tag:blogger.com,1999:blog-2289736121428988411.post6341324810277736333..comments2024-03-29T06:24:45.087+00:00Comments on Death of a Rubricist: + Prelude to battle: Breakout from Porto Kalis +apologisthttp://www.blogger.com/profile/14655902797372187934noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2289736121428988411.post-68132694261094701352020-03-18T16:25:43.700+00:002020-03-18T16:25:43.700+00:00Bob Hunk and I use a very narratively-led and flui...Bob Hunk and I use a very narratively-led and fluid approach to our campaigns; there's very few rules. It's usually as simple as letting the events of one game suggest a story. Sometimes that inspires a particular setting, mission or event – but it's equally likely to be inspired by something completely different. <br /><br />It lacks the particular crunchy appeal of measuring supply lines, tracking casualties etc. (an approach that scratches a different itch!); but has the benefit of requiring little to no book-keeping, and allows the story to drive everything.apologisthttps://www.blogger.com/profile/14655902797372187934noreply@blogger.comtag:blogger.com,1999:blog-2289736121428988411.post-86582716309885506732020-03-18T01:40:47.986+00:002020-03-18T01:40:47.986+00:00I really like the narrative fork that the CF playe...I really like the narrative fork that the CF player faces. I'm curious what the weight of this decision is in campaign terms -?slovakhttps://www.blogger.com/profile/14882179086524163286noreply@blogger.com