+ inload: Boom-bang-a-Badab +

+ Reports from the front +

+ Who dares disturb the Tyrant's slumber? +

+ Back from a glorious weekend of gaming with good friends, the PCRC was out near full force. In amongst some fun boardgames (a crystal-gathering one called Centruy: Golem edition was great) we also played some skirmish-level wargaming, with Omricon and Stuntwedge battling it out between the evil Darth Maul and the uh... not-yet-evil-but-showing-signs-of-going-full-Herod-in-a-few-months General Skywalker in Shatterpoint. Fun looking game – lovely (if fragile) models, and it seemed to capture the high adventure, low risk of death feel of Star Wars well.  +

Lord Blood the Hungry had painted up this fantastic team of Minotaurs in the Rogue Trader scheme – aren't they awesome? Note the unfortunate Mantis Warrior helm at the feet of the sergeant (centre front). +


+ The modern scheme is almost purely bronze, but the original scheme was an infamously complex and unusual combination of red and yellow:




+ As you can see, Lord Blood the Hungry has done a great job of reproducing the scheme, making a couple of tweaks (such as horizontal rather than diagonal banding on the leg) to better suit the modern models. I think the inclusion of included individual back banners to make it clear to the enemy who they're facing is a particularly brilliant touch. These are even magnetised, so they can be retracted into the backpacks – though I suspect even this concession to camouflage is unlikely to make them too well-suited to infiltration missions! +


+ Four years (yikes) after we first started our Badab War gaming, Killteam Clawthorn of the Astral Claws came out to defend their territory from the invading lackeys of the High Lords. +

+ Early in the battle +

+ A swift and brutal conflict (using the modern Kill Team rules) followed, with Clawthorn coming back from an early casualty to contest the centre. Alas for the Tyrant of Badab, the Minotaurs proved more determined. With just one battle brother remaining from the Minotaur's Kill Team (to the Astral Claws two), Lord Blood the Hungry clinched a well-deserved victory. +


+ Kill Team is a quick, fun game, and always seems to throw up fun little surprises, so even if you're on the back foot, there's still space to come back. +

+++

+ Warhammer 40,000: 10th edition +

+ And one other game that's worth noting was our first game of 10th edition 40k. Here, the Silver Stars defended a shipping port on Pao Fung from a Flesh Eaters' assault. + 


+ I'm working this into the narrative over on + Some Things Are Best Left Forgotten + [+noosphericexloadlink embedded+], so keep an eye out for that over there. +


+ Without giving the game away, we played a 500pt patrol mission of securing objectives – Bob Hunk's amazing Flesh Eaters can be seen (along with the list) on his noospheric node here [+noosphericexloadlink embedded+], while I took a simple list of three squads of five Pseudolegionaries (Interecessors) led by a Lieutenant and supported by a Predator Destructor. +

+ My take-aways from the game were:
  • Overall, it's quick and simple – and more importantly, fun.
  • The reference cards are a great idea – but since we didn't have them, there was lots of consulting of dataslates. Think I'll buy a set of cards for next time, once they're reprinted.
  • Predator Destructors are having an edition in the sun – yikes, they're scary against Space Marine infantry!
+++










 

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