+ inload: Lamb's World recruitment +

+ It's all been a bit quiet while I grind away at the next entry in the Creating your own army series [+noosphericinloadlink embedded+], so I thought I'd post up some miscellaneous bits and bobs to feast your occulo-visors on; and look at some more of my Imperial Guard from Lamb's World – because who doesn't love the poor bloody infantry struggling through the grim darkness of the far future? +

+ New Recruits +

+ I've used the models of this latest Lamb's World army to represent different regiments – a new commander and some thematic auxiliaries/additions is enough to give an army a fresh feel for a different time period. This works particularly well for monolithic or unchanging organisations like the Imperial Guard or Necrons; letting you try a different approach with your force without painting a whole new army. +

+ Adapting an army for a different setting – and it doesn't need to be a completely different time period; it may simply be a different region of your campaign – changing the personalities at the top goes a long way to giving a sense of realism and verisimilitude. After all, your colonel/warboss isn't going to deal with everything personally, and can't be everywhere at once: it's good to let trusted underlings take charge. This also adds to a sense of scale; preventing your campaigns turning into the same old characters fighting each other, with all the tension of a saturday-morning cartoon. +

+ Introducing new characters – and allowing them to be captured, injured or even die – can be very immersive and enjoyable. The figures above show some reinforcements for Lamb's World, who will represent the army during the M35 time period. To fit with the Nova Terra Interregnum's 'retrohammer' concept (that is, to evoke the Rogue Trader background using modern miniatures), I've drafted in some classic Mark Copplestone sculpts kindly given to me by Stuntwedge. They're front and centre of the image above, and will be Caef Whittaker (named after the Commander of my very first guard army back in the 90s) and his trusted banner bearer. Note I've used Elysian arms, shoulder guards and weaponry to update them a bit, without compromising what I like about the originals. The other figures are a motley mix of bits and bobs, mostly Victoria Miniatures' awesome Arcadian Guard (and a characterful dog from Anvil Industries), and will swell the ranks of the infantry. +

+ To make sure that the Victoria Miniatures figures blend in with the existing guardsmen of the army – mostly based on Forge World's Elysian – I'm also building some figures that overlap and combine bits from both Forge World and Victoria Miniatures. +

+ Sicarian Infiltrator: Bezoa Forge [Pict-capture: Lucifer216] +
+ Why the renewed interest in Lamb's World? Well, fellow PCRC member Lucifer216 has recently completed a rather gorgeous Adeptus Mechanicus army from his Forgeworld of Bezoa [+noosphericinloadlink embedded+] – you can see an example of his beautiful work to the right – and we thought we'd get a big game in. +

+ We're aiming for 150 power level, which is certainly the biggest game I've played for a long while – and possibly the largest I've ever played one-on-one. My aim is to get some shots for a battle report that I can post up here; so watch this space. +

+ My existing army just about reaches that level, but if I can get some extra stuff painted before the game (it's nice to field something new for a big game like this), that'd be the aromatic unguents on the tech-altar . +


+ For every battle honour, a thousand heroes die alone, unsung, and unremembered. +

+ I've been posting up shots of individual Guardsmen – and how they mey their inevitable ends – on the Death_of_a_Rubricist Instagram account recently, so I wanted to make sure the main blog readers didn't miss out. +

+ XI: Morus Llew. Bezoa. KIA confirmed – background rads. +

+ XII and XIII:  Osto Eo and Broker Wyn. Bezoa. KIA unconfirmed – artillery strike. +

+ XIV: Harris Cain. Battle of Blosto Plains. KIA – confirmed.

+ XV: Zor Pirkens. Luther MacIntyre IX. KIA confirmed – local fauna. +

+ XVI: Asc Oakentop. Luther MacIntyre IX. KIA confirmed. +


+ Also in the forges +

+ Some other projects that are bubbling under: +

+ Mordheim XIX +

+ The basic shapes of the warband are in place – some greenstuff work and then onto paint. +

+ Allies and enemies +

+ How's a Space Marine to show off how tough he is without guardsmen to provide contrast? These two are from Victoria Miniatures' [+noosphericinloadlink embedded+] Arcadian line – a thoroughly awesome homage to the Cadian miniatures of late 2nd edition: perfect for the Nova Terra Interregnum period of my setting. +

+ A scale shot helps drive home the physical size of the underlying Plague Marine model. +

+ But being big isn't necessarily enough when you're fighting the worst the rim can throw at you. This space-fimir is from Knightmare Miniatures [+noosphericinloadlink embedded+], who also made the Saharduin figures in this inload. He (and his species) will get an 'Anatomy' inload of his own sometime. +

+ A very cool figure with a great mix of pulp sci-fi and prehistoric Celtic detailing, I'm going to try out some green-grey glazing on the skin. I've therefore created a much lighter underlayer than I normally would. +


1 comment:

  1. Space Fimir!

    More guard is always good guard, and yours are well done indeed.


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