+ Battle of Alecto +
+ A Warhammer 40,000 10th Edition battle report +
The habitual frown which marred the Blood Angels Sergeant's otherworldly features was deeply etched. Alecto Township no longer belonged to the orks – but neither did it belong to the Imperial forces any more. At least, not yet.
Armageddon, it seemed, cared little of who claimed ownership. The ever-present wind seemed as ceaseless and coarse as the greenskins, driving an eternal low-lying sheet of dust ahead of it. Already, the streets were obscured in chem-laden sand, the burning rubble extinguished.
If the town was not recaptured, Paulo mused, it would be gone in a decade or two, buried beneath the uncaring sands.
Even this early in the morning, the air was hot, and dry, and laced with contaminants. Paulo's enhancements and autosenses might, had he so wished, have been able to distinguish which originated from the chemical run-off and pollutants that dirtied the earth, and those that came from the alien stench of orkborne sweat and burning fuel.
He did not so wish.
Paulo continued his patrol, eyes glancing suspiciously left and right. The Steel Legion's artillery had lacked the means to truly level the settlement the orks had occupied, and there were far too many blind alleys and low walls remaining. As a result, the Guardsmen simply couldn't retake Alecto Town, and the Blood Angels had been called in to clear this staging post once and for all.
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Greenskins overrun the shattered defenders; a demoralised and exhausted scratch Company of the 7th Armageddon Imperial Guard. |
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Rotskab belly-crawled up the side of the dune, his shoota strapped securely to his back. Cautiously, he raised his head to see over the crest. If the scattered Goff corpses, already bleaching in the sun, were any indicator, he hadn't been the first ork to look – but he suspected he was the first to do so with any measure of subtlety.
He might be no Blood Axe, Rotskab thought, but Ghazghkull's got the right sort of kunnin' to send us in 'ere. Never send a Goff to do a proppa job.
Seeing and hearing nothing, he reached round to his belt, unclipping his farscope and cautiously bringing it up. Tweaking a dial, it popped into life. All the while, his small, deep-set eyes never left the town's perimeter.
At last, he wrinkled his snout and looked down at the read-ee-screen. The orange-on-black was hard for the kommando to make out in the dusty air, and he brought it closer.
'Oomies are still there, boss,' he murmured into the radio mic – and then he paused. More excitedly, he carried on. ''Ang on – I spy... yeah! Boss, I see beakies! – Send in da boyz!
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+ The combatants +
+ Defenders Blood Axe Steal Legion – Bob Hunk +
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Da Steal Leejun Ladz @chrisbuxey |
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@chrisbuxey |
What beats a Kommissar like ol' Bale Eye? An even BIGGA Kommissar! Stands to reason, don't it?
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'Dun't yoo muck it up, ya zogger – I'm watchin' yoo!' – various incarnations of Bob Hunk's Warboss Nuzzgrond have led the army through the years – time for Yarrork to lead them into the fray. |
+ Attackers Blood Angels 3rd Company – apologist +
Faction Adeptus Astartes – Gladius Task Force
Army rule Oath of Moment
Detachment rule Combat Doctrines
- Captain Erasmus Tycho – 80pts
- Enhancement: Artificer Armour – 10pts
- Warlord
- Epistolary Ureolo (Librarian) – 65pts
- Chaplain Savonarola – 60pts
- Enhancement: The Honour Vehement – 15pts
- Medic Sansavino (Apothecary) – 50pts
- Techmarine Haynes Mirandola – 55pts
- Tactical Squad Raphael – 160pts
- Combat Squad Raphael
- Combat Squad Mephisto
- Tactical Squad Lazarus – 160pts
- Combat Squad Lazarus
- Combat Squad Cleon
- Devastator Squad Castigarius (10) – 200pts
- Combat Squad Paulo
- Combat Squad Michelino
- Terminator Squad Redemptor (5) – 185pt
- Thudd Gun (Firestrike servo-turret) – 75pts
- Rhino – 75pts
- Land Speeder (Storm Speeder Hammerstrike) – 150pts
- Lieutenant – (part of the Land Speeder)
Total 1,340pts
Just what you'd expect to see in an Armageddon-themed Blood Angels army... this is a 10th edition spin on the Rogue Trader-era Blood Angels from the GW studio in the 90s. Interesting to see how the points have dropped from the original – this would have been ~1,850pts in Rogue Trader.
It was a treat to lay out the board I've painted for the Ashes of Armageddon project, and field an army themed to the setting, too!
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+ Terrain, mission and deployment +
Game type Incursion
Deployment map Dawn of War (long edges)
Primary mission Purge the Foe
The terrain was set out to evoke the missions from the Battle for Armageddon booklet in the 2nd edition box, with a fairly even mix of scattered ruins across the middle, and leaving the deployment zones more open to encourage movement.
The bulk of the Blood Axe forces – a subsidiary warband that Ghazghkull himself had attached to support the Goff Stormboy Mobz – massed on the hill, with Warboss Yarrork out to the west and a battlewagon on the east, stuffed to the gills with boyz.
Facing them, the Blood Angels plumped for a split deployment, with a Tactical Squad on each flank, and the rest of the army in the centre. With the objectives split evenly across the board, I was hoping to draw the mass of orks down the centre while the flanks closed in, Cannae-style.
Unlike the Carthaginians, however, the orks had tanks! A battlewagon stuffed full of angry boyz was set to roar across the board on the east flank.
Squad Redemptor were my ace up the sleeve – kept in reserve with a plan to capture a backline objective and complete the encirclement of the foe.
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+ Battle lines drawn + |
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+ Turn 1 +
Forcing the orks to charge all the way across the field seemed unsporting (not to mention that I'd be abandoning the central objectives, so the Blood Angels moved up with the aim to contest the objectives in turn 2 and stop the orks' momentum.
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+ Grooooaaaaan + |
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+ Turn 2 +
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+ Turn 3 +
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+ Turn 4 +
A mass melee erupted around the central objective, with the shootas joining the remnants of the sluggas to fight off the two combat squads and characters who'd joined them.
The Terminators faced the approaching boyz, undaunted. Their firepower proved successful, taking out a good chunk of the angry orks.
At the end of the turn, the bloodbath in the centre petered out, with both sides all but annihilated. The Devastator sergeant – now the ranking officer on the battlefield! – led his men and the wounded techmarine to capture the objective... even as Yarrork and his bodyguard approached to seal the deal.
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+ Turn 5 +
With the end of the engagement looming, both forces moved to consolidate. The Land Speeder moved to claim the other central objective, the Terminators stood their ground on the orks's home objective, and the surviving orks reluctantly retreated to the western objective – realising that the Blood Angels were within striking distance of a win.

...Yarrork, however, had other ideas. No beekee was going to prevent him from reporting anything but unqualified success to Ghazghkull – and after he'd got stuck in personally, the result was predictably one-sided and brutal: the warboss himself stood victorious, knee-deep in the dead.
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+ Turn 6 +
Of the 120-odd models that had started the battle, barely any survived. The Blood Angels, defeated, retreated from the field with just five Space Marines remaining; while Yarrork's Steal Legion had been thinned down to just one mid-sized mob and the warboss himself.
Victory to the orks!
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Awesome from the beginning to the very end, I simply love this :)
ReplyDeletesounds like fun! Great work on the write up. The models, of course, are gorgeous.
ReplyDeleteGreat stuff!
ReplyDelete