Friday, September 26

+ inload: Shadows over Tundrine Har +

+ Shadows over Tundrine Har +

+ The PCRC are meeting for a campaign weekend – hooray! The conceit is two connected timelines: a big 30k-era battle, and then the scavengers picking over the area some 10,000 years later... +

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+ Kill Team Squats +

For the 40k-period part a recon force of Squats – the Norgyr Ironstaves – will make an appearance:


I've not yet played the new version of Kill Team, so thought I'd try out a useful-looking little app, KTDash [+noosphericexloadlink+] to help. 

I'm finding the all-new all-copyright-friendly naming scheme a bit of a pain. I understand what a Field Medic or Warrior is, but some of the other names for operatives is a bit vague. What's a Lokatr? I'm presuming he locates things, so the guy above with the scanner might work... but in that case, what's a Kognitaar and how do I represent it?

From what I'm reading, I might need to make a couple of adjustments or additions to the unit as I've built them, but with seven weeks to go, I should be able to crank them out in time.

Anyway, I've needed a gently nudge to get these painted up – they'll be a fun change to my usual Guard  or Kroot in Kill Team, and will doubtless prove useful in my own Armageddon musings.

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+ Turning to tiny things +

For the earlier era part, I'll be bringing along Epic-scale stuff and Titans. A couple of the PCRC, TrojanNinja and Qwerty have expressed interest in trying it out, so I'm bringing along a Marine army (Salamaders) and painting up some traitors – Night Lords and their unfortunate human allies. 

Why Night Lords? Well, that's because Lucifer216 is bringing a Night Lords Kill Team for the later part – I figured it'd be cool to have an earlier tie-in.


The stands shown above will represent a Mechanicus delegation that's at the heart of the narrative the PCRC are cooking up.

As noted in the last inload, landing safely on my doorstep was the new book and whirlwinds, and I've now got them built and ready for paint:


Slightly disappointed that there's not the option to build eight of the same kind, but both variants are cool looking. The models are – typically for Epic: Legions Imperialis – very cool and faithful to the larger-scale versions, and also very fiddly: the box-launcher on top of the Whirlwinds, for example, is made up of six parts, and on both types the exhausts are individually placed.


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