Monday, June 9

+ inload: 2nd edition 40k thoughts +

+ Hard Luck at Hemlock Bank +

Rutger's rebreather gave a protesting click. He was too tired to be nervous about the filter – all he wanted was for the interminable waiting to be over. The High-and-Dries had been encamped in the Hemlock valley for more than a week now, the orks sending occasional probing attacks along the line – not enough to warrant a decisive response, but more than sufficient to keep the whole line at ready status. 
Why weren't they attacking?
Little more than ten minutes later, Rutger would regret asking.
+++

A very fun little classic 40k game of Orks versus Imperial Guard, Bob Hunk fielded Og Throatchoppa's Blood Axes against my Steel Legion 707th. Commanded by General 'Asbach' Grünhold, the 707th fielded a reinforced platoon of around fifty Guardsman supported by a squad of Ogryn auxiliaries, a Leman Russ battle tank, and a Demolisher.

Besides the good General, a junior officer, two psykers and a commissar were also present.


Facing them was an intimidating sea of green – around three-score orks plus three looted Rhinos, one of which bore the infamous Og Throatchoppa and his retinue. 

A Shokk attack gun had been laboriously carried up an escarpment, and a number of shock troops, in the form of a mob of boarboyz and a dreadnought, were noted by Imperial observers.


The game was very enjoyable, with the Guard putting up a bit more resistance than last time! The line had been stiffened by swapping out the Griffon (Manticore) for a Demolisher and the addition of some Ogryns and Stormtroopers. 

The game started well for the Steel Legion, with early shots sending a mob of orks scampering for cover, and some lucky hits on the advancing Rhinos slowing the advance. The Boarboys overcame the Stormtroopers in the shuttle wreck, but a Demolisher shell completed the exchange.


We chatted afterwards and noted that it was nice that Orks and Guard weren't nearly as distinct as in later editions. The differences boil down to one better T for orks, and one better I for Guard; which meant that orks could exchange fire effectively, and Guard weren't hopelessly outclassed in every combat.

On an individual basis, Orks versus Guard is not nearly as predictable across the different phases of the game, which meant for closer exchanges and more nail-biting dice rolls.


There was plenty of fun stuff to laugh at too, with surviving tank crew frantically trying to man the right guns for the turn, and the poor ork boy pictured above being flung back and forth by the Primaris Psyker before finally making it into combat!

Lessons learned from more modern editions don't really follow – we'd forgotten quite how dead 'ard vehicles are, and as you can see from the brawl above, ork dreadnoughts versus ogryns isn't quite the death trap it later became.

Don't get me wrong, the rules are initially complex, but once you're over the learning curve, that's it. The complexity of the rules is built in and created through the decision you make on the table, so – with the notable exception of the Strategy cards and Psychic phase – there's not a great deal more that is added. As a result, it feels quite clean and clear once you're going. There aren't lots of exceptions and breaks and things to bear in mind, so there's less mental load than a lot of more modern games.

That's both a good and a bad thing. Epic: Armageddon and Adeptus Titanicus (my favourite tabletop games) both require constant engagement, which makes them very involving; while the turn-based 2nd edition 40k gives you more mental space, which is a different sort of fun.

Overall, a very enjoyable game – and it's stoked the desire to play more 2nd edition, so it's clearly doing something right!

1 comment:

  1. My friend and I are trying to play through every edition of 40K in order so we can get a feel for how it's changed over the decades; we've each played a handful of scattered editions, but neither of us have played more than half of them.

    (It's not a serious comparison, but I'm going to stick with Eldar for most of these games as a sort-of "control" sample.)

    Anyway, we did Rogue Trader last May and we're hoping to get second edition to the table this summer. It's my favourite edition, so it's always good to see people playing it!

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