+ A Warhammer 40,000 2nd Edition battle report – part I+
+ A very enjoyable game that pitted The Hangman's Rope – an Inquisitorial team led by Unfortunus Veck [+noospheric inloadlink embedded+] against the Church of the Astral Ascension [+noospheric inloadlink embedded+], who have been attempting to smuggle something sinister into the underhives of Grovsenor II... +
+ This game was a bit of an experiment, using a sort of bastard lovechild of Necromunda and Warhammer 40,000 2nd Edition. It turned out very successfully – the best game I've had in ages! +
+ We join our Dramatis Personae following the events of The Enforcer and the Neophyte [+noospheric inloadlink embedded+], a great little short written by occasional four-armed enemy of the Imperium, Bob Hunk. +
+++
In the distance, the sky lit up. Colourful starbursts of lilacs, magentas and greens rolled across like a barrage, painting the clouds a dirty grey-mustard. For a moment, The Underscribe felt his chest ache – an unplaceable sense of loss, of sorrow – as memories of a childhood on a distant planet came back to him. Saint Oltiman's day was celebrated throughout the sector; though nowhere more exuberantly than on Grovsenor II, the blessed martyr's birthplace.
The moment passed.
The moment passed.
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+ Outlying scrumhabs of the House Zavr Warehouse District + |
+ Ferlinghetti and veterans of the Blenheim MMXIVth + |
+ Interrogator Cyprian Northgrass, Inquisitor Unfortunus Veck and Arcimboldo +
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It was a desolate place; an isolated and near-forgotten sub-district of House Zavr's warehousing that had once been relatively genteel housing – until an ancestor of the current Lord Zavr had been offered a large sum if he could find some extra grain storage. The large open area near the Triumphal Arch was the only one for acres around that provided access for road-wheelers; which made this anonymous place a favourite haunt of smugglers, criminals and recidivists aiming to avoid sky-tax.
Smugglers, criminals and recidivists, Ferlinghetti mused. Which, if any, described the odd new Church best? It did not occur to the Underscribe that the Church of the Astral Ascension might be a legitimate and sincere faith-group. He had worked alongside Veck for too long to grant upstart cults much in the way of charitable thought.
+ An overview of the field of play. + |
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God-Emperor, he was nervous. Never possessed by the firmest of courage, Ferlinghetti found the tension virtually unbearable as Veck's teams crept forward in the half-light. The Underscribe's bowels nearly turned to water as the soldier on point – Cymgin? – suddenly took one knee and raised his rifle to his shoulder. Immediately, the others sunk down, their heads moving warily.
'There,' whispered Cymgin, gesturing to the space in front of an old Arch, commemorating the long-dead victors of a battle in a war none now remembered. A mysterious object, steaming with stasis-fumes, sat just in front of the Triumphal Arch. Relieved, Ferlinghetti was just about to suggest they walked over, when Toria, the other veteran, murmured to her colleagues,
'Sentries – I make four of 'em'.
+ Church warders prowl the ancient rubble near the pick-up point. + |
+++
6 comments:
Looks great!
Is that Arch one of those 3d puzzles?
Enjoyed that!
"..+ This game was a bit of an experiment, using a sort of bastard lovechild of Necromunda and Warhammer 40,000 2nd Edition. It turned out very successfully – the best game I've had in ages! + .."
Man, I'm there with you. marines become Marines, team members support each other and that tactical edge and thematic flexibility is ever present. Top stuff.
Looking forward to the next part indeed.
Are their any close ups of the Wardens?
Certainly is! I've used it on and off for a while now – mainly for Epic: Armageddon, as it's quite scale neutral. I'm tempted to base it properly to set it more in the Grim Darkness of the Far Future. What do you reckon?
Great, glad you're enjoying things. I've added the next part today, which includes some more thoughts on 2nd edition, marines and a couple of close-ups of the Church of the Astral Ascension. This latter point (pictures of the cult) is intentionally a bit shadowy to help the narrative at this point, but rest assured I'll be doing an inloadpost about the Church that shows Bob Hunk's lovely models off :)
I think it looks quite good (particularly at table top distance) and that with a matching base, filler, and some weathering, it would be perfect.
If you wanted to make it more "40k" you could certainly get some imperial eagles for the otherwise empty sides, and a few posters/adverts/handbills littered around would probably help too.
Great, thanks for the heads up too. Completely understand the theming, clearly worked me already going.. who are they...? :)
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