+ Common Core Concepts +
Tuesday, June 13
+ inload: Flight of Eagles character creation +
Friday, June 9
+ inload: Converting Space Marine Scouts +
+ Flight of Eagles – Excel: Vel Pereat +
+ The Gilded Eagles +
+ Converting the Scouts +
+ Are these models of the player characters? +
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| + Witness the lurid green codpieces in this unedited shot + |
+ Calling for back-up +
Sunday, September 20
+ inload: Blood Angel Scout +
Their footsteps were silent – hard vacuum ensured that.
Microvibrations running through the ceramic of the heat shielding gave the Blood Angels a shadowy awareness of each others' locations; and the chirp and ping of auspex returns gave the action an artificial drumbeat.
Lazarus tracked down the hull, towards the ingress point. It hadn't been designed as such; but meltabombs placed by the scouts had opened up a number of pock-marks in the strange dish-shaped craft.
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Their mag-booting making little of the microgravity, two of the squad advanced on the ceiling above the others' heads. Sergeant Lazarus raised a fist; then issued battle-sign for Brunellecci to advance. The marine darted forward, reaching the circular doorway in two loping strides. Boltguns trained on the door as Brunellecci readied the krak grenade...
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+ Recruitment and progression +
The Blood Angels primarily recruit from the tribes of the Blood – as has ever been, as ever will be. The Nova Terra Interregnum, for all the additional political and practical difficulties that it imposed on Imperial Worlds, made no difference to such traditions.
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| + Pilgrim's Progress: Scout (ca. 14 annum) to battle brother (56 annum) to Veteran (ca. 188 annum) + |
Indeed, the famed Procurator-historia Markus Manschott, an influential figure in the Segmentum Obscurus Administratum, made a convincing argument that the isolating influence of the M34–36 era was a significant contributing factor to the increasing isolationism and ossification of many Astartes Chapters traditions and modus operandi – the increasing distribution of the Rosarius to Chapters being a later crude attempt at reconciliation.
The extent to which Chapters' cults altered during the period is difficult to say with any certainty, but it is clear that practices before and after varied greatly. The Blood Angels – at the time, a relatively open Chapter, willing to communicate with any Imperial world or estate in need – left a number of records regarding alterations in their Cult through the simple expedient of raising subtly different 'Pales' on worlds that they had liberated. These symbolically marked the extent of the Imperium's territory, serving both as totem for the inhabitants and warning to potential invaders that world was under the protection of the Blood Angels.
At the time, the Chapter typically had three Grand Hosts on deployment. Each consisted of a Battle Company reinforced by elements of the support, veteran and scout companies. One remained on or near Baal as a garrison and resupply force, while the others ranged further afield, responding to threats. The three – later four, as recruitment rates increased – cycled through on an irregular basis; usually between three and six Terran standard years.
In extremis, the various Grand Hosts ranging through the galaxy chose to, or were forced to, recruit from local regions. This was a particular mark of honour for the selected inductee; though they suffered from some discrimination within the Chapter.
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+ The model's pretty tiny in comparison with the modern Marines, but I think that's quite fitting, given that he's meant to be a teenager. He's still taller – and considerably bulkier – than my guardsmen, and really helps throw the inhuman scale of the Astartes up. +
Friday, September 11
+ inload: Blood Angels progress +
+ A return to blood +
+ The characters. I said I'd reward myself by painting one every time I completed a squad, which rather shows how slowly this army has been progressing... Rather like the look of them all gathered together – I'm glad that I decided to go 'all-banner all the time'. +
+ Bases on tanks? Yes, I thought this was a neat way to give the Rhino a bit more presence. Long-time inloaders will know how much I dread painting vehicles, but this might be another excuse to try out using oils, since it doesn't need to exactly match the infantry. Perhaps I'll find a method of painting tanks that I enjoy? +
+ Rather ugly lower legs there. I think I'll need to return and fix that before progressing with the speeder. Half tempted to paint the speeder yellow – it'd make the marines stand out, and I always rather liked the idea that the heraldic colours were reserved for the Astartes themselves, rather than their equipment. What do you reckon?+
+ ...and last but not least, the casualties – including one interred safely in a Dreadnought. Safely for him, that is; not the enemies of the Emperor! Looking more closely at this, you can see that this must have been the last thing I painted before packing the army away – the upper half is the Mephiston Red spray, while the lower part has received two coats of the Mephiston Red and Vallejo vermillion mix I use, as detailed in my painting red tutorial here [+noosphericinloadlink embedded+]. +
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+ It's nice to have everything collected together again for a once-over. The imminent release of the Primaris Techmarine means I'll have a figure available to plug the last gap in the WD139 force; the techmarine manning the Thudd Gun. That seems a good enough motivation for me to get chugging along with the army once more. What would you like to see me tackle first? Finish off Tactical squad II, paint the scouts or polish off the Dreadnought? +



























