+ The Gatebreakers march +
+ Well, the force is now at a stage to be taken to the field: two HQ, one Elite, three (four at a pinch) troops and a Heavy Support are ready to fight. +
+ Seeing your army en masse is always a nice way to build motivation for more building and painting, don't you think? It's at this point that the decisions made at the very start of making your army [+noosphericinloadlink embedded+] really start to pay off. +
+ You can now step back and see how – and if – you want or need to make any changes. At the moment, I'm pretty happy with how the force looks. I think it strikes a nice balance between grittiness, sci-fi and the Rogue Trader-era sensibilities that I personally find fun. +
+ I'm broadly pleased with the balance between personalisation – that is, giving each marine a subtle tweak, like a mark III torso plate, or a bare head, or a raven's claw trinket – and keeping them still looking like a coherent, archetypal space marine force. +
+ With that said, at this point, I think it'll be worth introducing some different unit types, to prevent the army becoming too much of a mass of identikit troops. I like the uniform feel, but an accent or two – in the shape of some distinct visual flair (say a banner, or a few models with obviously different equipment, or a vehicle or two) will go some way to giving the army as a whole a good visual hook. +
+ On the workbench +
+ Talking of vehicles, the Land Raider [+noosphericinloadlink embedded+] is receiving some paint, as are a few additional infantry +
+ Yes, call it inertia, but even when I decide to paint something other than infantry, it takes me a little while to change track. At least these marines are in slightly more dynamic poses! +
No comments:
Post a Comment