Thursday, September 18

+ inload: September update +

+ A whole new boardgame +


+ Slow progress on painting and modelling, but I've been teaming up with Sinan to put together an event! +

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+ Third War in 3rd +

Themed around the Third War for Armageddon, sixteen (or eighteen) players will be be playing two linked games. I won't share too many details here just yet, but I've excited to see so much enthusiasm for what we assumed would be a pretty niche event.

The #3rdwarin3rd tag on Instagram is up for people to share their pics.


The event happily coincides with my main 40k-era enthusiasm at the mo, which is Armageddon. Regular inloaders will remember the work I've been doing on the Armageddon Prime [+noosphericinloadlink embedded+] expansion for the old Battle for Armageddon board-wargame.

I've not been idle there, as you can see below, as I've been working on creating my own set of counters:


The plan is to get these printed up on covered greyboard and match the originals as closely as I can. How does this relate to the event? Well, the plan we're currently working on is to have a 'campaign map' to provide some immersion – players will get to see how their forces are doing on a strategic scale between the games, and they'll be able to take away some custom counters of their own forces as a keepsake.

Tickets, alas, are already sold out, but if it's a success I think we're both keen to try to run another.



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+ In other news +

I had the great good fortune to play the inimitable orks of Bob Hunk in a 1,500pt 2nd edition game recently (check out my list below), and – good gracious me – it was about as one-sided a game as I've ever played! My poor Steel Legion boys just couldn't catch a break, and the orks won a victory of something like 14VP to 1! 


There were some memorable events (I hesitate to call them highlights! :D) like the Shokk Attack gun bagging not one but both Leman Russ tanks, and my Command HQ getting bulls-eyed by a fight-bomma raid (strategy card) and wiped out in one fell swoop.


A well-deserved win to the greenskins; I was thoroughly outplayed from the start. I'd love to blame the dice – but in all honesty Bob Hunk used the terrain and clever positioning to advantage and boxed my troops in extremely well.

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The game spurred on some painting, which – between summer holidays, heat, work and general malaise – has been a bit spotty and intermittent. We therefore have more Steel Legion specialists nearly polished up for the 707th:


... and closer to events, my Squat killteam progresses for the PCRC campaign in just eight short weeks. I'm really enjoying these. Tempted to get some BattleBuilder nameplates for the gang – you can use my referral code and 'MournStarfall' to get 10% off, if you'd like to fancy up your forces too [+noosphericexloadlink embedded+].



And last but not least in this much-delayed update, I've also picked up some more Epic stuff. I think Epic: Legions Imperialis is in a much better place at the moment, so if you've been tempted to give it a go, I'd recommend it. More in a dedicated inload.


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 1,500pts Steel Legion 707th

HQ – 445pts

  • Command HQ – 178pts
    • Colonel (70)
      • Carapace armour (5)
      • Refractor field (15)
      • Power weapon (10)
      • Bolt pistol (3)
      • Bionics (5)
    • Standard Bearer (10)
      • Regimental standard (20)
    • Medic (10)
    • Comm-link (15)
    • Grenade launcher (15)
  • Mortar squad – 95pts
  • Anti-tank squad (35) – 115pts
    • Missile launcher team (20)
    • Lascannon team (30)
    • Lascannon team (30)
  • Commissar (40) – 57pts
    • Carapace armour (5)
    • Bolter (2)
    • Power weapon (10)

Troops – 320pts

  • Command section – 81pts
    • Lieutenant (35)
      • Power weapon (10)
      • Bolt pistol (3)
      • Carapace armour (5)
    • Plasma gun (8)
    • Missile launcher  (15)
    • Comm-link (5)
  • Infantry Squad (60) – 78pts
    • Flamer (3)
    • Missile launcher (15)
  • Infantry Squad (60) – 78pts 
    • Plasma gun (8)
    • Heavy bolter (10) 
  • Infantry Squad (60) – 83pts
    • Melta gun (8)
    • Missile launcher (15)

Troops – 320pts

  • Command section – 81pts
    • Lieutenant (35)
      • Power weapon (10)
      • Bolt pistol (3)
      • Carapace armour (5)
    • Plasma gun (8)
    • Missile launcher  (15)
    • Comm-link (5)
  • Infantry Squad (60) – 78pts
    • Flamer (3)
    • Missile launcher (15)
  • Infantry Squad (60) – 78pts 
    • Plasma gun (8)
    • Heavy bolter (10) 
  • Infantry Squad (60) – 83pts
    • Melta gun (8)
    • Missile launcher (15)
Heavy support – 
  • Leman Russ Vanquisher (175) – 190pts
    • Hull-mounted lascannon (15)
  • Leman Russ battle tank (140) – 145pts
    • Hull-mounted heavy bolter (5)