Thursday, July 10

+ inload: Basing musings and heavy weapons +

+ Imperial Guard heavy weapons +

+ Lasguns can achieve a lot, but every Guardsman appreciates a big gun at their back. +
'Imperial Guard heavy weapons are crewed by a team of two men. Generally speaking, one crewman carries and fires the weapon whilst the other carries and loads ammunition. [...] This arrangement is unique to the Imperial Guard.'

+ Codex Imperial Guard +

So says the venerable first ever Codex the Imperial Guard got – unwittingly making basing and rebasing a source of low-level psychic angst for Guard players the subsequent decades.

These new weapon teams stood aside from the older Imperial Army models, where individual soldiers had their own (generally shoulder-mounted) gun. The new models were more akin to the field artillery  pieces from Rogue Trader, like ork Hop-Splat guns and Squat Mole Mortars, with separate models for the gun and the crew. At the time of release, this was a fun way to let you play with the cool 'gun team' models the GW were releasing for the metal Regiments then being rolled out.

The lascannon and mortar were unbased models, with the crew on separate 25mm bases; while the autocannon and heavy bolters had seats for the gunners and the loaders separate. The Catachan and Cadian missile launcher gunners were on cavalry bases of all things, while the other Regiments had both team members on 25mm. Quite a mix, and typical of the 'model first' approach of the period. Lots of players opted to put the guns on bases of various sizes, or otherwise adapt to what looked best to them. The Codex went on to give a few suggestions of how this all worked in practice, and we all happily bumped along.

Spool on a few more years, and new heavy teams were released in plastic. Whatever the weapon, all the teams were now consolidated/abstracted into a single 60mm base (flat rather than raised and bevelled, for some reason) containing the gun and two crew members. As tournament-style competitive gaming became more important, this was codified, so lots of players moved their old weapon teams onto 60mm bases for a few more editions 'til now, when the current 40k rules call for 50mm bases... I've got a certain recalcitrance to rebase purely to suit a new edition. Part of that's laziness, part of it's a sense that I don't want to mess around with models I'm happy with, and part of it's that I tend to edition hop, so it's all a bit academic: I'd be robbing Peter to pay Paul.

In all truth I've never been particularly fussed about sticking to the letter of the rules on basing anyway – the look of the models has usually driven any decisions I make on things like this. My Lamb's World Guard heavy weapons, for example, have been on 50mm bases for years because they're particularly delicate models and so looked lost on bigger bases. Likewise when I originally built these Steel Legion for the Aldebaran 18th [+noosphericinloadlink embedded+], I only had one heavy bolter, which I wanted to include in an infantry squad and so popped them team on an oval to fit with the squad better.

That's not a standard issue base!

However, blast markers, movement, range... all these things can (in theory) be affected by the shape and size of the base, so at gaming events where I've been playing pick-up games against new people, I've always made clear what's 'correct' and what's a change for the sake of visuals. Happily, in twenty-odd years of such gaming, I've never met anyone who's voiced any complaints, but there's part of me that does feel a little conflicted when models aren't on 'current, official' bases – I know I'd feel like a plum complaining about something so minor, so perhaps everyone's been keeping quiet out of politeness!

+++

+ Basing the Steel Legion +

All of which is really a long preamble into the topic of today's inload, in which I agonise about which bases to use for my heavy weapons teams.

Pictured here are some Steel Legion heavy weapon teams; some old, some new, and hopefully you can sympathise with my dilemma. From left to right we have a heavy bolter team on a 120 x 92mm oval; a heavy bolter team (just about balancing!) on a 50mm base; a lascannon team on a 60mm base and a lascannon mounted on a 40mm base together with two crew members.


Steel Legion missile launchers are much smaller models and so, unlike the other weapon teams, were provided with 25mm bases:


+ Consistency versus pragmatism +

To me, the oval works best for the heavy bolter: the 50mm is too small to support the gun and gunner together, while they'd be lost on a 60mm base. Conversely, the lascannon fits quite nicely on a 60mm base; and is substantial enough to sit on its own 40mm base, with the crew separate. That's much more convenient for storage and transport, but leaves the heavy bolter crew as the only ones on a combined base.

So let's try some other options for the lascannons. Here's one on a similar oval to the heavy bolter (though set at a different angle). Cool, but only possible because I've converted the crew...


Here's an example of the same team moved to a 50mm base, and here I think this works quite well. The team doesn't look so lost as the set on the 60mm base, and I suspect this'll be more practical for both storage and gaming.

However, it'd definitely agitate the brain worms to have one team on an oval and one on a 60mm round... argh!


After consulting my (very patient and indulgent) friends in the PCRC, I think I've decided on keeping the missiles on individual 25mm bases; the heavy bolters on ovals; and have lascannons on 50mm bases. But what are your thoughts – and how do you base your heavy weapon teams?

+++

Things like this are silly considerations in the grand scheme of things, but nothing halts work and kills enthusiasm for me like analysis paralysis. Having a plan in mind is useful – but for those instances where I just can't make up my mind, I sometimes find it helpful to press ahead with stuff I am sure about – in this instance, how I'm painting the coats on the infantry.


One big batch later – as noted in this inload [+noosphericinloadlink embedded+], I'm aiming for a balance between effect and speed rather than a highly-polished display result – I've got the coats of all of the original figures in the army completed, so the next stage will be revisiting the guns and greys.
After that, I'll turn my attention to the goggles, faces and leathers; leaving just the Army Group symbol (white lightning bolt on green field) to finish.

... but to finish today's inload, here's the hero of the hour, our currently nameless Primaris Psyker, who's taken on quite a character and become a favourite after the few 2nd edition games we've had.

Wednesday, June 25

+ inload: Armageddon Steel Legion release history +

 + Resupply: Seventh Army Group +

+ A patrol from the 7th Army Group take on a mob of Goffs. +

+ Known by those fighting it simply as 'The War', what would later be titled in Imperial histories as the Second War for Armageddon involved millions of Imperial Guardsmen and a colossal amount of kit. Some was imported from off-world, but for the most part, Armageddon's production capabilities were equal to the task. +

+ Today's inload looks at some extra equipment I've mananged to lay my hands on for my Steel Legion force. +

+++

+ History of the Steel Legion +

The Steel Legion release was a bit of a peculiarity, as was much to do with the Codex Armageddon supplement to 3rd edition 40k. The Codex was an interesting experiment from GW: rather than being focussed on a single army, it included extra units and rules allowing you to create Salamanders or Black Templars Space Marines forces; a Speed Freek specific list for the orks; and the mounted Steel Legion Regiment for Imperial Guard. In addition, it had lots of maps and background and ideas for fighting in the battlefields of this specific warzone. In many ways, it was the precursor to today's 'War Zone' campaign books.

The models were also a bit unusual, as they marked a transition between the metals of 2nd edition 40k and the plastics of 3rd edition. The full range – such as it is – can be seen here, on the Collecting Citadel Miniatures wiki [+noosphericexloadlink embedded+]. When compared with the earlier metal ranges for the Guard (Valhallans, Catachans etc.), you'll spot the available Steel Legion are a bit thin on the ground. Sculpted by the Perry Twins, the models we did get are wonderfully characterful, as this typical lasgun sculpt shows. 


In many ways the Steel Legion release was a bit of a last gasp of the metals. Unlike the previous Regiments, which were the de facto official kit for Imperial Guard, the Steel Legion were released after the plastic Catachan sprue and just a couple of years before the plastic Cadian sprue, and the way the wind was blowing, I think most contemporary gamers were beginning to see plastics as the future; so the Steel Legion always had a whiff of a stop-gap special release; a fun addition to the upcoming Cadians who would become 'the basic Guard'.

This feeling is emphasised by the small range. The earlier Regiments were (generally speaking) each released in two loose waves – an initial infantry box and officer followed up a couple of months later by a few alternative lasgun, special and heavy weapon sculpts, plus another sergeant and officer sculpt. The Steel Legion never received reinforcements of this kind, instead having a slightly larger single wave that included a couple of variant officers, a single extra special weapon and two heavy weapon teams.

In the weapons and equipment we can see this transition more clearly. The preceding metals all shared some universal equipment. The lasguns, water bottles, grenades and special/heavy weapons were shared universally across all the various ranges, from Mordian to Tallarn, as the examples of Catachan and Cadian lasguns below illustrates:

Catachan comm-link
 

The lasgun here was universal for Guard across the range.
A shot of various bits from the Cadian range – note the identical lasguns on the left; and examples of the universal  plasma, flamer, melta gun and bolt pistol models, too.

The Steel Legion (and much later, Vostroyans), differed here. They had a new unique pattern of lasrifle, which was clearly based on the then-current plastic Catachan lasgun. It had the same casing and slimmer, less cartoony barrel; but with less of the barrel exposed, and with a folding stock instead of a solid one:


The water bottle and other equipment had much the same signature as the older Perry sculpts, but were unique to the range. Little details like this make them stand out from the older Regiments, and presage what would come – though they remain a niche range. With just six lasgun sculpts, repetition is quick across an army.


More obviously, the Steel Legion got entirely new heavy and special weapons, which – to my eyes at least – were light years ahead of the clunkier old ones, and gave the Regiment a slightly more 'modern warfare' feel than the older equivalents.

The plastic Cadian range came out just three years later in 2003, and while the metals remained on sale, the Cadians quickly came to dominate. The Steel Legion therefore became a bit of a footnote in collecting history, but – as I hope you'll agree – the models are still lovely.

+++

+ What's new? +

Finding second-hand Steel Legion is now a challenge. Not only were they around for less time than the older metal Regiments, but their slim range of just two special weapons (grenade launcher and plasma gun) and three heavy weapons (missile launcher, lascannon and heavy bolter) was not evenly distributed – missile launchers and grenade launchers are very common, as they were packaged with the infantry squad; but the others are much rarer – and hence unfortunately tend to be prohibitively expensive.

You can still pick up some bargains, if you don't mind a bit of conversion work. The lascannon below was missing its crew, but a separate lucky find gave me one of them, and I converted a spare missile launcher gunner to act as a second member of the crew (at the back here) – a simple matter of cutting at the shoulder and wrist to have him holding a remote trigger while scanning the horizon.

The autosavant is trying to reconcile the non-standard crew – the body language says it all!



Alongside these I managed to pick up a couple of plasma gunners and a spare heavy bolter gunner. He received the leftover missile launcher arm from the conversion above – a neat way to kill two birds with one stone, creating some visual variety in the limited poses available and also making use of spare parts.

You'll spot a second standard heavy bolter team and some plasma gunners, too; alongside some 40k weirdos (old Inquisition models) that I thought fitted the vibe of the force.


The PCRC are planning an old-fashioned event, where I'm hoping to get to field some or all of my Steel Legion, so I'll get to painting. If time, budget and skill allows, I'd like to have a go at creating some Steel Legion Rough Riders to go with the army, as a nod to those from the Battle For Armageddon boardgame.

... and apropos of nothing other than I liked them, I indulged in some Steel Legion-themed dice to go with the army, and some 'sustained fire' dice for our continuing 2nd edition games.


+++

Friday, June 13

+ inload: Painting Silver Stars +

 + War of the False Primarch: Painting more Silver Stars +


+ Come and see. +

+ An inload looking at some work in progress painting on my Silver Stars for the War of the False Primarch, ahead of their not-quite Index Astartes. +

+++

+ [REDACTED] +

Are they? Aren't they? Lost or Forgotten, disguised traitors, a sinister alien artifice – or something entirely more esoteric?

The meat of the narrative in +Some Things Are Best Left Forgotten+ is, I feel, is in the five 'canon' Pentarchy Chapters, and the eleven(ish) Chapters of the Partisans, but the Silver Stars offer key background that gives the others something to shine against.

They were always intended to (and will) remain fairly anonymous and underexplored, but I thought it'd be underserving the people who have painted up some examples to not have any info, so rather than an 'Index Astartes' article, they'll instead have an 'Index Apocrypha', a bit like the Rogue Trader era-inspired Spacewolves Chapter [+noosphericinloadlinkembedded+], with the details left deliberately unresolved.

In short, you're going to get a look at the various theories surrounding them (and goodness there have been a lot!), including lots inspired by ideas that followers of the project have asked.


+++

To that end, then, I've been polishing things up. A further ten Silver Stars are nearing completion, along with the chap at the top of the inload, who is an as-yet-undiscovered character, bearing a Heat-Death Nihilation Mace and a sword, which may or may not be rainbow-hued.


The process I've been following is from my original recipe for the Pseudolegion, which you can inload here [+noosphericinloadlinkembedded+]; and they're getting to the stage that I'll need to add the markings, which you can dig through here: [+noosphericinloadlinkembedded+]

First up, three regular ol' Tactical Marines/Legionaries. As usual when building models, I aim for a couple of more interesting poses for every half-dozen 'normal' ones. That sort of proportion means that the army as a whole looks suitably military and determined, but there's interesting stuff to look at if you want to. 

Here, two carrying boltguns help to frame and set off one throwing grenades. All are in the curiously anonymous Mark II 'Crusade' power armour (or at least a very good replica).


Plumes are seemingly de rigeur this millennium for the Silver Stars; they add a little flourish, but don't seem to have particular relevance to the individual's status.


A volkite caliver-bearing Veteran here is flanked by two Pseudolegionaries with chainswords. 



... and because I can't resist setting up a shot or two in action, you can see how these will be used. If you'll forgive me showing a glimpse behind the curtain, it's surprising how few individual models you need to give the impression of a crowd.

There's about fifteen Silve Stars here, of which a substantial proportion are basecoated, as shown above, rather than finished and polished up.



+++

Monday, June 9

+ inload: 2nd edition 40k thoughts +

+ Hard Luck at Hemlock Bank +

Rutger's rebreather gave a protesting click. He was too tired to be nervous about the filter – all he wanted was for the interminable waiting to be over. The High-and-Dries had been encamped in the Hemlock valley for more than a week now, the orks sending occasional probing attacks along the line – not enough to warrant a decisive response, but more than sufficient to keep the whole line at ready status. 
Why weren't they attacking?
Little more than ten minutes later, Rutger would regret asking.
+++

A very fun little classic 40k game of Orks versus Imperial Guard, Bob Hunk fielded Og Throatchoppa's Blood Axes against my Steel Legion 707th. Commanded by General 'Asbach' Grünhold, the 707th fielded a reinforced platoon of around fifty Guardsman supported by a squad of Ogryn auxiliaries, a Leman Russ battle tank, and a Demolisher.

Besides the good General, a junior officer, two psykers and a commissar were also present.


Facing them was an intimidating sea of green – around three-score orks plus three looted Rhinos, one of which bore the infamous Og Throatchoppa and his retinue. 

A Shokk attack gun had been laboriously carried up an escarpment, and a number of shock troops, in the form of a mob of boarboyz and a dreadnought, were noted by Imperial observers.


The game was very enjoyable, with the Guard putting up a bit more resistance than last time! The line had been stiffened by swapping out the Griffon (Manticore) for a Demolisher and the addition of some Ogryns and Stormtroopers. 

The game started well for the Steel Legion, with early shots sending a mob of orks scampering for cover, and some lucky hits on the advancing Rhinos slowing the advance. The Boarboys overcame the Stormtroopers in the shuttle wreck, but a Demolisher shell completed the exchange.


We chatted afterwards and noted that it was nice that Orks and Guard weren't nearly as distinct as in later editions. The differences boil down to one better T for orks, and one better I for Guard; which meant that orks could exchange fire effectively, and Guard weren't hopelessly outclassed in every combat.

On an individual basis, Orks versus Guard is not nearly as predictable across the different phases of the game, which meant for closer exchanges and more nail-biting dice rolls.


There was plenty of fun stuff to laugh at too, with surviving tank crew frantically trying to man the right guns for the turn, and the poor ork boy pictured above being flung back and forth by the Primaris Psyker before finally making it into combat!

Lessons learned from more modern editions don't really follow – we'd forgotten quite how dead 'ard vehicles are, and as you can see from the brawl above, ork dreadnoughts versus ogryns isn't quite the death trap it later became.

Don't get me wrong, the rules are initially complex, but once you're over the learning curve, that's it. The complexity of the rules is built in and created through the decision you make on the table, so – with the notable exception of the Strategy cards and Psychic phase – there's not a great deal more that is added. As a result, it feels quite clean and clear once you're going. There aren't lots of exceptions and breaks and things to bear in mind, so there's less mental load than a lot of more modern games.

That's both a good and a bad thing. Epic: Armageddon and Adeptus Titanicus (my favourite tabletop games) both require constant engagement, which makes them very involving; while the turn-based 2nd edition 40k gives you more mental space, which is a different sort of fun.

Overall, a very enjoyable game – and it's stoked the desire to play more 2nd edition, so it's clearly doing something right!

Thursday, May 29

+ inload: Corsair Gambit part III +

+ The Corsair Gambit part III + 

+ I've had a very busy and very enjoyable few days of gaming, hanging out with friends old and new. Saturday was spent with Baraqu droog @seneschal_werhner at Maximal Fire's The Corsair Gambit event for some Epic: Legions Imperialis fighting; and Sunday and Monday was with the PCRC, including a 2nd ed. 40k game. I'll froth about the latter game in another inload, so here's a very quick overview of how the Corsair Gambit played out. +

+++

+ Salamanders and Legio Maximal +

As you can see below, I did manage to get everything painted up in time (hooray), though not quite as polished as I'd have liked (boo). 

The event itself was brilliant. Two games over the course of the day was a good shout for 3,000pts. Epic: Legions is an old-school game that rewards time spent on it: the rules are too byzantine to crash through three games easily, and there's the very practical aspect of moving models from one board to another. To put this in context, at Beachhead, I had five Titans and their terminals to move between games. Here, I had upwards of a hundred, and that's with a sixth of the army taken up in a hefty Warlord Titan.

I also had the good luck to spend time with two great and gentlemanly generals, who made the gaming really enjoyable. Please excuse the lack of pict-captures – there was already a lot going on, and I wanted to focus on enjoying the games!  

First up was Grant's lovely Dark/True Mechanicum, which were supported by a Warlord and Reaver:




The mission involved capturing three objectives, one of which was removed each turn. This shot, from the Mechanicum's table side, shows the end of turn 1, I think. I'd managed to get a foothold on all three objectives, largely thanks to the manoeuverability of the Space Marines.



There was a good mix of forces at the event, with all three big forces (Marines, Guard and Mechanicum) appearing on both sides, along with a healthy sprinkling of Titans and aircraft. 3,000pts really lets the visual side of the game shine, particularly since everyone had really pulled out all the stops to make some great-looking armies.




The Warlord, Consequens Indevitatus, was downed in this game on turn 1 without firing a shot – to our mutual amusement – which gave me an uphill battle. It turned into a real back-and-forth struggle, with the speed of the marines allowing me to adapt to the changing battlefield; while Grant's ponderous Mechanicum were unable to put their (substantial!) power where they needed to be, as the objectives thinned out.

The game ended up being decided on secondary objectives, and was a narrow squeak for the loyal Salamanders. A very fun game indeed, and a great army and opponent to face.

+++

Game 2 involved the Salamanders surrounding and attempting to capture three central objectives, while the Imperial Army held them off. Commanding the traitors was @Tetsugakhan (go check out his awesome painting).


This was a bloodbath from the beginning, with huge damage done to both sides from turn 1. Solar Auxilia have a lot of tricks up their sleeves, and the sheer number of superheavy tanks and artillery was daunting to face. 


The variety in this army made it great fun to play against, with a real feel of combined arms. As with Dark Mechanicum, I'd never played against Solar Auxilia, and they were a treat to fight against. Events like this give me a great opportunity to actually play games, and so it's lovely when you get to play cool new armies against cool people on cool tables.


This shot sums up the visual appeal of Epic: Legions for me – tanks, troops, titans and aircraft all in concert. You'll be pleased to hear that Consequens Indevitatus gave a bit of a better account of himself in this game, contributing to clearing out the central bastions, and surviving everything Tetsugakhan's air wing could throw at him!

This game ended in an honorable draw owing to time, with both sides exhausted!

+++

A really enjoyable event, so thanks to Johnny and Alex from Maximal Fire for organising it, and to all the players involved. The narrative ends with Nabed-Paleae falling to the traitors... so we'll see what the future holds for the Vigilants!

Thursday, May 22

+ inload: Legio Maximal background and the Warlord Titan 'Consequens Indevitatus' +

+ The Wages of Sin +


+ In which we look at a Lucius-pattern Warlord Titan, scribble down some notes on Legio Maximal, and consider whether to fight Eldar or Orks first. +

+++

+ Who are the Legio Maximal? +

The Vigilants (Legio Maximal) are the brainchild of the Adeptus Titanicus and Legions Imperialis podcast Maximal Fire – hence the name – who ran a contest to explore the background of their Titan Legion, and their surrounding domain. My entry seemed to catch their imagination, and I was lucky enough to win a lovely pile of loot! 

A YouTube video on the background for the Vigilants, or Legio Maximal, can be found on the Maximal Fire Podcast channel in this vid-link [+noosphericexloadlink embedded+] (go subscribe!), but if you prefer written content, here's the text:

Wednesday, May 21

+ inload: Legions Imperialis Corsair Gambit painting +

+ Drake Hunters – 5th Company Salamanders +

'The 5th has a reputation of destroying large enemy constructs and alien horrors. Its members specialize in slaying the salamander drakes of Nocturne. As a Reserve Company, they rarely fight together but instead are used to reinforce other companies during campaigns. In battle, they favor acting as mobile weapons platforms instead of static defense and use a large amount of Dreadnoughts. They also make extensive use of attack craft and heavy gunships.'

– Codex supplement: Salamanders

***

One of the great appeals of Epic-scale gaming is that you can easily make armies that feel like armies, throwing whole companies into the conflict. If you're into the pseudo-historical side, there's a lot of fun and creativity possible in designing colours or markings or campaign banners that fit well into the established material. 

Codex: Armageddon [refcapture={ABOVE}] has a few variants and ideas in yellow, while this artwork shows a yellowy-orange pauldron for the 5th. In the post-Primaris landscape, the 5th Company is a definite orange, rather than yellow with orange shadows, but that's part of the fun of painting your own models – you get to choose.


The Salamanders don't have anywhere near the amount of background lore and artwork as the 'Big Chapters', but there's still a huge amount from which to draw inspiration. With that said, if you want to be really strict and 'rivet-countery', I think the Salamanders aren't a great place to start, with lots of retcons, overlooked details and contradictory information. 

As I've noted in earlier inloads, I think regarding the lore as 'true for a certain period of time' is about as good as you'll get. Of course, that also makes them a great place to start being creative!

+++

As you can see, I've painted these marines to have yellow pauldrons with black Legion/Chapter icons. Having different markings on these figures to the rest of the army (which are green with black as a secondary and white details) is very useful from a practical point of view – it's easier for everyone involved to distinguish formations from one another, and is also more interesting for me to paint, keeping me engaged. 

The Epic scale makes it easy to handwave a great deal of otherwise curious wibbly-wobbly timey-wimey stuff and allow these figures topull double duty for both HH-era and Armageddon-era gaming; but I still find it fun to make something that'll fit neatly in both – after all, this is a collaborative hobby, so I want to make sure that those who lean harder into the 'historical' side of Legions Imperialis/Epic aren't too offended. 

It's partially for that reason that I picked yellow as the heraldry colour. It's got precedent in both HH and 40k eras as an accent colour, and helps to make the base green pop. 

+++

+ Roll call +


What have we got here? I had sufficient models to put together 9 Tactical stands (by drafting in sergeants, the odd veteran and squad banner bearers, you can have five on each stand and still stretch it), 2 Plasma Support squads and 2 Missile Support squads.  Besides that, I put together a Command stand, too, with a converted banner bearer and a Terminator Sergeant standing in for the Officer. I like a bit of variety in the HQ models.

I think it's important to remember that these are 8mm models, and meant to be fielded en masse. Detail and precision aren't necessarily your friends here, as they'll stretch the time needed to get your forces on the board. Sometimes, 'fair and finished' is the goal, rather than jewel-like individuality.


As an example of what I mean, looking at a stand chosen at random reveals the hideous daubings importance of abstraction at this scale. I think the freehand Salamanders symbols on the pauldrons do a pretty good job of evoking the drake's head Legion icons, and when seen at actual size, the effect is fair. Nevertheless, they're far from perfect. Where you decide you want to strike the balance is worth thinking about in your plan... just don't let your aspirations stop you from getting started.

+++

+ What's next? +


These infantry mark the last in the list for this coming weekend; fittingly the reserve company being used to expand and plug gaps in the line of battle.

That leaves the vehicles to polish up and the Warlord to paint. I'm feeling quietly confident about this, as the tanks are nearly there. They'd be fine to field as-is, but I think an evening's spit and polish will do wonders to bring a sparkle to the battlefield.

To do, then:
  • 6 Land Raiders
  • 6 (well, 7, as there's an extra) Land Speeders
  • 4 Rhinos
  • 2 Kratos (Kratoi?)
  • 3 Predators
  • 2 Contemptor Dreadnoughts
... which sounds like I lot, but as you can see, isn't too arduous:


These have all been basecoated, washed, had the blacks and metals picked out, and basically need the decorative metallics (the bronzes) added, along with the tracks and markings. Should – cross fingers – be relatively quick.



Which leaves the elephant in the room, Consequens Indevitatus, Warlord Titan of the Vigilants. The base, thank the good Lord, is done; and the metallics laid down. 

It's now whether I can make a good stab at painting the rest of it over the course of two evenings, while also not falling asleep at the event!


But is it an event if it's not a caffeine-fuelled-late-night-painting-the-day-before-deployment event?

+++








Tuesday, May 20

+ inload: Ultramarines on Armageddon +

 + We March for Macragge +

+ Still firmly WIP! +

+ It's been a long time since I've tackled those boys in blue, but since they were involved with the Second War for Armageddon, I couldn't resist starting working up a new figure – the Captain above. +

+ I've exloaded before about why I find Armageddon such a rich canvas to work upon, and it'll be fun to play around with some 40k-era Ultramarines, rather than the Great Crusade-era warriors of the 15th Chapter, Praetors of Calth. +

+ You can read the technique I used for my older Ultramarines (pictured) in this inload [+noosphericinloadlink embedded+]. +


+++

+ Pseudo-historical nerdery +

Fittingly for the uptight strait-laced Warrior-Kings of the XIIIth, I've been trying to work out who was in command of each Company during the Second War for Armageddon. In the case of the Salamanders and Blood Angels, it's been a bit woolly, but the Ultramarines turned into a rather enjoyable research deep dive, benefitting as they do from being the 'default' Chapter for GW to explain things.

Here, then, is a rough timeline for who's who in the Ultramarines officer corps at different points in history. It struck me that it might be fun to see whether we have enough information to see who succeeded and preceded who in particular posts – for example, who was Captain of the Second at a particular point; and how much things have changed since the resurrection of the Avenging Son and the Cicatrix Maledictum.

Take this all cum grano salis, as the background is twisting and often slightly contradictory, and often with gaping lacunae. Nevertheless, here's a vision of the Ultamarines during three in-universe periods which roughly parallel and represent 90s-era/2nd ed. Ultramarines; the mid-00s 5th ed. Ultramarines; and current-day 10th ed. Ultramarines. 
 

Key – 

† Death and date
* Promoted to the role and date
? Best guess.


+ The First Tyrannic War 745.M41–746.M41 +

  • Chapter Master – Marneus Calgar
  • 1st Captain – Saul Invictus †746
  • 2nd Captain – Severus Agemman
  • 3rd Captain – Jehnnus Ardias †745
  • 4th Captain – Idaeus
  • 5th Captain – Cato Sicarius
  • 6th Captain – Maximus Epathus
  • 7th Captain – Gerad Ixion?
  • 8th Captain – Captain Hellios?
  • 9th Captain – Captain Sinon?
  • 10th Captain – Captain Antilochus?

...and as a bit of interest, the 2nd Company saw a lot of change during this period. Lucian Trajan served as First Sergeant to Severus Agemman. As Agemman was promoted to the 1st, Trajan became captain of the 2nd, with Demetrian Titus (of Space Marine fame) serving as his First Sergeant. They fought together 'for a century afterwards', before Trajan was killed by Eldar on Beta-Arcturus. Titus then because Captain – which must be somewhere around 840.M41. He was only Captain for a handful of years, because 'soon after Sicarius became Captain, he was announced the Suzerain of Ultramar in 849.M41'.

+ The Second War for Armageddon 941.M41–943.M41 +

  • Chapter Master – Marneus Calgar *
  • 1st Captain – Severus Agemman *from 2nd 746.M41)
  • 2nd Captain – Cato Sicarius *from 5th ~848.M41)
  • 3rd Captain – Mikael Fabian
  • 4th Captain – Idaeus †7~997/999
  • 5th Captain – Caito Galenus *unknown
  • 6th Captain – Maximus Epathus
  • 7th Captain – Gerad Ixion
  • 8th Captain – Captain Hellios
  • 9th Captain – Captain Sinon
  • 10th Captain – Captain Antilochus
Between these wars, we had the Assault on Black Reach; and then the return of Guilliman. After the Terran Crusade, Sicarius disappeared and Acheran, who served under Sicarius (presumably in some role like First Sergeant). On his return, Sicarius was transferred to become the commander of the Victrix Honour Guard.

Galenius is noted noted as being promoted 'in the wake of the Battle for Macragge, but Sicarius wasn't promoted away 'til 848ish; so presumably around then? He must have served for around 50 years, as he is noted as active into M42. 

The poor old 2nd must have wondered what was going on, as their other former Captain, Titus, returned as the same time, and currently serves as a Lieutenant! 
 

+ Post-Plague Wars M42 onwards +

  • Primarch Roboute Guilliman*
  • Chapter Master – Marneus Calgar
  • 1st Captain – Severus Agemman
  • 2nd Captain –Sevastus Acheran *from within ~999.M41
  • 3rd Captain – Mikael Fabian †?012.M42 (MIA)
  • 4th Captain – Uriel Ventris *from within ~997/999.M41
  • 5th Captain – Phelian *~012.M42
  • 6th Captain – Ferren Areios
  • 7th Captain – Gerad Ixion
  • 8th Captain – Captain Hellios
  • 9th Captain – Captain Sinon
  • 10th Captain – Captain Antilochus

+++

+ The Model +

As is hopefully clear, the Captain is inspired by this 2nd edition-era Captain model:



The plan is to bring in the laurels and banding on the legs through painting. The basic model is one of the many (many) Space Marine lieutenant variants we got, with the head from the Horus Heresy Praetor. 


Painting-wise, I started this a few months back; leaving it with the base done and blues and golds blocked in. I drifted away from the project, and am waiting for enthusiasm to take hold again.


Given my recent enthusiasm for 2nd edition 40k, it'd be quite fun to paint him up to field alongside the Steel Legion of the 7th Army...