+ Common Core Concepts +
Friday, June 13
+ inload: Painting Silver Stars +
Monday, June 9
+ inload: 2nd edition 40k thoughts +
+ Hard Luck at Hemlock Bank +
Rutger's rebreather gave a protesting click. He was too tired to be nervous about the filter – all he wanted was for the interminable waiting to be over. The High-and-Dries had been encamped in the Hemlock valley for more than a week now, the orks sending occasional probing attacks along the line – not enough to warrant a decisive response, but more than sufficient to keep the whole line at ready status.
Why weren't they attacking?
Little more than ten minutes later, Rutger would regret asking.
Thursday, May 29
+ inload: Corsair Gambit part III +
+ The Corsair Gambit part III +
+ Salamanders and Legio Maximal +
The event itself was brilliant. Two games over the course of the day was a good shout for 3,000pts. Epic: Legions is an old-school game that rewards time spent on it: the rules are too byzantine to crash through three games easily, and there's the very practical aspect of moving models from one board to another. To put this in context, at Beachhead, I had five Titans and their terminals to move between games. Here, I had upwards of a hundred, and that's with a sixth of the army taken up in a hefty Warlord Titan.
I also had the good luck to spend time with two great and gentlemanly generals, who made the gaming really enjoyable. Please excuse the lack of pict-captures – there was already a lot going on, and I wanted to focus on enjoying the games!
First up was Grant's lovely Dark/True Mechanicum, which were supported by a Warlord and Reaver:

Thursday, May 22
+ inload: Legio Maximal background and the Warlord Titan 'Consequens Indevitatus' +
+ The Wages of Sin +
+ Who are the Legio Maximal? +
Wednesday, May 21
+ inload: Legions Imperialis Corsair Gambit painting +
+ Drake Hunters – 5th Company Salamanders +
'The 5th has a reputation of destroying large enemy constructs and alien horrors. Its members specialize in slaying the salamander drakes of Nocturne. As a Reserve Company, they rarely fight together but instead are used to reinforce other companies during campaigns. In battle, they favor acting as mobile weapons platforms instead of static defense and use a large amount of Dreadnoughts. They also make extensive use of attack craft and heavy gunships.'
– Codex supplement: Salamanders
***
One of the great appeals of Epic-scale gaming is that you can easily make armies that feel like armies, throwing whole companies into the conflict. If you're into the pseudo-historical side, there's a lot of fun and creativity possible in designing colours or markings or campaign banners that fit well into the established material.
Codex: Armageddon [refcapture={ABOVE}] has a few variants and ideas in yellow, while this artwork shows a yellowy-orange pauldron for the 5th. In the post-Primaris landscape, the 5th Company is a definite orange, rather than yellow with orange shadows, but that's part of the fun of painting your own models – you get to choose.
As you can see, I've painted these marines to have yellow pauldrons with black Legion/Chapter icons. Having different markings on these figures to the rest of the army (which are green with black as a secondary and white details) is very useful from a practical point of view – it's easier for everyone involved to distinguish formations from one another, and is also more interesting for me to paint, keeping me engaged.
+ Roll call +
+ What's next? +
- 6 Land Raiders
- 6 (well, 7, as there's an extra) Land Speeders
- 4 Rhinos
- 2 Kratos (Kratoi?)
- 3 Predators
- 2 Contemptor Dreadnoughts
But is it an event if it's not a caffeine-fuelled-late-night-painting-the-day-before-deployment event?
Tuesday, May 20
+ inload: Ultramarines on Armageddon +
+ We March for Macragge +
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+ Still firmly WIP! + |
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+ You can read the technique I used for my older Ultramarines (pictured) in this inload [+noosphericinloadlink embedded+]. + |
+ Pseudo-historical nerdery +
† Death and date* Promoted to the role and date? Best guess.
+ The First Tyrannic War 745.M41–746.M41 +
- Chapter Master – Marneus Calgar
- 1st Captain – Saul Invictus †746
- 2nd Captain – Severus Agemman
- 3rd Captain – Jehnnus Ardias †745
- 4th Captain – Idaeus
- 5th Captain – Cato Sicarius
- 6th Captain – Maximus Epathus
- 7th Captain – Gerad Ixion?
- 8th Captain – Captain Hellios?
- 9th Captain – Captain Sinon?
- 10th Captain – Captain Antilochus?
+ The Second War for Armageddon 941.M41–943.M41 +
- Chapter Master – Marneus Calgar *
- 1st Captain – Severus Agemman *from 2nd 746.M41)
- 2nd Captain – Cato Sicarius *from 5th ~848.M41)
- 3rd Captain – Mikael Fabian
- 4th Captain – Idaeus †7~997/999
- 5th Captain – Caito Galenus *unknown
- 6th Captain – Maximus Epathus
- 7th Captain – Gerad Ixion
- 8th Captain – Captain Hellios
- 9th Captain – Captain Sinon
- 10th Captain – Captain Antilochus
+ Post-Plague Wars M42 onwards +
- Primarch Roboute Guilliman*
- Chapter Master – Marneus Calgar
- 1st Captain – Severus Agemman
- 2nd Captain –Sevastus Acheran *from within ~999.M41
- 3rd Captain – Mikael Fabian †?012.M42 (MIA)
- 4th Captain – Uriel Ventris *from within ~997/999.M41
- 5th Captain – Phelian *~012.M42
- 6th Captain – Ferren Areios
- 7th Captain – Gerad Ixion
- 8th Captain – Captain Hellios
- 9th Captain – Captain Sinon
- 10th Captain – Captain Antilochus
+ The Model +
Wednesday, May 7
+ inload: Salamanders reinforcements for The Corsair Gambit III +
+ Combat Strategy +
+ Salamanders reinforcements for The Corsair Gambit III +
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+ Into the Fires of Battle! + |
+ Plans and preparation +
+ Salamanders +
- 8 stands of Tactical Marines
- 2 stands of Plasma Support Marines
- 2 stands of Missile Support Marines
- 2 Command stands.
- 6 Land Raiders
- 3 Predators
- 2 Kratos
- 5 Land Speeders
- ... and 4 Rhinos, which don't currently have a place in the list, but are on standby to fill in space.
+ A minor rant on list-building +
+ Painting +
+ What else is new? +
Monday, April 28
+ inload: Bloodsong quick Q&A and notes +
+ New frontiers +
+ Titanicus wargaming with xenos +
+ The plan, early feedback and FAQs +
+ Playtesting +
- ‘Did they feel like Eldar/Orks?’
- ‘Were they fun to play with?’
- ‘Were they fun to play against?’
+ Early feedback and FAQs +
I read it as all sizes of Gargant need to have a belly gun and two arm guns but the Mega-Gargant's towers and kustom job are optional, is that correct?
Gargants can use weapon cards from their size or smaller, so a Great or Mega Gargant could use either the Great Gargant sized Gut Buster or the Gargant sized (half the points for the same weapon but less armoured), correct?
Typo here! Great Gargant version should be S10 and Blast (5in); hence the heftier price. This is flagged on the PDF for change.
If you have 2 dice of krew in the weirdboy tower, is the strength determined by adding the 2 values together?
Are there any plans on the works for Stompas?
What's the reasoning behind Gargants being on round bases?
Can Revenants use their jump jets jump over titans?
No; cinematic as the visual is, I think that causes mechanical and gameplay problems. Feel free to playtest, but my instinct is that Revenants are already had enough to draw a bead on!
Imageine a Warhound squadron attacks a Revenant. The first shot from the first weapon hits the shield vanes, so the attacking Warhound finishes the rest of its attacks with no holofield active. When the second Warhound attacks, are the holofields active, or do they stay down until all squadron attacks are completed?
I’d suggest the shields are back in place for the second and subsequent Warhounds, as it’s a different unit. The mechanic is intended to encourage focussed fire from individual Titans, and since the holofields are the only defence the Revenant has, it seems harsh to allow an entire squadron to benefit (particularly once various Legio/Maniple bonuses are factored in).
Some of the critical damage effects have names that are not defined in the booklet. Do we assume they are analogous to what's in the main rulebook? e.g. Spiritmesh disturbed does not have a reference in the rulebook I can see; Steersman wounded, and Soulstone compromised are not defined in the rulebook, but I think its a safe assumption that they are analogous to MIU feedback, etc?
+ How big's a [+INSERT TITAN HERE+]? +
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+ This looks 'right' to me, weaned as I was on the original Adeptus Titanicus – but there's a decent argument that the modern Phantom, for example, should be nearer Reaver in size. + |
- Gargant between 9–12cm (3½–5in)
- Great Gargant between 12.5 and 15cm (5–6in)
- Phantom Spectre 15cm (6in) and larger
- Phantom Shade 12.5cm (5in) and smaller
- Revenant 9–10cm (3½–4in)