+ Paraepidemiology +
+ Coo, Plague Marines are fun to convert. I've got hopelessly caught up in building them. Very much enjoying these kits; and I'm glad I waited to build them all together. It's a nice way to avoid duplication and add variety; particularly on models like these, which are a halfway house between modular and monopose. +
+ As mentioned in an earlier inload, I've steered towards the pickelhaube- style helmet that I think of as the classic Death Guard (as opposed to general Nurgle marines). Not completely convinced on its use on the characters [viddy the pict-capture above]. On the one hand, it's a bit predictable; on the other, it really hammers home the 'faceless replaceable infantry' vibe that I love so much. I'll wait 'til I've applied some paint; that can go a long way to making characters jump out a bit. +
+ These chaps were an eBay win. Nice as they are, I didn't fancy paying the yikes-inducing RRP. For less than half, I ended up with this nicely-assembled set (though sadly lacking the poo-stick carrying Nurgling). +
+ With a mass of boltgun-wielding marines built, I got stuck into some specialists. I'm thinking of fielding a close-in squad; something I don't normally do, so some dedicated close-in fighters along with the Death Guard special flamer-equivalents are a musy. The heavy chem-thrower thing (right) is awesome, but felt the static pose made it look less like a war machine, and more like a leaf-blower. A few cuts and trimming gave it a bit more dynamism; while the use of the duplicate body from the Dark Imperium set helps break up some monotony there – infecting two birds with one stone. In particular, I turned the supporting hand. I prefer the gun-grip to the palm-down look. +
+ The bubotic axe reminded me of the fly-headed Nurgle champion from my youth (loved that figure), so it was cool to add it to a new marine. The central figure is unmodified (even second-hand, I didn't want to cut up this model, as I think he's pretty cool); while the blight launcher marine got reposed for much the same reason as the other heavy weapon. +
+ Same models, different angles. +
+++
+ ...and a little thing I was playing around with, based on the Chapter Approved character creation rules: