+ Refighting the Battle for Death Mire +
Are you an aspiring ork Warboss? Do you want to see if your orks can break through Taskforce Blacksand and succeed where Gazgrim's War-Horde failed?
Well, you're in luck. I've had a few requests to share the campaign pack and mission pack we wrote for our Armageddon war event, Third War in 3rd: Battle for Death Mire. If this is all news to you, you can read about the event through this inloadlink: [+noosphericinloadlink embedded+]
+++
I'm very pleased with the Campaign pack, and glad to share it.
![]() |
| Overview of events leading up to the campaign. |
Since GW seem to be going back to Armageddon themselves, this should give you a ready-to-go campaign if you fancy replaying it. While it's designed for Warhammer 40k 3rd edition, the nature of the later editions mean that it'll require minimal tweakage to play in any edition through to 7th – and with a little more tinkering, will do the groundwork for 8th–10th, if you wish.
Whatever you choose to use it for – gaming or just reading for fun – I hope that you enjoy it. Please do pipe up with any questions and I'll do my best to answer.
Whether you're intending to play through it or not, the pack got a few campaign-specific units like the Steel Legion Liasion Team and Shokk Attack Gun, which you might like to try in your own games on Armageddon, and it's even got rules for an entire new Ork list, the Big Gunz Warbands.
![]() |
| The Big Gunz Warbands rules |
I'd love to hear your thoughts on these in particular – either in the comments below, or on the +Death of a Rubricist+ group here: [+noosphericexloadlink embedded+].
+++
+ 3rd War in Third campaign pack +
- Rules of engagement 4
- Where's the event? 4
- What do I need to bring? 5
- Armageddon 6
- Your place in history 6
- The story so far 8
- Choosing your army 10
- Fighting your war 12
- Timings 12
- The strategy phases 12
- Mission briefings 13
- Taskforce Blacksand 14
- Chain of command 14
- Key personnel 16
- Additional Imperial units 18
- Gazgrim's War-horde 20
- The Pit Fight 20
- 'Oo's da boss? 22
- Additional Ork units 24
- Big Gunz Warbands 28
- Reference 30
- Weapon reference 32
![]() |
| All of the characters and armies reflect the players' own armies. |
+++
These missions are designed to be printed on A3 paper and folded in half. The outside shows the region you're fighting in, and gives some colour text on the region. Once you open it up, the mission details are explained, and there's a space to keep track of objectives and turns – this is explained more clearly in the Campaign pack, on page 13.
The mission pack is organised in sets of three briefings for each table, and is designed by be played in order, as the story in each depends on the results of the first game.
- The first mission for each table has a plain pack, marked 'A.M. Blacksand Initiative'.
- If the orks win the first game, use the briefing with an ork glyph and marked 'P.M. War-Horder Initiative'.
- If the Imperials win the first game, use the briefing with a Steel Legion icon, marked 'P.M. Blacksand Initiative'.
Unfortunately +{engage embarrassment subroutine}+ it looks like I neglected to save the final version of the mission pack, so only the first six tables are represented in this version of the mission briefings. I'll see if I can recreate the six missing missions and update this.





No comments:
Post a Comment
+ submission exloadform: inload [comments] herein +