Showing posts sorted by date for query Silver Stars. Sort by relevance Show all posts
Showing posts sorted by date for query Silver Stars. Sort by relevance Show all posts

Monday, July 13

+ inload: Marines Mendicant +

+ Vent heat +

You'll have noticed updates and exloads to this noospheric node being rather sluggish – clearly the plasma reactor is running hot! Let's make up for that by taking a look at a newly-painted figure representing one of the Marines Mendicant:


+++

+ Wait; who? +

The Marines Mendicant are part of the War of the False Primarch project narrative – you can read more about the broader project on our sister noospheric node +Some Things Are Best Left Forgotten+.

The Marines Mendicant are unusual in that they aren't a Chapter in and of themselves, rather they're a collective group of agents and operatives that... well, their aims are rather opaque – but suffice to say that they're a perfect excuse for skirmish gaming within the setting if you don't fancy painting yourself up a force of (say) Void Barons or Death Eagles.

You can read more about them here: [+noopshericexloadlink embedded+] 


This split scheme is based on the secondary colours of the Silver Stars (and keep an eye on the other blog for an upcoming Index Apocrypha...); the aim of which was to make it a bit easier to paint and join in with the project. If you'd like to give it a go yourself, the magenta is Screamer pink, the turquoise Sotek green.



The miniature is now in the possession of spacedhulk – go check out his amazing collection of over 50 different Chapters on Instagram, where he posts as @spacedhulk. He's been contributing loads to the project, and when he mentioned that he thought the scheme was a favourite of his, I said I'd post over the miniature in question.

... only to then find I couldn't find hide nor hair of the damn thing – and a rather embarrassed rush to paint up this replacement figure to send!

Matt was very gracious about the mix-up, and he's posted up some great shots (and a very atmospheric short story) with his Golden Hands Chapter – another group that I'd love to feature on Some Things Are Best Left Forgotten.

+++

+ Gallery of pict-captures +


And so some pics for you to have a look at. The markings are covered in this inload [+noosphericinloadlink embedded+] – though part of the fun of the Marines Mendicant is that they're almost deliberately obtuse and confusing, so you have complete freedom with how they're detailed.


Even the specific scheme is up for grabs – while both Mendicants I've painted have been this vertical split, that's purely because I was trying to make sure spacedhulk got the scheme he'd noted he liked. Background-wise, every Mendicant can have a completely different scheme, making it a nice chance to play around.




Pictured here on the terrain my brother and I played on decades ago!




Leading a squad of Silver Stars – doubtless on some cryptic mission...







If you've painted a Marines Mendicant, or something for the War of the False Primarch, let me know – I'd love to share them on the Some Things Are Best Left Forgotten blog.

Wednesday, July 16

+ inload: army building in Horus Heresy 3rd edition +

+ Once more Unto the Age of Darkness +

+ Horus Heresy 3rd edition army building thoughts +

+ A new edition of Horus Heresy is on its way, and since some of the PCRC are gearing up to play, today's inload is looking at how the rumours/releases affect my army. +

Brother Eumon, Locrian

+++

A brief note at the start: For anyone hoping for opinions on Horus Heresy news in general,  I'm rather ill-qualified, as I haven't played in years! This is a discursive and rather self-indulgent article about my Ultramarines army alone, not an editorial on the rules or hoo-ha surrounding weapon options – there's quite enough sound and fury about that elsewhere on the noosphere! 

Suffice to say that I don't have particularly strong opinions on things beyond sympathy for people who feel (for whatever reason) that their armies or units feel invalidated. After many editions of 40k and related games, I've got largely inured to the idea that certain things will or won't work quite the same between editions. Sometimes models, units or whole armies go into mothballs for an edition or two – as is the case with my Ultramarines, the Praetors of Calth [+noosphericinloadlink embedded+]. That's fine if you're in the lucky position of playing multiple games or having a collection that allows you to roll with the punches, but I sympathise with anyone who's finding that favourite models are no longer useable.

+++

+ Sorry, who are the Praetors of Calth? +

Turning to the matter in hand, Goonhammer published a useful article on building a Space Marine army [+noosphericinloadlink embedded+], which is nicely balanced and well worth reading through if you want a bit of an overview. 

As an example of the thought process, were we'll look at what changes my army might need, what (if anything) I need to change, and so forth.

It's worth noting that the army has progressed and advanced in-universe as well as in real life. What started as a Great Crusade-themed army has grown and expanded into a Horus Heresy force, and I've had a cast of characters develop quite naturally over time. While I haven't made a particular 'thing' about that in terms of gaming, and haven't pinned things down in stone, I'm always quietly pleased when edition changes roll around and naturally help create milestones.

To give a bit of an insight into this, Holion is probably the best example [+noosphericinloadlink embedded+]. Starting out as 'Holion the Young' as part of the original project, he fought as a Legionary in first edition Horus Heresy: Age of Darkness (AoD). 

 

He was always a bit of a poster boy for the army – I think because he was protecting a civilian (Cassie), which lots of people (kindly) said was a neat touch.


When 2nd edition rolled around, I thought it'd be fun to promote him, so he became Lieutenant Holion, with a new model:


Likewise, a couple of models – Cestus and Telcion – were quietly killed off-camera when they turned out to not be 'legal' in that edition and replaced with new models in their squads; but I remembered their names and used them for Dreadnought pilots.

Little narrative touches like this are all very minor, all very supplementary to the broader game, and likely only of personal interest – but it's something that entertains me, and I'm keen with 3rd edition rolling around to do some more stuff like this. 

I mention this largely because that I've got experience of the frustration of having models suddenly not useable. There's no getting around that beyond house-ruling and chatting with your mates; but if that fails, sometimes you can make the best of things. As the Ultramarines might put it, if circumstances change, you need to either devise a new theoretical and practical. If your army is affected badly by the new rules, then I hope that doesn't mean you sit it out, like I did with 2nd; and that you're able to roll with the punches and come up swinging.

+++

+ Mustering the Praetors of Calth and 190th Company +

IMG_3760.JPG
'New' Ultramarines from the 190th Company – by this point in my narrative, Holion, the young whipper-snapper from the 15th Chapter Praetors of Calth, had been promoted to Lieutenant, and had been transferred to the 19th Chapter to help command a newly-raised Company during the Muster on Calth.


To the meat of things: in 2nd edition AoD, I wanted to differentiate my older models from newer ones (like the examples above) by making them veterans, but as they were equipped with old-style Tactical equipment (the army pre-dated AoD first edition, being built for the Tempus Fugitives campaign weekends), this was a bit awkward.

+ Glory days of the Tempus Fugitives Heresy campaigns at Warhammer World. I think this was 2010/12ish +

I ended up building some new bolter-armed individuals to replace the special/heavy weapons in those squads, but there wasn't a neat way of making them functionally different beyond using them as Seekers, which I did a couple of times, but always felt a bit 'icky' doing. In the end, I tended to leave them out of the army entirely, and rely on the new models I built almost completely – but then 2nd edition AoD never really took off in my group, so I only played a handful of times.

Secondly, I also wanted to field all my low-level characters – Lieutenant Holion, Master of Signals Pullo, Chaplain Highheart and my Herald – as I was proud of them, and wanted to show them off. The force org meant that 1 had to be left out. A very minor problem, really, but an annoyance.

a.jpg

The new approach seems flexible to the point of fault – the system looks a lot like Legions Imperialis' super-complicated and functionally irrelevant army building, where it takes a very long time to find out that there aren't really any limits on what you can take.

On the face of things, I think it looks slightly more polished than LI, with the Prime slots mechanic a clever reward for basic theming (and allowing me to do fluffy things like allowing Sergeant Mox to have some slightly improved stats to represent his background story of being the senior sergeant in the Company); and not having the awkward Formation break point to track.

+++

+ Good in parts +

So, I can fill out the new Detachment quite nicely:

Crusade Primary Detachment


No High Command – since it's optional, I'm not encouraged to use Praetor-level stats for my Lieutenant-level character; and can just take Holion as a Centurion (command) – and happily he can now take both his Axe of Ultramar and special shield (I forget the name).

Pullo and Highheart fill the other two Command slots, but Holion remains a little bit special as he can occupy the 'Prime' slot, so he feels more in charge (albeit with a brevet rank of Captain, following his commander's death during the initial attack on Calth).

I can then field three squads of ten Tactical Marines (Troops), each with their own Rhino; plus have one of my old squads fielded as Troops with a Prime slot... or I can take two squads of twenty Tactical Marines and my Breachers.

+++

+ Some limits +

Oh, wait... my Breachers have power swords, because that was an option for Ultramarines. So I can't take those... except that they're now a special Ultramarines-only unit (Praetorians). Those are presumably Elites, which aren't an option on the Crusade Primary Detachment, so by virtue of taking three officers I'll have to take those from an Auxiliary Detachment, right?

Auxiliary Detachments

... Ah. Looks like there's no option for Elites here, so I have to go back to the Crusade Primary Detachment and rethink. Oh – looks like Holion's as-yet unused Prime benefit can be used to take a Logistical Benefit, which will unlock the right slot, so that's that.

IMG_2236.JPG

For bigger games, I might want to bring in some more specialist stuff – and at that point I start running into choices. I can take Captain Aethon at this point as a High Command choice; but to me, High Command implies Tetrarch rank (i.e. there's only a handful of them, rather than being 'ordinary' Chapter Master level), so I'd rather not do that.

At this point, however, I run into a problem. As far as I can see, there's no way to get more Command slots without using the High Command slot. And I haven't yet been able to squeeze in my Herald.

Perhaps I need to get over the idea that High Command represents genuinely exceptional individuals (like Abaddon and Sigismund), and accept that Chapter Masters (in Ultramarine terms, Captain Aethon is an equivalent) are okay to take as High Command. If I do that, then things get a little more fun as I can take an Apex Detachment.

Apex Detachments

I can now take the three squads of my old Praetors of Calth as Veteran Tactical Squads in the Army Vanguard, which are allowed exactly the equipment the models have (hooray!), and still get Mox as slightly better than Epipatros and Santiagon.

Pullo (my Master of Signals) allows me to unlock the Armoured Fist detachment and take my Land Raider; and Highheart allows me to take a Heavy Support detachment so I can field my Dreadnought Lazaron.

IMG_3191.JPG

I think that still leaves me with the Centurion (Holion's) two Detachment choices to play with, so I can also bring to the field Techmarine Arius and my apothecary.

+++

+ Stop rambling – what's your point? +

... anyway, this is all a long detour towards a general thumbs-up on the army building. As long as I can get over the idea that Captains can be High Command, this version of Age of Darkness better fits my idea of what an army should look like, is flexible enough to fit my idea of background theme – and I get to field the force as I originally wanted it, all those years ago. 

Is it perfect? No, not at all – I feel very sad for anyone whose army doesn't fit in, or whose hard-built favourite units don't have a place. There's no getting away from the fact that it's a [SCRAPSHUNTERRORABORT] if your old army doesn't translate across or requires cludgy 'counts-as'. As noted above, I know that feeling well from 2nd edition.

Nevertheless, I found the exercise of army building in AoD 3rd edition a lot more approachable and fun than the Legions Imperialis army building experience, which (despite my keen desire to like it and a lot of patience) is about as fun as hammering nails into splintery two-by-fours.

+++

+ New theoreticals; new practicals +

In writing this, it struck me that the bolt-it-on approach of the new way of army building has got my brain fired up for expansion. In theory, I can build more Tactical Marines; or field my Salamanders or Iron Hands (or Silver Stars... or Steel Legion as Auxilia...) as Allied Detachments quick as a wink, rather than having to slog through making 1,500pts+ of them. Being able to game with those smaller forces alongside my Ultramarines is great, I think I'd struggle to have the motivation to build them otherwise.

I think the new system also lends itself to expansion better. If a model comes out that I like the look of, I'm not talking myself out of it by thinking about what I'll have to lose from a set force – and if I decide that I want to field something really weird like an Apothecary-heavy army for a scenario like defending the genebanks, I'll be able to do so without being forced to drag an important officer from the frontlines.

+++



Friday, June 13

+ inload: Painting Silver Stars +

 + War of the False Primarch: Painting more Silver Stars +


+ Come and see. +

+ An inload looking at some work in progress painting on my Silver Stars for the War of the False Primarch, ahead of their not-quite Index Astartes. +

+++

+ [REDACTED] +

Are they? Aren't they? Lost or Forgotten, disguised traitors, a sinister alien artifice – or something entirely more esoteric?

The meat of the narrative in +Some Things Are Best Left Forgotten+ is, I feel, is in the five 'canon' Pentarchy Chapters, and the eleven(ish) Chapters of the Partisans, but the Silver Stars offer key background that gives the others something to shine against.

They were always intended to (and will) remain fairly anonymous and underexplored, but I thought it'd be underserving the people who have painted up some examples to not have any info, so rather than an 'Index Astartes' article, they'll instead have an 'Index Apocrypha', a bit like the Rogue Trader era-inspired Spacewolves Chapter [+noosphericinloadlinkembedded+], with the details left deliberately unresolved.

In short, you're going to get a look at the various theories surrounding them (and goodness there have been a lot!), including lots inspired by ideas that followers of the project have asked.


+++

To that end, then, I've been polishing things up. A further ten Silver Stars are nearing completion, along with the chap at the top of the inload, who is an as-yet-undiscovered character, bearing a Heat-Death Nihilation Mace and a sword, which may or may not be rainbow-hued.


The process I've been following is from my original recipe for the Pseudolegion, which you can inload here [+noosphericinloadlinkembedded+]; and they're getting to the stage that I'll need to add the markings, which you can dig through here: [+noosphericinloadlinkembedded+]

First up, three regular ol' Tactical Marines/Legionaries. As usual when building models, I aim for a couple of more interesting poses for every half-dozen 'normal' ones. That sort of proportion means that the army as a whole looks suitably military and determined, but there's interesting stuff to look at if you want to. 

Here, two carrying boltguns help to frame and set off one throwing grenades. All are in the curiously anonymous Mark II 'Crusade' power armour (or at least a very good replica).


Plumes are seemingly de rigeur this millennium for the Silver Stars; they add a little flourish, but don't seem to have particular relevance to the individual's status.


A volkite caliver-bearing Veteran here is flanked by two Pseudolegionaries with chainswords. 



... and because I can't resist setting up a shot or two in action, you can see how these will be used. If you'll forgive me showing a glimpse behind the curtain, it's surprising how few individual models you need to give the impression of a crowd.

There's about fifteen Silve Stars here, of which a substantial proportion are basecoated, as shown above, rather than finished and polished up.



+++

Friday, April 4

+ inload: Gallery of works +

+ inload: Painting + 

+ A comment on an Instagram post prompted me to check back through old draft inloads here, and I've found a load of half-finished ones. With the redesign settling in, this seems a good chance to do a bit of spring cleaning and share some models and articles that – for one reason or another – never got exloaded to the noosphere. +

+ Let's fix that! There are some battle reports and tutorials (on supersizing Mark VI armour from Primaris marines) to come, but today a look at some painting. +

+++

+ Past works +

A very simple inload today – some close-ups of models that I've clearly been proud of painting, but haven't had a better excuse to show. First up are a couple of commissions. I tend only to accept commission work that I'm genuinely enthused about – I wouldn't be happy selling things unless I thought they were the best I could do. 

These Kill Teams, therefore, took a lot of planning and effort. I know I've done my best when it's a wrench to post them off!


A Horus-Heresy era Iron Warriors Kill Team (for the old edition) – these are a refinement of my Officio Monstrosa project, and were an opportunity to treat every one like a character. I'm very pleased with how they look simultaneously like specialists and still remain cohesive.


... and a Night Lords Kill Team. Again, each one was conceptualised and had a backstory developed, lending them a lot of character. I'd not painted any Night Lords before (or indeed since), and commissions like this are a great excuse for me to scratch an itch without launching into a whole force of my own.

Next up some personal stuff:


A Death Eagle (II), used for a couple of games of the older version of Kill Team. You can read about this intriguing Chapter on +Some Things Are Best Left Forgotten+. I was please with the skin here – though those ogham-like markings on his pauldron could do with tidying up!


A very kind gift, this figure serves as 'Master' Enoch, an Inquisitor who was empowered by the High Lords to prosecute – and persecute – those who professed faith in rumours of the False Primarch. A fittingly absolutist lunatic for 40k (or 34ishk, at least), he was a good chance to play around with a variety of pale tones and opulent metallics.


A Vigilant, from the Sons of Orar Chapter. These special honour forces – a bit like Deathwatch, but for the Ordo Astartes – serve(d) the Inquisition to deal with recalcitrant Space Marines. They turned up in the War of the False Primarch, and were created largely to allow more people to bring in their own Chapters to get involved. 

As a nod to the 'modern retro' theme of the overall project, the Vigilants markings were those of the Rogue Trader-era military police.



Another Death Eagle, and one where the eye lenses and treatment of black and white were what I wanted to highlight. The purple-tinge to the black and ivory white was fun to play around with – and I believe that these were also where I started experimenting with transfers, so they have that, too.



A Catachan comm-link model, sadly with the aerial knocked off by a previous owner. These figures have such nostalgia for me, as Imperial Guard have been 'my army' since Rogue Trader. Quite besides that, I genuinely think these fantastic sculpts still stand up to scrutiny today. Just look at the character in that face! The model is dripping with charming distinctive details – and I always thought he looked a bit like Bruce Willis.



Riverhead of the Kapihe – the Silver Stars' First Captain. A fun exercise in a South Asian/Pacific Island skintone. Sadly he didn't quite come out as well as I'd hoped, and since I kinda rely on wanting to share models that I'm particularly pleased with, I think that rather bumped my enthusiasm for his article on the War of the False Primarch. It's lurking there, virtually finished, waiting to be published.



Another gift – from the awesome Lord Blood the Hungry – and another great, great Catachan model, and a worthy plastic successor to the Perry's masterworks. Sergeant 'Ripper' Jackson serves in the 634th Ever-Readies; a Regimental name that is growing increasingly ironic as the force lurks in storage. You can read more about the paint job in this inload: [+noosphericinloadlink embedded+] 


Colonel Carl 'Mustang' Oakland: a red-blooded nickname for this red-blooded officer. Offer up a prayer to the gods that GW eventually get round to doing a line – hell, a squad! – of new Catachans that match the quality of these special characters.

+++

Wednesday, December 11

+ inload: 10 days 'til Hidden Armies are revealed +

+ 10 days to go +


+ For those following along with the #HiddenArmies challenge event  [+noosphericexloadlink embedded+] for The War of the False Primarch, there are 10 days remaining (though if your contribution goes up after the 21st, I daresay I'll find a way to slot it in). +

+ Today's inload looks at some Some Things Are Best Left Forgotten material – a mix of Partisans and Pentarchy. Haven't decided whether these will count as part of my own Hidden Armies or not just yet. +

+ Here then are a few odds and sods, and some notes: 


+ Death Eagle (I) marine. You can read some of their exploits in the War by following the tag here. Of all the Pentarchy, I think their very retro paint scheme (patchwork magenta and white) and their are-they-aren't-they background intrigues and repulses in equal measure. They haven't proven as popular as (say) the Carcharodons or Flesh Eaters, but those who have painted them seem to harbour a particular enthusiasm. I'm looking forward to painting up an example myself – I do love a bright heraldic scheme. +



+ Silver Star with grav gun. No particular reason behind this choice of special weapon beyond it lurking in my bits box for ages. Sometimes serendipity prompts things! +



+ A rather splendid character. Perhaps we'll see some more info on him in particular..? This command/veteran squad of Silver Stars has been a good opportunity to explore the Pseudolegion's decorative side – up 'til now they've been deliberately rather anonymous for narrative reasons, but as things close in on the False Primarch and his Astartes(?), I wanted to explore some more hints as to their origins. +



+ A banner bearer (or rather, a banner bearer-to-be, as I haven't got a plain banner yet. I was pleased with the floating laurel wreath on this figure. ++


+ Curved sabres have turned up here and there for the Silver Stars, and I needed another Sergeant or junior officer. +


+ Empty hands are something that I like to include in my armies – somehow it adds to the pose, to my mind. +


+ And a second Death Eagle, in arty monochrome as the base body is distractingly blue. A couple of decades ago, Mark VII helmets were use only as conversion fodder for me and the PCRC – how nostalgia changes things! +



+ ...and some flashes of the Silver Stars colour scheme and markings, if you fancy a little colour. +