pause for breath. A deadline (like my visit to Warhammer World last weekend) works very well for me to get my arse in gear and get painting. This time, it's resulted in an army of which I'm very proud. + 

+ Not only is it all actually complete (no embarrassing bits to go back and touch up, or 'final details' that never get finished), but I even had time to add transfers – something I've not used in the best part of twenty years (and was a bit sniffy about) – and paint up seven objective markers that are themed around the same bases. Themed accoutrements for armies – dice, templates, markers etc. – are something that I'd like to do more of. They fit into the concept of the game beyond the army as something that improves the immersion and experience for all involved. It's also a nice change of pace. +


+ What next? + 

+ More marines – and for those of you who are understandably a bit bored by them – they'll be accompanied by Solar Auxilia and my first super-heavy for a long time. I'm hoping to log the build and progress of that, as I'd love to share some thoughts and ideas with you, and hopefully get a discussion going. +

+ I'd keep the legion I'll be tackling next a secret, but I think the preview image below will give it away very quickly!:


+ Yes, it's a return to the very first marines I true-scaled; the Iron Tenth. This army will be themed around Little Horus; the Shattered Legions that defended Dwell from Aximand's attack. In some ways it'll be a companion piece to my old Sons of Horus army (now gone to a better place):






+ I'll do a full run-down of the plans, but I'm hoping that this project will allow me to improve my skills at painting black. The last (big) Iron Hand I painted was this chap, from my long-derailed Flight Risk project:


Tuesday, October 29

+ conceptinload: Flight Risk +

+ conceptinload: Flight Risk +

+ Pict-capt source:

Isstvan V: South of the Urgall Depression +
Tentative ident: sinister–dexter – Brothers Phaestos and Ulc'cagni, XVIII Legion; Braar Taarlach, Iron Tenth. 
Incept-link α:serpens. Contact: Aqua.
+ These three are the first in a mini skirmish team, representing a few surviving Astartes from the Drop Site Massacres during the Horus Heresy. The intention is to allow me to scratch a few hobby itches without committing to big armies.

  • Salamanders and Iron Hands – I've wanted to build some of these for a while, and this offers a great way to build two or three of each.
  • Ultramarine purity – every so often, I find a cool bit that I want to use, but I really want to keep my Ultramarines much more uniform this time round. This hotch-potch group should let me use up those special bits without diluting the imagery on my Ultramarines.
  • Variation – I want to play around with the background, and show that while all the Legions had certain marks of armour in common, there was also a lot of variation in the Legions. Showing Salamanders and Iron Hands next to each other will be a great opportunity to highlight both the differences and similarities.
  • Storytelling – Isstvan V is a great canvas for skirmish games...

+++

+ Setting the scene +

+ These marines are going to be an example of what happened to the survivors on the day after the events at the Urgall Depression on Isstvan V. Because I want to build Salamanders and Iron Hands, I've decided that this group were separated from the rest of the Legion and isolated as the Alpha Legion and Word Bearers pushed forwards into the Depression. 

+ The map below shows the deployment and main thrusts of the various forces. Our lost marines find themselves running south, having been missed between the Word Bearer and Alpha Legion thrusts directly below the Imperial Army symbol (winged sword in the centre of the depression). This point seems sensible to me – the Alpha Legion were notoriously insular and the Word Bearers relatively undisciplined, so a point between the two seems the best place for our marines to have somehow avoided a picket or sweeps during the clash. In addition, both of the Traitor Legions would have been pushing hurriedly into the centre.


+ This spot also means that it's possible for the Salamanders to make contact with the broadest possible spread of loyalist forces, including the Iron Hands, Imperial Army and even potentially Legio Atarus, the loyalist forces of the Mechanicum. This should allow me to play around with various other models.+