+ inload: Blood Angels apothecary +

+ Apothecary of the Third Host +

+ Following on from the reimagined techmarine [+noosphericinloadlink embedded+], here's the army's medic – a Blood Angel apothecary. +

+ Whereas the techmarine was an attempt to copy the pose of a classic as closely as possible, here I've adhered less closely to the original model – though I have aimed to make it clearly reminiscent of the original through details. +

The original

+ There were two core reasons to my decision here. Firstly, that banner. It is lovely; but it always struck me as odd that the medic held it. Secondly as with the techmarine, I wasn't too fond of the original sculpt. In fact, besides the detail on the pads, none of the classic medics really had much that made them scream 'medical officer'. With a different scheme, they could easily be just another soldier in the line. Such aesthetics are great for the real world – after all, you probably don't want officers and specialists standing out – but I like the greebling that 40k adds to figures. +



+ My interpretation saw me keep the chainsword armament, mark VI armour and slightly left-weighted posture. The banner was reduced to a back banner, and I gave him some robes of office along with some apothecary equipment. He's intended to be a halfway house between the current sculpts and the classic one; so he shares details with both. While he has a forearm mounted reductor and belt accessories, his backpack is a standard one, for example. Similarly, his helm has no additional optics like the modern sculpts. I did toy with that, but decided that it overlapped too much with the techmarine. +


+ The pose is relaxed but alert. In losing the banner, I had the option of giving him a hand weapon. I opted not to do this, as I felt it made him look too much like a front-lines fighter. An open hand felt more appropriate, and nods to the original. +


+ Another nod to the original sculpt is the hand flamer. Clipped off to allow the medic to hold the giant banner, I thought it would be a fun detail to return his weapon to him after thirty years! +


+ Dark Angel Master Lazarus was the donor kit for the front of the body. Since I didn't want to include a full cape, it necessitated sculpting the back half of the torso and his arse. The detail is mostly hidden – which is forgiving. My sculpting's not the best, so it's nice to practise on areas like this which are not hugely visible in the finished model. The cape that he originally wore swooped over the leg you can see here, necessitating a bit of repair work on the pistol grip and holster, which is not sculpted in the original. Similarly, I filled in the semi-circles on the corners of the greaves left by the removal of the ankle details. I don't always do this, as I quite like the clean mark it creates, but here it felt right to clean up a bit more than usual. +



+ This detail shows the banner top that I originally had on him. The characters and sergeants have, thus far, all had unique banner tops. A comment from cowboyjesus on Instagram suggested that I match the banner top of the original – and who am I to reject advice from the (rootin' tootin' gunslingin') Son of Man? +


+ I think the suggestion improves the result, tying it closer to the original, so thanks for the idea. The banner top here is still unique – the wings are carved from another banner top and attached to the blood drop from the haloed original. +

+ Theoretical +

+ In losing the big banner, the figure becomes less of a focal point for the army, so one of my first additions will be a dedicated Ancient. These specialist banner bearers didn't exist in the Rogue Trader period in any 'crunch' terms, but since they exist now it seems a fitting addition. Here, the anonymity of the original sculpts should prove a benefit – perhaps I'll create a banner bearer that matches the pose of the original. In this way Tim Prow's model from the GW studio army will prove the seed of two new figures. +

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