Monday, December 22

+ inload: Rules for Ork Gargants and Eldar Titans in Adeptus Titanicus +

+ Eldar and Orks in
Adeptus Titanicus +

 + Free Bloodsong supplement released +

+ It's nearly Christmas, so as promised, the Bloodsong supplement for Games Workshop's Adeptus Titanicus, which allows you to play with Ork and Eldar forces, is now freely available. You can find it here:


+ The Phantom Titan spread, featuring the beautiful work of MeshyMesh Miniatures +


+++

+ What is Bloodsong? +

It's a free supplement for Games Workshop's awesome Adeptus Titanicus (AT) game, which has been on the boil for the past couple of years. Started in 2019 soon after the release of AT, it's been in playtesting for the best part of two years now, gradually expanding in scope and being refined.

There comes a time, however, when the dials have been calibrated, the chrome polished and the War Engines hunger for purpose, so the version you find here is ready for play.

Please do let me know if you try it out, and I'd love to hear any feedback, positive or critical. Feel free to come join the discussion on the Death of a Rubricist Facebook group  [+noosphericexloadlink embedded+], or as noted in the document itself, send me an email to comment directly on the PDF with your ideas for further refinement.

+++

+ What will I find inside? +

This 64-page print-ready booklet contains everything you need to play Open Play games of Adeptus Titanicus with Xenos – Eldar Titans and Ork Gargants.  They can be played against your existing Imperial or Traitor Titan forces, or indeed against each other. 

You'll need to find new tactics and strategies to command or combat the terrible threat of the Xenos – and rest assured that they've been playtested to ensure a level of balance.

@johnpaints awesome Goff Tribe accompanies one of the short stories. +


The supplement contains everything you need to represent the particular nature of these Xenos in Adeptus Titanicus, so you'll have the following nuts-and-bolts: 
  • Command Terminals
  • Weapon cards
  • Special rules
  • Maniple equivalents
  • How to prepare the cards and Command Terminals
  • How to use the supplement
...along with material to make the supplement a bit more enjoyable and easy to read and reference during a game:
  • Artwork 
  • Short stories and colour text
  • Table of contents
  • Reference pages.

+ Titan (and Gargant) silhouettes now make the Conclave and Bigmob limits a bit easier to understand – and hopefully look nicer too! +


For those who have been following along or helping with playtesting, this is the final version. You'll spot version notes on the weapon cards and Command Terminals, so for future games, make sure you find the ones with v1.5 to ensure you've got the up-to-date Terminals and Weapon cards:

+ The version note is at the top left of each Terminal (highlighted) ; and on the back of each weapon card. +



You'll also find that the visuals have been substantially improved by the following artists, who generously allowed me to feature their inspirational work. Thank you one and all! Go and check 'em out on Instagram for more awesome stuff.
  • John W – @johnpaints 
  • MeshyMesh – @MeshyMesh Miniatures 
  • Dorkamorka – @argaastes 
  • Rich – @2ndeditionpaints 
  • @biped_jackdaw 
  • Gary C
  • Tommy – @BigBossRedSkullz  / BigBossRedSkullz.com
  • John N – @jgnstudios  / JGN.Studios 
+++




+ What's next? +

The supplement is now 'complete', though I intend to return and revise in a couple of years' time to take in any comments, feedback and development in that time – so please do keep the feedback coming, particularly if you feel something's not working as intended. As a fanmade supplement, it's much easier to make adjustments.

The plan now is to follow up Bloodsong with a campaign booklet that expands the options available to the Xenos and makes the supplement more suitable for play in Matched Play events. While still in the early stages, this is intended to bring in:
  • Stratagems for both Orks and Eldar
  • New Bigmobs and Conclaves
  • War-clan and Waaagh rules to further customise and theme your xenos forces
  • Missions and a themed campaign
  • Rules for Mekboy Gargants/Supa-Stompas.
In essence, I'm following the model of how the Legio rules for Imperial and Renegade Titans were released. I’m leaning away from ‘Craftworld’ and ‘Clan’ as terms because they don’t really reflect the way the forces work in-universe, and the archetype of some Clans/Craftworlds don’t translate particularly well into giant robot battles. Perhaps most importantly of all, I don’t want to limit how people paint their models! That said, as currently planned the new  fit the broad archetypes – so there’ll be – for example – a ‘bashy’ one that’ll fit Goffs and a ‘sneaky’ one to fit Alaitoc if you prefer to paint them to match.

+ Work in progress – watch this space! +


+++

+ Sounds fun – I'd like to know more +

Great! Go download the Bloodsong supplement using this link [+noosphericexloadlink embedded+], and if you'd like to help spread the word, that'd be very much appreciated. Feel free to share it, play it and adjust it as you like  – but as noted in the copyright notice at the back, please be respectful to Games Workshop's IP.

I'd love to hear you feedback and thoughts, and if you are inspired enough to build, paint or play with Xenos in the awesome game of Adeptus Titanicus, please do share any pics of your models and games on Instagram using the tag #ATBloodsong. I'd love to see them – and if you're happy for me to do so, perhaps feature them in a future expansion.

+++

Tuesday, December 2

+ inload: Leagues of Votann Hearthkyn Salvagers Killteam +

+ Merry little Christmas – what did you call us? +


+ The Leagues of Votann storm into the Antona Australis sector – or rather, are unearthed after a long time. +

+++

+ Squats – kin is kin +


I've posted quite a bit about space dwarfs in 40k over the years. I thought they were a concept that deserved to be involved in the Antona Australis sector (the PCRC's little corner of the 40k galaxy, where the majority of our battles are fought), so tucked the Ironstaff League in back around 2013, as one of those threads that I planned to explore one day. +

There's an inload about the League here – [+noosphericinloadlink embedded+] – and since then I've painted and built a few squats here and there. 

They've turned up as parts of tutorials [+noosphericinloadlink embedded+], and as part of my other projects; notably Castaway alongside Inquisitrix Barbari Kills in the Endworlds project  [+noosphericinloadlink embedded+], and in the Ashes of Armageddon, where they moonlight as part of the Norgyr League [+noosphericinloadlink embedded+].

+++

That little dip into the past should give you eyestrain from so much reading, so I'll leave this inload fairly short, and let the pictures of the painted Kill Team do the talking:




Warrior and Gunner – I think the yellow helms really help the models to pop, and give a nice retrohammer feel.


Kinlynk, Theyn and Lugger – the Theyn is from the other Kin Kill Team; I just wanted him to stand out a bit. His gun counts as a bolt revolver, based largely on the six-shooter-style bit.



A rear shot here to show the medic's backpack (centre), along with Tomb the dwarf's (a deep cut there, for anyone looking for out-of-universe references) walking suit. Again, this Thunderkin model is a stand-in for a normal Gunner with plasma beamer. I thought a Kill Team deserves at least some special effort.


J33VS and WSTR, the team's Ironkin, along with the... uh... other specialist, whose name escapes me. I've come to enjoy the Ironkin background after being a bit sceptical. 




... and to round things off, a big group shot. 

+++