+ Common Core Concepts +

Tuesday, August 29, 2017

+ inload: Night Lords +

+ Kivigilitha Ve Zah Jass +



This group of [REDACTED] renegades are equipped with few of the trappings and advanced materiel of their Imperial brethren, but their undoubted experience and a blasphemous willingness to use scavenged and unreconsecrated armour and weaponry makes them as versatile and deadly at the end of a long – and seemingly unsupported – campaign as they proved at the beginning.

[REDACTED]

The group seem unified by shared aims – likely symbolised by the poison daggers they wear as a crude gang-sign – and, perhaps, the fragments of a lost dream that they bitterly wish to spoil for those 'still sleeping'. [Non-apposite, potentially heretical, marginalia removed]

Their battlecry – daubed on sub-hive walls and projected through local comms channels (and reportedly, the last phrase whispered to their victims) is 'Kivigilitha Ve Zah Jass' – which loosely translates to 'We bring A Rude Awakening' in archaic Nostramon.

+ Classified information drawn from the Remarks on the Siege of Ur-Niemzca, authored by Magos Titus Manderghast, exiled subsequent to the battle's conclusion. +

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+ Creo Fidanza (mark: arrogance) +



+ Such is Fidanza's belief in the inherent superiority of the Astartes that his fighting style is swaggering and ostentatious; deliberately alerting the enemy once there is no escape for them. After all, the prey should spend their last moments in fear, not ignorance. +

+ His armour, a well-maintained hybrid of mark IV and scavenged mark VII plates, is thus embellished and decorated with ritual terror markings; not least of which are his flamboyant trophy racks, which cast an inhumanly long, chiropteran silhouette. +


+ Shullat Avellon (mark: judgement) +



+ Representing what remains of the VIIIth Legion's original aims, Avellon acts as the unifying figure of the group. Through dominance and tactical ability, he is begrudgingly regarded as – if not the leader, for the warband bristles as such terms for all save their warlord – at least first-amongst-equals. Perhaps more importantly to the Claw, he is a neutral party, whose decisions ensure the others can indulge their predilictions. +

+ Gaining the lion's share of the spoils of war, his armour is good quality, largely (thought not wholly) unmarked by the taint of chaos. He bears echos of the trappings of rank – a trophy rack in place of a banner, a defiled tilt shield from a defeated enemy (or rival), and an artificer-modified terror helm. Despite his status, the collar of his breastplate is raised – all the better to ward off a blade at the neck... +


+ Basmu Seachild (mark: dishonourable conduct) +



+ The only non-Nostraman of the group, face-to-face conflict is anathema to Basmu Seachild, recruited to the Claw many centuries after the Legion Wars. Why confront the enemy head-on when you can finish them before they know there's a threat? A creeping, lurking and knife-strewn monster in the dark is how Seachild prefers to operate; his movements sinuous, coiling, and silent. +

+ Barring a Mark IV helm; only now beginning to warp under the influence of his incipient voidcraft, he wears a relatively crude suit of Mark V armour – the best he can hope for as the junior member of the team.+



+ Isimud Vologda (mark: horror) +



+ Colossal, debilitating, overwhelming horror is the Night Lords' modus operandi. For some, it was less a strategy and more an art to be savoured. For Vologda, it became an obsession. +

+ Tactical expediency and teamwork simply does not factor into his crystally straightforward mind; merely the act of spreading individual terror. Draped in skins and pelts, covered with chains and trophies, Vologda's method of waging war is plain and simple; and always, always, secondary to his true aim – sadistic, systematic and excruciating murder. +

+ With a talent for infiltration and stealth, he usually operates at the forefront of the team – all the better to scatter and unnerve the defenders for the others to terrorise; and all the less likely that his individualism will compromise the team. +


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