Showing posts with label scouts. Show all posts
Showing posts with label scouts. Show all posts

Tuesday, June 13

+ inload: Flight of Eagles character creation +

 Flight of Eagles character creation +


+ Happy to say that the first Neophyte-Prospect forms have started to trickle in (see the 'Calling for Back-up' heading in this inload if that doesn't mean anything to you) – thank you very much, all, and particular Cameron whose submission was above and beyond. Awesome stuff! +

+ If you'd like to send a character to the Tenth Corpus of the Gilded Eagles, they're still very welcome. All the details are in the previous post – though a comment on the previous inload (thank you unknown) reminded me that not everyone has access to the various social media groups. Since this blog is intended to be standalone, I wanted to post up the character creation info so that everyone can get involved if they wish (or use the ideas and pack for their own creation). +

+++

+ Click the images to show them at full size, and do feel free to ask in the comments about anything unclear. +





+ You are more than welcome to use this material as you wish for your own adventures. If you'd like to submit a Scout or Officer (or multiple), it would be very much appreciated – but not required. +

Friday, June 9

+ inload: Converting Space Marine Scouts +

 + Flight of Eagles – Excel: Vel Pereat +


+ Something of a side project here – the bulk of a Space Marine Scout Squad. I'm currently in the midst of preparations for running a short roleplaying mission with the PCRC; something I've not done before. The game is intended to be a fairly easy introduction for me into DMing – not least to let our resident go-to DM Omricon to have a break (he's been running a D&D campign for most of the PCRC since lockdown) and have a go as a player. +

+ I really want to make the experience fun and involving, so I'm trying my best with the worldbuilding and have picked a set of mechanics that I feel comfortable with – I'd prefer to concentrate on the RP element, so want the 'crunch' to be as smooth and familiar as possible. +

+++

+ The Gilded Eagles +

Set, very specifically, in M41.730, the game will be themed around a new Chapter – or rather an unexplored Chapter – called the 'Gilded Eagles'. The Gilded Eagles recruit from a rather unpleasant Feral World/Death World planet called Pyx, which lies beyond the rim of the Eastern Fringe. +

+ 'Recruits' are taken up by a Chapter voidcraft, which waits 'til the next one arrives to stand vigil and then departs. The voidcraft will then patrol the region in a great cycle, liaising and consulting with other Chapter assets during their cycles before returning. The Great Cycles then begin anew. +

+ Beyond this, the players know little – for each (well, most – see below) of them will be playing as Scouts. The Chapter's culture will, I hope, emerge and become apparent as we explore... +

+ If you'd like to contribute to help create a properly immersive setting, in the files section of the Facebook group [+noosphericexloadlink embedded+] you’ll find the player’s hand-out for ‘Flight of Eagles’ – which contains some simple guidelines for generating characters of the Gilded Eagles Chapter Astartes. +

+ If you find yourself with a bit of spare time and idle creativity, I’d very much appreciate you contributing your own ‘Neophyte-prospect forms’ and ‘Scrolls of Honour’. Your characters will then be used to flesh out the Tenth Corpus of the Gilded Eagles, as they go into action en masse for the first time. +

+ 40k galaxy map, M41.745 +

+++

+ Converting the Scouts +

+ The basis for the Scouts is the Neophytes from the newish Black Templar Crusader Squad. Afraid I didn't get a scale shot, but the proportions and general refinements make for much better-looking models than the existing Scout squad, even though they share a lot of the same detail – a really nice update. +


+ The conversion work is subtle, and the majority of each model is straight out of the box. The bulk of the work is in the pauldrons, where I used files and an emery board to remove the Maltese Cross Chapter icon of the Black Templars; the head, where I filed down the bowl-cut hairstyle and replaced it with an (unintentionally natty) Elvis-style pompadour; and by far the most involved, the codpieces. +


+ You'll probably have experienced the occasional moment of clarity when hobbying, perhaps realising what else you could have done that evening, or how much you've spent on a model in relation to your dinner. In this instance, I sat back and stared into space for a moment as I realised I'd spent more than an hour greenstuffing four tiny codpieces on four tiny little plastic men. Such is the grim darkness of the far future! +


+ Another modified head here; this time there's no greenstuff, just careful knife and file work to turn the bowl cut into a slightly ragged mohican – after all, when making Scouts, you gotta turn to the classics, right? +



+ And finally an example of how to turn a problem into an opportunity. The Black Templars kit comes with four bodies (two of each sculpt), but only three each of bolt pistol and chainsword combinations and boltguns, so you can't have them all armed identically. +

+ Wanting to go with a classic Retrohammer squad layout for this lot, I used a heavy bolter (taken from the Salamander still on my painting desk – keep an eye out for updates on him soon), and carved up one of the boltgun sets to use for the arms. It still needs the ammo feed/magazine housing to be sorted out, but is working alright. +

+++

+ Are these models of the player characters? +

+ Short answer – no; though I'll be using them myself with a board in front of me to help orient and describe things. Theatre of the Mind (a phrase I just learned) sounds awesome, but I don't want to be juggling too much mental load. A physical 'cheat sheet' of where things are with relation to one another will be very handy. +

+ The models are therefore mainly for fun, though if, as the rumours suggest, we're getting a Scout squad in Kill Team sometime soon, it'd be fun to use them there. +

+ Having some physical models is also useful to me to help develop ideas. I find narrative ideas for lore, stories and background arise quite naturally while I'm painting. Inevitably, they tend to centre around what I'm working on, so what better way to get in touch with the Gilded Eagles than by making some? +

+ Witness the lurid green codpieces in this unedited shot +

+ The glaring omission here is the Sergeant; and he'll be joining them shortly. He'll either be in Scout armour (using a converted Phobos models) or Mark VII (using a converted Tacticus model). +

+ I'm looking forward to working on the Veteran Sergeant, as he'll provide a link between the players playing as Scouts, and the player who's taking control of the Lieutenant... +



+ To explain that a bit further, the mechanical elements of gameplay will use Advanced Space Crusade as the basis. It's generally written off as a rather clunky boardgame, but I think that's misunderstanding it a bit. +

+ Another game of the same period, the fondly-remembered Space Hulk, has an over-arching story that leads you through missions that are narratively linked but in practise don't have much effect on one another. In contrast, Advanced Space Crusade provided no explicit story as such. Instead, it's got a rather nice little card-based exploration element. In effect, you generate a random (within certain parameters) mission in a separate phase that amounts to a separate but related mini-game. This gives a lot of RPG opportunities – indeed, it was sold with the '3D roleplay' billing – but I'm not sure that really came across to the audience, who I think was mostly expecting something a bit more model-focussed. +

+ Anyway, this mini-game is not super-complex, but is engaging and fun. It's controlled by the board pictured above. You create your force list, assign your squads a letter (A, B, C etc.), then place them in the boxes above. The 'Perimeter' and 'Core' parts are where the cards that describe the story sit. These vary, from events the require the board game to be played (the tactical part of the game that will involve the Scouts and Veteran Sergeant), to narrative elements like discovering strangers. +

+ It all works rather elegantly – and importantly for me, provides a ready-made story generator for an RPG. In effect, it gives me a safety net. More than that, however, it allows someone to play as the Lieutenant directing the broader assault. Will he send the player group into danger? Scouts are faster at exploring than Power-armoured Marines, after all. Will he make sure that they're well-supported? And will he be able to spare enough forces elsewhere to ensure the defenders can't dig in and fortify one route? I guess we'll see... +

+++

+ Calling for back-up +

+ One thing this does require me to do is to generate the rest of the boarding party – and the more character and interest I can create for the NPC Space Marines, the better. If you'd like to help, I'd really appreciate you making a Scout or potential Sergeant using the info in the pack – again, that's in the files section of the Facebook group [+noosphericexloadlink embedded+]. +

+ The character generation rules are very light indeed; so it's little more than a name and a couple of interesting quirks that are needed – if you fancy it, that'd be brill. +

+ I'll leave you with the Gilded Eagles' motto and battle-cry of the Tenth Corpus: 'Excel: Vel Pereat!'

+++

Sunday, September 20

+ inload: Blood Angel Scout +

 


Their footsteps were silent – hard vacuum ensured that. 

Microvibrations running through the ceramic of the heat shielding gave the Blood Angels a shadowy awareness of each others' locations; and the chirp and ping of auspex returns gave the action an artificial drumbeat.

Lazarus tracked down the hull, towards the ingress point. It hadn't been designed as such; but meltabombs placed by the scouts had opened up a number of pock-marks in the strange dish-shaped craft.

+++

Their mag-booting making little of the microgravity, two of the squad advanced on the ceiling above the others' heads. Sergeant Lazarus raised a fist; then issued battle-sign for Brunellecci to advance. The marine darted forward, reaching the circular doorway in two loping strides. Boltguns trained on the door as Brunellecci readied the krak grenade...

+++

+ Recruitment and progression +

The Blood Angels primarily recruit from the tribes of the Blood – as has ever been, as ever will be. The Nova Terra Interregnum, for all the additional political and practical difficulties that it imposed on Imperial Worlds, made no difference to such traditions.

+ Pilgrim's Progress: Scout (ca. 14 annum) to battle brother (56 annum) to Veteran (ca. 188 annum) +

Indeed, the famed Procurator-historia Markus Manschott, an influential figure in the Segmentum Obscurus Administratum, made a convincing argument that the isolating influence of the M34–36 era was a significant contributing factor to the increasing isolationism and ossification of many Astartes Chapters traditions and modus operandi – the increasing distribution of the Rosarius to Chapters being a later crude attempt at reconciliation.

The extent to which Chapters' cults altered during the period is difficult to say with any certainty, but it is clear that practices before and after varied greatly. The Blood Angels – at the time, a relatively open Chapter, willing to communicate with any Imperial world or estate in need – left a number of records regarding alterations in their Cult through the simple expedient of raising subtly different 'Pales' on worlds that they had liberated. These symbolically marked the extent of the Imperium's territory, serving both as totem for the inhabitants and warning to potential invaders that world was under the protection of the Blood Angels.

At the time, the Chapter typically had three Grand Hosts on deployment. Each consisted of a Battle Company reinforced by elements of the support, veteran and scout companies. One remained on or near Baal as a garrison and resupply force, while the others ranged further afield, responding to threats. The three – later four, as recruitment rates increased – cycled through on an irregular basis; usually between three and six Terran standard years.

In extremis, the various Grand Hosts ranging through the galaxy chose to, or were forced to, recruit from local regions. This was a particular mark of honour for the selected inductee; though they suffered from some discrimination within the Chapter.

+++


+ A couple of group shots of the army as it currently stands. I like the weight of the heavy weapons in a pair – that's got me geared up to paint some Devastators. +


+ The work-in-progress Scout above has infiltrated the picture below. I don't think I'll take him a huge amount further; likely just to add some camouflage to his trousers. +


+ The model's pretty tiny in comparison with the modern Marines, but I think that's quite fitting, given that he's meant to be a teenager. He's still taller – and considerably bulkier – than my guardsmen, and really helps throw the inhuman scale of the Astartes up. +


+++


Friday, September 11

+ inload: Blood Angels progress +

+ A return to blood +

+ The Alien Wars, a setting based around the actions of armies during the Nova Terra Interregnum, has been ticking over in the background. You can read about the broad scope of the project in the tab at the top of the blog (and check out the awesome aliens people have made!). Part of this is my Blood Angels army [+noosphericinloadlink embedded+]. +

+ They've been a bit neglected this year, but I dug them out last night to assess where I'd got to with them. +


+ The first tactical squad is completed. The army was intended to be an exercise in painting a neater, cleaner style, and I found it very slow going. Neverthless, pulling these lads out of mothballs was very rewarding; and a reminder of why I decided I was going to really try my hardest with this force. I don't think they've quite got the visual impact and 'pop' of my Gatebreakers [+noosphericinloadlink embedded+], but they scratch that retrohammer itch and have a lovely warmth to them. After playing around with oils, it's also nice to see what I could – and hopefully can still – achieve with acrylics. +


+ The second Tactical squad is more than half complete. I think I must have got fed up with the remaining four; and this is likely where I'll start again. Small goals, in my experience, are much more sensible to set! +

+ I keep spotting little details like the banners and flamer, and wondering how I did them; or whether all four of the remaining figures have been taken to the same painting standard. This is a problem with breaking off a project halfway through! +


+ If you'll excuse a little self-congratulation, I think the Devastators look awesome together. Painting this Mark VI-themed squad – like the rest of the army, an homage to the RTB-01 models used in the GW studio army detailed in WD139 – should be fun. +

+ I've finally decided how I'll tackle the blue helms, and that's to take a leaf from the Swedish artist Anders Zorn, who used a very restricted palette of just four colours: yellow ochre, vermilion, titanium white and ivory black. Lacking any blue, it's a palette that still allows for a wonderful variety of hues. +

+ Now, I'm not going to be quite so restrictive as to remove all blues from my palette – not only am I no master artist, but my aim is to have tight control over the notoriously variable colour red, not make things harder for myself. I will, however, be using a muted, desaturated grey-blue (typical of the Zorn palette) to stand in for the vibrant primary blues of the inspiration. +


+ I used to really dislike the style of these models – the combination of ruffles and earrings and mohawk/ponytail combos just seemed weird – but now they've got a real retro appeal for me. While I like the 'tacticool' design of the modern sculpts, sculpts like these Renaissance-flavoured scouts really capture the outré, ritualistic feel of 40k's semi-barabaric dark age much better. I'm looking forward to painting these the most, so I might skip ahead to tackle them and get my hand back in for painting in this style. +

+ Having mentioned using acrylics above, I'm wondering if I might get away with using oils for this army, too. The red seems like it'd be ideal to enrich with burnt umber [+noosphericinloadlink embedded+], and it'd go a long way to making this project more enjoyable. (You can read about my thoughts on changing style, here [+noosphericinloadlink embedded+]) +

+ If I decide to do so – and it's a big if; consistency here is important, and I want to persevere with the approach – then these scouts seem an ideal place to try it. By their nature, they'll look different to the rest of the army, and an all-over burnt umber oil wash will help to tie together different areas. +




+ Ah, the Terminators of Squad Redemptor. Back in 2018 I wrote a tutorial for converting Terminators large enough to sit alongside Primaris, and then they lurked, victims of imposter syndrome as I thought I'd never be able to do them justice in paint. The tutorial [+noosphericinloadlink embedded+has long been the most-viewed inload on the site, so I really ought to pull my finger out and get them done. Apart from anything else, it'd let me play Space Hulk again! +

+ The characters. I said I'd reward myself by painting one every time I completed a squad, which rather shows how slowly this army has been progressing... Rather like the look of them all gathered together – I'm glad that I decided to go 'all-banner all the time'. +


+ Bases on tanks? Yes, I thought this was a neat way to give the Rhino a bit more presence. Long-time inloaders will know how much I dread painting vehicles, but this might be another excuse to try out using oils, since it doesn't need to exactly match the infantry. Perhaps I'll find a method of painting tanks that I enjoy? +


+ Rather ugly lower legs there. I think I'll need to return and fix that before progressing with the speeder. Half tempted to paint the speeder yellow – it'd make the marines stand out, and I always rather liked the idea that the heraldic colours were reserved for the Astartes themselves, rather than their equipment. What do you reckon?+



+ ...and last but not least, the casualties – including one interred safely in a Dreadnought. Safely for him, that is; not the enemies of the Emperor! Looking more closely at this, you can see that this must have been the last thing I painted before packing the army away – the upper half is the Mephiston Red spray, while the lower part has received two coats of the Mephiston Red and Vallejo vermillion mix I use, as detailed in my painting red tutorial here [+noosphericinloadlink embedded+]. +

+++

+ It's nice to have everything collected together again for a once-over. The imminent release of the Primaris Techmarine means I'll have a figure available to plug the last gap in the WD139 force; the techmarine manning the Thudd Gun. That seems a good enough motivation for me to get chugging along with the army once more. What would you like to see me tackle first? Finish off Tactical squad II, paint the scouts or polish off the Dreadnought? +